SS OU rain team with unburden hawlucha

the team: https://pokepast.es/32851c2d388fa0e8

The goal of this team was to maximize synergy between every member.

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Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Roost
- U-turn
- Defog

Rain setter and general utility. Obviously its primary nature is to create rain, but I also use it as a defensive pivot against fire 'mons. It walls pretty well against them. Its purpose is mostly self explanatory

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Crawdaunt @ Life Orb
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Aqua Jet
- Crabhammer
- Swords Dance

Physical attacker. Using Adaptability + swords dance, it deals out some pretty impressive damage. Can often sweep a lot of teams with just one swords dance. Here are some calcs:
+2 252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 4 Def Slowking: 1362-1607 (345.6 - 407.8%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 0 HP / 0 Def Dragapult: 1440-1700 (454.2 - 536.2%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 0 HP / 12 Def Landorus-Therian: 510-603 (159.8 - 189%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Clefable: 515-608 (130.7 - 154.3%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 252 HP / 0 Def Heatran: 447-530 (115.8 - 137.3%) -- guaranteed OHKO

Only problem is that Crawdaunt is pretty slow. Have some heavy reliance on aqua jet.

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Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Focus Blast
- Psychic

I included a Tapu primarily as a terrain setter for my Hawlucha. For a while, I was using Tapu Koko, but Electric Terrain ended up being more hurtful than helpful. Also having some psychic and fairy helps with Urshifu, Garchomp, etc. I used a scarf so as to better outspeed. Was having slight problems with being outsped.

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Hawlucha @ Psychic Seed
Ability: Unburden
Shiny: Yes
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Swords Dance
- Stone Edge
- Close Combat
- Acrobatics

Hawlucha is my primary damage dealer. After using its psychic seed, the amount of damage it can dish out with the speed of unburden is pretty insane. I primarily use Acrobatics against generic mons. Here are some calcs:
+2 252+ Atk Hawlucha Close Combat vs. 252 HP / 80 Def Ferrothorn: 506-596 (143.7 - 169.3%) -- guaranteed OHKO
+2 252+ Atk Hawlucha Stone Edge vs. 0 HP / 0 Def Dragapult: 239-282 (75.3 - 88.9%) -- guaranteed 2HKO
+2 252+ Atk Hawlucha Close Combat vs. 0 HP / 4 Def Bisharp: 1356-1596 (500.3 - 588.9%) -- guaranteed OHKO
+2 252+ Atk Hawlucha Close Combat vs. 0 HP / 0 Def Kyurem: 744-876 (190.2 - 224%) -- guaranteed OHKO
+2 252+ Atk Hawlucha Stone Edge vs. 252 HP / 4 Def Tornadus-Therian: 452-534 (124.8 - 147.5%) -- guaranteed OHKO

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Thundurus-Therian (M) @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Nasty Plot
- Thunder
- Weather Ball
- Flash Cannon

Thundurus is primarily used to soak up electric damage that threaten many of the mons on this team. His use as a special attacker is also very nice. Flash Cannon is used to deal with fairies, while weather ball and thunder can deal out some nice damage to everyone else.

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Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic

Finally, the classic Landorus utility pivot. I originally used Ferrothorn, but prefered Lando's electric immunity more. There isn't much to say other than his use as a hazard setter is useful, plus having earthquake is pretty quintessential to deal with Tapu Koko and Zeraora



Thanks! :)
 
Ngl, this team is real bad. Here's a general rule of thumb, if you're gonna use rain, abuse the rain. If you're only gonna use one or two benefits of rain, don't use it in the first place. It's just not worth it as Pelipper is garbage unless you're abusing the rain. At that point, you might as well use a different team style

From here, I can suggest two teams for you based on your current team

First is a complete overhaul. Instead of using rain, I've turned your team into a classic hyper offense

Lando serves as your team's stealth rocker. It has boom to allow your teammates safe switch. There isn't much to talk about as this Lando is just go rocks then click boom. If you find a chance to sd, then click sd before booming

I've swapped :Tapu Lele: for :Tapu Koko: to serve as a screens setter for the ho team. It also serves as a general nuisance against stall teams with taunt and a switch move in u turn. The screens ho is a useful benefit because hyper offense usually has no pokemon to fall back on and needs to pile on the offense. Also, it is usually not a good idea to have a choiced pokemon on ho because you do not want to be locked into a move for the same reason as earlier

:Crawdaunt: and :Garchomp: serves as your two main wall breakers with Garchomp pulling double duty by becoming a sweeper if the opportunity presents itself. Under screens, they are able to take hits that they usually wouldn't take with Crawdaunt in particular being a massive nuisance with its powerful knock off and crabhammer

:Hawlucha: and :Volcarona: serves as your main sweepers. I changed :psychic seed: to :electric seed: since Lele was removed so it can synergize with Koko. Both of these pokemon also serve to check the grass types in the tier especially with Volcarona's flame body threatening a burn

I've kept the creative thing from your original team which is Crawdaunt, a rare sight in ou, while adjusting the rest to be hyper offense. Also, just don't use Hawlucha outside of ho. There are far better sweepers in the tier that can fit better on non ho teams

For the second team

I've turned your original team into an actual rain team. As I said before, if you're not gonna fully abuse the rain, don't bother using it. This kind of team allows you to fully abuse the rain while being as defensively sound. Like with ho teams, you need to pile on the offense. You can't be passive on a rain team otherwise you're gonna get destroyed

Pelipper should be obvious why so I won't bother commenting on it

:Ferrothorn: is a pokemon that is a must have on a rain team. It is the biggest benefactor of one of rain's benefits, fire type damage reduction. Since rain relies a lot on offense, this pokemon allows you to put up spikes, which becomes incredibly useful in wearing down enemy teams. Iron head is the attacking move so you don't get pp stalled by Kyurem. I just took this spread from its current analysis page

Speaking of Kyurem, it is rain's biggest natural predator, yes, even bigger than RIllaboom. This is because, rain is restrictive enough as is and if you are going to use the optimal choices for the team, you are gonna get ripped apart by Kyurem. As such, :Scizor: was added to the team to alleviate this issue, being one of the few pokemon that can counter Kyurem. It's typing also allows it to abuse the rain although not to the same extent as Ferrothorn

When using rain, always have a hurricane user. This is a mandatory requirement otherwise your rain team is just gonna get ripped apart by Rillaboom especially if it's carrying a fighting type move. I chose :Zapdos: as the hurricane user because it also has access to thunder. The standard rain team usually consists, Pelipper, swift swimmer, ground type, Ferrothorn, hurricane user and thunder user. Zapdos merges the final two roles of the rain team to give space for Scizor. You can replace this with any bird you chose, the important thing is that it can use hurricane. Again, Rillaboom is a massive threat to rain and without hurricane user, it will rip you apart

:Seismitoad: serves as your mandatory ground type. Yes, ground types are mandatory for rain because you do not want your Ferrothorn to get overwhelmed by electric type moves. It also carries stealth rock which allows you to stack the hazards for your rain team. Because of how Pelipper plays, you are only gonna click defog when you absolutely have to so this makes the hazards that much more lethal. Scald is the water stab because this pokemon should not serve as your main sweeper. It's mainly supposed to get up rocks and block electric type moves while attempting to spread burns

With the frog not being the sweeper, that role belongs to :Barraskewda:. While you can use other swift swimmers, Barraskewda is the most optimal one because it doesn't necessarily need the rain due to having great natural speed. The only required moves on this are flip turn and liquidation so you can change the other two to whatever you want

Here is a sample rain team made by ausma. It explains in great detail what each mon on a rain team is supposed to do and why they are doing. Now, deviating from this sample rain team will have a lot of consequences which is why I say rain is incredibly restrictive. For the reasons I mentioned earlier, I did make slight adjustments to the rain team but by in large, the theme is still the same

So, you notice a pattern? Well, all of these pokemon can do their jobs even without the rain. While they certainly appreciate its benefits, they are not overreliant on it being up which is what you should go for on a weather team. If you rely too much on the weather, you are gonna get pressured to keep it up
 
Awsome team! May edit later if I find any flaws:mad:
Ok so,after testing I must say there were times I wanted to use baraskewda but couldn't imo you should remove lando and add baraskewda that way you have 2 sweepers also I would add grass knot on thundurus but that's just me.
 
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