I would like to point out that Hidden abilities are just hidden abilities. I don't think we should make them for flavor aspect because you aren't going to start the game with these abilities. I would like just abilities to stay throughout. For types, the Grass/Electric Fire Water is good.
Judging by Technician boosted moves, I really want an Offensive Utility 25f, where it's powerful but gives utility to the team. I would like to be able to utilize the Speed control STABs, but I would like it to still be decently fast so it can actually hit affect the opponent Mon.
To most effectively interact with our threats list as we want to, should CAP 25f's primary offensive focus be physical, special, or mixed?
In addition to our offensive effectiveness, are there any important threat interactions that we should be taking into account with regard to CAP 25's...