the team: https://pokepast.es/32851c2d388fa0e8
The goal of this team was to maximize synergy between every member.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Roost
- U-turn
- Defog
Rain setter and general utility. Obviously its primary nature is to create rain, but I also use it as a defensive pivot against fire 'mons. It walls pretty well against them. Its purpose is mostly self explanatory
Crawdaunt @ Life Orb
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Aqua Jet
- Crabhammer
- Swords Dance
Physical attacker. Using Adaptability + swords dance, it deals out some pretty impressive damage. Can often sweep a lot of teams with just one swords dance. Here are some calcs:
+2 252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 4 Def Slowking: 1362-1607 (345.6 - 407.8%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 0 HP / 0 Def Dragapult: 1440-1700 (454.2 - 536.2%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 0 HP / 12 Def Landorus-Therian: 510-603 (159.8 - 189%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Clefable: 515-608 (130.7 - 154.3%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 252 HP / 0 Def Heatran: 447-530 (115.8 - 137.3%) -- guaranteed OHKO
Only problem is that Crawdaunt is pretty slow. Have some heavy reliance on aqua jet.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Focus Blast
- Psychic
I included a Tapu primarily as a terrain setter for my Hawlucha. For a while, I was using Tapu Koko, but Electric Terrain ended up being more hurtful than helpful. Also having some psychic and fairy helps with Urshifu, Garchomp, etc. I used a scarf so as to better outspeed. Was having slight problems with being outsped.
Hawlucha @ Psychic Seed
Ability: Unburden
Shiny: Yes
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Swords Dance
- Stone Edge
- Close Combat
- Acrobatics
Hawlucha is my primary damage dealer. After using its psychic seed, the amount of damage it can dish out with the speed of unburden is pretty insane. I primarily use Acrobatics against generic mons. Here are some calcs:
+2 252+ Atk Hawlucha Close Combat vs. 252 HP / 80 Def Ferrothorn: 506-596 (143.7 - 169.3%) -- guaranteed OHKO
+2 252+ Atk Hawlucha Stone Edge vs. 0 HP / 0 Def Dragapult: 239-282 (75.3 - 88.9%) -- guaranteed 2HKO
+2 252+ Atk Hawlucha Close Combat vs. 0 HP / 4 Def Bisharp: 1356-1596 (500.3 - 588.9%) -- guaranteed OHKO
+2 252+ Atk Hawlucha Close Combat vs. 0 HP / 0 Def Kyurem: 744-876 (190.2 - 224%) -- guaranteed OHKO
+2 252+ Atk Hawlucha Stone Edge vs. 252 HP / 4 Def Tornadus-Therian: 452-534 (124.8 - 147.5%) -- guaranteed OHKO
Thundurus-Therian (M) @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Nasty Plot
- Thunder
- Weather Ball
- Flash Cannon
Thundurus is primarily used to soak up electric damage that threaten many of the mons on this team. His use as a special attacker is also very nice. Flash Cannon is used to deal with fairies, while weather ball and thunder can deal out some nice damage to everyone else.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic
Finally, the classic Landorus utility pivot. I originally used Ferrothorn, but prefered Lando's electric immunity more. There isn't much to say other than his use as a hazard setter is useful, plus having earthquake is pretty quintessential to deal with Tapu Koko and Zeraora
Thanks! :)
The goal of this team was to maximize synergy between every member.

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Roost
- U-turn
- Defog
Rain setter and general utility. Obviously its primary nature is to create rain, but I also use it as a defensive pivot against fire 'mons. It walls pretty well against them. Its purpose is mostly self explanatory

Crawdaunt @ Life Orb
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Aqua Jet
- Crabhammer
- Swords Dance
Physical attacker. Using Adaptability + swords dance, it deals out some pretty impressive damage. Can often sweep a lot of teams with just one swords dance. Here are some calcs:
+2 252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 4 Def Slowking: 1362-1607 (345.6 - 407.8%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 0 HP / 0 Def Dragapult: 1440-1700 (454.2 - 536.2%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 0 HP / 12 Def Landorus-Therian: 510-603 (159.8 - 189%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Clefable: 515-608 (130.7 - 154.3%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 252 HP / 0 Def Heatran: 447-530 (115.8 - 137.3%) -- guaranteed OHKO
Only problem is that Crawdaunt is pretty slow. Have some heavy reliance on aqua jet.

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Focus Blast
- Psychic
I included a Tapu primarily as a terrain setter for my Hawlucha. For a while, I was using Tapu Koko, but Electric Terrain ended up being more hurtful than helpful. Also having some psychic and fairy helps with Urshifu, Garchomp, etc. I used a scarf so as to better outspeed. Was having slight problems with being outsped.

Hawlucha @ Psychic Seed
Ability: Unburden
Shiny: Yes
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Swords Dance
- Stone Edge
- Close Combat
- Acrobatics
Hawlucha is my primary damage dealer. After using its psychic seed, the amount of damage it can dish out with the speed of unburden is pretty insane. I primarily use Acrobatics against generic mons. Here are some calcs:
+2 252+ Atk Hawlucha Close Combat vs. 252 HP / 80 Def Ferrothorn: 506-596 (143.7 - 169.3%) -- guaranteed OHKO
+2 252+ Atk Hawlucha Stone Edge vs. 0 HP / 0 Def Dragapult: 239-282 (75.3 - 88.9%) -- guaranteed 2HKO
+2 252+ Atk Hawlucha Close Combat vs. 0 HP / 4 Def Bisharp: 1356-1596 (500.3 - 588.9%) -- guaranteed OHKO
+2 252+ Atk Hawlucha Close Combat vs. 0 HP / 0 Def Kyurem: 744-876 (190.2 - 224%) -- guaranteed OHKO
+2 252+ Atk Hawlucha Stone Edge vs. 252 HP / 4 Def Tornadus-Therian: 452-534 (124.8 - 147.5%) -- guaranteed OHKO

Thundurus-Therian (M) @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Nasty Plot
- Thunder
- Weather Ball
- Flash Cannon
Thundurus is primarily used to soak up electric damage that threaten many of the mons on this team. His use as a special attacker is also very nice. Flash Cannon is used to deal with fairies, while weather ball and thunder can deal out some nice damage to everyone else.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic
Finally, the classic Landorus utility pivot. I originally used Ferrothorn, but prefered Lando's electric immunity more. There isn't much to say other than his use as a hazard setter is useful, plus having earthquake is pretty quintessential to deal with Tapu Koko and Zeraora
Thanks! :)