STAB Seismitoad [DONE]

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Sulo

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:ss/seismitoad:

name: Defensive Pivot
move 1: Flip Turn
move 2: Spikes / Stealth Rock
move 3: Shore Up
move 4: Thousand Waves / Toxic
item: Rocky Helmet / Heavy-Duty Boots
ability: Water Absorb
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Seismitoad is an incredibly effective pivot thanks to its fantastic bulk which lets it check physical attackers like Zeraora and Tyranitar. Furthermore, its fantastic typing lets it handle the likes of Heatran and Dracozolt, and thanks to Water Absorb, it's also a fantastic check to Water-types like Rotom-W, Keldeo, and Urshifu-R. Seismitoad's excellent defensive profile gives a plethora of opportunities to set up entry hazards, which is why Spikes is preferred over Stealth Rock. However, Stealth Rock is an option if the team already has another Spikes setter. Shore Up allows Seismitoad to stay healthy throughout a game, so that it can check Pokemon like Cinderace and Zeraora long-term. Thousand Waves allows Seismitoad to trap Pokemon such as Toxapex and Tyranitar. Toxic is an alternative to Thousand Waves that punishes switch-ins like Rotom-W, Tornadus-T, and opposing Seismitoad, allowing partners like Heatran, Keldeo, and Aerodactyl to potentially break through them. Rocky Helmet can be used to further spread chip damage onto Pokemon such as Zeraora, Cinderace, and Buzzwole, while Heavy-Duty Boots prevents Seismitoad from being pressured by entry hazards while switching in on wallbreakers. Wallbreakers like Cinderace and Aerodactyl pressure Pokemon that want to switch into Seismitoad's Flip Turn, like Ferrothorn and Tornadus-T. 0 Speed IVs and EVs and a Relaxed nature can be used for a slower Flip Turn, underspeeding Pokemon like Clefable to better bring in wallbreakers like Aerodactyl.


[CREDITS]
- Written by: [[Sulo, 528036]]
- Quality checked by: [[pannuracotta, 517892], [in the hills, 324242]]
- Grammar checked by: [[UT, 523866]]
 
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:ss/seismitoad:

[SET]
name: Defensive Pivot
move 1: Flip Turn
move 2: Spikes / Stealth Rock
move 3: Shore Up
move 4: Thousand Waves / Toxic
item: Rocky Helmet / Heavy-Duty Boots
ability: Water Absorb
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Seismitoad is an incredibly effective pivot that is given multiple points of entry on Pokemon, nks to its fantastic bulk which lets it check physical attackers like Zeraora and Tyranitar. Furthermore, Its fantastic typing let it handle the likes of Heatran and Dracozolt, and Thanks to Water Absorb its also a fantastic check to Water-types like Keldeo and Urshifu-R. like Heatran, Zeraora, and Tyranitar. Thanks to its fantastic defensive profile, It can set Spikes very easily because of this, adequately wearing down switch-ins like Ferrothorn and Buzzwole gets a plethora of opportunities to set up entry hazards mention how spikes should be the primary slash cuz it has less distribution but how if u have another spiker like ferro or ttar u can run rocks. Seismitoad can also make use of Stealth Rock to better wear down Rotom-W, Kyurem, and Aerodactyl. Shore Up allows Seismitoad to stay healthy throughout a game, so that it can check Pokemon like Volcanion and Zeraora long-term. Shore Up also lets Seismitoad outlast entry hazard removers like Corviknight and Excadrill. Thousand Waves allows Seismitoad to trap Pokemon such as Toxapex and Buzzwole and set up entry hazards for free Tyranitar. Toxic is an alternative to Thousand Waves that heavily cripples the likes of punishes switch-ins like Rotom-W, Tornadus-T, and opposing Seismitoad, allowing partners like Heatran, Keldeo, and Aerodactyl to potentially break through them. Rocky Helmet can be used to further spread chip damage onto Pokemon such as Zeraora, Cinderace, and Urshifu-RS, while Heavy-Duty Boots prevents Seismitoad from being pressured by hazards will switching in on wallbreakers. Water Absorb stuffs any attempts at pivoting from Pokemon like Slowking and Toxapex while also letting Seismitoad pivot in on Water-type attacks from Rotom-W and Volcanion, stopping any sort of progress they would otherwise make. i would like a sentence explaining flip turn and how it can pivot in breakers, notably u could take the "force in pokemon like clefable and ferrothorn and Torn-T" part and mention how it can flip-turn into them if it hasn't have toxic to bring in a breaker like Cinderace or Aerodactyl to pressure them. Also, stab minis are only one paragraph which is why i nuked the other. Lastly, mention min speed versions for slower flip-turns as well as 152 speed evs for Adamant TTar here.

Seismitoad fits incredibly well on bulky offense and balance teams that appreciate how well it acts as a defensive glue, entry hazard setter, and pivot in one team slot. Wallbreakers like Cinderace and Terrakion appreciate Seismitoad's tendency to force in Pokemon like Clefable and Ferrothorn. If lacking Toxic, Seismitoad is unable to meaningfully damage the likes of Rotom-W, Tornadus-T, and opposing Seismitoad, so defensive partners like Ferrothorn, Rotom-H, and Tyranitar, pair very well with it. Tyranitar, in particular, can also boost Shore Up's healing due to sand, increasing Seismitoad's overall longevity. Heatran forms an effective entry hazard stacking duo to quickly wear down the opposition with Seismitoad and appreciates it wearing down Rotom-W with Toxic and pivoting out on Celesteela and Clefable for Heatran to take advantage of them.

this is good, i made a lot of changes to hmu when you implemented this but its fine otherwise. 1/2

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:ss/seismitoad:

[SET]
name: Defensive Pivot
move 1: Flip Turn
move 2: Spikes / Stealth Rock
move 3: Shore Up
move 4: Thousand Waves / Toxic
item: Rocky Helmet / Heavy-Duty Boots
ability: Water Absorb
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Seismitoad is an incredibly effective pivot that is given multiple points of entry on Pokemon, nks to its fantastic bulk which lets it check physical attackers like Zeraora and Tyranitar. Furthermore, Its fantastic typing let it handle the likes of Heatran and Dracozolt, and Thanks to Water Absorb its also a fantastic check to Water-types like Keldeo and Urshifu-R. like Heatran, Zeraora, and Tyranitar. Thanks to its fantastic defensive profile, It can set Spikes very easily because of this, adequately wearing down switch-ins like Ferrothorn and Buzzwole gets a plethora of opportunities to set up entry hazards mention how spikes should be the primary slash cuz it has less distribution but how if u have another spiker like ferro or ttar u can run rocks. Seismitoad can also make use of Stealth Rock to better wear down Rotom-W, Kyurem, and Aerodactyl. Shore Up allows Seismitoad to stay healthy throughout a game, so that it can check Pokemon like Volcanion and Zeraora long-term. Shore Up also lets Seismitoad outlast entry hazard removers like Corviknight and Excadrill. Thousand Waves allows Seismitoad to trap Pokemon such as Toxapex and Buzzwole and set up entry hazards for free Tyranitar. Toxic is an alternative to Thousand Waves that heavily cripples the likes of punishes switch-ins like Rotom-W, Tornadus-T, and opposing Seismitoad, allowing partners like Heatran, Keldeo, and Aerodactyl to potentially break through them. Rocky Helmet can be used to further spread chip damage onto Pokemon such as Zeraora, Cinderace, and Urshifu-RS, while Heavy-Duty Boots prevents Seismitoad from being pressured by hazards will switching in on wallbreakers. Water Absorb stuffs any attempts at pivoting from Pokemon like Slowking and Toxapex while also letting Seismitoad pivot in on Water-type attacks from Rotom-W and Volcanion, stopping any sort of progress they would otherwise make. i would like a sentence explaining flip turn and how it can pivot in breakers, notably u could take the "force in pokemon like clefable and ferrothorn and Torn-T" part and mention how it can flip-turn into them if it hasn't have toxic to bring in a breaker like Cinderace or Aerodactyl to pressure them. Also, stab minis are only one paragraph which is why i nuked the other. Lastly, mention min speed versions for slower flip-turns as well as 152 speed evs for Adamant TTar here.

Seismitoad fits incredibly well on bulky offense and balance teams that appreciate how well it acts as a defensive glue, entry hazard setter, and pivot in one team slot. Wallbreakers like Cinderace and Terrakion appreciate Seismitoad's tendency to force in Pokemon like Clefable and Ferrothorn. If lacking Toxic, Seismitoad is unable to meaningfully damage the likes of Rotom-W, Tornadus-T, and opposing Seismitoad, so defensive partners like Ferrothorn, Rotom-H, and Tyranitar, pair very well with it. Tyranitar, in particular, can also boost Shore Up's healing due to sand, increasing Seismitoad's overall longevity. Heatran forms an effective entry hazard stacking duo to quickly wear down the opposition with Seismitoad and appreciates it wearing down Rotom-W with Toxic and pivoting out on Celesteela and Clefable for Heatran to take advantage of them.

this is good, i made a lot of changes to hmu when you implemented this but its fine otherwise. 1/2

View attachment 458262
donezo :blobthumbsup:
 
:ss/seismitoad:

[SET]
name: Defensive Pivot
move 1: Flip Turn
move 2: Spikes / Stealth Rock
move 3: Shore Up
move 4: Thousand Waves / Toxic
item: Rocky Helmet / Heavy-Duty Boots
ability: Water Absorb
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Seismitoad is an incredibly effective pivot thanks to its fantastic bulk which lets it check physical attackers like Zeraora and Tyranitar. Furthermore, its fantastic typing lets it handle the likes of Heatran and Dracozolt, and thanks to Water Absorb, its also a fantastic check to Water-types like Rotom-W, Keldeo, (comma) and Urshifu-RS Urshifu-R. Thanks to its fantastic defensive profile, it gets a plethora of opportunities to set up entry hazards, which is why it opts to run Spikes more often than Stealth Rock. Spikes are primarily used because of their lower distribution not 100% if im understanding that right but in STABmons Spikes is pretty common , giving them more overall value. However, if you already have another Spike setter like Ferrothorn or Tyranitar, Stealth Rock can be used instead. Shore Up allows Seismitoad to stay healthy throughout a game, so that it can check Pokemon like Volcanion Cinderace and Zeraora long-term. Thousand Waves allows Seismitoad to trap Pokemon such as Toxapex and Tyranitar. Toxic is an alternative to Thousand Waves that punishes switch-ins like Rotom-W, Tornadus-T, and opposing Seismitoad, allowing partners like Heatran, Keldeo, and Aerodactyl to potentially break through them. Rocky Helmet can be used to further spread chip damage onto Pokemon such as Zeraora, Cinderace, and Buzzwole Urshifu-RS Urshifu-R most commonly runs Protective Pads in this metagame, while Heavy-Duty Boots prevents Seismitoad from being pressured by hazards will switching in on wallbreakers. Wallbreakers like Cinderace and Aerodactyl pressure Pokemon that want to switch into Seismitoad's Flip Turn, like Ferrothorn and Tornadus-T. 0 Speed IVs and EVs and a Relaxed nature can be used for a slower Flip Turn, under-speeding Pokemon like Clefable to better bring in wallbreakers like Aerodactyl. 152 Speed EVs can be used to outspeed Adamant Tyranitar, giving Seismitoad the chance to recover with Shore Up or wear it down with Thousand Waves or Flip Turn. this is not commonly done at all, literally never seen this pannu im gonna fight you


[CREDITS]
- Written by: [[Sulo, 528036]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
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QC 2/2
Good work!
 
add remove conjecture
[SET]
name: Defensive Pivot
move 1: Flip Turn
move 2: Spikes / Stealth Rock
move 3: Shore Up
move 4: Thousand Waves / Toxic
item: Rocky Helmet / Heavy-Duty Boots
ability: Water Absorb
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Seismitoad is an incredibly effective pivot thanks to its fantastic bulk which lets it check physical attackers like Zeraora and Tyranitar. Furthermore, its fantastic typing lets it handle the likes of Heatran and Dracozolt, and thanks to Water Absorb, its it's also a fantastic check to Water-types like Rotom-W, Keldeo, and Urshifu-R. Thanks to its fantastic defensive profile, it gets Seismitoad's excellent defensive profile gives a plethora of opportunities to set up entry hazards, which is why it opts to run Spikes more often than is preferred over Stealth Rock. However, if you already have another Spike setter like Ferrothorn or Tyranitar, Stealth Rock can be used instead Stealth Rock is an option if the team already has another Spikes setter. Shore Up allows Seismitoad to stay healthy throughout a game, so that it can check Pokemon like Cinderace and Zeraora long-term. Thousand Waves allows Seismitoad to trap Pokemon such as Toxapex and Tyranitar. Toxic is an alternative to Thousand Waves that punishes switch-ins like Rotom-W, Tornadus-T, and opposing Seismitoad, allowing partners like Heatran, Keldeo, and Aerodactyl to potentially break through them. Rocky Helmet can be used to further spread chip damage onto Pokemon such as Zeraora, Cinderace, and Buzzwole, while Heavy-Duty Boots prevents Seismitoad from being pressured by entry hazards will switching in on wallbreakers. Wallbreakers like Cinderace and Aerodactyl pressure Pokemon that want to switch into Seismitoad's Flip Turn, like Ferrothorn and Tornadus-T. 0 Speed IVs and EVs and a Relaxed nature can be used for a slower Flip Turn, under-speeding underspeeding Pokemon like Clefable to better bring in wallbreakers like Aerodactyl.


[CREDITS]
- Written by: [[Sulo, 528036]]
- Quality checked by: [[pannuracotta, 517892], [in the hills, 324242]]
- Grammar checked by: [[UT, 523866]]
GP 1/1!

cRqvJU2.gif


GP Team done
 
add remove conjecture
[SET]
name: Defensive Pivot
move 1: Flip Turn
move 2: Spikes / Stealth Rock
move 3: Shore Up
move 4: Thousand Waves / Toxic
item: Rocky Helmet / Heavy-Duty Boots
ability: Water Absorb
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Seismitoad is an incredibly effective pivot thanks to its fantastic bulk which lets it check physical attackers like Zeraora and Tyranitar. Furthermore, its fantastic typing lets it handle the likes of Heatran and Dracozolt, and thanks to Water Absorb, its it's also a fantastic check to Water-types like Rotom-W, Keldeo, and Urshifu-R. Thanks to its fantastic defensive profile, it gets Seismitoad's excellent defensive profile gives a plethora of opportunities to set up entry hazards, which is why it opts to run Spikes more often than is preferred over Stealth Rock. However, if you already have another Spike setter like Ferrothorn or Tyranitar, Stealth Rock can be used instead Stealth Rock is an option if the team already has another Spikes setter. Shore Up allows Seismitoad to stay healthy throughout a game, so that it can check Pokemon like Cinderace and Zeraora long-term. Thousand Waves allows Seismitoad to trap Pokemon such as Toxapex and Tyranitar. Toxic is an alternative to Thousand Waves that punishes switch-ins like Rotom-W, Tornadus-T, and opposing Seismitoad, allowing partners like Heatran, Keldeo, and Aerodactyl to potentially break through them. Rocky Helmet can be used to further spread chip damage onto Pokemon such as Zeraora, Cinderace, and Buzzwole, while Heavy-Duty Boots prevents Seismitoad from being pressured by entry hazards will switching in on wallbreakers. Wallbreakers like Cinderace and Aerodactyl pressure Pokemon that want to switch into Seismitoad's Flip Turn, like Ferrothorn and Tornadus-T. 0 Speed IVs and EVs and a Relaxed nature can be used for a slower Flip Turn, under-speeding underspeeding Pokemon like Clefable to better bring in wallbreakers like Aerodactyl.


[CREDITS]
- Written by: [[Sulo, 528036]]
- Quality checked by: [[pannuracotta, 517892], [in the hills, 324242]]
- Grammar checked by: [[UT, 523866]]
GP 1/1!

cRqvJU2.gif


GP Team done
done and ready for upload
 
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