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Pet Mod Fusion Evolution Restrictions | Slate 4 - Vetos

Set 2
:swsh/krookodile::swsh/gliscor:
The Ground that rounds out the meta
DNA Donors: Krookodile / Gliscor
Fusion Name: Glikodile
New Types:
Ground.png

Base Stats: 85 / 106 / 111 / 55 / 72 / 93 [BST: 522] (+0 HP / +0 Atk / +9 Def / +0 SpA / +0 SpD / +0 Spe)
New Abilities + Description:
Eagle Eyed = (Intimidate + Hyper Cutter) - Combined effects.
Barreling Through = (Moxie + Poison Heal) - Moxie effects; This Pokemon is healed by 1/8 of its max HP when it attacks and KOes another Pokemon.
Dust Rider = (Anger Point + Sand Veil) - Immune to critical hits. If Sandstorm is active, this Pokemon's Attack is 1.25x; immunity to Sandstorm.

Notable Moves:
Physical.png
Earthquake, Knock Off, Scale Shot, Stone Edge, U-turn...
Special.png
...
Status.png
Spikes, Stealth Rock, Swords Dance, Tailwind, Toxic...

Intended Role: Pivot, Bulky Wall, Hazard Setter, Setup Sweeper
Role Justification: Versatile Ground-type to diversify the meta after the introduction of our new Electrics. Glikodile's selection of abilities makes it super versatile in terms of playstyles, and yet it still only has a few select moves as part of its core set, so it comes out to a fairly interesting mon who is versatile not because of move variety, but ability variety, depending on what you want it to do. Eagle Eyed fits in the role for a defensive pivot that can tank hits from physical attackers, meanwhile Barreling Through can be used for a sweeper that gains attack when it KOes but still has bulk and staying power as it mows down teams. Dust Rider also seems pretty fun in a potential Sand meta (in the event anything like that would happen).


:swsh/sandile::swsh/gligar:
The lil guy
DNA Donors: Sandile / Gligar
Fusion Name: Glindile
New Types:
Ground.png

Base Stats: 60 / 80 / 80 / 35 / 50 / 75 [BST: 380] (+3 HP / +7 Atk / +10 Def / +0 SpA / +0 SpD / +0 Spe)
New Abilities + Description:
Eagle Eyed = (Intimidate + Hyper Cutter) - Combined effects.
Predator's Metabolism = (Moxie + Immunity) - Combined effects.
Dust Rider = (Anger Point + Sand Veil) - Immune to critical hits. If Sandstorm is active, this Pokemon's Attack is 1.25x; immunity to Sandstorm.
Intended Role: LC
Role Justification: Just a lil Ground-type guy


Set 3: Restrictions 1 and 4
:swsh/obstagoon::swsh/talonflame:
Flying in like a meteorite
DNA Donors: Obstagoon / Talonflame
Fusion Name: Obstaflame
New Types:
Dark.png
Flying.png

Base Stats: 85 / 85 / 100 / 70 / 75 / 110 [BST: 525] (+0 HP / +0 Atk / +14 Def / +3 SpA / +0 SpD / +0 Spe)
New Abilities + Descriptions:
Crash and Burn = (Guts + Gale Wings) - If this Pokemon is statused, its Flying-type moves have their priority increased by 1.
Agni Kai = (Defiant + Flame Body) - Combined effects.

Notable Moves:
Physical.png
Acrobatics, Body Press, Brave Bird, Dual Wingbeat, Knock Off, U-turn...
Special.png
...
Status.png
Bulk Up, Defog, Obstruct, Parting Shot, Roost, Swords Dance, Taunt, Trick, Will-o-Wisp...

Intended Role: Pivot, Setup Sweeper, Revengekiller, Hazard Removal
Role Justification: Obstaflame aims to be a fast Dark-type with some nifty utility and sets it can utilize. First and foremost, it will be the metas first Dark-type and acts as way to check Quaxtina and add some type diversity. At the same time, its two abilities allow it to play into some interesting team archetypes. Crash and Burn gives Obstaflame back Talonflame's status as smogon bird. The twist, however? Notice how the Guts portion of the ability is incomplete. This means that if you want your priority, then you can't use the Flame Orb without lowering your own attack in half. Which means you'll have to rely on the much more potent Toxic Orb to get your priority, which will eat at your turns fast. Of course, you can try to use Hurricane instead with Flame Orb, but coming off of only a 70 base SpA is a major oof. Regardless, you can't have your priority for free, and creates an interesting playstyle where you save up your Toxic Orb priority shenanigans for the final hour. On the other hand is Agni Kai, an ability much more consistent and much more safe as a way to punish physical attackers with burn and punish defoggers with Defiant. Not only that, but you've got your own bag of tricks up your sleeve like Body Press, Obstruct, Parting Shot, Trick, Swords Dance to sweep, and even a fast Taunt.

To summarize why I think Obstaflame is super cool:
  • Absorbs Knock Off with ease - Punishes Knock Off in an interesting way and also acts as an excellent Knock Off absorber. Not only does Obstagoon have decent bulk, but it resists Knock Off. Flame Body also cripples physical attackers that attempt to use Knock Off willynilly.
  • Defensive mon that isn't passive - Perhaps the concept I've come to adore the most recently. This is the same mentality I had with Tinkascorch, and the same goes for Obstaflame. Obstaflame can find opportunities to punish stray Defogs and even stray Tinkascorch Fire Lash (ironically enough) to suddenly hit a lot harder than you might expect. It even gives way to unique battle states against Gyarafable's Fairy Portal and Gardepharos' Sink or Swim. Not only that, but Obstruct is a hilarious move you can slot in to allow it to have a surprising "comeback-esque mechanic" against physical attackers. A lot of the physical attackers in the meta currently have prime STAB contact moves that Obstruct can allow Obstaflame to flip the script. Speaking of Obstruct...
  • This mon's utility is kinda funky - Obstruct is just one example of Obstaflame's bag of tricks, and Defog + Roost is your standard hazard removal stuff, but you also have Parting Shot pivoting, Body Press with potential Bulk Up sets???, and both Thunder Wave and Will-O-Wisp as a fast status spreader. You also have a fast Taunt and even Trick if you really want to go down the Crash and Burn + Hurricane route and just want to rain chaos (pardon the pun). Oh right, speaking of Crash and Burn...
  • Speed control or defense - Obstaflame is able to switch between two very different playstyles as either an all-round either offensively bulky or defensive utility mon with Agni Kai, or a mon that can act as your lategame revengekiller / potential sweeper in one. What makes Crash and Burn a really genius concept here (imo) is the fact that its components make abusing the priority essentially a non-issue. Remember, unless you want to halve your attack with a burn, Flame Orb on physical sets is a no go. Toxic Orb is the only way to go about this, and it cuts your longevity hard. Even if you tried to utilize a Swords Dance set with Toxic Orb + Brave Bird priority, not only will you have to actually use one turn to set up SD (hence already starting the countdown to doom) but you also have to deal with both the badly poisoned status and recoil from Brave Bird. And even if you decided to not use Brave Bird, your other Flying-type STABs are either Acrobatics (which you'll need to receive a Knock Off to get to full power anyway), or Dual Wingbeat (which has a chance to miss and only has 80 BP if both times hit). Which means you can really only use it for speed control, which Obstaflame will do rather respectably anyway.

:swsh/linoone-galar::swsh/fletchinder:
The rock-star teen bird
DNA Donors: Linoone-Galar / Fletchinder
Fusion Name: Fletchoone-Galar
New Types:
Dark.png
Flying.png

Base Stats: 70 / 71 / 58 / 53 / 56 / 110 [BST: 418] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +18 Spe)
New Abilities + Descriptions:
Fat Stores = (Gluttony + Gale Wings) - Gluttony effects; Gale Wings activates when Gluttony is activated.
Static Fur = (Quick Feet + Flame Body) - Combined effects of Flame Body and Static.

Intended Role: NFE
Role Justification: The awkward middle stage (who actually does "rock" that rock style).


:swsh/zigzagoon-galar::swsh/fletchling:
Little rocking baby
DNA Donors: Zigzagoon-Galar / Fletchling
Fusion Name: Zigzaling-Galar
New Types:
Dark.png
Flying.png

Base Stats: 50 / 50 / 42 / 35 / 40 / 61 [BST: 278] (+9 HP / +10 Atk / +0 Def / +0 SpA / +1 SpD / +0 Spe)
New Abilities + Descriptions:
Fat Stores = (Gluttony + Gale Wings) - Gluttony effects; Gale Wings activates when Gluttony is activated.
Strong Immune System = (Quick Feet + Big Pecks) - Big Pecks effect; If this Pokemon has a non-volatile status condition, its Def is multipled by 1.5x.

Intended Role: LC
Role Justification: The baby.
 
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Set 1: 1, 2, 4

:swsh/morpeko::swsh/zygarde:
DNA Donors: Morpeko / Zygarde
Fusion Name: Morgarde
New Types:
Electric.png
Ground.png

Base Stats: 83 / 97 / 100 / 75 / 85 / 96 [BST: 536] (+0 HP / +0 Atk / +11 Def / +0 SpA / +9 SpD / +0 Spe)
New Ability: Aura Switch = (Hunger Switch + Aura Break)
Ability Description: Full Belly: Electric/Ground; Hangry: Dark/Ground; moves of Morgarde's primary type are boosted by 33%
Notable Moves:
Physical.png
Aura Wheel, Thousand Arrows/Waves, Earthquake, Knock Off, Dragon Tail, Extreme Speed, Ice/Fire Fang, Psychic Fangs
Special.png
Core Enforcer, Volt Switch, Snarl,
Status.png
Parting Shot, Glare, Taunt, Dragon Dance, Coil, Agility, Haze, Toxic
Intended Role: Semi-fast pivot, Debuffer
Role Justification: A Ground-type switch-in to Volt Switches while also debuffing via Parting Shot for another member, spreading para and toxic while also doing an occasional solid via either Aura Wheel or TArrows

Set 2:
:swsh/talonflame::swsh/ursaluna:
DNA Donors: Talonflame / Ursaluna
Fusion Name: Talonluna
New Types:
Ground.png
Flying.png

Base Stats: 104 / 110 / 88 / 59 / 74 / 88 [BST: 523] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Lunar Crest = (Guts + Gale Wings)
Ability Description: If this Pokemon is statused, its Flying-type moves gain +1 priority.
Notable Moves:
Physical.png
Brave Bird, Headlong Rush, Earthquake, Acrobatics, Facade, U-turn, Flare Blitz, Close Combat, Drain Punch, Play Rough, Stone Edge
Special.png
Earth Power, Flamethrower
Status.png
Will-o-Wisp, Defog, Roost, Tailwind, Swords Dance, Bulk Up, Agility, Taunt, Roar
Intended Role: Priority Sweeper, Defogger + Burner,
Role Justification: Ground Type to keep new Electrics and Tinkascorch in check, with an interesting role compression of either being a sweeper with priority brave birds, or a support mon with wisps, defog, roost, and taunt at its disposal.

Set 3: 1, 2, 4 (Resub)
:swsh/kilowattrel::swsh/heatran:
DNA Donors: Kilowattrel / Heatran
Fusion Name: Kilotran
New Types:
Steel.png
Electric.png

Base Stats: 85 / 80 / 85 / 120 / 85 / 105 [BST: 560] (+5 HP / +0 Atk / +2 Def / +3 SpA / +2 SpD / +4 Spe)
New Ability: Heat Sink = (Wind Power + Flash Fire) // Passionate = (Competitive + Flame Body)
Ability Description: Wind Power + Gains the Charge effect when hit by a Fire-type move; Fire immunity. // Competitive + Foe that lowers this Pokemon's stats is burned.
Notable Moves:
Physical.png
Body Press, U-Turn, Quick Attack
Special.png
Volt Switch, Thunderbolt, Flash Cannon, Magma Storm, Earth Power
Status.png
Roost, Tailwind, Thunder Wave, Taunt, Stealth Rock, Will-o-Wisp, Iron Defense
Intended Role: Fast Pivot, Status Spreader
Role Justification: While it isn't the bulkiest, its great spread of resists along with recovery would allow it to take multiple turns switching in and out to take hits and spread status. Abilities allow for a solid hit if activated.
 
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beto
30% to poison opponent on contact. 30% to cleanse status on contact
this doesnt make sense because leaf guard prevents status not cures it

Poison Heal effects. Restores 1/8th HP in Snow.
to futureproof this against weather in the future word this to not stack

Whenever a Pokémon with a Supereffective move switches in, raise this Pokémon’s Defense by 1 stage.
doesnt make sense because stamina effects cannot generalize "on switchin, this pokemon" to "whenever a pokemon switches in"

Base Stats: 85 / 110 / 65 / 80 / 65 / 65 [BST: 470] (+0 HP / +3 Atk / +4 Def / +-2 SpA / +4 SpD / +10 Spe)
New Ability: Assassin’s Skills = (Super Luck + Sniper)
Ability Description: Combined effects of both abilities
New Ability: Boosting Praise = (Moxie + Swarm)
Ability Description: Whenever this Pokémon knocks out a Pokémon, Ra is this Pokémon’s attack by 1 stage, and boost the power of their Bug-type moves by 1.3
stats are incorrect (you cant subtract 2 spa and you added 21 stats) and for boosting praise you need to boost bug moves by 1.5x

New Ability: Royal Aura = (Pressure + Unnerve)
Ability Description: All one-time use items cannot be activated
this doesnt make sense because pressure effects cannot generalize berries to consumable items

DNA Donors: Regigigas / Zygarde
Fusion Name: Zizigas-50%
New Types:
Normal.png
Ground.png

Base Stats: 112 / 130 / 115 / 80 / 115 / 100 [BST: 652] (+3 HP / +0 Atk / +0 Def / +0 SpA / +13 SpD / +3 Spe)
New Ability: Slow Construct = (Slow Start + Power Construct)
Ability Description: On switch-in, this Pokemon's Attack and Speed are halved for 5 turns. If Zizigas-50%, changes to Complete after 5 turns.
we felt this was too broken bc with its bulk and access to glare/coil it could easily stall out 5 turns to change form and have insane power

DNA Donors: Obstagoon / Zygarde-10%
Fusion Name: Obstagarde-10%
New Types:
Normal.png
Ground.png

Base Stats: 73 / 99 / 100 / 60 / 85 / 105 [BST: 522] (+0 HP / +4 Atk / +14 Def / +0 SpA / +2 SpD / +0 Spe)
New Ability: Lawbreaker = (Defiant + Aura Break)
Ability Description: Combined effect of both the abilities.
stab espeed + tarrows is too strong, best i can think of is removing both stab and shuffling the stats around to compensate

DNA Donors: Steelix / Squawkabilly-Yellow
Fusion Name: Billix-Yellow
New Types:
Ground.png
Flying.png

Base Stats: 80 / 100 / 125 / 50 / 77 / 70 [BST: 502] (+2 HP / +10 Atk / +0 Def / +0 SpA / +19 SpD / +9 Spe)
New Ability: Sheer Force = (Sheer Force + Sheer Force) // Rock n Roll (Rock Head + Intimidating) // Strong Feather (Sturdy + Guts)
Ability Description: +20 stat points
DNA Donors: Fezandipiti / Scizor
Fusion Name: Scizan
New Types:
Fairy.png
Steel.png

Base Stats: 90 / 110 / 95 / 65 / 105 / 100 [BST: 565] (+11 HP / +0 Atk / +4 Def / +3 SpA / +3 SpD / +18 Spe)
New Ability: Technician = (Technician + Technician) // Toxic Swarm = (Toxic Chain + Swarm)
Ability Description: +20 stats points
New Ability: Insomnia = (Insomnia+Insomnia)
Ability Description: +5 to each stat
these are invalid because of this rule
- If you opt to fuse two abilities with the same effect for the BST increase, you also forfeit the option to have other fused abilities (Unless they also happen to be abilities with the same effect - for an example, Pidgeot and Chatot share all of theior abilities so a fusion between the two could get the BST increase and the multiple abilities)

these megas banned
:braviary-hisui::camerupt-mega:
:pecharunt::camerupt-mega:
:garchomp-mega::vanilluxe:
:fezandipiti::scizor-mega:
:tyranitar-mega::brambleghast:
 
these mons cant be voted for: ariakrow (didnt remove the +5 stats), vespilord, and morgarde (sorry i missed this one but adapt tarrows is ridiculous while also not making sense with the abil components)

heres my vote
set 1: gluke, gojiratar, denebstargazer
set 2: osp, gluke, gojiratar
set 3: ema skye, gluke, pqrdg

now vote
 
these mons cant be voted for: ariakrow (didnt remove the +5 stats), vespilord, and morgarde (sorry i missed this one but adapt tarrows is ridiculous while also not making sense with the abil components)

heres my vote
set 1: gluke, gojiratar, denebstargazer
set 2: osp, gluke, gojiratar
set 3: ema skye, gluke, pqrdg

now vote
Regarding Morgarde, the Adapt TArrows is wrong since I specified it being primary type only, but I can see the lack of sense with ability components.
 
Set1 Gluke, Orangesodapop, swagodile
Set2 ruingross (gojira) orangesodapop(sv) pqrdg
Set3 soup pp power pqrdg sceptilite z
 
PANGONACL
:sv/garganacl::sv/pangoro:

1762648479297.png
1762648483935.png

100 / 115 / 110 / 57 / 85 / 49
Purifying Mold: Effects of Purifying Salt and Mold Breaker.
Glass Knuckles: Effects of Clear Body and Iron Fist.
Rocky II: Effects of Sturdy and Scrappy.

PANNACLI
:sv/nacli::sv/pancham:

1762648479297.png
1762648483935.png

61 / 70 / 80 / 40 / 41 / 40
Purifying Mold: Effects of Purifying Salt and Mold Breaker.
Glass Knuckles: Effects of Clear Body and Iron Fist.
Rocky II: Effects of Sturdy and Scrappy.
gluke 26
soup 7
wikd 7
log 7
oden 6
osp 5
goji 4
swag 3
ema 3
deneb 2
pqrdg 1
rodg 1

TANGALGE
:sv/tangrowth::sv/dragalge:

1762648642358.png
1762648646281.png

85 / 87 / 110 / 110 / 90 / 47
Degenerator: Effects of Poison Touch and Regenerator.
Toxic Cleansing: Effects of Poison Point. This Pokemon avoids status infliction from making contact.
Solar Zenith: Effects of Chlorophyll and Adaptability.

TANGELP
:sv/tangela::sv/skrelp:

1762648642358.png
1762648646281.png

57 / 57 / 90 / 90 / 50 / 45
Degenerator: Effects of Poison Touch and Regenerator.
Toxic Cleansing: Effects of Poison Point. This Pokemon avoids status infliction from making contact.
Solar Zenith: Effects of Chlorophyll and Adaptability.
osp 16
goji 12
scept 7
gluke 6
pqrdg 6
oden 6
rogue 6
mint 6
soup 3
rodg 2
log 2

TOEDZONE
:sv/toedscruel::sv/magnezone:
1762649175945.png
1762649167658.png

75 / 70 / 90 / 110 / 110 / 80
Fungal Surveillance: This Pokemon's attacks have 1.3x power and ignore abilities if it is the last to move in a turn.

TOEDMITE
:sv/toedscool::sv/magnemite:
1762649175945.png
1762649167658.png

32 / 37 / 52 / 77 / 82 / 57
Fungal Surveillance: This Pokemon's attacks have 1.3x power and ignore abilities if it is the last to move in a turn.
goji 13
soup 9
oden 9
ema 8
gluke 8
log 7
dev 5
pqrdg 4
yoshi 3
rodg 3
mint 2
scept 1
 
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new slate

:ss/tapu-koko::ss/combee::ss/manectric-mega:

set 1
- The fusion's HP must be between 55 and 75, their Sp. Atk must be between 80 and 100, and their Attack must be between 100 and 120.
- The fusion should want to run the move Double-Edge.
- One of the fusion's abilities must have Hustle as a component.
- The fusion should be be at least part Ice.

set 2
The fusion must fuse two Pokemon with the same dex color.

set 3
- The fusion must have exactly one stat above 130.
- The fusion must want to use a non-STAB move with a Base Power of 130 or higher.
- The fusion ability components must be ones not used by any fusion so far.
- The fusion must have at least one ability that activates on switchin.
 
Set 1 - Restrictions 2 and 4

:swsh/baxcalibur::swsh/golem-alola:
DNA Donors: Baxcalibur / Golem-Alola
Fusion Name: Golcalibur-Alola
New Types:
Electric.png
Ice.png

Base Stats: 100 / 140 / 115 / 65 / 75 / 70 [BST: 565] (+3 HP / +8 Atk / +4 Def / +0 SpA / +0 SpD / +4 Spe)
New Ability: Thermal Conductor = (Thermal Exchange + Magnet Pull) / Chilled Charge = (Ice Body + Galvanize)
Ability Description: Combined Effects of Both Abilities / Effects of Galvanize. Whenever an Electric type move is used, user heals 1/16th of its maximum HP.
Notable Moves:
Physical.png
Icicle Crash, Ice Shard, Icicle Spear, Double Edge, Explosion, Earthquake
Special.png
Volt Switch
Status.png
Swords Dance, Dragon Dance, Stealth Rock
Intended Role: Physical Wallbreaker
Role Justification:

Set 2 - Purple

:swsh/hoopa::swsh/goodra-hisui:
DNA Donors: Hoopa / Goodra-Hisui
Fusion Name: Goopa-Hisui
New Types:
Psychic.png
Dragon.png

Base Stats: 80 / 105 / 80 / 130 / 140 / 65 [BST: 600] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Slime Wand = (Magician + Gooey)
Ability Description: Combined Effects of Both Abilities
Notable Moves:
Physical.png
Dragon Tail, Knock Off
Special.png
Psychic, Psychic Noise, Psyshock, Draco Meteor, Dragon Pulse, Flamethrower, Sludge Bomb
Status.png
Nasty Plot, Calm Mind, Stealth Rock, Toxic
Intended Role: Special Tank
Role Justification:
 
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Set 1: 1,3,4
Grousedon
:swsh/delibird::swsh/groudon:
DNA Donors: Delibird / Groudon
Fusion Name: Delidon
New Types:
Ice.png
Ground.png

Base Stats: 75 / 105 / 95 / 85 / 70 / 85 [BST: 515] (+3 HP / +3 Atk / +3 Def / +3 SpA / +3 SpD / +3 Spe)
New Ability: Spry And Dry = (Hustle + Drought)
Ability Description: Combined effect of both abilities
Notable Moves:
Physical.png
Brave Bird, Earthquake, Precipice Blades, Ice Spinner, Heat Crash, Rock Slide, Fire Punch, Thunder Punch, Fake Out, Ice Shard, Rapid Spin, Triple Axel, Seed Bomb
Special.png
Eruption, Solar Beam, Earth Power, Freeze-Dry, Weather Ball
Status.png
Swords Dance, Agility
Intended Role: Physical Sweeper
Role Justification: Delidon has very powerful physical moves, but are more unreliable because of Hustle. It is also a good switch-in to the powerful Water types, and can even threaten them with Thunder Punch or Solar Beam. It can also remove hazards with Rapid Spin.

Set 2: All Restrictions (White)
Probably going to get banned
:swsh/frosmoth::swsh/furfrou:
DNA Donors: Frosmoth / Furfrou
Fusion Name: Frosfrou-Dandy
New Types:
Ice.png
Normal.png

Base Stats: 65 / 72 / 55 / 95 / 85 / 80 [BST: 452] (+-7 HP / +0 Atk / +-5 Def / +0 SpA / +-5 SpD / +-3 Spe)
New Ability: Icy Coat = (Ice Scales + Fur Coat)
Ability Description: Double both Defense and Special Defense
Notable Moves:
Physical.png
Skitter Smack, Triple Axel, Ice Shard, Leech Life, U-Turn
Special.png
Infestation, Bug Buzz, Ice Beam, Hyper Voice, Air Slash, Weather Ball, Giga Drain, Surf
Status.png
Quiver Dance, Defog, Cotton Guard, Toxic
Intended Role: DOE Stall, Setup Sweeper, Defensive Pivot
Role Justification: Frosfrou-Dandy has two incredible abilities, but has one fatal flaw: Critical Hits. A crit would go past the defense boosts provided. It would still be very good just because of the sheer power of these two abilities, especially when paired with Quiver Dance. It was given a horrible type combo and stat debuff just to balance it.

Set 3: All Restrictions ( Move is Psycho Boost)
Angy Mode
:swsh/genesect::swsh/darmanitan:
DNA Donors: Genesect / Darmanitan
Fusion Name: Genetan
New Types:
Bug.png
Fire.png

Base Stats: 90 / 130 / 75 / 80 / 75 / 100 [BST: 550] (+2 HP / +0 Atk / +0 Def / +5 SpA / +0 SpD / +3 Spe)
New Ability: Calming Upload = (Download + Zen Mode)
Ability Description: Whenever this Pokemon switches in, change this Pokémon’s form based on the weaker defensive stat of the opponent. Zen for Special Defense. When in Zen Mode, change the Fire type to Psychic
Notable Moves:
Physical.png
Flare Blitz, Flame Charge, Fell Stinger, X-Scissor, Blaze Kick, Iron Head, Gunk Shot, Earthquake, U-Turn
Special.png
Techno Blast, Flash Cannon, Ice Beam, Zap Cannon, Bug Buzz, Psychic, Energy Ball, Overheat
Status.png
Lock-On, Simple Beam
Intended Role: Mixed Sweeper
Role Justification: Genetan is an amazing Pokemon, but has the drawback of not deciding when it uses its Form Change, and thus can be walled out by defensive Pokemon that you don’t have the right stats or moves for. It is really good because it has a variety of moves to take advantage of in its two forms, such as Flare Blitz, Psychic, Bug Buzz, and Fell Stinger.
Comatose Mode
:swsh/genesect::swsh/darmanitan-zen:
DNA Donors: Genesect / Darmanitan-Zen
Fusion Name: Genetan-Zen
New Types:
Bug.png
Psychic.png

Base Stats: 85 / 75 / 100 / 130 / 100 / 60 [BST: 550] (+-3 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +-17 Spe)
 
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Set 1 (1 and 4)
:swsh/chien-pao::swsh/gabite:
DNA Donors: Chien-Pao / Gabite
Fusion Name: Pao-Bite
New Types:
Ground.png
Ice.png

Base Stats: 74 / 115 / 72 / 80 / 60 / 108 [BST: 509] (+0 HP / +10 Atk / +0 Def / +10 SpA / +0 SpD / +0 Spe)
New Ability: Sand of Ruin = (Sword of Ruin + Sand Veil)
Ability Description: Pokemon without this ability have their evasion lowered by 25%.
Notable Moves:
Physical.png
Earthquake, Icicle Crash, Sacred Sword, Ice Shard
Special.png

Status.png
Swords Dance, Recover, Stealth Rock, Taunt
Intended Role: physical breaker, speed control
Role Justification: I like my icicle crash not missing. speed tier is really good for the meta and dual stab is great.

Set 2 (Yellow)
:swsh/gholdengo::swsh/pelipper:
DNA Donors: Gholdengo / Pelipper
Fusion Name: Pelidengo
New Types:
Steel.png
Flying.png

Base Stats: 73 / 55 / 107 / 114 / 80 / 74 [BST: 503] (+0 HP / +0 Atk / +10 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Tax Break = (Good as Gold + Rain Dish)
Ability Description: When targeted by a status move, restores 1/16th HP.
Notable Moves:
Physical.png
Knock Off, U-Turn
Special.png
Make It Rain, Hurricane, Thunderbolt, Focus Blast
Status.png
Nasty Plot, Recover, Thunder Wave
Intended Role: defensive pivot, special breaker
Role Justification: contrasts well with our pair of steels due to having a physdef bias and recovery at the cost of having no hazards. has overall less bulk than the other two to offset the recovery move too. offensive sets are awkward but could work too

Set 3 (1 and 3)
:swsh/palafin::swsh/zeraora:
DNA Donors: Palafin / Zeraora
Fusion Name: Palaora
New Types:
Water.png
Electric.png

Base Stats: 94 / 102 / 73 / 77 / 71 / 130 [BST: 547] (+0 HP / +11 Atk / +0 Def / +0 SpA / +0 SpD / +9 Spe)
New Ability: Recharge = (Zero to Hero + Volt Absorb)
Ability Description: On switch out, or when hit by an Electric move, restores 25% HP
Notable Moves:
Physical.png
Flip Turn, Jet Punch, Plasma Fists, Ice Punch, Close Combat, Wave Crash
Special.png
Volt Switch
Status.png
Bulk Up, Taunt
Intended Role: offensive pivot, speed control
Role Justification: offensive pivot akin to Torn-T which separates it from the fat region pivot we just got. outside of dashing, we dont have a lot of fast mons so this also helps with the speed tiers.
 
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Set 2 brown
:swsh/mandibuzz::swsh/diggersby:
Digman
DNA Donors: Mandibuzz / Diggersby
Fusion Name: Digman
New Types:
Dark.png
Ground.png

Base Stats: 97 / 60 / 91 / 52 / 86 / 81 [BST: 467] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +2 Spe)
New Ability: Big Power = (Big Pecks + Huge Power)
Ability Description: Attack is doubled, attack can’t be lowered
Notable Moves:
Physical.png
Knock Off, U-Turn, Earthquake, Foul Play
Special.png

Status.png
Spikes, Defog, Whirlwind, Roost
Intended Role: Wallbreaker / Pivot
Role Justification: I love huge play
Set 3 all
:swsh/yanmega::swsh/toxtricity:
Dirty Punk
DNA Donors: Yanmega / Toxtricity
Fusion Name: Megacity
New Types:
Bug.png
Poison.png

Base Stats: 80 / 87 / 82 / 131 / 63 / 85 [BST: 528] (+0 HP / +0 Atk / +4 Def / +16 SpA / +0 SpD / +0 Spe)
New Ability: Dirty Punk = (Tinted Lens + Punk Rock) / Super Frisk = (Frisk + Tech)
Ability Description: 1/2 damage from nve moves, 1.3x sound damage / identifies all moves below 60 bp
Notable Moves:
Physical.png
No
Special.png
Bug Buzz, Boomburst, Psychic Noise, Volt Switch
Status.png
Shift Gear, Toxic Spikes
Intended Role: Wallbreaker
Role Justification: Wall breaker
 
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Set 1: Restrictions 1, 2, and 3
:swsh/porygon-z::swsh/durant:
DNA Donors: Porygon-Z / Durant
Fusion Name: Poryrant-Z
New Types:
Normal.png
Steel.png

Base Stats: 71 / 105 / 91 / 100 / 61 / 99 [BST: 527] (+0 HP / +11 Atk / +0 Def / +9 SpA / +0 SpD / +0 Spe)
New Abilities + Descriptions:
Hivemind = (Adaptability + Swarm) - Combined effects.
Sharpshooter = (Download + Hustle) - On switch-in, this Pokemon's accuracy is raised by 1 stage.
Recalibration = (Analytic + Truant) - This Pokemon's attacks have 1.3x power every other turn.

Notable Moves:
Physical.png
Double-Edge, Facade, Iron Head, Stone Edge, Superpower...
Special.png
Blizzard, Flash Cannon, Ice Beam, Thunder, Thunderbolt, Tri-Attack...
Status.png
Nasty Plot, Hone Claws, Recover, Trick...

Intended Role: Physical Wallbreaker, Special Wallbreaker, Setup Sweeper
Role Justification: Stronk wallbreaker and sweeper on both sides of the attacking spectrum (will add more later).

Set 2: Red
:swsh/talonflame::swsh/moltres-galar:
DNA Donors: Talonflame / Moltres-Galar
Fusion Name: Talontres-Galar
New Types:
Fire.png
Flying.png

Base Stats: 104 / 83 / 80 / 87 / 97 / 108 [BST: 559] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Burst Movement = (Gale Wings + Berserk)
Ability Description: This Pokemon's Flying-type moves have their priority increased by 1 when it reaches 1/2 or less of its max HP.

Notable Moves:
Physical.png
Acrobatics, Brave Bird, Flare Blitz, Foul Play, U-turn...
Special.png
Fiery Wrath, Fire Blast, Flamethrower, Hurricane...
Status.png
Defog, Memento, Nasty Plot, Roost, Swords Dance, Will-O-Wisp...

Intended Role: Revengekiller, Defensive Pivot, Setup Sweeper (Nasty Plot / Swords Dance)
Role Justification: A funky Flying-type that adds fast speed control in the meta. Although its base attacking stats aren't impressive, its statspread allows it to utilize multiple offensive and defensive sets that run in conjunction with its ability Burst Movement, which gives the mon some surprising revenge killing capabilities while also leveraging its ability to heal back up with Roost. It has two setup options that it can make use of: Swords Dance and Nasty Plot. Set up with either SD or NP, get into Burst Movement range, and then go ham on the opponent. You can Roost to heal back up to full, and so long as you can survive a single hit, you have a surprising amount of longevity. You can likewise still use Burst Movement defensively, with fast Roosts to get you out of sticky situations and Defog to remove hazards. Lastly, you still have U-turn as a tried-and-true pivot move.

Some very glaring weaknesses that Talontres has is the fact that it's not very threatening at all without a boost. Its Fire/Flying type also makes it basically die to any Stealth Rocks, though Burst Movement mostly mitigates this fact, it's still something to keep in mind considering what other items Talontres would much rather want to run, such as even something like Weakness Policy. Overall, Talontres-Galar can be a very dangerous Pokemon in the right hands. As long as you pave the way for it, it will do good work, but you will need to make sure the conditions are right, otherwise it'll hurt itself more than it will help you.

:heavy-duty-boots: Defensive:leftovers:
Talontres-Galar @ Heavy-Duty-Boots / Leftovers
Ability: Burst Movement
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Brave Bird
- U-turn
- Defog

:weakness-policy: Swords Dance :weakness-policy:
Talontres-Galar @ Weakness Policy
Ability: Burst Movement
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- Roost

:weakness-policy: Nasty Plot :weakness-policy:
Talontres-Galar @ Weakness Policy
Ability: Burst Movement
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Fire Blast
- Nasty Plot
- Roost


Set 3: Restrictions 3 and 4
:swsh/groudon::swsh/skiddo:
DNA Donors: Groudon / Skiddo
Fusion Name: Skiddon
New Types:
Ground.png
Grass.png

Base Stats: 83 / 120 / 100 / 81 / 73 / 71 [BST: 528] (+0 HP / +13 Atk / +6 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Grassy Surge = (Drought + Grass Pelt)
Ability Description: On switch-in, this Pokemon summons Grassy Terrain

Notable Moves:
Physical.png
Body Press, High Horsepower, Horn Leech, Leaf Blade, Precipice Blades, Trailblaze, Stone Edge...
Special.png
...
Status.png
Bulk Up, Leech Seed, Milk Drink, Roar, Spikes, Stealth Rock, Will-O-Wisp...

Intended Role: Physical Wallbreaker, Hazard Setter
Role Justification: Our first physical Ground-type that helps support Silverade and adds an interesting, non-intrusive terrain to the meta. Grassy Terrain is perhaps the terrain that helps the most with team building right now, as it can be used to support our defensive mons, and for Skiddon it really helps it a lot with its longevity. Skiddon is first and foremost an offensive titan with a Grassy Terrain that helps massively for its passive longevity with a boosted Horn Leech to both inflict massive damage and heal back as it attacks. As a Ground-type, weakened Earthquake doesn't matter because Skiddon also has a huge 120 BP STAB Precipice Blades coming off of 120 Atk. With both Spikes and Stealth Rock and even Will-O-Wisp status spreading, Skiddon acts as a unique Physical breaker that can still slot in utility just from how effective it is at doing its role as an attacker well with its two main STAB moves.

:leftovers: Defensive :leftovers:
Skiddon @ Leftovers
Ability: Grassy Surge
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock / Spikes
- Precipice Blades
- Horn Leech
- Milk Drink / Will-O-Wisp

:leftovers: Bulk Up:leftovers:
Skiddon @ Leftovers
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bulk Up
- Precipice Blades
- Horn Leech
- Milk Drink / Body Press / Stone Edge

:life-orb: Swords Dance :life-orb:
Skiddon @ Life Orb
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Precipice Blades
- Trailblaze???
- Stone Edge
 
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Set 2 (Purple)
:swsh/great-tusk::swsh/cherrim:
I LOVE BEING PURPLE!
DNA Donors: Great Tusk / Cherrim
Fusion Name: Great Chusk
New Types:
Ground.png
Grass.png

Base Stats: 92 / 95 / 100 / 70 / 65 / 106 [BST: 528] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Protoflora = (Protosynthesis + Flower Gift)
Ability Description: Sunny Day active or Booster Energy used: it and allies' Attack and Sp. Def are 1.5x.
Notable Moves:
Physical.png
WIP
Special.png
WIP
Status.png
WIP
Intended Role:
Role Justification:
WIP
 
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