Hey! So I've been testing out this team on National Dex for a little while, and I'm trying to figure out how to improve it. Thanks for any help!
Greninja @ Waterium Z
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Hydro Pump
- Extrasensory
- Hidden Power [Fire]
This is my special attacker. The rest of my team is Physical-focused, so I needed someone to clear up any high-defense attackers/sweepers I come up against. Dark Pulse for Physic/Ghost types, Hydro Pump for good damage, Extrasensory in case I run into problematic Poison or Fighting types (Toxapex, Hawlucha), and Hidden Power fire to clear off Magearna and Ferrothorn, who I've run into problems with. Waterium Z acts as a nuke to take down anyone getting too dangerous, or I don't want to rely on Hydro Pump's accuracy.
Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 252 SpA / 4 Spe
Hasty Nature
- Close Combat
- Mach Punch
- Overheat
- Fake Out
Infernape acts as my wall-breaker. I typically lead with Fake Out followed by Close Combat/Overheat. Dual Atk and SpA means that Overheat melts most opponents that don't resist, and Mach Punch cleans them up and makes him a great revenge killer. Life Orb allows that much more power to attacks and Hasty nature adds a bit more to its somewhat lacking speed. Iron Fist boost Mach Punch and makes him capable of wrecking most low health sweepers.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
Standard Physical Sweeper. Sets up with Swords Dance and recover damage with Roost. Technician boosts Bullet Punch, and Knock Off is a great move overall. I haven't been very happy with its performance, however. Even with 252 Def it still takes quite a bit of damage from attacks, and any surprise fire move melts him in an instant. He's slow, so roost is hard to pull off, and the high damage output isn't really enough to keep him around.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Toxic
- Aromatherapy
Chansey is generally my Wall. Defenses boosted with Eviolite and with Toxic in its repertoire, it can easily outlast pokemon that the rest of my team doesn't have an answer for (Dragapult, Contrary Serperior, Mega Blastoise). Seismic Toss is used on Steel or low damage output targets, and Aromatherapy keeps away toxic and other effects from my team. Boosted defenses as much as possible, and Bold Nature adds a bit more that's lacking in physical defense. It works very well with the rest of my team.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 4 HP / 252 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Roost
- Whirlwind
- Spikes
- Stealth Rock
My dedicated lead. Sturdy allows for a guaranteed Stealth Rock, and any turns after I get Spikes on. Whirlwind deals with any early setups and Roost lets me recover any damage while they're switching out/in. Rocky Helmet anyone dumb enough to attack me directly, and SpD benefiting nature allows for a bit more longevity. Boosted Defenses as much as possible. Basically meant to head in, set up Stealth Rock and Spikes then Whirlwind to deal as much damage across the board as possible.
Cloyster @ White Herb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Spear
- Shell Smash
- Rock Blast
- Rapid Spin
Cloyster is my standard Shell Smash White Herb physical sweeper. Naturally high defenses mean that I reliably get off my Shell Smash, and Rock Blast and Icicle Spear are boosted by my ability. Rapid spin allows me to get rid of any hazards that my opponents may have set up while I was as well. Max Attack and Speed boost some already good stats, and generally, my opponents fold under it. Adamant nature adds just a bit more to damage, and White Herb keeps defenses up.
That's my team, as good as I can explain it. Any ideas of what to replace Scizor with? I definitely want a different mega, but none seem to really fit his niche quite as well. I've noticed that the team is particularly vulnerable to Fighting Types, but can't see a clear way to solve that
Greninja @ Waterium Z
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Hydro Pump
- Extrasensory
- Hidden Power [Fire]
This is my special attacker. The rest of my team is Physical-focused, so I needed someone to clear up any high-defense attackers/sweepers I come up against. Dark Pulse for Physic/Ghost types, Hydro Pump for good damage, Extrasensory in case I run into problematic Poison or Fighting types (Toxapex, Hawlucha), and Hidden Power fire to clear off Magearna and Ferrothorn, who I've run into problems with. Waterium Z acts as a nuke to take down anyone getting too dangerous, or I don't want to rely on Hydro Pump's accuracy.
Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 252 SpA / 4 Spe
Hasty Nature
- Close Combat
- Mach Punch
- Overheat
- Fake Out
Infernape acts as my wall-breaker. I typically lead with Fake Out followed by Close Combat/Overheat. Dual Atk and SpA means that Overheat melts most opponents that don't resist, and Mach Punch cleans them up and makes him a great revenge killer. Life Orb allows that much more power to attacks and Hasty nature adds a bit more to its somewhat lacking speed. Iron Fist boost Mach Punch and makes him capable of wrecking most low health sweepers.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
Standard Physical Sweeper. Sets up with Swords Dance and recover damage with Roost. Technician boosts Bullet Punch, and Knock Off is a great move overall. I haven't been very happy with its performance, however. Even with 252 Def it still takes quite a bit of damage from attacks, and any surprise fire move melts him in an instant. He's slow, so roost is hard to pull off, and the high damage output isn't really enough to keep him around.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Toxic
- Aromatherapy
Chansey is generally my Wall. Defenses boosted with Eviolite and with Toxic in its repertoire, it can easily outlast pokemon that the rest of my team doesn't have an answer for (Dragapult, Contrary Serperior, Mega Blastoise). Seismic Toss is used on Steel or low damage output targets, and Aromatherapy keeps away toxic and other effects from my team. Boosted defenses as much as possible, and Bold Nature adds a bit more that's lacking in physical defense. It works very well with the rest of my team.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 4 HP / 252 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Roost
- Whirlwind
- Spikes
- Stealth Rock
My dedicated lead. Sturdy allows for a guaranteed Stealth Rock, and any turns after I get Spikes on. Whirlwind deals with any early setups and Roost lets me recover any damage while they're switching out/in. Rocky Helmet anyone dumb enough to attack me directly, and SpD benefiting nature allows for a bit more longevity. Boosted Defenses as much as possible. Basically meant to head in, set up Stealth Rock and Spikes then Whirlwind to deal as much damage across the board as possible.
Cloyster @ White Herb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Spear
- Shell Smash
- Rock Blast
- Rapid Spin
Cloyster is my standard Shell Smash White Herb physical sweeper. Naturally high defenses mean that I reliably get off my Shell Smash, and Rock Blast and Icicle Spear are boosted by my ability. Rapid spin allows me to get rid of any hazards that my opponents may have set up while I was as well. Max Attack and Speed boost some already good stats, and generally, my opponents fold under it. Adamant nature adds just a bit more to damage, and White Herb keeps defenses up.
That's my team, as good as I can explain it. Any ideas of what to replace Scizor with? I definitely want a different mega, but none seem to really fit his niche quite as well. I've noticed that the team is particularly vulnerable to Fighting Types, but can't see a clear way to solve that