OU Tera Type, Guidance Needed

Hello fellow trainers!

I hope you're all doing well. As I've been exploring the Pokémon Scarlet & Violet OU metagame, I've crafted a team that I believe can stand strong against the prevalent meta threats. While I've drawn inspiration from various sources, including the invaluable insights from this forum, I've also infused the team with my own strategies and ideas.

One area where I could use some guidance is the incorporation of Tera Types. As we know, Tera Types add a unique layer of strategy in Scarlet & Violet, and I want to ensure I'm maximizing their potential. If any of you have suggestions on which Tera Types would best complement my Pokémon choices, I'd be incredibly grateful.

Before diving into the team details, I want to express my deep appreciation for this community. The discussions, analyses, and shared experiences here have been instrumental in my team-building journey. I'm excited to hear your feedback, insights, and any recommendations to enhance the team's performance.

Let's jump right in!



Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 248 HP / 32 Def / 228 Sp. Atk
Modest Nature
-Hydro Pump
-Thunderbolt
-Will-O-Wisp
-Volt Switch
Description: Rotom-Wash is the team's primary pivot and status spreader. Its Electric/Water typing allows it to check a plethora of common threats, including Flying and Water types. Will-O-Wisp cripples physical attackers, while Volt Switch ensures momentum is maintained. The Sitrus Berry provides an immediate health boost, allowing Rotom to stay on the field longer and continue its disruptive role.

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Sp. Def
Impish Nature
-Roost
-Body Press
-U-turn
-Iron Defense
Description: Corviknight acts as the team's fortress, absorbing physical hits with ease. Its high Defense, bolstered by Iron Defense, turns Body Press into a formidable STAB move. Roost ensures longevity, especially when combined with Leftovers. U-turn offers a pivot option, allowing for a seamless transition to a more favorable matchup.

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Sp. Def
Bold Nature
- Liquidation
-Recover
-Toxic Spikes
-Haze
Description: Toxapex is the team's bulwark against special attackers. With its incredible bulk and the Regenerator ability, it can continually switch in and out, shrugging off damage. Toxic Spikes whittles down opponents, while Haze prevents setup sweepers from gaining an advantage. Scald offers STAB and a chance to burn, further crippling physical threats.

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 Sp. Atk / 4 Sp. Def / 252 Spe
Timid Nature
-Draco Meteor
-Shadow Ball
-U-turn
-Thunderbolt
Description: Dragapult is the team's spectral speedster. With its blistering Speed and Choice Specs-boosted Special Attack, it can outpace and KO many threats. Draco Meteor and Shadow Ball provide powerful STAB options, while U-turn ensures momentum. Thunderbolt offers coverage against Water and Flying types.


Iron Valiant
Nature: Jolly (+Spe, -Sp. Atk)
EV Spread: 252 Atk / 4 Def / 252 Spe
Ability: Quark Drive
Held Item: Focus Sash
-Close Combat
-Moonblast
-Knock Off
-Shadow Sneak

Description: Iron Valiant is a mixed attacker that can surprise its usual checks and counters. With a dual Fighting and Fairy-type STAB in Close Combat and Moonblast, it offers significant coverage. Knock Off disrupts opponents by removing their held items, while Shadow Sneak provides priority, ensuring Iron Valiant can pick off weakened foes.


Garganacl
Nature: Impish
EV Spread: 252 HP / 252 Def / 4 Atk
Ability: Purifying Salt
Held Item: Rocky Helmet
-Salt Cure (Primary STAB move)
-Body Press (Takes advantage of its likely high Defense stat)
-Recover (For longevity)
-Giga Impact

Description: Garganacl is a formidable wall with the ability to dish out significant damage. Salt Cure is its primary STAB move, dealing consistent damage to foes. Body Press capitalizes on its high Defense stat, making it a potent offensive tool. Recover ensures Garganacl's longevity on the battlefield, allowing it to continually wall and check threats. Giga Impact provides a powerful finishing move, especially against weakened or vulnerable targets.

Team Overview:
The team is designed to handle a wide range of threats in the Pokémon Scarlet & Violet OU metagame. With a balance of offense, defense, and utility, it aims to adapt to various situations. Pivots like Rotom-Wash and Dragapult ensure the team maintains momentum, while defensive walls like Corviknight and Toxapex provide stability. Iron Valiant and Garganacl bring versatility, ensuring the team has answers to both common and unexpected threats. The team thrives on synergy, with each member complementing the others, creating a cohesive and formidable unit.

Rotom-Wash @ Sitrus Berry
Ability: Levitate
Tera Type: Electric
EVs: 248 HP / 32 Def
Modest Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Volt Switch

Corviknight @ Leftovers
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 252 Def
Impish Nature
- Roost
- Body Press
- U-turn
- Iron Defense

Toxapex @ Black Sludge
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 252 Def
Bold Nature
- Liquidation
- Recover
- Toxic Spikes
- Haze

Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- U-turn
- Thunderbolt

Iron Valiant @ Focus Sash
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
- Close Combat
- Moonblast
- Knock Off
- Shadow Sneak

Garganacl @ Rocky Helmet
Ability: Purifying Salt
Tera Type: Rock
EVs: 252 HP / 252 Def / 4 Atk
- Salt Cure
- Body Press
- Recover
- Giga Impact
 
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Hey, this team is outdated as :volcarona:has been banned. Also, some moves that are on you pokemon like :iron-valiant: are not legal. For example, Iron Valiant CANNOT learn Earthquake or Iron Head. I would rate your team, but I need it to be updated with accurate moves and legal pokemon.
 
Hey, this team is outdated as :volcarona:has been banned. Also, some moves that are on you pokemon like :iron-valiant: are not legal. For example, Iron Valiant CANNOT learn Earthquake or Iron Head. I would rate your team, but I need it to be updated with accurate moves and legal pokemon.

Hey!

First off, thanks for catching those mistakes. My bad on the Volcarona pick; I totally missed the ban update. And yikes, I can't believe I goofed on Iron Valiant's moveset.

I've swapped out Volcarona for Garganacl. I'm really digging its unique vibe, especially with moves like Salt Cure and Body Press. As for Iron Valiant, I've given it a fresh moveset with Close Combat, Moonblast, Knock Off, and Shadow Sneak. Thanks for pointing that out!

I've double-checked the rest of the squad to make sure everything's on point. Really appreciate your feedback, and I'd love to hear any more thoughts you have on the updated team. Cheers!
 
Thanks for posting on RMT! I'll be making some changes to this team. I notice it is a bit too passive so we are going to change that.

Big Changes:

Swap :Rotom-wash: for :Meowscarada:. Rotom is too much of a passive pick + momentum sink as you have Toxapex and Corviknight already. Meowscarada is an offensive pivot which is better for your team as you will be doing more damage and achieving more progress (in Knock-Off item removal). I would recommend running two sets on Meowscarada. Its really customizable so its up to preference. :choice-scarf: Meow is the fastest common scarfer and also outspeeds everything unboosted. Its a really good revenge killer and also lategame mon as it still outspeeds significant things like booster:iron-valiant:. :Heavy-Duty-Boots: on Meowscarada is ran to counter the ever present Hazard Stack teams. Its not as fast as Scarf Meow, but the ability to Knock off and then pivot out, is really good. The moves ran on both of them are pretty much the same, Flow Trick and Knock Off for stab and utility (removing items), U-turn for offensively pivoting while doing some chip damage, but the last move is whats the most up in the air. Thunder Punch, Low Kick, Play Rough and Spikes can be run in the fourth slot. For Scarf, I would recommend running Thunder Punch and Play Rough. Thunder Punch deals with flying types like :moltres: which are a problem for Meow. Thanks to Protean, you change type to what move you used so :zapdos:'s static ability doesn't work against you and you now resist both its stabs which can come in handy. Play Rough coverage for things like :Booster Energy: Iron-Valiant and Dragons. Low Kick can be ran on Scarf Meow for things like :Kingambit: and :heatran: that normally sit on Meow. Spikes can be ran on Boots sets to punish switches by getting a layer of spike up which can make even more progress combined with Knock Off.

Meowscarada @ Heavy-Duty Boots
Ability: Protean
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Spikes
- U-turn
- Flower Trick

Meowscarada @ Choice Scarf
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- U-turn
- Play Rough

Swap your current set on :garganacl:for a Curse set. Your set is too unviable and is not going to be doing anything for most matches. The Curse set is able to boost Garganacl's defences and wall things that it normally can't and can even sweep teams in the endagame. Curse is of course on this set, as that is the whole point of the set. Salt Cure is a way to deal passive damage overtime while setting up and can deal with things like :dondozo: which beats most setup sweepers. Earthquake compliments Salt Cure as its able to hit things that Salt Cure can't (eg :gholdengo:). And lastly, Recover is for longevity.

Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
- Curse
- Salt Cure
- Recover
- Earthquake

Swap :Iron-Valiant:'s set for something more viable. Your set is really inconsistent as :focus-sash: can be broken by hazards which are really common now, which makes it so that you pretty much don't have an item. A mixed :booster-energy: Valiant set suits your team much better as it can serve multiple roles like stopping setup, countering Sucker Punch from :kingambit: and be a lategame cleaner. Moonblast is to hit :great-tusk: which your team stuggles a bit with, and normally sits on Encore Valiant sets, Close Combat is a nuke and Knock off is utility to remove items and also is able to hit :slowking-galar:. Encore is to stop setup for to lock the opponent into a preferred move (eg :cinderace: uses Court Change). The evs on this set are a bit split as you are hitting from both sides, but they are optimized for a few important calcs.

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Dark
EVs: 120 Atk / 136 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Knock Off
- Encore


Small Changes:

Swap Thunderbolt on :dragapult: for Flamethrower. It hits steels which are much more common and flying and water types are dealt with Garganacl.

Swap your :toxapex: set for a standard one. Its pretty much the only thing phys def Toxapex should be running. You do loose out on the hazards of your old set, but you can now trap and kill things with toxic now.

Toxapex @ Leftovers
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Infestation
- Recover
- Toxic
- Haze

Thats it! Hope this helps. Go get em! :boi:
 
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Thanks for posting on RMT! I'll be making some changes to this team. I notice it is a bit too passive so we are going to change that.

Big Changes:

Swap :Rotom-wash: for :Meowscarada:. Rotom is too much of a passive pick + momentum sink as you have Toxapex and Corviknight already. Meowscarada is an offensive pivot which is better for your team as you will be doing more damage and achieving more progress (in Knock-Off item removal). I would recommend running two sets on Meowscarada. Its really customizable so its up to preference. :choice-scarf: Meow is the fastest common scarfer and also outspeeds everything unboosted. Its a really good revenge killer and also lategame mon as it still outspeeds significant things like booster:iron-valiant:. :Heavy-Duty-Boots: on Meowscarada is ran to counter the ever present Hazard Stack teams. Its not as fast as Scarf Meow, but the ability to Knock off and then pivot out, is really good. The moves ran on both of them are pretty much the same, Flow Trick and Knock Off for stab and utility (removing items), U-turn for offensively pivoting while doing some chip damage, but the last move is whats the most up in the air. Thunder Punch, Low Kick, Play Rough and Spikes can be run in the fourth slot. For Scarf, I would recommend running Thunder Punch and Play Rough. Thunder Punch deals with flying types like :moltres: which are a problem for Meow. Thanks to Protean, you change type to what move you used so :zapdos:'s static ability doesn't work against you and you now resist both its stabs which can come in handy. Play Rough coverage for things like :Booster Energy: Iron-Valiant and Dragons. Low Kick can be ran on Scarf Meow for things like :Kingambit: and :heatran: that normally sit on Meow. Spikes can be ran on Boots sets to punish switches by getting a layer of spike up which can make even more progress combined with Knock Off.

Meowscarada @ Heavy-Duty Boots
Ability: Protean
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Spikes
- U-turn
- Flower Trick

Meowscarada @ Choice Scarf
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- U-turn
- Play Rough

Swap your current set on :garganacl:for a Curse set. Your set is too unviable and is not going to be doing anything for most matches. The Curse set is able to boost Garganacl's defences and wall things that it normally can't and can even sweep teams in the endagame. Curse is of course on this set, as that is the whole point of the set. Salt Cure is a way to deal passive damage overtime while setting up and can deal with things like :dondozo: which beats most setup sweepers. Earthquake compliments Salt Cure as its able to hit things that Salt Cure can't (eg :gholdengo:). And lastly, Recover is for longevity.

Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
- Curse
- Salt Cure
- Recover
- Earthquake

Swap :Iron-Valiant:'s set for something more viable. Your set is really inconsistent as :focus-sash: can be broken by hazards which are really common now, which makes it so that you pretty much don't have an item. A mixed :booster-energy: Valiant set suits your team much better as it can serve multiple roles like stopping setup, countering Sucker Punch from :kingambit: and be a lategame cleaner. Moonblast is to hit :great-tusk: which your team stuggles a bit with, and normally sits on Encore Valiant sets, Close Combat is a nuke and Knock off is utility to remove items and also is able to hit :slowking-galar:. Encore is to stop setup for to lock the opponent into a preferred move (eg :cinderace: uses Court Change). The evs on this set are a bit split as you are hitting from both sides, but they are optimized for a few important calcs.

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Dark
EVs: 120 Atk / 136 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Knock Off
- Encore


Small Changes:

Swap Thunderbolt on :dragapult: for Flamethrower. It hits steels which are much more common and flying and water types are dealt with Garganacl.

Swap your :toxapex: set for a standard one. Its pretty much the only thing phys def Toxapex should be running. You do loose out on the hazards of your old set, but you can now trap and kill things with toxic now.

Toxapex @ Leftovers
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Infestation
- Recover
- Toxic
- Haze

Thats it! Hope this helps. Go get em! :boi:


Hey there,

Firstly, I really appreciate the detailed feedback on the team. It's clear you've put a lot of thought into this, and it's super helpful.

1. **Meowscarada**: I see the point about Rotom. Swapping it for Meowscarada seems like a strategic move. The Heavy-Duty Boots set with Spikes has caught my attention, and the Choice Scarf variant sounds promising too. I'll be testing both to gauge their effectiveness.

2. **Garganacl**: Admittedly, I was experimenting a bit with the initial set. Your suggestion for the Curse setup seems more consistent, and I'm looking forward to seeing Garganacl's potential with it.

3. **Iron Valiant**: The mixed Booster Energy set is an interesting approach, and I can see its versatility shining through. The inclusion of Encore is a nice touch, and I'm eager to see how it plays out.

4. **Dragapult & Toxapex**: Point taken on the move adjustments. I'll be incorporating Flamethrower on Dragapult and adopting the standard set for Toxapex.

Once again, thank you for the insights. I'm excited to make these changes and see how the team performs. Will report back later with my findings!
 
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