PU Choice Band Stoutland (QC 1/1) (GP 1/1)

Stoutland @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- Superpower
- Pursuit
- Facade

Stoutland has a great base 110 Attack backed up with decent bulk and speed alongside the ability Scrappy. This means it can spam its Normal-type STAB moves without fearing the common Ghost-types like Jellicent, Sableye, and Froslass, which are also trapped with Pursuit. Stoutland also doesn't mind being afflicted with status with Facade, as it will give Stoutland an even more powerful attack. Choice Band with an Adamant nature maximizes Stoutland’s damage output, making it a powerful wallbreaker. Stoutland appreciates Pokemon that can take on Fighting-types, like Silvally-Fairy. Fighting-types like Primeape threaten Steel- and Rock-types, allowing Stoutland to spam Return more easily. It also appreciates slow VoltTurn support from the likes of Mesprit and Eelektross to prevent unnecessary damage, with the former providing Stealth Rock, Healing Wish, and a Fighting check. Sweepers like Liligant and Alolan Raichu also appreciate Stoutland weakening their checks like Articuno and Eelektross.
 
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UberSkitty

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Stoutland @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- Superpower
- Pursuit
- Facade

Stoutland has a great base 110 Attack backed up with decent bulk (also decent speed)and the ability Scrappy. This means it can spam its Normal-type STAB moves without fearing the common Ghost-types like Jellicent, Sableye, and Spiritomb(not common, replace with froslass or something). (also talk about how it can pursuit trap ghosts)With Facade, Stoutland also doesn’t mind being affiliated with status, as it will give Stoutland an even more powerful attack. Choice Band with an Adamant nature maximizes Stoutland’s damage output, making it a powerful wallbreaker. Stoutland appreciates Pokemon that can take on Fighting-types, like Silvally-Fairy. Fighting-types like Primeape threaten Steel- and Rock-types, allowing Stoutland to spam Return more easily. It also appreciates slow VoltTurn from the likes of Mesprit and Eelektross to prevent unnecessary damage.(mes also provides stealth rocks, healing wish, and fighting check) Finally, hazard removal from Hitmonchan or Silvally-Fairy allows Stoutland to switch in and out more easily. Hitmonchan also appreciates the Stoutland's ability to deal with Ghost-types, giving it an easier time spinning.(replace the hazard removal point with something that appreciates stoutland such as sweepers)
QC 1/woops didn't see the tondas hl
 

Fireflame

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Honestly don't know why a spotlight took this long to get out of GP lol

Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
Stoutland @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- Superpower
- Pursuit
- Facade

Stoutland has a great base 110 Attack backed up with decent bulk and speed alongside the ability Scrappy. This means it can spam its Normal-type STAB moves without fearing the common Ghost-types like Jellicent, Sableye, and Froslass, which are also trapped with Pursuit. Stoutland also doesn't mind being affiliated afflicted with status with Facade, as it will give Stoutland an even more powerful attack. Choice Band with an Adamant nature maximizes Stoutland’s damage output, making it a powerful wallbreaker. Stoutland appreciates Pokemon that can take on Fighting-types, like Silvally-Fairy. Fighting-types like Primeape threaten Steel- and Rock-types, allowing Stoutland to spam Return more easily. It also appreciates slow VoltTurn support from the likes of Mesprit and Eelektross to prevent unnecessary damage, with the former providing Stealth Rock, Healing Wish,(AC) and a Fighting check. Sweepers like Liligant and Alolan Raichu also appreciate Stoutland weakening their checks like Articuno and Eelektross.
GP 1/1
 

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