Might want to make a link that doesn't expire there.Just throwing this out there: A discord Server maybe?
https://discord.gg/fDvTRU3
Might want to make a link that doesn't expire there.Just throwing this out there: A discord Server maybe?
https://discord.gg/fDvTRU3
I really like this, however: OP AS HELL. Nerf everything to 540 :/Mixipunch
Name Justification: Mix + Punch + I (to make it sound better)
Type 1: Fighting
Type 2: N/A
Ability 1: Protean
Ability 2: N/A
Hidden Ability: Adaptability
30 / 70 / 50 / 20 / 50 / 90 (310 Total)
Moves: Will sort these out later
Concept/general Design: Looks like a fighter. A bit like Hitmonchan. It has large fists and stands in a regular boxing stance.
Other Notes/Competitive Use: Varipunch is very fast (Only 3 pokemon outspeed it: Diglett, Voltorb and Elekid; It ties with Poliwag, Ponyta, Abra and Meowth), has good attack (Ties with Mudkip) , as well as setup moves like Bulk Up and Swords Dance, and a great movepool which lets it abuse Protean. Top Tier LC most likely.
Evolves at level 32
Modicuff
Name Justification: Modify + Cuff
Type 1: Fighting
Type 2: N/A
Ability 1: Protean
Ability 2: N/A
Hidden Ability: Adaptability
40 / 80 / 80 / 80 / 80 / 90 (450 Total)
Moves: Will sort these out later
Concept/general Design: Looks like a fighter. A bit like Hitmonchan. It has large fists and stands in a regular boxing stance. It has Brass Knuckles on its fists
Other Notes/Competitive Use: Modicuff works the same way as Varipunch, except it can now run mixed offences. Work Up lets it play to that more than ever, and it can be used in many different ways.
Evolves with max happiness. Evolves into different forms with the *Insert Type* Knuckles. If it holds no Knuckles, or holds the Fighting Knuckles, will evolve into Varibrawl - Regular
Varibrawl-Regular
Name Justification: Variable + Brawl
Type 1: Fighting
Type 2: N/A
Ability 1: Protean
Ability 2: N/A
Hidden Ability: Adaptability
50 / 100 / 100 / 100 / 100 / 90 (540 Total)
Moves: Will sort these out later
Concept/general Design: Looks like a fighter. A bit like Hitmonchan. It has large fists and stands in a regular boxing stance. It’s head now has a scratch down it’s cheek, and It’s Brass Knuckles change colour depending on the form.
Other Notes/Competitive Use: Varibrawl is an extremely strong, unpredictable killing machine. With 100 mixed offences, it can run Work Up mixed, Swords Dance Physical, Nasty Plot Special, or even Full Priority. It’s 50/100/100 defences also allow it to work as an amazing support mon. Variable? Definitely. Oh, you thought that was the end? Too bad, bring on the forms! (Yes, all 17 of them; 18 if you include regular)
Varibrawl-Metalloid
Type 1: Fighting
Type 2: Steel
Ability 1: Filter
Ability 2: N/A
Hidden Ability: Adaptability
50 / 120 / 130 / 70 / 130 / 65 (565 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists are armoured by small chunks of metal. It’s brass knuckles turn silver.
Other Notes/Competitive Use: A bulky powerhouse, with a small (very small) amount of special potential. A more defensive Varibrawl
Varibrawl-Pixie
Type 1: Fighting
Type 2: Fairy
Ability 1: Pixilate
Ability 2: N/A
Hidden Ability: Adaptability
50 / 130 / 50 / 130 / 50 / 155 (565 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but its head and fists now have sparkling glitter on them. Its brass knuckles turn bright pink.
Other Notes/Competitive Use: A glass cannon, with amazing mixed offences. A more offensive Varibrawl, even if it does die in 1 hit.
Varibrawl-Nightmare
Type 1: Fighting
Type 2: Dark
Ability 1: Reckless
Ability 2: N/A
Hidden Ability: Adaptability
50 / 100 / 105 / 100 / 105 / 105 (565 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have a crescent on them. Its brass knuckles turn black.
Other Notes/Competitive Use: A small improvement to the regular form, but it loses Protean along the way.
Varibrawl-Fortune
Type 1: Fighting
Type 2: Psychic
Ability 1: Specialize
Ability 2: N/A
Hidden Ability: Adaptability
50 / 75 / 75 / 160 / 75 / 130 (565 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have a Crystal Ball on them. Its brass knuckles turn Hot Pink.
Other Notes/Competitive Use: Specialize allows this Pokemon to run Nasty Plot/Deep Thought*, Drain Punch, Vacuum Wave and Psycho Cut all in one set.
Varibrawl-Chemical
Type 1: Fighting
Type 2: Poison
Ability 1: Corrosion**
Ability 2: N/A
Hidden Ability: Adaptability
50 / 110 / 90 / 110 / 90 / 120 (565 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have a Chemical Symbol on them. Its brass knuckles turn a very dark Purple.
Other Notes/Competitive Use: A slightly frailer version of Varibraw, that acts as a fairy killer. Fighting + Poison + Dark is only resisted by Poison/Fighting, which makes it very difficult to hide from this pokemon.
Varibrawl-Nature
Type 1: Fighting
Type 2: Grass
Ability 1: Chlorophyll
Ability 2: N/A
Hidden Ability: Adaptability
50 / 70 / 130 / 120 / 130 / 65 (565 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have a Flower on them. Its brass knuckles turn Lime Green.
Other Notes/Competitive Use: A Special variant to the Metalloid Varibrawl.
Varibrawl-Earth
Type 1: Fighting
Type 2: Ground
Ability 1: Sand Rush
Ability 2: N/A
Hidden Ability: Adaptability
50 / 90 / 130 / 90 / 130 / 75 (565 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have sand dusted onto them. Its brass knuckles turn light brown.
Other Notes/Competitive Use: A mix between the Grass and the Steel. With slightly higher speed.
Varibrawl-Basic
Type 1: Fighting
Type 2: Normal
Ability 1: Simple
Ability 2: N/A
Hidden Ability: Adaptability
50 / 100 / 100 / 100 / 100 / 115 (565 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular. It’s brass knuckles turn White.
Other Notes/Competitive Use: A small improvement to the regular form, but it loses Protean along the way. however, this allows it to setup quicker, and with less risk.
Varibrawl-Aqua
Type 1: Fighting
Type 2: Water
Ability 1: Defiant
Ability 2: N/A
Hidden Ability: Adaptability
50 / 110 / 90 / 90 / 120 / 105 (565 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists are soaking with water. It’s brass knuckles turn blue.
Other Notes/Competitive Use: It has a good special defence stat, and can work well as a support mon or as a setup physical sweeper.
Varibrawl-Pyro
Type 1: Fighting
Type 2: Fire
Ability 1: Drought
Ability 2: N/A
Hidden Ability: Adaptability
50 / 140 / 90 / 140 / 90 / 55 (565 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have a Sun on them. It’s brass knuckles turn Reed.
Other Notes/Competitive Use: A slower, frailer, stronger Varibrawl. You have crippling weaknesses to Ground, Flying and Psychic (Water can be negated by Drought), but if you can set up, you have a very good shot at a sweep.
Varibrawl-Galvatron
Type 1: Fighting
Type 2: Electric
Ability 1: Galvanize
Ability 2: N/A
Hidden Ability: Adaptability
50 / 130 / 90 / 100 / 70 / 125 (565 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have a Lightning Bolt on them. It’s brass knuckles turn Yellow.
Other Notes/Competitive Use: 2 words: Galvanize Espeed. Plus it gets setup moves such as Belly Drum and Swords Dance.
Varibrawl-Insect
Type 1: Fighting
Type 2: Bug
Ability 1: Arachnate
Ability 2: N/A
Hidden Ability: Adaptability
50 / 130 / 70 / 130 / 100 / 85 (565 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have a web on them. It’s brass knuckles turn dark green.
Other Notes/Competitive Use: A slow mixed attacker with average–low bulk.
Varibrawl-Acrobat
Type 1: Fighting
Type 2: Flying
Ability 1: Air Aproach
Ability 2: N/A
Hidden Ability: Adaptability
50 / 120 / 50 / 120 / 90 / 135 (565 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it wears a lucha mask. It’s brass knuckles turn sky blue.
Other Notes/Competitive Use: Yet another Glass Cannon. This one however, can live a special hit and proceed to sweep with moves like acrobatics, close combat and even Knuckle Slash***.
Varibrawl-Legend
Type 1: Fighting
Type 2: Dragon
Ability 1: Draconic Light
Ability 2: N/A
Hidden Ability: Adaptability
50 / 100 / 120 / 80 / 120 / 95 (565 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head has a dragons fang on it. It’s brass knuckles turn light purple.
Other Notes/Competitive Use: This pokemon is a great mon. Because it has both the Dragon type and Draconic Light, it has a 4x resist to Fire, Water, Grass and Electric. On the downside, this gives it a 4x weakness to dragon and fairy
Varibrawl-Glacier
Type 1: Fighting
Type 2: Ice
Ability 1: Abrasionist (Makes Rock type move Ice type. Include Stealth Rocks)
Ability 2: N/A
Hidden Ability: Adaptability
50 / 70 / 70 / 120 / 70 / 185 (565 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have a snowflake on them. It’s brass knuckles turn light blue.
Other Notes/Competitive Use: The new fastest pokemon. It only seems to work for support though, since you can’t exactly sweep with 120 SpA, Even if you do set up a nasty plot.
Varibrawl-Phantom
Type 1: Fighting
Type 2: Ghost
Ability 1: Shadow Tag
Ability 2: N/A
Hidden Ability: Adaptability
50 / 70 / 130 / 130 / 70 / 115 (565 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s fists have shadows all over them. It’s brass knuckles turn Translucent black.
Other Notes/Competitive Use: Good special bulk and a good Special offence make this mon a nice sweeper that can take 1 or 2 special hits.
And finally
Varibrawl-Stone
Type 1: Fighting
Type 2: Rock
Ability 1: Sand Stream
Ability 2: N/A
Hidden Ability: Adaptability
50 / 100 / 140 / 90 / 80 / 105 (565 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have Chunks of rock on them. It’s brass knuckles turn dark brown.
Other Notes/Competitive Use: Great physical bulk and is able to take a hit without dying.
* Psychic Type, raises SpA and Speed by 1 stage.
** In gen 8 Corrosion causes Poison Type Moves to be Super Effective against Steel type moves.
***Varibrawls signature move. 80 BP;Physical;Type is based on the users secondary type. If there is no secondary type, the move is fighting type
My bad. It didn't seem OP at the time. Either way, nerfed nowI really like this, however: OP AS HELL. Nerf everything to 540 :/
I quess you're correct there. I'll nerf the base power and half the burn chanceItem Name: Possessed Kimono
Holder: Vulpix
Result: Tamamo Vulpix
New Type: Fire/Fairy
Abilities: Cursed Body / Incorporeal (hidden)
New Moves: Moonblast, Moonlight, Ice Beam, Flaming Barrier, Nine Moons*
New Stats:
HP - 48
Atk - 41
Def - 40
SpA - 50
SpD - 75
Spe - 65
Item Name: Possessed Kimono
Holder: Alolan Vulpix
Result: Tamamo Alolan Vulpix
New Type: Ice/Ghost
Abilities: Cursed Body / Incorporeal (hidden)
New Moves: Shadow Ball, Moonlight, Flamethrower, Spectral Thief, Nine Moons*
New Stats:
HP - 48
Atk - 41
Def - 40
SpA - 50
SpD - 75
Spe - 65
*Nine Moons: 30 BP, Rock type, Special move, hits 3 times. Power is increased by 50% on New Moon.Item Name: Possessed Kimono
Holder: Ninetales
Result: Tamamo Ninetales
New Type: Fire/Fairy
Abilities: Cursed Body / Incorporeal (hidden)
New Moves: Moonblast, Moonlight, Ice Beam, Flaming Barrier, Nine Moons*
New Stats:
HP - 73
Atk - 67
Def - 75
SpA - 90
SpD - 100
Spe - 120
Item Name: Possessed Kimono
Holder: Alolan Ninetales
Result: Tamamo Alolan Ninetales
New Type: Ice/Ghost
Abilities: Cursed Body / Incorporeal (hidden)
New Moves: Shadow Ball, Moonlight, Flamethrower, Spectral Thief, Nine Moons*
New Stats:
HP - 73
Atk - 67
Def - 75
SpA - 81
SpD - 100
Spe - 129
*Nine Moons: 30 BP, Rock type, Special move, hits 3 times. Power is increased by 50% on New Moon.Item Name: Possessed Kimono
Holder: Igglybuff
Result: Oni Igglybuff
New Type: Fairy/Fighting
Abilities: Tangled Feet / Poison Heal / Brute Force (hidden)
New Moves: Hammer Arm, Sludge Bomb, Slack Off, Swords Dance
New Stats:
HP - 90
Atk - 50
Def - 20
SpA - 40
SpD - 15
Spe - 15Item Name: Possessed Kimono
Holder: Jigglypuff
Result: Oni Jigglypuff
New Type: Fairy/Fighting
Abilities: Tangled Feet / Poison Heal / Brute Force (hidden)
New Moves: Hammer Arm, Sludge Bomb, Slack Off, Swords Dance
New Stats:
HP - 115
Atk - 65
Def - 25
SpA - 45
SpD - 20
Spe - 20Item Name: Possessed Kimono
Holder: Wigglytuff
Result: Oni Wigglytuff
New Type: Fairy/Fighting
Abilities: Tangled Feet / Poison Heal / Brute Force (hidden)
New Moves: Hammer Arm, Sludge Bomb, Slack Off, Swords Dance
New Stats:
HP - 140
Atk - 105
Def - 60
SpA - 50
SpD - 55
Spe - 45Item Name: Possessed Kimono
Holder: Mawile
Result: Youkai Mawile
New Type: Steel/Fairy
Abilities: Cursed Body / Double Soul* / Prankster (hidden)
New Moves: Moonblast, Vacuum Wave, Draining Kiss, Nasty Plot, Toxic Spikes
New Stats:
HP - 50
Atk - 35
Def - 105
SpA - 95
SpD - 95
Spe - 20
*Double Soul: Doubles Special Attack.Item Name: Imperial Katana
Holder: Shuppet
Result: Shinobi Shuppet
New Type: Ghost/Steel
Abilities: Quick Claws / Burrow / Ninja Transformation* (hidden)
New Moves: Spikes, Sticky Web, Swords Dance, Earthquake, Smart Strike
New Stats:
HP - 54
Atk - 65
Def - 35
SpA - 63
SpD - 33
Spe - 65
*Ninja Transformation: Works exactly like Disguise. Since Disguise only works on Mimikyu, we need to make a different ability to get the same effect.Item Name: Imperial Katana
Holder: Banette
Result: Shinobi Banette
New Type: Ghost/Steel
Abilities: Quick Claws / Burrow / Ninja Transformation* (hidden)
New Moves: Spikes, Sticky Web, Swords Dance, Earthquake, Smart Strike
New Stats:
HP - 74
Atk - 105
Def - 65
SpA - 63
SpD - 73
Spe - 95
*Ninja Transformation: Works exactly like Disguise. Since Disguise only works on Mimikyu, we need to make a different ability to get the same effect.Item Name: Imperial Katana
Holder: Unown
Result: Kanji Unown
New Type: Psychic/Steel
Abilities: Power Change
New Moves: Leaf Blade, Psycho Cut, Night Slash, Spacial Rend, Backstroke
New Stats:
HP - 48
Atk - 84
Def - 48
SpA - 24
SpD - 48
Spe - 104Item Name: Imperial Katana
Holder: Vespiquen
Result: Empress Vespiquen
New Type: Flying/Steel
Abilities: Delta Stream / Queenly Majesty (hidden)
New Moves: Whirlwind, Secret Sword, Flash Cannon, Quiver Dance, Thunder Wave
New Stats:
HP - 90
Atk - 70
Def - 102
SpA - 70
SpD - 102
Spe - 60
I will(!) make sprites/designs for them.
I have some questions. The doc says a Costumed Pokemon can have up to 5 new moves but some have 9... what gives?
On another note, I can give signature moves from real Pokemon to the ones I submit (as long as it's balanced), right?
One last thing, very unrelated to this all. Ludicrousity there's no reason not to use Solar Burst instead of Solar Charge on Amateradow. Solar Burst breaks substitute/sash/sturdy and has the exact same base power, accuracy, burn chance, etc. So Solar Charge is useless.
An item like this already exists, it's called the Muscle BandOther new items?
Brave Band
When held by a Pokémon, it increases the power of its physical moves by 1.1x.
Really? I'm stupid then :/ My badAn item like this already exists, it's called the Muscle Band
From now onwards, I'm going to update this post with the new link once a day. This way, there should never be an expired link.Might want to make a link that doesn't expire there.
I feel like Critical Scope is too good, maybe make it a 1.3x or possibly 1.4x multiplierSince there seem to be a lot of items going around:
And some more abilities:
- All Rounder Badge: All stats (excluding HP, Accuracy and Evasion) gain a 1.05x multiplier.
- Critical Scope: Causes the user to move last in it's priority bracket. If the user moves last, it's attacks gain a 1.5x damage multiplier.
- Lucky Charm: All secondary effects have their chance doubled. Cannot stack with serene grace (because who wants a Togekiss with a 120% chance to flinch?)
- Dashing Claws: All priority attacks have their damage increased by 50%
- Mirror Steal: The user copies one of the opponents moves at random. Stacks on top of its own moves.
For Phantom Form, I Assume You meant 50/70/45/130/130/115Mixipunch
Name Justification: Mix + Punch + I (to make it sound better)
Type 1: Fighting
Type 2: N/A
Ability 1: Protean
Ability 2: N/A
Hidden Ability: Adaptability
30 / 70 / 50 / 20 / 50 / 90 (310 Total)
Moves: Will sort these out later
Concept/general Design: Looks like a fighter. A bit like Hitmonchan. It has large fists and stands in a regular boxing stance.
Other Notes/Competitive Use: Varipunch is very fast (Only 3 pokemon outspeed it: Diglett, Voltorb and Elekid; It ties with Poliwag, Ponyta, Abra and Meowth), has good attack (Ties with Mudkip) , as well as setup moves like Bulk Up and Swords Dance, and a great movepool which lets it abuse Protean. Top Tier LC most likely.
Evolves at level 32
Modicuff
Name Justification: Modify + Cuff
Type 1: Fighting
Type 2: N/A
Ability 1: Protean
Ability 2: N/A
Hidden Ability: Adaptability
40 / 80 / 80 / 80 / 80 / 90 (450 Total)
Moves: Will sort these out later
Concept/general Design: Looks like a fighter. A bit like Hitmonchan. It has large fists and stands in a regular boxing stance. It has Brass Knuckles on its fists
Other Notes/Competitive Use: Modicuff works the same way as Varipunch, except it can now run mixed offences. Work Up lets it play to that more than ever, and it can be used in many different ways.
Evolves with max happiness. Evolves into different forms with the *Insert Type* Knuckles. If it holds no Knuckles, or holds the Fighting Knuckles, will evolve into Varibrawl - Regular
Varibrawl-Regular
Name Justification: Variable + Brawl
Type 1: Fighting
Type 2: N/A
Ability 1: Protean
Ability 2: N/A
Hidden Ability: Adaptability
50 / 100 / 100 / 100 / 100 / 90 (540 Total)
Moves: Will sort these out later
Concept/general Design: Looks like a fighter. A bit like Hitmonchan. It has large fists and stands in a regular boxing stance. It’s head now has a scratch down it’s cheek, and It’s Brass Knuckles change colour depending on the form.
Other Notes/Competitive Use: Varibrawl is an extremely strong, unpredictable killing machine. With 100 mixed offences, it can run Work Up mixed, Swords Dance Physical, Nasty Plot Special, or even Full Priority. It’s 50/100/100 defences also allow it to work as an amazing support mon. Variable? Definitely. Oh, you thought that was the end? Too bad, bring on the forms! (Yes, all 17 of them; 18 if you include regular)
Varibrawl-Metalloid
Type 1: Fighting
Type 2: Steel
Ability 1: Filter
Ability 2: N/A
Hidden Ability: Adaptability
50 / 120 / 130 / 70 / 130 / 40 (540 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists are armoured by small chunks of metal. It’s brass knuckles turn silver.
Other Notes/Competitive Use: A bulky powerhouse, with a small (very small) amount of special potential. A more defensive Varibrawl
Varibrawl-Pixie
Type 1: Fighting
Type 2: Fairy
Ability 1: Pixilate
Ability 2: N/A
Hidden Ability: Adaptability
50 / 130 / 50 / 130 / 50 / 130 (540 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but its head and fists now have sparkling glitter on them. Its brass knuckles turn bright pink.
Other Notes/Competitive Use: A glass cannon, with amazing mixed offences. A more offensive Varibrawl, even if it does die in 1 hit.
Varibrawl-Nightmare
Type 1: Fighting
Type 2: Dark
Ability 1: Reckless
Ability 2: N/A
Hidden Ability: Adaptability
50 / 90 / 105 / 90 / 105 / 100 (540 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have a crescent on them. Its brass knuckles turn black.
Other Notes/Competitive Use: A small improvement to the regular form, but it loses Protean along the way.
Varibrawl-Fortune
Type 1: Fighting
Type 2: Psychic
Ability 1: Specialize
Ability 2: N/A
Hidden Ability: Adaptability
50 / 75 / 50 / 160 / 75 / 130 (540 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have a Crystal Ball on them. Its brass knuckles turn Hot Pink.
Other Notes/Competitive Use: Specialize allows this Pokemon to run Nasty Plot/Deep Thought*, Drain Punch, Vacuum Wave and Psycho Cut all in one set.
Varibrawl-Chemical
Type 1: Fighting
Type 2: Poison
Ability 1: Corrosion**
Ability 2: N/A
Hidden Ability: Adaptability
50 / 110 / 75 / 110 / 80 / 120 (540 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have a Chemical Symbol on them. Its brass knuckles turn a very dark Purple.
Other Notes/Competitive Use: A slightly frailer version of Varibraw, that acts as a fairy killer. Fighting + Poison + Dark is only resisted by Poison/Fighting, which makes it very difficult to hide from this pokemon.
Varibrawl-Nature
Type 1: Fighting
Type 2: Grass
Ability 1: Chlorophyll
Ability 2: N/A
Hidden Ability: Adaptability
50 / 70 / 130 / 120 / 130 / 40 (540 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have a Flower on them. Its brass knuckles turn Lime Green.
Other Notes/Competitive Use: A Special variant to the Metalloid Varibrawl.
Varibrawl-Earth
Type 1: Fighting
Type 2: Ground
Ability 1: Sand Rush
Ability 2: N/A
Hidden Ability: Adaptability
50 / 90 / 130 / 90 / 130 / 50 (540 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have sand dusted onto them. Its brass knuckles turn light brown.
Other Notes/Competitive Use: A mix between the Grass and the Steel. With slightly higher speed.
Varibrawl-Basic
Type 1: Fighting
Type 2: Normal
Ability 1: Simple
Ability 2: N/A
Hidden Ability: Adaptability
50 / 100 / 90 / 100 / 90 / 110 (540 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular. It’s brass knuckles turn White.
Other Notes/Competitive Use: A small improvement to the regular form, but it loses Protean along the way. however, this allows it to setup quicker, and with less risk.
Varibrawl-Aqua
Type 1: Fighting
Type 2: Water
Ability 1: Defiant
Ability 2: N/A
Hidden Ability: Adaptability
50 / 110 / 90 / 90 / 120 / 80 (540 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists are soaking with water. It’s brass knuckles turn blue.
Other Notes/Competitive Use: It has a good special defence stat, and can work well as a support mon or as a setup physical sweeper.
Varibrawl-Pyro
Type 1: Fighting
Type 2: Fire
Ability 1: Drought
Ability 2: N/A
Hidden Ability: Adaptability
50 / 140 / 80 / 140 / 80 / 50 (540 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have a Sun on them. It’s brass knuckles turn Reed.
Other Notes/Competitive Use: A slower, frailer, stronger Varibrawl. You have crippling weaknesses to Ground, Flying and Psychic (Water can be negated by Drought), but if you can set up, you have a very good shot at a sweep.
Varibrawl-Galvatron
Type 1: Fighting
Type 2: Electric
Ability 1: Galvanize
Ability 2: N/A
Hidden Ability: Adaptability
50 / 130 / 90 / 100 / 70 / 100 (540 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have a Lightning Bolt on them. It’s brass knuckles turn Yellow.
Other Notes/Competitive Use: 2 words: Galvanize Espeed. Plus it gets setup moves such as Belly Drum and Swords Dance.
Varibrawl-Insect
Type 1: Fighting
Type 2: Bug
Ability 1: Arachnate
Ability 2: N/A
Hidden Ability: Adaptability
50 / 130 / 70 / 130 / 70 / 90 (540 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have a web on them. It’s brass knuckles turn dark green.
Other Notes/Competitive Use: A slow mixed attacker with average–low bulk.
Varibrawl-Acrobat
Type 1: Fighting
Type 2: Flying
Ability 1: Air Aproach
Ability 2: N/A
Hidden Ability: Adaptability
50 / 120 / 50 / 120 / 65 / 135 (540 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it wears a lucha mask. It’s brass knuckles turn sky blue.
Other Notes/Competitive Use: Yet another Glass Cannon. This one however, can live a special hit and proceed to sweep with moves like acrobatics, close combat and even Knuckle Slash***.
Varibrawl-Legend
Type 1: Fighting
Type 2: Dragon
Ability 1: Draconic Light
Ability 2: N/A
Hidden Ability: Adaptability
50 / 100 / 120 / 65 / 120 / 95 (540 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head has a dragons fang on it. It’s brass knuckles turn light purple.
Other Notes/Competitive Use: This pokemon is a great mon. Because it has both the Dragon type and Draconic Light, it has a 4x resist to Fire, Water, Grass and Electric. On the downside, this gives it a 4x weakness to dragon and fairy
Varibrawl-Glacier
Type 1: Fighting
Type 2: Ice
Ability 1: Abrasionist (Makes Rock type move Ice type. Include Stealth Rocks)
Ability 2: N/A
Hidden Ability: Adaptability
50 / 70 / 60 / 110 / 60 / 185 (540 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have a snowflake on them. It’s brass knuckles turn light blue.
Other Notes/Competitive Use: The new fastest pokemon. It only seems to work for support though, since you can’t exactly sweep with 110 SpA, Even if you do set up a nasty plot.
Varibrawl-Phantom
Type 1: Fighting
Type 2: Ghost
Ability 1: Shadow Tag
Ability 2: N/A
Hidden Ability: Adaptability
50 / 70 / 130 / 130 / 45 / 115 (540 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s fists have shadows all over them. It’s brass knuckles turn Translucent black.
Other Notes/Competitive Use: Good special bulk and a good Special offence make this mon a nice sweeper that can take 1 or 2 special hits.
And finally
Varibrawl-Stone
Type 1: Fighting
Type 2: Rock
Ability 1: Sand Stream
Ability 2: N/A
Hidden Ability: Adaptability
50 / 100 / 140 / 90 / 80 / 80 (540 Total)
Moves: Same as Varibrawl-Regular.
Concept/general Design: Looks like Varibrawl-Regular, but it’s head and fists have Chunks of rock on them. It’s brass knuckles turn dark brown.
Other Notes/Competitive Use: Great physical bulk and is able to take a hit without dying.
* Psychic Type, raises SpA and Speed by 1 stage.
** In gen 8 Corrosion causes Poison Type Moves to be Super Effective against Steel type moves.
***Varibrawls signature move. 80 BP;Physical;Type is based on the users secondary type. If there is no secondary type, the move is fighting type
This Link Should be Permanant. https://discord.gg/fDvTRU3From now onwards, I'm going to update this post with the new link once a day. This way, there should never be an expired link.
Current Link: https://discord.gg/5jqN7
Nope, the phantom form was loosely based off of a mega cofagrigus idea the was ghost/fighting. As for the dragon, Intimidate suits it better.For Phantom Form, I Assume You meant 50/70/45/130/130/115
The Dragon Type Doesn't Need Draconic Light, I would reccomend Intimidate, Multiscale,
This Link Should be Permanant. https://discord.gg/fDvTRU3
dilasc, i am slowly beginning to realize that you've only made one line and yet are trying to fill Harmo with useless mechanics that mainly benefit stuff we can't even useI was wondering if a new item would be welcome?
Father's Emblem - When held by either breeding parent, the female will produce an egg of the father's species.
This item serves to give Hitmons, Rufflet, Tauros and other male-only species some actual breeding moves. It can also help mitigate GF's bizarre obsession with 7/8 male ratio for starters and fossils.
I think this would be better as the final Legend, Maybe???This is Mythical.
Note that this mon has two forms. The stuff on the left is for the Ancient form and the right is for the Modern form.
View attachment 75375
(Ancient form)
View attachment 75376
(Modern form)
Name Justification: Spirit + Box
Type 1: Ghost
Type 2: Grass (Ancient), Steel (Modern)
Ability 1: Battle Armor
Ability 2: Cursed Body
Hidden Ability: Box In
New Ability (Box In): Both of this Pokemon's defenses raise by one stage when asleep. Wears off when awoken (similar to marvel scale)
76, 106, 106, 106, 106, 100 (Ancient)
76, 96, 126, 96, 126, 80 (Modern)
Moves:
Level 1: Night Shade
Level 10: Leech Seed/Iron Defense
Level 20: Shadow Sneak
Level 30: Mega Drain/Metal Claw
Level 40: Shadow Claw
Level 50: Seed Bomb/Flash Cannon
Level 60: Will-O-Wisp
Level 70: Wood Hammer/Iron Head
Level 80: Shadow Ball
Level 90: Synthesis/Recover
Level 100: Phantom Force
TMs: Hone Claws, Calm Mind, Psyshock, Toxic, Hidden Power, Sunny Day, Taunt, Frustration, Thunderbolt, Thunder, Psychic, Shadow Ball, Brick Break, Facade, Rest, Thief, Round, Echoed Voice, Focus Blast, Energy Ball, Quash, Will-O-Wisp, Embargo, Explosion, Shadow Claw, Payback, Rock Polish, Stone Edge, Gyro Ball, Swords Dance, Rock Slide, Swagger, Sleep Talk, Substitute, Trick Room, Dark Pulse, Confide
Concept/general Design: Based on a ghost comin out of a jack in the box. There's a spring around the modern one's chest and splinters in the ancient one's chest.
Also, the ancient form is in a wood box with holes in it and the modern form is in a shiny, patterned metal box.
Other/Competitive use: The ancient form doesn't have a definite role, but will probably see use as a defensive Pokemon with Leech Seed, Synthesis, WoW, and things like that. It could run anything. The modern form is the same, but with more Bulk, a different typing, recover over synthesis and no leech seed.
They both could also run Crocune-ish sets with their hidden ability.