This team was made because of how broken webs can be especially in during the reign of gholdengo.
This team is primarily based around pokemon that you would find in a normal HO team with attack boosting items and sets instead of speed.
Ribombee @ Focus Sash
Ability: Shield Dust
Tera Type: Ghost
EVs: 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Stun Spore
- U-turn
- Moonblast
You know it you probably hate it, it's Ribombee the best sticky web setter with the ability to OHKO some great tusks the only spinner and gholdengo completely neutralizes Corviknight. Tera ghost is surprisingly usefully as it stops spins in a emergency and is my main way to deal with out of control Dragonites.
Cheese string (Gholdengo) @ Air Balloon
Ability: Good as Gold
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Focus Blast
Gholdengo is a very vital member of this team with a it's balanced ability it that stops most things that try to remove the webs. Ballon is a great item as it removes it's weakness to tusk and let's you beat other web teams. Focus blast takes out most kingambits because they always kowtow cleave instead of sucker expecting a nasty plot.
MOONBLAST (Enamorus) (F) @ Choice Specs
Ability: Contrary
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earth Power
- Moonblast
- Superpower
- Healing Wish
As the name suggests Enamorus can OHKO many a lot of ou with Tera and 2hko's most of the rest. Earth power deals with gholdengo's, iron moth and toxapex. Superpower can be usefully against kingambit and tusk in endgame for sweeps if they don't have a special attacker left.
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Dazzling Gleam
- Energy Ball
Iron moth with special attack booster can destroy almost any team after a fiery dance boost only really stoped by kingambit as I choose to run a double coverage set with Tera fairy to boost dazzling gleams lower damage. I am considering replacing sludge wave with substitute.
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Close Combat
- Ice Spinner
- Rapid Spin
This is a very basic great tusk set. I originally had headlong rush and bulk up instead of eq and ice spinner respectively but I switched them out as great tusk after attack booster surviving a hit can win games and ice spinner to hit flying types and to remove balloons from cheese strings. Tera ground is for damage but I may switch it out for a defensive one.
Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Swords Dance
And finally kingambit. The Tera dark black glasses for optimal damage to beat other non-low kick gambits. This set requires some predicting to beat tusks but usually if you have a gholdengo in the back they will headlong rush which will usually not kill and a iron head + sucker can will you the game from that point on.
Threats
Iron moth
My best way to deal with the sun sets is too switch my own moth in which can usually win but is not a very safe method.
Dragonites
Once it gets a dragon dance or two up you're kinda dead. Tera moonblast does OHKO through multiscale most of the time but gets killed by a +1 Dragonite espees.
Replays.
Iron moth vs swords dance samurott
https://replay.pokemonshowdown.com/gen9ou-2000041367
Ogerpon vs my lack of skill
https://replay.pokemonshowdown.com/gen9ou-2000042897-qwtun4c1j97x0hsvr4hs0ds5oh7etcmpw
Why is ceruledge everywhere?
https://replay.pokemonshowdown.com/gen9ou-2000046247
Trust me i wasn't on Reddit while waiting for my opponent to move I swear
https://replay.pokemonshowdown.com/gen9ou-2000050019
Thanks for reading my RMT all tips are greatly appreciated!
This team is primarily based around pokemon that you would find in a normal HO team with attack boosting items and sets instead of speed.
Ribombee @ Focus Sash
Ability: Shield Dust
Tera Type: Ghost
EVs: 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Stun Spore
- U-turn
- Moonblast
You know it you probably hate it, it's Ribombee the best sticky web setter with the ability to OHKO some great tusks the only spinner and gholdengo completely neutralizes Corviknight. Tera ghost is surprisingly usefully as it stops spins in a emergency and is my main way to deal with out of control Dragonites.
Cheese string (Gholdengo) @ Air Balloon
Ability: Good as Gold
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Focus Blast
Gholdengo is a very vital member of this team with a it's balanced ability it that stops most things that try to remove the webs. Ballon is a great item as it removes it's weakness to tusk and let's you beat other web teams. Focus blast takes out most kingambits because they always kowtow cleave instead of sucker expecting a nasty plot.
MOONBLAST (Enamorus) (F) @ Choice Specs
Ability: Contrary
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earth Power
- Moonblast
- Superpower
- Healing Wish
As the name suggests Enamorus can OHKO many a lot of ou with Tera and 2hko's most of the rest. Earth power deals with gholdengo's, iron moth and toxapex. Superpower can be usefully against kingambit and tusk in endgame for sweeps if they don't have a special attacker left.
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Dazzling Gleam
- Energy Ball
Iron moth with special attack booster can destroy almost any team after a fiery dance boost only really stoped by kingambit as I choose to run a double coverage set with Tera fairy to boost dazzling gleams lower damage. I am considering replacing sludge wave with substitute.
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Close Combat
- Ice Spinner
- Rapid Spin
This is a very basic great tusk set. I originally had headlong rush and bulk up instead of eq and ice spinner respectively but I switched them out as great tusk after attack booster surviving a hit can win games and ice spinner to hit flying types and to remove balloons from cheese strings. Tera ground is for damage but I may switch it out for a defensive one.
Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Swords Dance
And finally kingambit. The Tera dark black glasses for optimal damage to beat other non-low kick gambits. This set requires some predicting to beat tusks but usually if you have a gholdengo in the back they will headlong rush which will usually not kill and a iron head + sucker can will you the game from that point on.
Threats
Iron moth
My best way to deal with the sun sets is too switch my own moth in which can usually win but is not a very safe method.
Dragonites
Once it gets a dragon dance or two up you're kinda dead. Tera moonblast does OHKO through multiscale most of the time but gets killed by a +1 Dragonite espees.
Replays.
Iron moth vs swords dance samurott
https://replay.pokemonshowdown.com/gen9ou-2000041367
Ogerpon vs my lack of skill
https://replay.pokemonshowdown.com/gen9ou-2000042897-qwtun4c1j97x0hsvr4hs0ds5oh7etcmpw
Why is ceruledge everywhere?
https://replay.pokemonshowdown.com/gen9ou-2000046247
Trust me i wasn't on Reddit while waiting for my opponent to move I swear
https://replay.pokemonshowdown.com/gen9ou-2000050019
Thanks for reading my RMT all tips are greatly appreciated!