Recent content by TurquoiseLink

  1. Metagame SV OU Metagame Discussion v4

    I'm not quite sold on this being good but I wanted to talk about a synergy I've been playing a lot of lately. Maushold + Tinkaton. Tinkaton is Stealth Rock, Thunder Wave, Encore, Gigaton Hammer with HP and speed ev's. Pickpocket + Air Balloon steals every rocky helmet in the meta with...
  2. Metagame SV OU Metagame Discussion v4

    I had a lot of fun using manual electric terrain a while back. Absolutely sucked, but fun. Main setter was Blissey, the idea being she sucks at making progress anyway, so your progress might as well be investing in terrain. Used defensive Iron Hands with slow volt switch and terrain as a...
  3. Metagame SV OU Metagame Discussion v4

    You can always switch shadow ball for scald. Grass/Water is great coverage and Kingambit does not enjoy switching in on scalds.
  4. Metagame SV OU Metagame Discussion v4

    Stall is the archetype that tries to wall all the wall breakers. Balance cannot, and should not, be able to do this. Balance has to use game momentum as some of its answers rather than just always having the right switch in.
  5. Metagame SV OU Metagame Discussion v4

    I never like including Tera in calcs like these, especially for wall breakers. For sweepers it's a little more reasonable as they can quickly become a 6-0. Tera is worth more than a single mon in nearly every matchup. It is frequently worth several mons. We all know Tera is an insanely...
  6. Metagame SV OU Metagame Discussion v4

    A predicted flamethrower on the switch in, followed by tera fire on the make it rain and stab flamethrower, does in fact kill the Gholdengo. Frequently not worth a tera, but worth considering tera fire for on levitate Weezing.
  7. Metagame SV OU Metagame Discussion v4

    One under-appreciated aspect of neutralising gas is how bad Hamurott's damage is without sharpness, and that is a mon Weezy-G really wants to switch in on well. The biggest issue I've run into with Weezing is just how hard Glowking bricks it. You make zero progress, and you have to switch out...
  8. Metagame SV OU Metagame Discussion v4

    https://www.smogon.com/dex/sv/pokemon/quaquaval/ Am I overlooking something or has no-one written a guide for Quaquaval? For a starter mon that has been a pillar of UU all gen its weird there are literally no guides for it. I've played a bunch of aqua step, sweeper Quaq, I'm curious to try...
  9. Metagame SV OU Metagame Discussion v4

    I have been trying a bunch of Toxapex lately. In theory it walls a good number of things, and matches up excellently into Wogerpon. The idea was that the only reason it's UU is that Great Tusk trashes it. Pecharunt has kind of proved though that if you just pair it with a Tusk switch in...
  10. Metagame SV OU Metagame Discussion v4

    Tera Fairy Kingambit only wins if Zamazenta has to switch in on a swords dance with several supreme overlord boosts. Otherwise Iron Defense tends to just power through it anyway.
  11. Metagame SV OU Metagame Discussion v4

    The majority reasoning to keep Palafin banned was literally "it isn't broken but we want to reduce the number of offensive threats in the tier." It's just different tiering philosophies is all, and we try to mesh them together as best we can. I definitely agree though on the frustration that...
  12. Metagame SV OU Metagame Discussion v4

    Because lots of people liked Smogons original vision of only banning a Pokemon if it is broken. Banning Pokemon to sculpt a metagame blows.
  13. Metagame SV OU Metagame Discussion v4

    252+ Atk Tera Normal Dragonite Extreme Speed vs. 0 HP / 0 Def Tera Ice Regieleki: 255-301 (84.7 - 100%) -- 6.3% chance to OHKO 252+ Atk Black Glasses Kingambit Sucker Punch vs. 0 HP / 0 Def Regieleki: 270-318 (89.7 - 105.6%) -- 37.5% chance to OHKO 252+ SpA Protosynthesis Raging Bolt...
  14. Metagame SV OU Metagame Discussion v4

    I tried Iron Boulder on a psychic terrain team. Gives a solid damage boost, covers it's sucker punch, bullet punch and aqua jet weaknesses. Felt like psyspam could use a physical sweeper. Still felt terrible. Was difficult to get in with its zero real resists. Stacking ground weaknesses...
  15. Metagame SV OU Metagame Discussion v4

    252 Atk Zamazenta Heavy Slam (120 BP) vs. 0 HP / 0 Def Iron Valiant: 272-320 (94.1 - 110.7%) -- 62.5% chance to OHKO 252 Atk Zamazenta Iron Head vs. 0 HP / 0 Def Iron Valiant: 180-214 (62.2 - 74%) -- guaranteed 2HKO 252 Atk Life Orb Zamazenta Heavy Slam (120 BP) vs. 0 HP / 0 Def Iron Valiant...
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