Pet Mod Stereotypes - (Slate 21: Bug/Normal, Ghost/Grass and Fire/Psychic)

Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
UUPL Champion
Name: Correept
Ability: Dark Aura/Rattled/(Tangled Feet)
Typing: Dark
Stats: 74/93/129/75/107/32 (510 BST)
Weight: 74,5kgs
Relevant Moves: Body Press, Cotton Guard, Curse, Foul Play, Knock Off, Slack Off, Sucker Punch, Taunt, Toxic, All Universal TMs
Flavor Moves: Body Slam, Dark Pulse, Defense Curl, Double Kick, Double-Edge, Endeavor, Flail, Flatter, Fling, Giga Impact, Growl, Headbutt, Hyper Beam, Lash Out, Memento, Payback, Power Trip, Rain Dance, Snarl, Simple Beam, Strength, Sunny Day, Swagger, Switcheroo, Tackle, Take Down, Wild Charge, Work Up
Description: Correept is the black sheep of the herd. It is said that, if left alone with another sheep pokemon, that pokemon will also become a Correept. When it comes to competitive, Correept is a fairly bulky pokemon with access to Dark Aura boosted Foul Plays and Knock Offs. Despite its low attack, it hits a lot harder than one would expect. Its dark moves hit harder than Bisharp's, Weavile's and Tyranitar. However, its low speed makes it rely on Sucker Punch if it wants to run an offensive set. That being said, high physical defense paired with Slack Off and Foul Play makes it a good physical wall against many attackers. It can also run special defense investment for better mixed bulk. Offensive sets with powerful Knock Offs and Sucker Punches can be used as well, though the low speed hurts. Finally, it can run a Curse setup sweeper set that can still outspeed opposing pokemons with Sucker Punch or use a devastatingly powerful Power Trip. As for counters, Fighting and Fairy types that resist Dark will be able to take Correept on very well since it relies on its dark moves to be effective.
 
It's gimmick time
Looks like :alakazam-mega:
Name: Svinitate (Swine + Meditate)
Type: Psychic
Abilities: Illuminate | Truant
Stats: 110/90/110/110/70/40 [BST: 530]
Weight: 44.9 kg
Relevant Moves:
Physical: Ice Punch, Knock Off, Mega Kick, Mega Punch, Nuzzle, Play Rough, Psycho Cut, Rapid Spin, Shadow Sneak, Thunder Punch, Zen Headbutt
Special: Dark Pulse, Energy Ball, Psychic, Psyshock, Shadow Ball, Thunderbolt, Thunder, Tri Attack, Vacuum Wave
Status: Agility, Bulk Up, Calm Mind, Healing Wish, Light Screen, Protect, Reflect, Substitute, Taunt, Trick, Trick Room
Flavor Moves:
Physical: Facade, Giga Impact, Low Sweep, Metal Claw, Pound, Spark, Take Down
Special: Confusion, Ember, Expanding Force, Fairy Wind, Hyper Beam, Powder Snow, Psybeam, Psywave, Round, Snore, Thunder Shock, Zap Cannon
Status: Attract, Endure, Entrainment, Guard Split, Guard Swap, Mimic, Power Split, Power Swap, Power Trick, Reflect Type, Rest, Role Play, Skill Swap, Sleep Talk, Teleport, Work Up
Roles: Choice Band, Choice Scarf, Choice Spec, Cleric, Defensive Pivot, Dual Screener, Hazard Control, Offensive Pivot, Physical Wallbreaker, Physical Wall, Set-up Sweeper, Special Wallbreaker, Stallbreaker, Trick Room Setter, Trick Room Sweeper
Nightra.png
Nightra Shiny.png

Name
: Nightra (Night + Mantra)
Type: Dark
Abilities: Levitate | No Guard
Stats: 120/60/80/90/120/60 [BST: 530]
Weight: 84.9 kg
Relevant Moves:
Physical: Double-Edge, Knock Off, Outrage, Psycho Cut, U-turn, Zen Headbutt
Special: Charge Beam, Dark Pulse, Dragon Pulse, Energy Ball, Expanding Force, Giga Drain, Infestation, Night Shade, Psychic, Psyshock
Status: Calm Mind, Hypnosis, Nasty Plot, Parting Shot, Protect, Spikes, Substitute, Trick Room, Will-O-Wisp
Flavor Moves:
Physical: Acrobatics, Assurance, Facade, False Surrender, Giga Impact, Lash Out, Night Slash, Tackle, Take Down
Special: Confusion, Dream Eater, Hyper Beam, Mirror Coat, Psybeam, Psywave, Round, Snore
Status: Attract, Double Team, Endure, Guard Swap, Magic Coat, Nature Power, Mimic, Nightmare, Power Swap, Psychic Terrain, Rain Dance, Rest, Simple Beam, Skill Swap, Sleep Talk, Work Up
Roles: Choice Spec, Defensive Pivot, Hazards, Set-up Sweeper, Sleep User, Special Wall, Stall
Looks like :throh:
Name: Kombative (Combat + Active)
Type: Fighting
Abilities: Vital Spirit | Guts
Stats: 91/139/54/126/54/66 [BST: 530]
Weight: 74.7 kg
Relevant Moves:
Physical: Close Combat, Double-Edge, Drain Punch, Fire Punch, Ice Punch, Knock Off, Mach Punch, Mega Punch, Nuzzle, Seismic Toss, Thunder Punch
Special: Aura Sphere, Flamethrower, Focus Blast, Ice Beam, Tri Attack
Status: Agility, Bulk Up, Detect, Parting Shot, Protect, Reflect, Spikes, Substitute, Swords Dance, Taunt
Flavor Moves:
Physical: Facade, Flame Charge, Fling, Focus Punch, Giga Impact, Karate Chop, Low Kick, Low Sweep, Take Down, Vital Throw
Special: Round, Snore, Weather Ball
Status: Amnesia, Attract, Coaching, Endure, Focus Energy, Iron Defense, Mimic, Power Split, Power Swap, Rest, Sleep Talk, Work Up
Roles: Choice Band, Choice Scarf, Choice Spec, Hazards, Offensive Pivot, Physical Wallbreaker, Set-up Sweeper, Special Wallbreaker, Stallbreaker, Trick Room Sweeper
 
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aight imma do a fast stall mon lol
Name: Shadoon (shadow)
Ability: Stall / Slow Start
Typing: Dark
Stats: 90 / 20 / 120 / 30 / 135 / 150 (BST: 525)
Weight: 1kg
Moves: Destiny Bond, Toxic, Cosmic Power, Protect, Recover, Spite, Grudge, Counter, Mirror Coat, Night Shade, Speed Swap, Foul Play, Will-o-Wisp, Thunder Wave, Parting Shot
Description: A long-abandoned spirit, it seeks out others who have been wronged and help the ones that need help. It is a very defensive pokemon in battle, with the capability of being VERY fast, but could not be bothered to. The wounds go deep within this pokemon, and it would be unable to hurt others without reason.
 
Name: Brawntanic (Brawn + Titanic)
Ability: Intimidate/Sheer Force
Typing: Fighting
Stats: 125/140/100/50/55/30 [BST: 500]
Weight: 999.9 kg
Relevant Moves: Close Combat, Heavy Slam, Heat Crash, Stone Edge, Knock Off, Sucker Punch, Mach Punch, Detect, Drain Punch, High Horsepower, Earthquake, Roar, Bulk Up, Defog
Flavor Moves: Seismic Toss, Pain Split, Crush Grip, Bind, Vice Grip, Constrict, Gravity, Fire Punch, Ice Punch, Thunder Punch, Body Press, Magnitude, Stomp, Detect, Mega Punch, Mega Kick, Fling, and the Universal TMs.
Description: THIS HULKING MASS OF MUSCLE IS THE BIGGEST POKEMON TO EVER EXIST! IT TOWERS OVER ALL AND CRUSHES THE VERY GROUND IT WALKS ON! BEWARE OF ITS SHEER STRENGTH OR ELSE YOU SHALL BE FLATTENED IN ITS PATH! IT IS TRULY IMMENSE.
 
I don’t think anyone has done the stereotypical evil shadow yet

Name: Sadosfic (Sadist + Shadow + Horrific)
Ability: Pressure | Unnerve (Dark Aura)
Type: Dark
Stats: 70 | 90 | 75 | 110 | 75 | 90 (BST: 510)
Weight: 0.2 kg
Relevant Moves: Foul Play, Darkest Lariat, Dark Pulse, Shadow Ball, Shadow Claw, Sucker Punch, Knock Off, Snarl, Nasty Plot, Hex, Psycho Cut, Imprison, Hypnosis, Will-O-Wisp, Trick, Taunt, Poltergeist.
Flavor Moves: Night Shade, Hyper Beam, Phantom Force, Lash Out, Assurance, Brutal Swing, Revenge, Thief, Payback, Beat Up, Curse, Fake Tears, Quash, Torment, Scary Face, Confusion, Spite, Screech, Eerie Impulse, Block, Covet
Description:
Concept: an evil shadow
Competitive: It’s just my idea of Ironmaton but made into a dark-type. STAB Dark Aura dark-type move would be very powerful, but it has few moves, and has to rely on Ghost-type moves for any reliable coverage.
Flavor: “They say that Sadosfic is evil incarnate. It’s evil laughter can send shivers down the spine from 50 miles away.
 
:bw/hariyama::bw/hitmontop: :bw/throh:
Ability: Technician/Inner Focus/Justified (HA)
Typing:

Stats: 109/120/120/55/55/40 (499 BST)
Weight: 114 kg
Relevant Moves:
- Bullet Punch, Circle Throw, Drain Punch, Facade, Earthquake, Focus Punch, Force Palm, Iron Head, Lunge, Mach Punch, Rapid Spin, Revenge, Rock Tomb, Shadow Punch, Stomping Tantrum, Stone Edge, Storm Throw, Superpower, Zen Headbutt
- :mehowth:
- Agility, Bulk Up, Pain Split, Rest, Sleep Talk
Flavor Moves:
- Arm Thrust, Bide, Body Slam, Brick Break, Counter, Double Edge, Giga Impact, Fake Out, Retaliate, Reversal, Rock Slide, Seismic Toss, Strength, Vital Throw
- Aura Sphere, Brine, Focus Blast, Hyper Beam, Psychic, Snore, Surf, Vacuum Wave
- Amnesia, Attract, Calm mind, Coaching, Protect, Rain Dance, Reflect, Safeguard, Substitute, Sunny Day, Whirlwind
Description: A wrestler with a great grappling technique, the main niches i thought for this pokemon are a bulky defensive set with rapid spin and circle throw and a powerful band set with technician storm throw, but it can also go for a agility or bulk up set.

the alternate abilities can be used and be effective when paired with the higher bp moves but they serve more of a flavor purpose with the personality of this pokemon, inner focus preventing intimidate drops and justified helping at punishing knock off and foul play users.

Bulky Phazer/Spinner

Grapard @ Leftovers
Ability: Technician
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Circle Throw / Drain Punch / Storm Throw
- Shadow Punch / Rock Tomb
- Pain Split / Rest
- Rapid Spin / Sleep Talk

The defense is high enough to let you invest on special defense to take better neutral and resisted hits from special attackers but its probably more optimal to invest in defense to aggresively switch in on physical attackers, technician circle throw lets you phaze out physical set up attackers with ease, rock tomb scares away flying types and hinders offensive switch ins, while shadow punch adds nice neutral coverage and scares away ghost types that would attempt to spin block, rapid spin helps your entire team with clearing up entry hazards and pain split acts as an unreliable form of recovery; alternatives include using rest and sleep talk to keep it as a semi reliable wall at the cost of rapid spin, using drain punch for recovery or storm throw for raw damage are decent options but those are better used on more offensive sets.

Bulk Up

Grapard @ Sitrus Berry / Chesto Berry / Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Storm Throw / Force Palm
- Shadow Punch / Rock Tomb
- Bulk Up
- Mach Punch / Bullet Punch / Rest / Pain Split

A rather simple set, just set up and start attacking, as with any other set, other ability and move combinations can be used but technician boosting storm throw and priority mach punch / bullet punch makes it hard to ignore, sitrus gives instant recovery while not taking up a moveslot but chesto berry and rest can be used if you can afford it, since its more reliable and helps in healing status problems like burns or toxic, likewise pain split and leftovers give a more stable recovery option but their weaker short term effects will not save you from 2hkos like sitrus nor will they reliably heal you from status effects and back to full health like chesto berry + rest.

All Out Attacker

Grapard @ Choice Band / Assault Vest
Ability: Technician or Justified or Inner Focus
EVs: 252 HP / 252 Atk / 4 SpD or 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Mach Punch / Bullet Punch or Superpower
- Storm Throw / Circle Throw or Earthquake
- Rock Tomb / Drain Punch or Stone Edge
- Shadow Punch / Force Palm or Lunge

Self explanatory, with technician storm throw is devastating and there are a lot of coverage options, item, ev spread and coverage moves can vary a lot more than this but the core idea is pretty much the same, alternative abilities can be used as well with alternative moves

Agility

Grapard @ Life Orb / Lum Berry
Ability: Technician / Justified / Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Storm Throw / Superpower
- Rock Tomb / Stone Edge
- Shadow Punch / Earthquake
- Agility

More of a lategame cleaner, at +2 it reaches 358 speed outspeeding neutral natured base 129 pokemon and positive natured base 113 pokemon, this set relies on the raw power of its moves but don't expect this to break through walls with reliable recovery in the midgame. With a lack of recovery and a turn required for set up it can be quite hard to pull of, ability and move combination come down to preference with technician offering more raw power on the fighting stab, justified offering a way to boost attack, and inner focus preventing the opponent from stopping you with intimidate->sack->intimidate last ditch efforts.

:bw/zoroark: :bw/honchkrow: :bw/houndoom:
Ability: Tough Claws/Unnerve/Mega Launcher (HA)
Typing:

Stats: 90/110/70/80/70/110 (530 BST)
Weight: 78 kg
Relevant Moves:
- Acrobatics, Close Combat, Drill Run, Facade, Fake Out, Foul Play, Knock Off, Leaf Blade, Stomping Tantrum, Sucker Punch, Zen Headbutt.
- Aura Sphere, Dark Pulse, Psychic
- Nasty Plot, Switcheroo, Taunt
Flavor Moves:
- Assurance, Brick Break, Counter, Crunch, Double-Edge, Fling, Focus Punch, Giga Impact, Lash Out, Low Kick, Night Slash, Lunge, Payback, Psycho Cut, Reversal, Thief, Throat Chop
- Dragon Pulse, Grass Knot, Hyper Beam, Snarl, Terrain Pulse, Weather Ball
- Roar
Universal Tms
Description: The main idea behind this mon is offering options between raw power with a physical though claws set or going for a special set up sweeper role with nasty plot, could also do trick or taunt 3 attack sets, i think this one is too limited to really need sample sets.

:bw/chimecho: :bw/celebi: :bw/xatu:
Ability: Soundproof/Oblivious/Filter (HA)
Typing:

Stats: 90/60/60/100/120/70 (500 BST)
Weight: 63.2 kg
Relevant Moves:
-:mehowth:
- Future Sight, Moonblast, Psychic, Psyshock, Stored Power
- Calm Mind, Cosmic Power, Defog, Gravity, Heal Bell, Healing Wish, Light Screen, Perish Song, Recover, Reflect, Teleport, Thunder Wave, Trick Room, Wish, Yawn
Flavor Moves:
- Tackle, Giga Impact, Zen Headbutt
- Extrasensory, Hyper Beam, Hyper Voice, Mirror Coat, Signal Beam
- Heal Pulse, Helping Hand, Hypnosis, Magic Coat, Meditate, Psych Up, Rain Dance, Recycle, Safeguard, Skill Swap, Sunny Day, Telekinesis
Universal Tms -Toxic, -Curse
Description: This one aims to be a great support pokemon, movepool is mainly taken from chimecho but i removed most options that would directly cripple the opponent with the exception of hypnosis, perish song, telekinesis and thunder wave, i also gave it teleport, sets for this one are too varied to list but main highlights are wish+teleport, future sight + teleport, screens with light clay, calm mind + stored power, and a wish+heal bell cleric.
 
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Magmajudis

Title pending
Name: Tenebat (Tenebris (Latin for Darkness) + Bat)
Typing: Dark
Abilities: Levitate / (Sniper)
Stats: 85/55/105/75/95/60 (475 BST)
Relevant Moves: Wicked Blow, Spikes, Topsy-Turvy, Parting Shot, Dark Pulse, Wish, Taunt, Toxic
Flavor Moves: Bite, Fake Tears, Quash, Jaw Lock, Quash, Snarl, Double Team, Spite, Shadow Ball, Scary Face, Fling, Headbutt, Rock Smash, Aerial Ace, Mud Slap, Strength, Incinerate
Weight: 15,3 Kg.
Description: Wall that can either go with Levitate to gain better resistances or with Sniper for a strong offensive presence with Wicked Blow. In both cases it has great utility and can Wishpass very effectively with Parting Shot.
 
Name: Rapkiroo (Rapid+Kick+Kangaroo)
Ability: Anger Point/Technician (HA: Scrappy)
Type: Fighting
Stats: 110/110/75/50/75/90 (510)
Weight: 167 pounds
Relevant Moves: All universal TMs, Hi Jump Kick, Fake Out, Iron Tail, Drain Punch, Mach Punch, Power Up Punch, Thunderous Kick, Blaze Kick, Rock Slide, Taunt, Earthquake, Arm Thrust, Bulk Up, Knock Off, Rock Tomb, Circle Throw, Power Up Punch

Flavor Moves: Pound, Brick Break, Mega Kick, Rolling Kick, Triple Kick, Jump Kick, Low Kick, Double Kick, Dynamic Punch, Focus Punch, Dig, Reversal, Last Resort, Endure, Work Up, Coaching, Swagger, Counter, Quick Guard, Stomping Tantrum
Description: Rapkiroo is a kangaroo that has very powerful legs. In battle, its main weapon is its powerful kicks. Rapkiroo can use moves like Fake Out, Arm Thrust, Power Up Punch, Rock Tomb, and lots of other moves to take advantage of Technician. It also has Scrappy to be able to hit ghost types with its fighting type moves. It has good overall bulk, good speed, and good attack. It also gets access to Technician Power Up Punch and Bulk Up for setup.

Side Note: even though this was (slightly) after 24 hours, no posts have been sent saying the 24 hours is up
 

Magmajudis

Title pending
Submissions are closed! Since the council doesn't see a problem with any of the submissions, voting is open!

Name: Shadhog (Shades + Hog)
Ability: Tinted Lens/Moxie (H: Thick Fat)
Typing: Dark
Stats: 85/100/90/50/90/60 (475 BST)
Weight: 401.1 lbs
Relevant Moves: Universal TMs, Power Trip, Crunch, Jaw Lock, Knock Off, Taunt, Double-Edge, Belly Drum, Fire Fang, Thunder Fang, Ice Fang, Counter, Poison Fang, High Horsepower, Psychic Fangs, Outrage
Flavor Moves: Nasty Plot, Bite, Feint Attack, Lash Out, Night Slash, Dark Pulse, Snarl, Torment, Body Slam, Chip Away, Fury Attack, Head Charge, Headbutt, Rage, Skull Bash, Stomp, Strength, Thrash, Defense Curl, Growl, Leer, Mean Look, Roar, Scary Face, Double Kick, Revenge, Belch, Sludge, Bulldoze, Mud Bomb, Mud Shot, Mud Slap, Mud Sport, Head Smash, Curse
Name: Viverogue
Stats: 70 / 110 / 55 / 130 / 75 / 110
Ability: Infiltrator / Frisk | Prankster (HA)
Movepool:
Special: Dark Pulse, Aura Sphere, Psychic, Grass Knot, Flamethrower
Physical: Knock Off, Sucker Punch, Play Rough, U-turn
Status: Nasty Plot, Calm Mind, Parting Shot, Taunt, Light Screen Reflect, Thunder Wave, Agility, Switcheroo, Memento
Flavor: Foul Play, Lash Out, Crunch, Snarl, Bite, Thief, Assurance, Payback, Night Slash, Shadow Ball, Shadow Claw, Dream Eater, Aerial Ace, Acrobatics, Skitter Smack, Rock Smash, Hyper Voice, Hyper Beam, Feint, Fake Out, Swift, Covet, Fury Swipes, Quick Attack, Slash, Fire Fang, Ice Fang, Psychic Fangs, Hone Claws, Fake Tears, Scary Face, Screech, Helping Hand, Quash, Psych Up, Quick Guard, Ally Switch, Disable, Yawn, Growl, Torment, Rain Dance, Sunny Day,
Description: Versatile Glass Cannon with various pivoting and supporting abilities. Prankster Parting Shot is a powerful combo that is balanced by its low defenses, and it also has access to Taunt, Screens, and Thunder Wave for other support options. Infiltrator lets it revenge kill the apparently uncounterable Sub-Seed Prariett, and the choice of Physical and Special should make it unpredictable. Bulky Fairy types should give it trouble, however, so it's still more inclined towards being a pivot.
Design: Viverrids are a family of small pawed animals similar to foxes or cats. Many of them live in trees and have long tails used for balance. So, sort of like Liepard, but more fox-like, with shorter legs.
Name: Floofloops
Type: Dark
Abilities: Berserk (Fluffy)
Stats: 90/70/110/90/90/60 (500)
Physical: Crunch, Quick Attack, U-Turn, Body Press, Throat Chop, Sucker Punch, Outrage
Special: Dark Pulse, Energy Ball, Sludge Bomb, Thunderbolt, Overheat
Status: Roar, Parting Shot, Topsy-Turvy, Moonlight, Sword Dance, Nasty Plot, Spikes, Toxic, Cotton Guard, Thunder Wave
Description: The second coming of Umbreon with Spikes? Maybe, but even Dubwool's Fluff cant save it. Non-contact fight and but moves are the way to win, and Fairy moves can break through well enough.
Design: A mad black sheep with fluff foaming at the mouth and a silence of the lambs style psychotic glare.
Name: Misforline
Ability: prankster
Typing: dark
Stats: 75, 50, 75, 100, 75, 65
Weight: 5k
Relevant Moves: wisp, moonlight, twave, taunt, pshot, dbond, dark pulse, moonblast, dazzling gleam, psychic, psyshock, shadow ball, ominous wind, universal tms
Flavor Moves: none for now
Description: still an wip
(Side note, if you edit it, please ping me so i can change it)
Name: Correept
Ability: Dark Aura/Rattled/(Tangled Feet)
Typing: Dark
Stats: 74/93/129/75/107/32 (510 BST)
Weight: 74,5kgs
Relevant Moves: Body Press, Cotton Guard, Curse, Foul Play, Knock Off, Slack Off, Sucker Punch, Taunt, Toxic, All Universal TMs
Flavor Moves: Body Slam, Dark Pulse, Defense Curl, Double Kick, Double-Edge, Endeavor, Flail, Flatter, Fling, Giga Impact, Growl, Headbutt, Hyper Beam, Lash Out, Memento, Payback, Power Trip, Rain Dance, Snarl, Simple Beam, Strength, Sunny Day, Swagger, Switcheroo, Tackle, Take Down, Wild Charge, Work Up
Description: Correept is the black sheep of the herd. It is said that, if left alone with another sheep pokemon, that pokemon will also become a Correept. When it comes to competitive, Correept is a fairly bulky pokemon with access to Dark Aura boosted Foul Plays and Knock Offs. Despite its low attack, it hits a lot harder than one would expect. Its dark moves hit harder than Bisharp's, Weavile's and Tyranitar. However, its low speed makes it rely on Sucker Punch if it wants to run an offensive set. That being said, high physical defense paired with Slack Off and Foul Play makes it a good physical wall against many attackers. It can also run special defense investment for better mixed bulk. Offensive sets with powerful Knock Offs and Sucker Punches can be used as well, though the low speed hurts. Finally, it can run a Curse setup sweeper set that can still outspeed opposing pokemons with Sucker Punch or use a devastatingly powerful Power Trip. As for counters, Fighting and Fairy types that resist Dark will be able to take Correept on very well since it relies on its dark moves to be effective.
Nightra.png
Nightra Shiny.png

Name
: Nightra (Night + Mantra)
Type: Dark
Abilities: Levitate | No Guard
Stats: 120/60/80/90/120/60 [BST: 530]
Weight: 84.9 kg
Relevant Moves:
Physical: Double-Edge, Knock Off, Outrage, Psycho Cut, U-turn, Zen Headbutt
Special: Charge Beam, Dark Pulse, Dragon Pulse, Energy Ball, Expanding Force, Giga Drain, Infestation, Night Shade, Psychic, Psyshock
Status: Calm Mind, Hypnosis, Nasty Plot, Parting Shot, Protect, Spikes, Substitute, Trick Room, Will-O-Wisp
Flavor Moves:
Physical: Acrobatics, Assurance, Facade, False Surrender, Giga Impact, Lash Out, Night Slash, Tackle, Take Down
Special: Confusion, Dream Eater, Hyper Beam, Mirror Coat, Psybeam, Psywave, Round, Snore
Status: Attract, Double Team, Endure, Guard Swap, Magic Coat, Nature Power, Mimic, Nightmare, Power Swap, Psychic Terrain, Rain Dance, Rest, Simple Beam, Skill Swap, Sleep Talk, Work Up
Roles: Choice Spec, Defensive Pivot, Hazards, Set-up Sweeper, Sleep User, Special Wall, Stall
aight imma do a fast stall mon lol
Name: Shadoon (shadow)
Ability: Stall / Slow Start
Typing: Dark
Stats: 90 / 20 / 120 / 30 / 135 / 150 (BST: 525)
Weight: 1kg
Moves: Destiny Bond, Toxic, Cosmic Power, Protect, Recover, Spite, Grudge, Counter, Mirror Coat, Night Shade, Speed Swap, Foul Play, Will-o-Wisp, Thunder Wave, Parting Shot
Description: A long-abandoned spirit, it seeks out others who have been wronged and help the ones that need help. It is a very defensive pokemon in battle, with the capability of being VERY fast, but could not be bothered to. The wounds go deep within this pokemon, and it would be unable to hurt others without reason.
Name: Sadosfic (Sadist + Shadow + Horrific)
Ability: Pressure | Unnerve (Dark Aura)
Type: Dark
Stats: 70 | 90 | 75 | 110 | 75 | 90 (BST: 510)
Weight: 0.2 kg
Relevant Moves: Foul Play, Darkest Lariat, Dark Pulse, Shadow Ball, Shadow Claw, Sucker Punch, Knock Off, Snarl, Nasty Plot, Hex, Psycho Cut, Imprison, Hypnosis, Will-O-Wisp, Trick, Taunt, Poltergeist.
Flavor Moves: Night Shade, Hyper Beam, Phantom Force, Lash Out, Assurance, Brutal Swing, Revenge, Thief, Payback, Beat Up, Curse, Fake Tears, Quash, Torment, Scary Face, Confusion, Spite, Screech, Eerie Impulse, Block, Covet
Description:
Concept: an evil shadow
Competitive: It’s just my idea of Ironmaton but made into a dark-type. STAB Dark Aura dark-type move would be very powerful, but it has few moves, and has to rely on Ghost-type moves for any reliable coverage.
Flavor: “They say that Sadosfic is evil incarnate. It’s evil laughter can send shivers down the spine from 50 miles away.
:bw/zoroark: :bw/honchkrow: :bw/houndoom:
Ability: Tough Claws/Unnerve/Mega Launcher (HA)
Typing:

Stats: 90/110/70/80/70/110 (530 BST)
Weight: 78 kg
Relevant Moves:
- Acrobatics, Close Combat, Drill Run, Facade, Fake Out, Foul Play, Knock Off, Leaf Blade, Stomping Tantrum, Sucker Punch, Zen Headbutt.
- Aura Sphere, Dark Pulse, Psychic
- Nasty Plot, Switcheroo, Taunt
Flavor Moves:
- Assurance, Brick Break, Counter, Crunch, Double-Edge, Fling, Focus Punch, Giga Impact, Lash Out, Low Kick, Night Slash, Lunge, Payback, Psycho Cut, Reversal, Thief, Throat Chop
- Dragon Pulse, Grass Knot, Hyper Beam, Snarl, Terrain Pulse, Weather Ball
- Roar
Universal Tms
Description: The main idea behind this mon is offering options between raw power with a physical though claws set or going for a special set up sweeper role with nasty plot, could also do trick or taunt 3 attack sets, i think this one is too limited to really need sample sets.
Name: Tenebat (Tenebris (Latin for Darkness) + Bat)
Typing: Dark
Abilities: Levitate / (Sniper)
Stats: 85/55/105/75/95/60 (475 BST)
Relevant Moves: Wicked Blow, Spikes, Topsy-Turvy, Parting Shot, Dark Pulse, Wish, Taunt, Toxic
Flavor Moves: Bite, Fake Tears, Quash, Jaw Lock, Quash, Snarl, Double Team, Spite, Shadow Ball, Scary Face, Fling, Headbutt, Rock Smash, Aerial Ace, Mud Slap, Strength, Incinerate
Weight: 15,3 Kg.
Description: Wall that can either go with Levitate to gain better resistances or with Sniper for a strong offensive presence with Wicked Blow. In both cases it has great utility and can Wishpass very effectively with Parting Shot.

Name: Mesmerkit (Mesmerizing+Kitty)
Ability: Competitive/(Illusion)
Typing: Psychic
Stats: 75/60/95/105/60/125
Weight: 103.5 lbs
Relevant Moves: Universal TMs, Psychic, Psyshock, Shadow Ball, Dazzling Gleam, Light Screen, Reflect, Expanding Force, Future Sight, Energy Ball, Recover, Trick, Calm Mind
Flavor Moves: Confusion, Swift, Draining Kiss, Trick Room, Stored Power, Hyper Beam, Scratch, Growl, Attract, Charm, Psybeam, Teeter Dance, Confuse Ray, Dig, Tail Slap, Psychic Terrain, Iron Tail, Fake Tears, Thunder Wave, Skill Swap, Healing Wish, Fake Out, Extrasensory, Zen Headbutt, Covet, Uproar, Hypnosis
Description: Mesmerkit is a cat with a very long tail. Its tail swishes back and forth, hypnotizing its opponents. It can act as a Competitive user to stop Intimidate, Defog, and the like, or can act as a surprise with Illusion. It has Calm Mind to boost its special attack and weaker Special Defense and has good physical Defense, along with Recover to heal itself up. It can also act as a Screens setter. It doesn't really have a good way to hit Steel types, though, and has very little special bulk.
Psychic
Name: Harzodia
Stats: 75 / 55 / 65 / 130 / 125 / 90
Ability: Magician / Victory Star | Telephathy (HA)
Movepool: *learns universal TMs
Special: Psychic, Psyshock, Meteor Beam, Shadow Ball, Aura Sphere, Focus Blast, Dazzling Gleam, Thunderbolt,
Status: Calm Mind, Trick, Agility, Recover, Thunder Wave, Heal Bell, Healing Wish
Flavor: Future Sight, Expanding Force, Stored Power, Dream Eater, Psybeam, Confusion, Zen Headbutt, Thunder, Charge Beam, Shock Wave, Zap Cannon, Fling, Hyper Voice, Body Slam, Headbutt, Hyper Beam, Teleport, Reflect, Light Screen, Ally Switch, Disable, Eerie Impulse, Gravity, Heal Pulse, Imprison, Laser Focus, Magic Room, Metronome, Mmic, Psychic Terrain, Psycho Shift, Psych Up, Recycle, Safeguard, Speed Swap, Swift, Trick Room, Wish, Wonder Room, Rain Dance, Sunny Day,
Description: A Meteor Beam abuser with Magician allowing it to steal an item at the same time as it uses the move. It can function as a wall breaker or try to sweep with Agility. Its solid SpD should let it live hits from Special attackers easily (right now that's only Fluxtape). You can also run Victory Star to get 99% acc. on Meteor Beam and 77% acc. on Focus Blast, which could also help on a non-Meteor Beam set.
Design: Based on astrology and the significance of asteroids/comets within them.
Looks like :alakazam-mega:
Name: Svinitate (Swine + Meditate)
Type: Psychic
Abilities: Run Away | Truant
Stats: 110/90/110/110/70/40 [BST: 530]
Weight: 44.9 kg
Relevant Moves:
Physical: Ice Punch, Knock Off, Mega Kick, Mega Punch, Nuzzle, Play Rough, Psycho Cut, Rapid Spin, Shadow Sneak, Thunder Punch, Zen Headbutt
Special: Dark Pulse, Energy Ball, Psychic, Psyshock, Shadow Ball, Thunderbolt, Thunder, Tri Attack, Vacuum Wave
Status: Agility, Bulk Up, Calm Mind, Healing Wish, Light Screen, Protect, Reflect, Substitute, Taunt, Trick, Trick Room
Flavor Moves:
Physical: Facade, Giga Impact, Low Sweep, Metal Claw, Pound, Spark, Take Down
Special: Confusion, Ember, Expanding Force, Fairy Wind, Hyper Beam, Powder Snow, Psybeam, Psywave, Round, Snore, Thunder Shock, Zap Cannon
Status: Attract, Endure, Entrainment, Guard Split, Guard Swap, Mimic, Power Split, Power Swap, Power Trick, Reflect Type, Rest, Role Play, Skill Swap, Sleep Talk, Teleport, Work Up
Roles: Choice Band, Choice Scarf, Choice Spec, Cleric, Defensive Pivot, Dual Screener, Hazard Control, Offensive Pivot, Physical Wallbreaker, Physical Wall, Set-up Sweeper, Special Wallbreaker, Stallbreaker, Trick Room Setter, Trick Room Sweeper
Ability: Soundproof/Oblivious/Filter (HA)
Typing:

Stats: 90/60/60/100/120/70 (500 BST)
Weight: 63.2 kg
Relevant Moves:
-:mehowth:
- Future Sight, Moonblast, Psychic, Psyshock, Stored Power
- Calm Mind, Cosmic Power, Defog, Gravity, Heal Bell, Healing Wish, Light Screen, Perish Song, Recover, Reflect, Teleport, Thunder Wave, Trick Room, Wish, Yawn
Flavor Moves:
- Tackle, Giga Impact, Zen Headbutt
- Extrasensory, Hyper Beam, Hyper Voice, Mirror Coat, Signal Beam
- Heal Pulse, Helping Hand, Hypnosis, Magic Coat, Meditate, Psych Up, Rain Dance, Recycle, Safeguard, Skill Swap, Sunny Day, Telekinesis
Universal Tms -Toxic, -Curse
Description: This one aims to be a great support pokemon, movepool is mainly taken from chimecho but i removed most options that would directly cripple the opponent with the exception of hypnosis, perish song, telekinesis and thunder wave, i also gave it teleport, sets for this one are too varied to list but main highlights are wish+teleport, future sight + teleport, screens with light clay, calm mind + stored power, and a wish+heal bell cleric.
Name: Prismind (Prism + Mind)
Ability: Synchronize / Prism Armor (HA)
Typing:

Stats: 90/101/101/123/45/67 (527)
Weight: 197 kg
Ice Punch, Earthquake, Thunder Punch, Fire Punch, Knock Off
Psychic, Psyshock, Shadow Ball, Future Sight, Stored Power, Grass Knot, Energy Ball, Dazzling Gleam, Thunderbolt, Icy Wind
Light Screen, Calm Mind, Reflect, Toxic, Trick Room, Trick, Thunder Wave, Nasty Plot, Taunt, Bulk Up, Agility
and other Universal TMs

Mostly Useless Moves
Facade, Zen Headbutt, Giga Impact, Fling, Headbutt, Double-Edge, Body Slam, Thief, Psycho Cut,
Mud-Slap, Round, Snore, Confusion, Expanding Force, Signal Beam, Dream Eater, Hyper Beam, Swift, Charge Beam, Psybeam, Shock Wave, Psywave, Solar Beam
Protect, Rest, Sleep Talk, Substitute, Endure, Swagger, Psych Up, Ally Switch, Confide, Double Team, Skill Swap, Safeguard, Rain Dance, Telekinesis, Flash, Attract, Magic Coat, Sunny Day, Wonder Room, Helping Hand, Recycle, Imprison, Magic Room, Mimic, Gravity, Psychic Terrain, Guard Swap, Power Swap, Role Play, Snatch, Torment, Charm, Captivitate, Baton Pass

Flavor Moves
Power Trip
Photon Geyser, Flash Cannon, Mystical Fire
Moonlight
Description: Prismind is a versatile attacker with good physical bulk, boosted further by Prism Armor. It has set-up options in Nasty Plot, Bulk and Agility while also having other offensive options in Trick Room and Trick, with defensive options, like Screens and Status, on top of that.

Fighting
Name: Dojodo
Stats: 90 / 115 / 80 / 60 / 100 / 80
Ability: Justified / Iron Fist | Stamina (HA)
Movepool:
Physical: Close Combat, High Jump Kick, Drain Punch, Body Press, Mach Punch, Poison Jab, Knock Off, Power Trip, Brave Bird, Ice Punch, Fire Punch, Blaze Kick, Thunder Punch, Wild Charge, Stomping Tantrum,
Status: Bulk Up, Swords Dance, Agility, Taunt, Iron Defense,
Flavor: Focus Punch, Low Kick, Brick Break, Low Sweep, Rock Smash, Submission, Revenge, Reversal, Double Kick, Power-Up Punch, Focus Blast, Counter, Drill Peck, Peck, Shadow Claw, Throat Chop, Payback, Night Slash, Fling, Assurance, Fury Cutter, Fake Out, Slash, Body Slam, Slam, Scratch, Mega Punch, Mega Kick, Double Edge, Detect, Work Up, Helping Hand, Screech, Feather Dance, Mat Block, Focus Energy, Coaching, Sunny Day,
Description: A well-rounded Fighting-type with a wide attacking movepool and many setup options. It can run Swords Dance and High Jump Kick to smash walls, Iron Fist and Drain Punch to capitalize on its bulk, or Stamina and Body Press for a more cheeky set. Justified also turns it into a Knock Off switch-in. I imagine the best set would probably involve Swords Dance and Iron Fist Mach Punch, but there are a lot of options otherwise, and it could be tailored to hit whatever your team needs it to.
Design: Based on a boxer and the dodo bird, an extinct flightless bird. It has arms with fists instead of wings and its movepool reflects that.
Name: Blober'ntime
Type: Fighter
Abilities: Thick Fat/Ice Body (Harvest)
Stats: 124/55/90/100/96/40 (505)
Movepool:
Physical: Drain Punch, Earthquake, Stone Edge, Body Slam, Poison Jab, Knock Off
Special: Aura Sphere, Focus Blast, Ice Beam, Sludge Bomb, Sludge Wave, Giga Drain, Energy Ball, Belch
Status: Stealth Rock, Bulk Up, Calm Mind, Yawn, Whirlwind, Toxic Spikes, Slack Off, Rest, Sleep Talk, Defog
Description: Can Fight types wall or tank? I mean, they should be able to. Stat spread not quite as good as Snorlax but with a similar theme and ability set is here but if you want to be a Snow based recoverer, you can play Hail buddy. Healing is here but your coverage is... not great. Poison, Grass and Ice are okay but there are enough types that resist 2 or three at a time.
Design: A fat ogre-like woman who has muscles that simultaneously atrophied and have gone to her magical fists and has drool. Its CBlobberin' Time!
Name: Musclam (Muscle + Slam)
Ability: Sticky Hold / Scrappy (HA)
Typing:

Stats: 80 / 100 / 125 / 65 / 65 / 100 (535)
Weight: 541 kg
Body Press, Brick Break, Close Combat, Drain Punch, Earthquake, Fire Punch, Heat Crash, Heavy Slam, Ich Punch, Iron Head, Knock Off, Poison Jab, Rock Slide, Stone Edge, Thunder Punch
Aura Sphere, Flash Cannon, Focus Blast, Vacuum Wave
Bulk Up, Iron Defense, Protect, Taunt, Toxic
and other Universal TMs
Usually Useless moves
Aerial Ace, Assurance, Body Slam, Counter, Dig, Dual Chop, Dynamic Punch, Facade, Feint, Fling, Focus Punch, Giga Impact, Headbutt, Low Kick, Low Sweep, Mega Kick, Mega Punch, Payback, Power-Up Punch, Retaliate, Revenge, Reversal, Rock Smash, Rock Tomb, Seismic Toss, Strength, Superpower, Zen Headbutt
Grass Knot, Hyper Beam, Mud-Slap, Snore, Swift
Attract, Captivate, Coaching, Detect, Double Team, Endure, Focus Energy, Helping Hand, Laser Focus, Leer, Quick Guard, Rain Dance, Rest, Role Play, Scary Face, Sleep Talk, Substitute, Sunny Day, Swagger, Work Up
Description: Musclam is meant to be either a fast physical Attacker or a defensive Tank. This Pokémon can fit both roles really well.
Looks like :throh:
Name: Kombative (Combat + Active)
Type: Fighting
Abilities: Vital Spirit | Guts
Stats: 91/139/54/126/54/66 [BST: 530]
Weight: 74.7 kg
Relevant Moves:
Physical: Close Combat, Double-Edge, Drain Punch, Fire Punch, Ice Punch, Knock Off, Mach Punch, Mega Punch, Nuzzle, Seismic Toss, Thunder Punch
Special: Aura Sphere, Flamethrower, Focus Blast, Ice Beam, Tri Attack
Status: Agility, Bulk Up, Detect, Parting Shot, Protect, Reflect, Spikes, Substitute, Swords Dance, Taunt
Flavor Moves:
Physical: Facade, Flame Charge, Fling, Focus Punch, Giga Impact, Karate Chop, Low Kick, Low Sweep, Take Down, Vital Throw
Special: Round, Snore, Weather Ball
Status: Amnesia, Attract, Coaching, Endure, Focus Energy, Iron Defense, Mimic, Power Split, Power Swap, Rest, Sleep Talk, Work Up
Roles: Choice Band, Choice Scarf, Choice Spec, Hazards, Offensive Pivot, Physical Wallbreaker, Set-up Sweeper, Special Wallbreaker, Stallbreaker, Trick Room Sweeper
Name: Brawntanic (Brawn + Titanic)
Ability: Intimidate/Sheer Force
Typing: Fighting
Stats: 125/140/100/50/55/30 [BST: 500]
Weight: 999.9 kg
Relevant Moves: Close Combat, Heavy Slam, Heat Crash, Stone Edge, Knock Off, Sucker Punch, Mach Punch, Detect, Drain Punch, High Horsepower, Earthquake, Roar, Bulk Up, Defog
Flavor Moves: Seismic Toss, Pain Split, Crush Grip, Bind, Vice Grip, Constrict, Gravity, Fire Punch, Ice Punch, Thunder Punch, Body Press, Magnitude, Stomp, Detect, Mega Punch, Mega Kick, Fling, and the Universal TMs.
Description: THIS HULKING MASS OF MUSCLE IS THE BIGGEST POKEMON TO EVER EXIST! IT TOWERS OVER ALL AND CRUSHES THE VERY GROUND IT WALKS ON! BEWARE OF ITS SHEER STRENGTH OR ELSE YOU SHALL BE FLATTENED IN ITS PATH! IT IS TRULY IMMENSE.
Ability: Technician/Inner Focus/Justified (HA)
Typing:

Stats: 109/120/120/55/55/40 (499 BST)
Weight: 114 kg
Relevant Moves:
- Bullet Punch, Circle Throw, Drain Punch, Facade, Earthquake, Focus Punch, Force Palm, Iron Head, Lunge, Mach Punch, Rapid Spin, Revenge, Rock Tomb, Shadow Punch, Stomping Tantrum, Stone Edge, Storm Throw, Superpower, Zen Headbutt
- :mehowth:
- Agility, Bulk Up, Pain Split, Rest, Sleep Talk
Flavor Moves:
- Arm Thrust, Bide, Body Slam, Brick Break, Counter, Double Edge, Giga Impact, Fake Out, Retaliate, Reversal, Rock Slide, Seismic Toss, Strength, Vital Throw
- Aura Sphere, Brine, Focus Blast, Hyper Beam, Psychic, Snore, Surf, Vacuum Wave
- Amnesia, Attract, Calm mind, Coaching, Protect, Rain Dance, Reflect, Safeguard, Substitute, Sunny Day, Whirlwind
Description: A wrestler with a great grappling technique, the main niches i thought for this pokemon are a bulky defensive set with rapid spin and circle throw and a powerful band set with technician storm throw, but it can also go for a agility or bulk up set.

the alternate abilities can be used and be effective when paired with the higher bp moves but they serve more of a flavor purpose with the personality of this pokemon, inner focus preventing intimidate drops and justified helping at punishing knock off and foul play users.
Name: Rapkiroo (Rapid+Kick+Kangaroo)
Ability: Anger Point/Technician (HA: Scrappy)
Type: Fighting
Stats: 110/110/75/50/75/90 (510)
Weight: 167 pounds
Relevant Moves: All universal TMs, Hi Jump Kick, Fake Out, Iron Tail, Drain Punch, Mach Punch, Power Up Punch, Thunderous Kick, Blaze Kick, Rock Slide, Taunt, Earthquake, Arm Thrust, Bulk Up, Knock Off, Rock Tomb, Circle Throw, Power Up Punch

Flavor Moves: Pound, Brick Break, Mega Kick, Rolling Kick, Triple Kick, Jump Kick, Low Kick, Double Kick, Dynamic Punch, Focus Punch, Dig, Reversal, Last Resort, Endure, Work Up, Coaching, Swagger, Counter, Quick Guard, Stomping Tantrum
Description: Rapkiroo is a kangaroo that has very powerful legs. In battle, its main weapon is its powerful kicks. Rapkiroo can use moves like Fake Out, Arm Thrust, Power Up Punch, Rock Tomb, and lots of other moves to take advantage of Technician. It also has Scrappy to be able to hit ghost types with its fighting type moves. It has good overall bulk, good speed, and good attack. It also gets access to Technician Power Up Punch and Bulk Up for setup.

Side Note: even though this was (slightly) after 24 hours, no posts have been sent saying the 24 hours is up

Please yell at me if i missed anything.
 
Last edited:

Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
UUPL Champion
Dark: El Cadaver, Mossy Sandwich, Scoopapa
Psychic: El Cadaver, Scoopapa, EeveeGirl1380
(Harzodia is admittedly really scary against the current meta but better answers should arise as the mod progresses.)
Fighting: Scoopapa, ViZar, El Cadaver
 

Magmajudis

Title pending
Name: Prismind (Prism + Mind)
Ability: Synchronize / Prism Armor (HA)
Typing:

Stats: 90/101/101/123/45/67 (527)
Weight: 197 kg
Ice Punch, Earthquake, Thunder Punch, Fire Punch, Knock Off
Psychic, Psyshock, Shadow Ball, Future Sight, Stored Power, Grass Knot, Energy Ball, Dazzling Gleam, Thunderbolt, Icy Wind
Light Screen, Calm Mind, Reflect, Toxic, Trick Room, Trick, Thunder Wave, Nasty Plot, Taunt, Bulk Up, Agility
and other Universal TMs

Mostly Useless Moves
Facade, Zen Headbutt, Giga Impact, Fling, Headbutt, Double-Edge, Body Slam, Thief, Psycho Cut,
Mud-Slap, Round, Snore, Confusion, Expanding Force, Signal Beam, Dream Eater, Hyper Beam, Swift, Charge Beam, Psybeam, Shock Wave, Psywave, Solar Beam
Protect, Rest, Sleep Talk, Substitute, Endure, Swagger, Psych Up, Ally Switch, Confide, Double Team, Skill Swap, Safeguard, Rain Dance, Telekinesis, Flash, Attract, Magic Coat, Sunny Day, Wonder Room, Helping Hand, Recycle, Imprison, Magic Room, Mimic, Gravity, Psychic Terrain, Guard Swap, Power Swap, Role Play, Snatch, Torment, Charm, Captivitate, Baton Pass

Flavor Moves
Power Trip
Photon Geyser, Flash Cannon, Mystical Fire
Moonlight
Description: Prismind is a versatile attacker with good physical bulk, boosted further by Prism Armor. It has set-up options in Nasty Plot, Bulk and Agility while also having other offensive options in Trick Room and Trick, with defensive options, like Screens and Status, on top of that.
So uh i am very sorry, i forgot to include this one in the compilaion, so if anyone wants to edit their Psychic votes they can.
 

Magmajudis

Title pending
Alright, voting's closed!

Scoopapa wins Psychic with Harzodia...
Psychic
Name: Harzodia
Stats: 75 / 55 / 65 / 130 / 125 / 90 - 26.1 kg
Ability: Magician / Victory Star | Telephathy (HA)
Movepool: *learns universal TMs
Special: Psychic, Psyshock, Meteor Beam, Shadow Ball, Aura Sphere, Focus Blast, Dazzling Gleam, Thunderbolt,
Status: Calm Mind, Trick, Agility, Recover, Thunder Wave, Heal Bell, Healing Wish
Flavor: Future Sight, Expanding Force, Stored Power, Dream Eater, Psybeam, Confusion, Zen Headbutt, Thunder, Charge Beam, Shock Wave, Zap Cannon, Fling, Hyper Voice, Body Slam, Headbutt, Hyper Beam, Teleport, Reflect, Light Screen, Ally Switch, Disable, Eerie Impulse, Gravity, Heal Pulse, Imprison, Laser Focus, Magic Room, Metronome, Mmic, Psychic Terrain, Psycho Shift, Psych Up, Recycle, Safeguard, Speed Swap, Swift, Trick Room, Wish, Wonder Room, Rain Dance, Sunny Day,
Description: A Meteor Beam abuser with Magician allowing it to steal an item at the same time as it uses the move. It can function as a wall breaker or try to sweep with Agility. Its solid SpD should let it live hits from Special attackers easily (right now that's only Fluxtape). You can also run Victory Star to get 99% acc. on Meteor Beam and 77% acc. on Focus Blast, which could also help on a non-Meteor Beam set.
Design: Based on astrology and the significance of asteroids/comets within them.
He also wins Fighting with Dojodo...
Name: Dojodo
Stats: 90 / 115 / 80 / 60 / 100 / 80 - 34.8 kg
Ability: Justified / Iron Fist | Stamina (HA)
Movepool:
Physical: Close Combat, High Jump Kick, Drain Punch, Body Press, Mach Punch, Poison Jab, Knock Off, Power Trip, Brave Bird, Ice Punch, Fire Punch, Blaze Kick, Thunder Punch, Wild Charge, Stomping Tantrum,
Status: Bulk Up, Swords Dance, Agility, Taunt, Iron Defense,
Flavor: Focus Punch, Low Kick, Brick Break, Low Sweep, Rock Smash, Submission, Revenge, Reversal, Double Kick, Power-Up Punch, Focus Blast, Counter, Drill Peck, Peck, Shadow Claw, Throat Chop, Payback, Night Slash, Fling, Assurance, Fury Cutter, Fake Out, Slash, Body Slam, Slam, Scratch, Mega Punch, Mega Kick, Double Edge, Detect, Work Up, Helping Hand, Screech, Feather Dance, Mat Block, Focus Energy, Coaching, Sunny Day,
Description: A well-rounded Fighting-type with a wide attacking movepool and many setup options. It can run Swords Dance and High Jump Kick to smash walls, Iron Fist and Drain Punch to capitalize on its bulk, or Stamina and Body Press for a more cheeky set. Justified also turns it into a Knock Off switch-in. I imagine the best set would probably involve Swords Dance and Iron Fist Mach Punch, but there are a lot of options otherwise, and it could be tailored to hit whatever your team needs it to.
Design: Based on a boxer and the dodo bird, an extinct flightless bird. It has arms with fists instead of wings and its movepool reflects that.
And finally El Cadaver wins Dark with Fenaftmos!
Ability: Tough Claws/Unnerve/Mega Launcher (HA)
Typing:

Stats: 90/110/70/80/70/110 (530 BST)
Weight: 78 kg
Relevant Moves:
- Acrobatics, Close Combat, Drill Run, Facade, Fake Out, Foul Play, Knock Off, Leaf Blade, Stomping Tantrum, Sucker Punch, Zen Headbutt.
- Aura Sphere, Dark Pulse, Psychic
- Nasty Plot, Switcheroo, Taunt
Flavor Moves:
- Assurance, Brick Break, Counter, Crunch, Double-Edge, Fling, Focus Punch, Giga Impact, Lash Out, Low Kick, Night Slash, Lunge, Payback, Psycho Cut, Reversal, Thief, Throat Chop
- Dragon Pulse, Grass Knot, Hyper Beam, Snarl, Terrain Pulse, Weather Ball
- Roar
Universal Tms
Description: The main idea behind this mon is offering options between raw power with a physical though claws set or going for a special set up sweeper role with nasty plot, could also do trick or taunt 3 attack sets, i think this one is too limited to really need sample sets.
You have a day to discuss the winners!
 

Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
UUPL Champion
Speed tiers
Fluxtape (126)
Fenaftmos (110)
Prairret (100)
Harzodia (90)
Dojodo (80)
Heraleo (75)
Gencook (60)
Cetaidon (50)
Drakotomy (40)

Fenaftmos
Second fastest mon in the meta, has Zen Headbutt for Dojodo and Gencook hates Knock so I think it'll be pretty tough to deal with its physical sets for the time being. Gencook doesn't have anything to fear from Mega Launcher sets though so these should be easy enough to handle. Fenaftmos seems annoying to deal with currently, hopefully our next fairy type can deal with Knock better.

Dojodo
Its coverage is quite good but it doesn't have enough attack to break through Gencook with Poison Jab. Its bulk is also solid so it can switch-in fairly easily. It's not too difficult to check due to its average speed though. Its setup sets could be pretty scary but still manageable. I just think it's a shame it doesn't learn defog.

Harzodia
This thing can break holes through teams very easily. It's also only outsped by 3 pokemons which makes me think we should have some faster pokemons available. But yeah basically Meteor Beam+Stabs+Coverage hits a lot of stuff hard. You have to watch out for which item you give it through magician though. You can screw it over with a Choice Band or Toxic Orb but it can become really scary if it gets a second power herb or a Life Orb for example.
 

Magmajudis

Title pending
Name: Correept
Ability: Dark Aura/Rattled/(Tangled Feet)
Typing: Dark
Stats: 74/93/129/75/107/32 (510 BST)
Weight: 74,5kgs
Relevant Moves: Body Press, Cotton Guard, Curse, Foul Play, Knock Off, Slack Off, Sucker Punch, Taunt, Toxic, All Universal TMs
Flavor Moves: Body Slam, Dark Pulse, Defense Curl, Double Kick, Double-Edge, Endeavor, Flail, Flatter, Fling, Giga Impact, Growl, Headbutt, Hyper Beam, Lash Out, Memento, Payback, Power Trip, Rain Dance, Snarl, Simple Beam, Strength, Sunny Day, Swagger, Switcheroo, Tackle, Take Down, Wild Charge, Work Up
Description: Correept is the black sheep of the herd. It is said that, if left alone with another sheep pokemon, that pokemon will also become a Correept. When it comes to competitive, Correept is a fairly bulky pokemon with access to Dark Aura boosted Foul Plays and Knock Offs. Despite its low attack, it hits a lot harder than one would expect. Its dark moves hit harder than Bisharp's, Weavile's and Tyranitar. However, its low speed makes it rely on Sucker Punch if it wants to run an offensive set. That being said, high physical defense paired with Slack Off and Foul Play makes it a good physical wall against many attackers. It can also run special defense investment for better mixed bulk. Offensive sets with powerful Knock Offs and Sucker Punches can be used as well, though the low speed hurts. Finally, it can run a Curse setup sweeper set that can still outspeed opposing pokemons with Sucker Punch or use a devastatingly powerful Power Trip. As for counters, Fighting and Fairy types that resist Dark will be able to take Correept on very well since it relies on its dark moves to be effective.
GUYS I AM SO VERY SORRY I APPERENTLY COUNTED WRONG AND Mossy Sandwich IS ACTUALLY THE WINNER FOR DARK.

Sorry.
 

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