Hey everyone, just posting my new stall team that is working well. Handles everything you throw against it pretty decently. However, I know that the team can improve and I welcome criticism.

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Taunt
- Heal Bell / Knock Off / Will-O-Wisp
- Roost
- Night Shade
Got this move set from watching Storm Zone's games the #1 player on the ladder currently. He runs this guy a lot on his teams. He runs knock off, but my team needed a place for heal bell, and this was the only place I could put it. I've seen others run Will-O-Wisp as well. This mon is basically a better version of Blissey. It basically walls every special attacker in OU tier not running a super effective move. Taunt keeps Calm Minders from setting up too, and Night shade provides consistent damage.

Buzzwole @ Rocky Helmet
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Lunge / Toxic / Bulk Up
- Ice Punch
- Drain Punch / Close Combat
- Roost
This guy is my physical wall. Walls almost every physical attacker in OU tier that does not run a special effective move. Lunge is a cool move that lowers the attack of the mon it hits, but is used mostly to do more damage vs slowbro who walls him pretty hard. Otherwise Ice Punch and Drain Punch are typically your go to moves. I also like the idea of using Close Combat for more damage instead of drain punch. Have seen others use it but have not tried it myself.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 246 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Protect / Toxic
- Stealth Rock
Ah, Heatran. This is the most annoying mon in the metagame IMO. He is a great special wall especially vs things like Volcarona that Mew has trouble with because of Bug type moves. He also is very difficult to deal with. He switches into many mons, can setup rocks and wear people down with magma storm and protect afterwards to heal you and add chip damage to them. I personally like protect on him to help with his survivability, as my team is a more tanky stall team and focuses on survivability, but Toxic is good too.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Knock Off
- Spikes
- Protect
- Leech Seed
Ferrothorn is a great mon as well. Very difficult for many teams to deal with and adds an extra layer of hazards with spikes. Protect is to help Ferrothorn survive with leftovers and Leech seed. I also like protect to help stall out trick room, Weather and other HO teams using reflect and Light Screen. However, you can not spam Protect all of the time as your opponent will punish it. Knock off is a great move as well.

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Earthquake
- Scald
- Recover
- Toxic
Quagsire is suprisingly really good on this team. I use him over Toxapex any day. This is because Unaware is just too good as it really helps against many setup mons using Shell Smash, Belly Drum and other cheesy moves that could be a problem for you. Also, surprisingly, Quagsire is a decent answer to Gengar, as you prevent him from setting up with Nasty Plot and you OHKO with Earthquake. He also is my switch into Choice band Melmetal. This guy is very underrated.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled
- Focus Blast
Clefable is my win condition in the mid to late game. Once any mons with steel type moves are gone. This guy can setup and do a lot of damage. Focus Blast is for Heatran, which would otherwise be super annoying. But if you get one calm mind off, you can typically win the 1 vs 1 vs Heatran pretty easily, unless Focus Miss decides to screw you that day. Clefable is also a good switch into Dragapult and Hydreigon which can give Mew some trouble with super effective moves.
Well that is it. This team is working very well so far. Just wanted to show it off so that others could try it and see if any improvements could be made. Also, the title is a joke, I know that there are probably much more annoying teams than this.

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Taunt
- Heal Bell / Knock Off / Will-O-Wisp
- Roost
- Night Shade
Got this move set from watching Storm Zone's games the #1 player on the ladder currently. He runs this guy a lot on his teams. He runs knock off, but my team needed a place for heal bell, and this was the only place I could put it. I've seen others run Will-O-Wisp as well. This mon is basically a better version of Blissey. It basically walls every special attacker in OU tier not running a super effective move. Taunt keeps Calm Minders from setting up too, and Night shade provides consistent damage.

Buzzwole @ Rocky Helmet
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Lunge / Toxic / Bulk Up
- Ice Punch
- Drain Punch / Close Combat
- Roost
This guy is my physical wall. Walls almost every physical attacker in OU tier that does not run a special effective move. Lunge is a cool move that lowers the attack of the mon it hits, but is used mostly to do more damage vs slowbro who walls him pretty hard. Otherwise Ice Punch and Drain Punch are typically your go to moves. I also like the idea of using Close Combat for more damage instead of drain punch. Have seen others use it but have not tried it myself.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 246 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Protect / Toxic
- Stealth Rock
Ah, Heatran. This is the most annoying mon in the metagame IMO. He is a great special wall especially vs things like Volcarona that Mew has trouble with because of Bug type moves. He also is very difficult to deal with. He switches into many mons, can setup rocks and wear people down with magma storm and protect afterwards to heal you and add chip damage to them. I personally like protect on him to help with his survivability, as my team is a more tanky stall team and focuses on survivability, but Toxic is good too.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Knock Off
- Spikes
- Protect
- Leech Seed
Ferrothorn is a great mon as well. Very difficult for many teams to deal with and adds an extra layer of hazards with spikes. Protect is to help Ferrothorn survive with leftovers and Leech seed. I also like protect to help stall out trick room, Weather and other HO teams using reflect and Light Screen. However, you can not spam Protect all of the time as your opponent will punish it. Knock off is a great move as well.

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Earthquake
- Scald
- Recover
- Toxic
Quagsire is suprisingly really good on this team. I use him over Toxapex any day. This is because Unaware is just too good as it really helps against many setup mons using Shell Smash, Belly Drum and other cheesy moves that could be a problem for you. Also, surprisingly, Quagsire is a decent answer to Gengar, as you prevent him from setting up with Nasty Plot and you OHKO with Earthquake. He also is my switch into Choice band Melmetal. This guy is very underrated.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled
- Focus Blast
Clefable is my win condition in the mid to late game. Once any mons with steel type moves are gone. This guy can setup and do a lot of damage. Focus Blast is for Heatran, which would otherwise be super annoying. But if you get one calm mind off, you can typically win the 1 vs 1 vs Heatran pretty easily, unless Focus Miss decides to screw you that day. Clefable is also a good switch into Dragapult and Hydreigon which can give Mew some trouble with super effective moves.
Well that is it. This team is working very well so far. Just wanted to show it off so that others could try it and see if any improvements could be made. Also, the title is a joke, I know that there are probably much more annoying teams than this.