I mean just because cases like Brady can afford the multiple games without issue doesn't mean that isn't a concern for other people playing: in TPC's world, you wouldn't see the player for whom this is an issue because they don't get to build the teams that let them participate at a visible level. What if some people can only afford to participate because of the time save on Genning. Being able to Gen a team and play it on a simulator saves on 2 things
Yes, Pokemon fans who play VGC do not have accessibility issues, but I think the causal relationship is being reversed here: the inaccessibility without Genning is why the playerbase is mostly middle-class people who can buy multiple games and spare that time.
Imagine an in-person Fighting Game Tournament in which each competitor had to unlock the character they wanted to play on their copy before participating, or had to complete Arcade move to change something like an assist character or Super Move choices. Individual iteration isn't a large time expense, but the amount of times one would have to do that to experiment and then practice before arriving at their choice would add up to untenable amounts of time for a hobby even with a prize pool, much less something played mostly as a large-scale hobby like Pokemon.
- Money spent on acquiring the old games that several Pokemon are exclusive to (for the sake of argument I am including emulating and trading the old Pokemon up because this still entails external resources even if the Pokemon aren't "generated" outright)
- Time to iterate on the team, in the form of playing matches, making adjustments, and playing more matches. Resources are available within SV but they're not bottomless, and things like Tera Raids to restock on them is a time sink if your expense exceeds your supply.
Yes, Pokemon fans who play VGC do not have accessibility issues, but I think the causal relationship is being reversed here: the inaccessibility without Genning is why the playerbase is mostly middle-class people who can buy multiple games and spare that time.
Imagine an in-person Fighting Game Tournament in which each competitor had to unlock the character they wanted to play on their copy before participating, or had to complete Arcade move to change something like an assist character or Super Move choices. Individual iteration isn't a large time expense, but the amount of times one would have to do that to experiment and then practice before arriving at their choice would add up to untenable amounts of time for a hobby even with a prize pool, much less something played mostly as a large-scale hobby like Pokemon.