SV OU Specs Enamorus webs HO. Tips needed.

This team was made because of how broken webs can be especially in during the reign of gholdengo.

This team is primarily based around pokemon that you would find in a normal HO team with attack boosting items and sets instead of speed.

Ribombee @ Focus Sash
Ability: Shield Dust
Tera Type: Ghost
EVs: 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Stun Spore
- U-turn
- Moonblast

You know it you probably hate it, it's Ribombee the best sticky web setter with the ability to OHKO some great tusks the only spinner and gholdengo completely neutralizes Corviknight. Tera ghost is surprisingly usefully as it stops spins in a emergency and is my main way to deal with out of control Dragonites.

Cheese string (Gholdengo) @ Air Balloon
Ability: Good as Gold
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Focus Blast

Gholdengo is a very vital member of this team with a it's balanced ability it that stops most things that try to remove the webs. Ballon is a great item as it removes it's weakness to tusk and let's you beat other web teams. Focus blast takes out most kingambits because they always kowtow cleave instead of sucker expecting a nasty plot.

MOONBLAST (Enamorus) (F) @ Choice Specs
Ability: Contrary
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earth Power
- Moonblast
- Superpower
- Healing Wish

As the name suggests Enamorus can OHKO many a lot of ou with Tera and 2hko's most of the rest. Earth power deals with gholdengo's, iron moth and toxapex. Superpower can be usefully against kingambit and tusk in endgame for sweeps if they don't have a special attacker left.

Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Dazzling Gleam
- Energy Ball

Iron moth with special attack booster can destroy almost any team after a fiery dance boost only really stoped by kingambit as I choose to run a double coverage set with Tera fairy to boost dazzling gleams lower damage. I am considering replacing sludge wave with substitute.

Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Close Combat
- Ice Spinner
- Rapid Spin

This is a very basic great tusk set. I originally had headlong rush and bulk up instead of eq and ice spinner respectively but I switched them out as great tusk after attack booster surviving a hit can win games and ice spinner to hit flying types and to remove balloons from cheese strings. Tera ground is for damage but I may switch it out for a defensive one.

Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Swords Dance

And finally kingambit. The Tera dark black glasses for optimal damage to beat other non-low kick gambits. This set requires some predicting to beat tusks but usually if you have a gholdengo in the back they will headlong rush which will usually not kill and a iron head + sucker can will you the game from that point on.

Threats
Iron moth
My best way to deal with the sun sets is too switch my own moth in which can usually win but is not a very safe method.

Dragonites
Once it gets a dragon dance or two up you're kinda dead. Tera moonblast does OHKO through multiscale most of the time but gets killed by a +1 Dragonite espees.

Replays.
Iron moth vs swords dance samurott
https://replay.pokemonshowdown.com/gen9ou-2000041367

Ogerpon vs my lack of skill
https://replay.pokemonshowdown.com/gen9ou-2000042897-qwtun4c1j97x0hsvr4hs0ds5oh7etcmpw

Why is ceruledge everywhere?
https://replay.pokemonshowdown.com/gen9ou-2000046247

Trust me i wasn't on Reddit while waiting for my opponent to move I swear
https://replay.pokemonshowdown.com/gen9ou-2000050019

Thanks for reading my RMT all tips are greatly appreciated!
 
Alright! Thanks for posting, I'll rate your team. This structure is very weak to Cinderace, and the mons don't really work together the best. I'll fix the core, then we should be all good!

Big Changes:

Optimize the :gholdengo: set. When running Webs, you don't need to run as much speed. We can re-purpose these Evs into something more useful.

wessin (Gholdengo) @ Air Balloon
Ability: Good as Gold
Tera Type: Dark
EVs: 148 HP / 148 SpA / 212 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Focus Blast

This set provided has enough speed to outrun Weavile (383) under Webs. We aren't adding anymore speed for Pult because it often runs Clear Body, so its not worth it. Most Variants of non Boots Zamazenta don't run max speed, so we also don't need to worry about that. 148 SpA and a Modest nature gives us some firepower, and is able to OHKO Heatran and Empoleon (fell off now) with a +2 Focus Blast. The rest is for some bulk, notably to live a Shadow Ball from 252 SpA Gholdengo, and to live a Fiery Dance from Speed Booster Iron Moth. Tera Dark over fighting for a Ghost resist while still resisting Dark (for Dragapult's Sballs).

Swap :iron-moth: for :manaphy:. Your core right now, is pretty weak to Heatran. You can't really damage it, and Enamorus isn't as consistent as it needs to predict, as well as losing to Balloon sets. We are just using the standard Tail Glow set, as its the least passive, meaning that we don't need lots of turns to setup (less weak to Encore Ogerpon). Tera Grass to Power up Energy Ball, but also to resist Grassy Glide from Rillaboom.

Manaphy @ Leftovers
Ability: Hydration
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Surf
- Ice Beam
- Energy Ball

Small Changes:

Make :great-tusk: boots, as this makes removing hazards easier in general, and avoids chip/speed drop from hazards. Also swap Ice Spinner for Knock-Off to remove boots that might ignore your Webs, and Headlong Rush over Earthquake because we will be using a defensive tera. Swap Tera Ground for Tera Grass. It gives good resistances, and resists both of Ogerpon-Wellspring's Stabs.

Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin

Make :Kingambit: offensive. Because we are on Webs, we want to outspeed as many things as possible to ease Sucker Punch mindgames. 252 speed hits 199 speed, which outspeeds Jolly Samurott-Hisui (295) and everything slower. Keep in mind that you aren't faster than Offensive Tusk (300) even after webs. I have Tera Dark here, for more firepower, and Iron Head over Low Kick because Great-Tusk has CC already.

Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron Head

Swap :ribombee:'s Tera for Tera Steel. The Glimorra mirror matchup is more common than blocking Spin (Gholdengo will do that). Steel prevents it from spinning away your Webs. (Glimorra can just spam Spin untill you die)

Paste to make getting the changes easier: https://pokepast.es/db8ff6879c8801c3
Thats all! Hope this helps. Go get em! :boi:
 
Alright! Thanks for posting, I'll rate your team. This structure is very weak to Cinderace, and the mons don't really work together the best. I'll fix the core, then we should be all good!

Big Changes:

Optimize the :gholdengo: set. When running Webs, you don't need to run as much speed. We can re-purpose these Evs into something more useful.

wessin (Gholdengo) @ Air Balloon
Ability: Good as Gold
Tera Type: Dark
EVs: 148 HP / 148 SpA / 212 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Focus Blast

This set provided has enough speed to outrun Weavile (383) under Webs. We aren't adding anymore speed for Pult because it often runs Clear Body, so its not worth it. Most Variants of non Boots Zamazenta don't run max speed, so we also don't need to worry about that. 148 SpA and a Modest nature gives us some firepower, and is able to OHKO Heatran and Empoleon (fell off now) with a +2 Focus Blast. The rest is for some bulk, notably to live a Shadow Ball from 252 SpA Gholdengo, and to live a Fiery Dance from Speed Booster Iron Moth. Tera Dark over fighting for a Ghost resist while still resisting Dark (for Dragapult's Sballs).

Swap :iron-moth: for :manaphy:. Your core right now, is pretty weak to Heatran. You can't really damage it, and Enamorus isn't as consistent as it needs to predict, as well as losing to Balloon sets. We are just using the standard Tail Glow set, as its the least passive, meaning that we don't need lots of turns to setup (less weak to Encore Ogerpon). Tera Grass to Power up Energy Ball, but also to resist Grassy Glide from Rillaboom.

Manaphy @ Leftovers
Ability: Hydration
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Surf
- Ice Beam
- Energy Ball

Small Changes:

Make :great-tusk: boots, as this makes removing hazards easier in general, and avoids chip/speed drop from hazards. Also swap Ice Spinner for Knock-Off to remove boots that might ignore your Webs, and Headlong Rush over Earthquake because we will be using a defensive tera. Swap Tera Ground for Tera Grass. It gives good resistances, and resists both of Ogerpon-Wellspring's Stabs.

Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin

Make :Kingambit: offensive. Because we are on Webs, we want to outspeed as many things as possible to ease Sucker Punch mindgames. 252 speed hits 199 speed, which outspeeds Jolly Samurott-Hisui (295) and everything slower. Keep in mind that you aren't faster than Offensive Tusk (300) even after webs. I have Tera Dark here, for more firepower, and Iron Head over Low Kick because Great-Tusk has CC already.

Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron Head

Swap :ribombee:'s Tera for Tera Steel. The Glimorra mirror matchup is more common than blocking Spin (Gholdengo will do that). Steel prevents it from spinning away your Webs. (Glimorra can just spam Spin untill you die)

Paste to make getting the changes easier: https://pokepast.es/db8ff6879c8801c3
Thats all! Hope this helps. Go get em! :boi:
Thanks for the suggestions! I will try them out.
 
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