Pokemon Scarlet & Violet - 18th Nov 2022! **OFFICIAL INFO ONLY**

That’s exactly why I don’t like you keeping your old STAB.
With what we originally thought, if you used Barraskewda, you’d have to make the choice of eliminating Ferrothorn with STAB CC and lose Water STAB, or keep Barraskewda a Water type so you can preserve its Water STAB.
If you do keep your old STABs, then that just means there isn’t as much consideration for offensive Pokemon besides saving your Terastallizing for something else.

This is a choice made at the teambuilding step, though. So you'd be choosing whether to get STAB Close Combat to deal with one specific threat, or choosing the option that is better in almost all other scenarios (because it's actually a gain rather than a net neutral trade or even a loss in the case of dual types). Practically, the scenarios where doing anything other than double-STAB your monotype was the right play would be few and far between, because a much better way to deal with opposing defensive mons is to buff your offensive power to the point that they no longer work as counters.

I suppose this does increase the risk of a gen 7-esque matchup meta where matches are decided by whether or not you happen to have brought the counter that isn't answered by your opponent's Terastal type. Potentially worse, even, because at least Z-moves meant that bringing two counters was still a reliable strategy, whereas your two answers to a Terastallised threat have to not be vulnerable to the same counterplay. It's probably too much to hope they've scaled down the power level of the meta in general.

In retrospect, was it really that much of a bad thing that Mega evolution was limited in which Pokemon it could be used on?
 
True, maybe would be cool to see min battle+min items runs instead
I mean, they already are like that, it's the whole point of speedruns... :wo:

Realistically speaking, if anywhere in SV you can buy X-items, almost guaranteed that the run for SV will degenerate to the same "x-item go brr" as the last 3 entries.
This is a choice made at the teambuilding step, though. So you'd be choosing whether to get STAB Close Combat to deal with one specific threat, or choosing the option that is better in almost all other scenarios (because it's actually a gain rather than a net neutral trade or even a loss in the case of dual types). Practically, the scenarios where doing anything other than double-STAB your monotype was the right play would be few and far between, because a much better way to deal with opposing defensive mons is to buff your offensive power to the point that they no longer work as counters.

I think his point was that, say, Barraskewda for example, you have no reason to not have him as Fighting type Tera, because in the event you want to Teralyze it, there's basically no reason to Tera-water anyway due to the benefits being so minimal compared to having Tera-fight instead.

It's still decided in teambuilding ofc, but "superstab" tera becomes istantly way less appealing if instead you can have the benefit of "just add another stab" on top of altering your defensive profile. (which to be fair, may be for the best in some cases)
 
This is a choice made at the teambuilding step, though. So you'd be choosing whether to get STAB Close Combat to deal with one specific threat, or choosing the option that is better in almost all other scenarios (because it's actually a gain rather than a net neutral trade or even a loss in the case of dual types).
The choice also happens in battle too. Like I said with the Ferrothorn analogy, if you had Barraskewda with Fighting Tera, would it be better to Terastallize into a Fighting type for Fighting STAB and lose your Water STAB, or keep your Water STAB and stay as a Water type for Water STAB?
And I also wouldn’t call it a net neutral. It would be a side grade. Barraskewda would lose much power on its Liquidations, but would gain a lot of power in Close Combat and allow it to OHKO Ferrothorn (and also be neutral to Grassy Glide, Resist Stealth Rock, Resist Sucker Punch, OHKO Rillaboom, Volcanion, and more). In exchange for all those benefits, you would lose your Water STAB, lose your resistance to Ice Shard/Bullet Punch, ect.
While now you do lose your Water typing’s defensive utility for Fighting type’s defensive utility, you don’t lose that Water STAB on Barraskewda. That would have been a huge thing to consider when Terastallizing Barraskewda. And while there still are some defensive merits to consider, the offensive one is only “Do I Terastallize Barraskewda or Urshifu?” and what type you pick.
At least this doesn’t affect defensive use of Terastallizing.
 
Arekkz Gaming said:
Plus, if you have the uh legendaries, which admittedly in the build that we played they kinda gave us access to things you wouldn’t normally have access to at that current time, but I got to basically play around and uh ride the back of Koraidon
This jumped out at me. I’m assuming he just mistook Koraidon as a party member, which definitely is end-game content, for Koraidon as a vehicle. At least I hope so. This may mean that they were also given access to the box legendary to use in battle? Otherwise I don’t see how he could have been confused.
 
This jumped out at me. I’m assuming he just mistook Koraidon as a party member, which definitely is end-game content, for Koraidon as a vehicle. At least I hope so. This may mean that they were also given access to the box legendary to use in battle? Otherwise I don’t see how he could have been confused.
It sounds like he expected the legendaries to be later in the game, since it doesn't seem like he's talking about battle at all and no one else has either.
 
It sounds like he expected the legendaries to be later in the game, since it doesn't seem like he's talking about battle at all and no one else has either.
Which would mean he didn't even watch the trailers as from them it was pretty clear you'd get them very early in the game.

Honestly seems like a case of "reviewers reviewing a game that they never seen until the day before, possibly on easiest difficulty" (minus the difficulty part since Pokemon lacks one)
 
Which would mean he didn't even watch the trailers as from them it was pretty clear you'd get them very early in the game.

Honestly seems like a case of "reviewers reviewing a game that they never seen until the day before, possibly on easiest difficulty" (minus the difficulty part since Pokemon lacks one)
I've seen people make random ass assumptions despite everything so he could have followed the game and just made assumptions that all the riding around was actually later game footage
 
This jumped out at me. I’m assuming he just mistook Koraidon as a party member, which definitely is end-game content, for Koraidon as a vehicle. At least I hope so. This may mean that they were also given access to the box legendary to use in battle? Otherwise I don’t see how he could have been confused.
My interpretation of the statement, having watched the preview footage, is that Arrekz is talking about the fact that the raidons had many (all?) of their travel forms available in the preview: climbing, flying, swimming(?). Most people are expecting those to be things you have to unlock progressively, not all available as soon as you get the mount.
 
Keeping old STAB will be a game changer. Now stuff like the hypothetical Eelektross I was talking about, where it'd gain additional Fire-type / Steel-Type STAB for free will be much more appealing since it doesn't comprimise its pivoting ability. Stuff like Intellion won't just be a crappy Ice-Type that you are using to plug up holes, but will still maintain its strengths as a fast Water-type to deter Steel and Fire-types from switching in. Hydreigon is basically losing nothing by becoming a Steel-type, since it'll still have strong Dark Pulses to complement its STAB Flash Cannon.

Mechanic might actually be broken now that I think about it, but at least Super STAB won't be the default option now. I thought that would have been very boring.
 
At 10:20 in this preview, the youtuber claims that they were told by a TPC rep that terastalized pokemon keep their old STAB boost even after losing their original type


Not sure if this was a mistake or if it's true, but it upends what we assumed about how terastal works

Someone let me know if this turns out to be false. Makes it seems a bit... OP. A Pokemon would get 3x STAB. Poor Dhelmise, loosing its uniqueness.
 
Nah, Dhelmise could now get 4 :)

Still a bit odd though. So in terms of attacks, a Pokemon can have 3 STABs, 4 for Dhelmise if it returns. But when they Tera they only have one type weakness?

Random example, Charizard. It has Electric Tera. Now it has STAB Fire, Flying and Electric. But the only weakness it has is 2x to Ground.

That sound right?

Also can we breed Tera types or apply it to bred Pokemon?
 
Still a bit odd though. So in terms of attacks, a Pokemon can have 3 STABs, 4 for Dhelmise if it returns. But when they Tera they only have one type weakness?

Random example, Charizard. It has Electric Tera. Now it has STAB Fire, Flying and Electric. But the only weakness it has is 2x to Ground.
That is correct, as teralyzing is meant to replace your type.

Also can we breed Tera types or apply it to bred Pokemon?
As of now we don't know anything about how bred pokemon will inherit tera, if they will have a random one, inherit from parents, or have it match their main type and you'll need external tools to change it.
 
Honestly, hot take: its good that you dont loose your stabs. Mechanics like these have been trying to be more and more versatile, so being punished for using your big shiny gimmick is kind of silly, especially since its once per match and you can still get bopped for it.

That said, I hope there is a Team Preview that allows you to see the opponents terra types. The surprise factor so far is the most powerful element, so eleminating it a la zoroark gen 5 would help disuage a lot of fears.
 
I don't see this happening. You were never able to see a enemy pokemon Hidden Power type or what kind of Z-crystal they were carrying
Neither of those are as vital as a type up changing effect. Those are attacks and items, tera types seem like information one would need to have in order to have a fair fight. Otherwise youd need to prepare for every single pokemon on the oppoments team to suddenly shift to something very different, which can be super stressful.
 
Neither of those are as vital as a type up changing effect. Those are attacks and items, tera types seem like information one would need to have in order to have a fair fight. Otherwise youd need to prepare for every single pokemon on the oppoments team to suddenly shift to something very different, which can be super stressful.
In... same way you had to prepare for opponent having a 60 BP special attack of the element they wanted, or a up to 200 BP nuke of the element they wanted?...
 
My interpretation of the statement, having watched the preview footage, is that Arrekz is talking about the fact that the raidons had many (all?) of their travel forms available in the preview: climbing, flying, swimming(?). Most people are expecting those to be things you have to unlock progressively, not all available as soon as you get the mount.

Yeah, I saw at least one preview that seemed to confirm this. I don't think the climbing or gliding abilities would be unlocked this early in the actual game
 
In... same way you had to prepare for opponent having a 60 BP special attack of the element they wanted, or a up to 200 BP nuke of the element they wanted?...
Let me put it this way: those both revolve around taking hits. And while that does indeed provide pressure on teambuilding, good defensive play can always be ready for even the most obscene hits.

What is happening now is that your offense is now in jeapordy; if your opponent terastalizes to something that resists or is immune to a move you are using, you can be severely punished. You might predict someone to switch into another mon to avoid a 4x tbolt only for them to reveal a ground tera type and ser up in your face. Now imagine that scenario for each mon on their team...
 
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