Hey guys, this is an RMT built on a fairy team I used to ladder on the Monotype Ladder. I peaked at rank 6 with this team with my alt fairly laddering.
and yes i know there are 7 mons above.
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Fleur Cannon
- Ice Beam
- Volt Switch
This is the standard assault vest mag set that i run. the 4 evs are to outspeed other mags with no speed investment. I initially had aura sphere to deal with steel types but I changed it to volt switch as momentum came more in handy.
Klefki @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Spikes
- Toxic
Klefki is max hp and max def to take more hits from the physical side. Not many people use toxic klefki this gen and all the klefki I found on the ladder had twave as a status move if any. I originally considered running twave on it but toxic helps more as it helps deal with stall and def mons and sometimes put mons that are setting up on timer.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Aqua Jet
- Superpower
- Knock Off
- Play Rough
Instead of a belly drum or z-bellydrum set, i use a banded azu set for immediate power. The speed investment allows it to hit 190 with max attack and rest in hp for some bulk. I'm not running waterfall on this set as superpower helps deal with steel easier.
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- U-turn
- Dazzling Gleam
This is the MVP of my team in most cases depending on the type. Specs + electric terrain is an offensive monster.
252 SpA Choice Specs Tapu Koko Thunderbolt vs. 252 HP / 16 SpD Assault Vest Muk-Alola in Electric Terrain: 175-207 (42.2 - 50%) -- 90.6% chance to 2HKO after 1 layer of Spikes
this mon helps me get a lot of momentum with both u-turn and volt switch. I put dazzling gleam here as stab gleam does a lot more damage. You can also run hp fire instead of u-turn as this team struggles with steel depending on your last mon.
Tapu Bulu @ Choice Scarf
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Zen Headbutt
This Tapu Bulu set is a monster. Although jolly is more common on scarf bulu, I went with adamant to increase my damage output.
252+ Atk Tapu Bulu Wood Hammer vs. 252 HP / 0 Def Zapdos in Grassy Terrain: 185-218 (48.1 - 56.7%) -- 36.3% chance to 2HKO after Leftovers recovery
Zapdos in electric was getting a little problematic if i m not able to set up toxic on it and this mon helps me clear it. Most people switch it in on a bulu but swith out as soon as it switches in in fear of KO. Horn leech is for recovery in case bulu gets low and super power and zen headbutt is for dealing with steel and poison respectively.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Moonblast
- Hidden Power [Fire]
- Defog
I reached to the top 25 with this mon. This is the only mon in my team that can 1v1 a +2 bulky scizor due to hp fire [koko can take care of scizor with tbolt but it needs to be at full health to live a bulky scizor whereas the offensive one ko it]
+2 0 Atk Technician Scizor-Mega Bullet Punch vs. 252 HP / 212+ Def Tapu Fini: 124-147 (36 - 42.7%) -- 96% chance to 3HKO after Leftovers recovery
0 SpA Tapu Fini Hidden Power Fire vs. 248 HP / 128 SpD Scizor-Mega: 148-176 (43.1 - 51.3%) -- 95.3% chance to 2HKO after 1 layer of Spikes
the speed investment allows it to reach 217 just 1 speed higher to speed creep mons that have 216 speed.
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Thunderbolt
- Focus Blast
now after reaching top 25 i was having problems dealing with poison and grass due to mega venusaur. Only way to defeat it was freeze or flinches or maybe parahax. Gardevoir helped to handle this mon. But with the addition of this in team, matches v steel and bug with m-scizor is most likely gonna be auto loose. Trace allows me to get swift swim, sand rush and surge surfer and ko these mons back. The addition of this mon instead of fini led me to reach rank 6. Do note that u no onger have defog.
P.s:- I'm trying out hp fire on my mag instead of volt switch. I'll let you guys know how it goes.
Any suggestions for this team are welcome.








and yes i know there are 7 mons above.

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Fleur Cannon
- Ice Beam
- Volt Switch
This is the standard assault vest mag set that i run. the 4 evs are to outspeed other mags with no speed investment. I initially had aura sphere to deal with steel types but I changed it to volt switch as momentum came more in handy.

Klefki @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Spikes
- Toxic
Klefki is max hp and max def to take more hits from the physical side. Not many people use toxic klefki this gen and all the klefki I found on the ladder had twave as a status move if any. I originally considered running twave on it but toxic helps more as it helps deal with stall and def mons and sometimes put mons that are setting up on timer.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Aqua Jet
- Superpower
- Knock Off
- Play Rough
Instead of a belly drum or z-bellydrum set, i use a banded azu set for immediate power. The speed investment allows it to hit 190 with max attack and rest in hp for some bulk. I'm not running waterfall on this set as superpower helps deal with steel easier.

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- U-turn
- Dazzling Gleam
This is the MVP of my team in most cases depending on the type. Specs + electric terrain is an offensive monster.
252 SpA Choice Specs Tapu Koko Thunderbolt vs. 252 HP / 16 SpD Assault Vest Muk-Alola in Electric Terrain: 175-207 (42.2 - 50%) -- 90.6% chance to 2HKO after 1 layer of Spikes
this mon helps me get a lot of momentum with both u-turn and volt switch. I put dazzling gleam here as stab gleam does a lot more damage. You can also run hp fire instead of u-turn as this team struggles with steel depending on your last mon.

Tapu Bulu @ Choice Scarf
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Zen Headbutt
This Tapu Bulu set is a monster. Although jolly is more common on scarf bulu, I went with adamant to increase my damage output.
252+ Atk Tapu Bulu Wood Hammer vs. 252 HP / 0 Def Zapdos in Grassy Terrain: 185-218 (48.1 - 56.7%) -- 36.3% chance to 2HKO after Leftovers recovery
Zapdos in electric was getting a little problematic if i m not able to set up toxic on it and this mon helps me clear it. Most people switch it in on a bulu but swith out as soon as it switches in in fear of KO. Horn leech is for recovery in case bulu gets low and super power and zen headbutt is for dealing with steel and poison respectively.

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Moonblast
- Hidden Power [Fire]
- Defog
I reached to the top 25 with this mon. This is the only mon in my team that can 1v1 a +2 bulky scizor due to hp fire [koko can take care of scizor with tbolt but it needs to be at full health to live a bulky scizor whereas the offensive one ko it]
+2 0 Atk Technician Scizor-Mega Bullet Punch vs. 252 HP / 212+ Def Tapu Fini: 124-147 (36 - 42.7%) -- 96% chance to 3HKO after Leftovers recovery
0 SpA Tapu Fini Hidden Power Fire vs. 248 HP / 128 SpD Scizor-Mega: 148-176 (43.1 - 51.3%) -- 95.3% chance to 2HKO after 1 layer of Spikes
the speed investment allows it to reach 217 just 1 speed higher to speed creep mons that have 216 speed.

Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Thunderbolt
- Focus Blast
now after reaching top 25 i was having problems dealing with poison and grass due to mega venusaur. Only way to defeat it was freeze or flinches or maybe parahax. Gardevoir helped to handle this mon. But with the addition of this in team, matches v steel and bug with m-scizor is most likely gonna be auto loose. Trace allows me to get swift swim, sand rush and surge surfer and ko these mons back. The addition of this mon instead of fini led me to reach rank 6. Do note that u no onger have defog.
http://replay.pokemonshowdown.com/gen7monotype-553600535 [trying to deal with poison with fini on my team]
http://replay.pokemonshowdown.com/gen7monotype-553604252 [v fairy]
http://replay.pokemonshowdown.com/gen7monotype-553596366 [v psychic]
http://replay.pokemonshowdown.com/gen7monotype-553193426 [v steel]
sadly i don't have many replays with gardevoir
http://replay.pokemonshowdown.com/gen7monotype-553604252 [v fairy]
http://replay.pokemonshowdown.com/gen7monotype-553596366 [v psychic]
http://replay.pokemonshowdown.com/gen7monotype-553193426 [v steel]
sadly i don't have many replays with gardevoir
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Fleur Cannon
- Ice Beam
- Volt Switch
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Spikes
- Toxic
Azumarill @ Choice Band
Ability: Huge Power
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Aqua Jet
- Superpower
- Knock Off
- Play Rough
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- U-turn
- Dazzling Gleam
Tapu Bulu @ Choice Scarf
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Zen Headbutt
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Moonblast
- Hidden Power [Fire]
- Defog
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Fleur Cannon
- Ice Beam
- Volt Switch
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Spikes
- Toxic
Azumarill @ Choice Band
Ability: Huge Power
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Aqua Jet
- Superpower
- Knock Off
- Play Rough
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- U-turn
- Dazzling Gleam
Tapu Bulu @ Choice Scarf
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Zen Headbutt
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Moonblast
- Hidden Power [Fire]
- Defog
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Fleur Cannon
- Ice Beam
- Volt Switch
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Spikes
- Toxic
Azumarill @ Choice Band
Ability: Huge Power
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Aqua Jet
- Superpower
- Knock Off
- Play Rough
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- U-turn
- Dazzling Gleam
Tapu Bulu @ Choice Scarf
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Zen Headbutt
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Thunderbolt
- Focus Blast
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Fleur Cannon
- Ice Beam
- Volt Switch
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Spikes
- Toxic
Azumarill @ Choice Band
Ability: Huge Power
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Aqua Jet
- Superpower
- Knock Off
- Play Rough
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- U-turn
- Dazzling Gleam
Tapu Bulu @ Choice Scarf
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Zen Headbutt
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Thunderbolt
- Focus Blast
P.s:- I'm trying out hp fire on my mag instead of volt switch. I'll let you guys know how it goes.
Any suggestions for this team are welcome.