Hi! This is my first RMT, and I wanted to give this Tailwind Hyper Offense team a go. I built it myself somehow and it works pretty well, but I can see a few gaping flaws with it that I'm not sure how to fix. It tends to fall apart at the sight of BD Azu and SD Talonflame.
Here's my team at a glance:
Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Thunder Wave
I decided to built around Mega Gardevoir for this team. It tears holes through unprepared teams with Pixilate boosted Hyper Voices. I went with T-wave as the fourth move to permanently slow down an opponent's Pokemon. Modest Nature is for more power, and since it's normally under Tailwind, the extra speed isn't needed that much.
Fidgit @ Black Sludge
Ability: Persistent
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Tailwind
- Encore
- Stealth Rock
- Rapid Spin
Fidgit sets up and spins rocks away. It can also Encore opponents into set up moves, especially since it will almost always be faster after it has set up Tailwind. The EV spread is pretty standard, and it can usually get two rounds of Tailwind up before fainting.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 196 Atk / 60 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Drain Punch
- Gunk Shot
Even though Hoopa has overlapping coverage with Gardevoir, it can break through Chansey and other bulky mons and can outspeed a lot of threats under Tailwind as well. It usually only gets one chance to tear through teams, but when it does, it breaks past at least one mon.
Volkraken @ Choice Scarf
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Surf
- U-turn
- Memento
Volkraken is my cleaner after Tailwind has run out of turns. It's my only switch in for Fire-type moves, and it can pivot out with U-turn. Memento helps teammates switch in like Gardevoir and Hoopa-U and get a free hit in.
Scizor @ Choice Band
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Scizor helps break past Colossoil; I was a little unorthodox and gave it Speed EVs, which allows it to outspeed 0 speed Colossoil outside of Tailwind. Bullet Punch gives it super powerful priority, letting it break past weakened threats. Pursuit hits really fast opponents like Mega Alakazam, Stratagem, and Syclant who try to switch out of Bullet Punch.
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
I originally had Life Orb Tomohawk here, but it just didn't work out as well as I had hoped for some reason. I wanted powerful Flying-type coverage, so I picked Tornadus-T. Its special bulk helps me switch into some more powerful special attackers, it can pivot easily into Fidgit, and Knock Off helps remove items. It also acts as an emergency Cawmodore check, which has helped me win games.
Thanks in advance for the feedback! If I need to add more detail, please let me know.
Here's my team at a glance:






Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Thunder Wave
I decided to built around Mega Gardevoir for this team. It tears holes through unprepared teams with Pixilate boosted Hyper Voices. I went with T-wave as the fourth move to permanently slow down an opponent's Pokemon. Modest Nature is for more power, and since it's normally under Tailwind, the extra speed isn't needed that much.
Fidgit @ Black Sludge
Ability: Persistent
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Tailwind
- Encore
- Stealth Rock
- Rapid Spin
Fidgit sets up and spins rocks away. It can also Encore opponents into set up moves, especially since it will almost always be faster after it has set up Tailwind. The EV spread is pretty standard, and it can usually get two rounds of Tailwind up before fainting.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 196 Atk / 60 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Drain Punch
- Gunk Shot
Even though Hoopa has overlapping coverage with Gardevoir, it can break through Chansey and other bulky mons and can outspeed a lot of threats under Tailwind as well. It usually only gets one chance to tear through teams, but when it does, it breaks past at least one mon.
Volkraken @ Choice Scarf
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Surf
- U-turn
- Memento
Volkraken is my cleaner after Tailwind has run out of turns. It's my only switch in for Fire-type moves, and it can pivot out with U-turn. Memento helps teammates switch in like Gardevoir and Hoopa-U and get a free hit in.
Scizor @ Choice Band
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Scizor helps break past Colossoil; I was a little unorthodox and gave it Speed EVs, which allows it to outspeed 0 speed Colossoil outside of Tailwind. Bullet Punch gives it super powerful priority, letting it break past weakened threats. Pursuit hits really fast opponents like Mega Alakazam, Stratagem, and Syclant who try to switch out of Bullet Punch.
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
I originally had Life Orb Tomohawk here, but it just didn't work out as well as I had hoped for some reason. I wanted powerful Flying-type coverage, so I picked Tornadus-T. Its special bulk helps me switch into some more powerful special attackers, it can pivot easily into Fidgit, and Knock Off helps remove items. It also acts as an emergency Cawmodore check, which has helped me win games.
Thanks in advance for the feedback! If I need to add more detail, please let me know.