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Announcement NP: RU Stage 21 - Dancing On My Own (Remix) [Hisuian Lilligant Banned]

feen

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RU Leader
:lilligant-hisui: :lilligant-hisui: :lilligant-hisui:
Concluding our recent survey, the council has elected to suspect Hisuian Lilligant!

Lilligant has been a part of the tier since the second DLC shifts took hold, and has been a lowkey presence within the tier for much of it. However, much like Salamence, it started taking a foothold with the departure of Galarian Weezing and Fezandipiti. Back with those two around, Lilligant often ran a set with Tera Blast Psychic. Since then, its more standard sets have taken off. Tera Fire Victory Dance is the most prevalent, with Tera Blast Psychic remaining an effective choice. Set variety splashed alongside with alternative options like the non-contact Petal Blizzard, Synthesis or its choice of Ice coverage makes H-Lilligant an incredibly versatile threat.

Of course, that's just the half of it. Backed by Hustle, its damage output it ludicrous, and its speed of base 105 is faster than a swath of the tiers scarf options, barring picks like Gengar. Resists like Talonflame take roughly 75% from a +1 CC, and that ignores Tera Fire turning it into setup fodder.

That's not to say its uncounterable. Players have began stacking checks, Talonflame + Scarf Gengar is a common core that should give teams enough leeway to not fold to it outright, more lesser seen options like Vileplume, Scarf Munkidori, as well as Tera Poison users like Slowbro and Whirlwind Hippowdon. However, while this is effective, it's highly constraining, and often times even this isn't enough. As such, the Council has put Hisuian Lilligant up for the suspect test!

The instructions to participate in this test are as follows:

  • Create a new account on PS. You do not have to follow any specific naming convention, but your suspect account must have never played a game in RU before this suspect test went up or you will not receive valid requirements (resetting W/L does not count for this - the account you use must never have played RU before the test, full stop.)
  • At any point on your new account, use the command /linksmogon on Pokemon Showdown! You will receive instructions on what to do once you run this command.
  • Double check that you're listed as a voter below! If you aren't listed as a voter despite having valid reqs, please contact myself, TheFranklin, Rarelyme, or a member of staff.


If you have any questions about this new process, feel free to PM me or post here!

The requirement to vote in this suspect test is a COIL value of 2800 with a B-value of 7. The deadline for getting requirements will be Friday, December 5th, 23:59 GMT -5. Good luck to all!
 
One thing im worried about post hilli ban (which is a good riddance, tier is better off without it) is that HO will kind of be left without a popular ground resist/immune, as ever since I've joined we've lost a surprising amount from rises and bans alike (thudy 1 and 2, revavroom, yanmega, pom pom, enam, gapdos, gyarados, salamence, iron leaves all with at least some HO uses) and it's getting to a point where our options, while not terrible, are very rarely seen mons on ho, basically balloon gengar, sensu, torna and flygon, they're not the worst things ever but on that list tornadus is kind of the only one i would see myself running even if i didnt need any flying resist/immune, all the other ones are mediocre at best, so much so that i started building without ground immune, just relying on tera or winning first to deal with krook and the likes, can anything be done? Probably not really, do i feel its good to at least bring it up? Yes
 
One thing im worried about post hilli ban (which is a good riddance, tier is better off without it) is that HO will kind of be left without a popular ground resist/immune, as ever since I've joined we've lost a surprising amount from rises and bans alike (thudy 1 and 2, revavroom, yanmega, pom pom, enam, gapdos, gyarados, salamence, iron leaves all with at least some HO uses) and it's getting to a point where our options, while not terrible, are very rarely seen mons on ho, basically balloon gengar, sensu, torna and flygon, they're not the worst things ever but on that list tornadus is kind of the only one i would see myself running even if i didnt need any flying resist/immune, all the other ones are mediocre at best, so much so that i started building without ground immune, just relying on tera or winning first to deal with krook and the likes, can anything be done? Probably not really, do i feel its good to at least bring it up? Yes
This thread is to discuss whether Hisuian Lilligant is broken or not, not what comes after. But to answer your question, if certain Ground types become too problematic in a hypothetical post Lilligant ban scenario, we will look at them.
 
tldr don't care about ru at the moment but Hili is cringe so let me write something up I guess...

Hisuian Lilligant is incredibly cancerous to the RU metagame. It dismantles a lot of standard "good" cores like RegiGastro + Entei Spikes and most Cyc balance squads with ease. It fits seamlessly on HO and functions super well on most bulky offense squads as a non-Tera reliant setup demon. There are very few team comps that can't fit a Hili and even less that can check it without spending a lot of resources on specific Tera choices and moveslots.

The guessing games invoked by Hili are cringe. Tera Fire will use Talonflame as setup fodder, Tera Psychic will annihilate most walls with its insane Fighting/Grass/Psychic coverage, and even other options like Fighting and Electric have seen usage in the past to flip specific matchups or just output maximum damage. It's really difficult to know with certainty what set you're facing and even harder to actually stop it after it gets one Victory Dance - Scarf Gengar can't afford to come in on a Petal Blizzard early because then it's too low to threaten a second revenge kill, and a lot of other viable Speed control options are way too slow and frail to contend with it at neutral yet alone once it boosts in your face.

With context, winrate and usage rates are pretty nice stats to reference in an argument like this;

8 | Lilligant-Hisui | 14 | 16.28% | 64.29% | 8 | Lilligant-Hisui | 37 | 19.47% | 54.05% |
This is Hili in SCL. This is Hili in RUCL.
| 5 | Lilligant-Hisui | 51 | 18.48% | 56.86% |
The two most relevant, recent RU tours have seen Hili at 5th in usage, around ~18% total, and among the best in winrates, about ~57%. This mon simply warps the metagame and is hard to account for, a classic uncompetitive cheeser that works too well and clicks too hard. Banning this is a no-brainer for the health of the tier.
 
Any good nerf to hyper offense is a good one. God forbid having to choose between 5 different options all with such incredible variance and tera hogs. But think of the ground resists on my HO!! At least someone agrees H-Lilli needs to go.

Speaking of which, this mon is just silly. It is essentially a Durant with Physical Quiver Dance that with the right tera grabs many mons as SETUP BAIT. And as shown as the statistics, way too effective for something so powerful. Webs with this mon are just downright unbearable, and overall you really are going to hell and back stacking yourself with checks, and even those can easily lose with the right setup.

It needs to go, I am hoping to get on the grinding mines of SV RU and actually vote for this, but I agree it is a no brainer BAN
 
I wasnt going to post initially as I dont really have much interesting insight on an lilligant ban itself, but this thread already reflects two major sentiments about tiering mentality that I disagree with, of which have implications in an hlili suspect.

1)
I spoke in the rucord about this earlier but I believe Canard's post has a lot more merit than meets the eye. SV and tera has brought a lot of discussion around how tiering should be done, a lot of which is brought up in the policy review forum, and i think a lot of that discussion, while being centered around OU, does have implications in the current suspect test of hlili. The thread I specifically have in mind is this one. This post calls for what is in essence, a more pragmatic approach to tiering that has more focus on outcomes rather than process. Its a large post, worth reading no doubt, but the central point is in essence that volcarona should be freed to create less centralization around gholdengo, darkrai, and zamazenta. The rest of the thread is mostly bashing CTC's call for pragmatism, claiming that is an upheaval of the current tiering policy, of which it is, but there is also some, albeit minimal, support for it. The underlying point is that there is some sympathy for this type of approach, and what i find a great deal of reason to it.

In application to the current circumstance, one of these posts shares my current feelings, and what I believe to be the feelings of many others. When does this domino effect of bans end? There has obviously been in a trend in ru's tiering over the past year or two--remove the best abuser of tera. Whether its oricorio, yanmega, blastoise, salamence, oricorio again, etc... The issue of tera remains a central aspect of many of the bans. And this time around, hlilligant is the nominated tera abuser of the current metagame to fall victim to the banhammer. I think its naive to assume, based on the history of the tier, that hlilli will be the last one either, and also just looking at other lower tiers, it seems as if thinking that hlilli will be the final execution is, quite frankly, ridiculous. Especially with porygon-z waiting in the wings, i severely doubt hlili is going to be the final straw that finally leads ru to the promised land of the perfectly functional metagame.

I dont think condemning the tier to a constant revolution of bans is at all conducive to an enjoyable tier, even if some cite it as the "fun of lower tiers". So when? When does ru accept that the tier is in a good place, as good as it is going to get with tera at least. Because if it wasnt with salamence or oricorio metas, i'm not really sure when. Tera has been an inherently destructive mechanic in ru metagames and to the tiering process, creating the policy review thread cited above. This point isn't specifically citing hlilli as where ru draws the line, but a line is eventually going to have to be drawn. Tera is always going to make set up pokemon extremely potent; the number of pokemon that would need to be banned based on the current trend of tiering is-- extremely large for lack of better vocabulary.

This is where canards post, and in general more pragmatic tiering come into play. There has been a trend of many ground resists/immunities getting removed from the tier, both via usage tiering and tiering action, and i think anyone who has seriously attempted to build more offensive teams (meaning without talonflame and noivern), as canard's post describes, is aware that it has become increasingly more and more difficult to construct these types of teams with workable ground-type counterplay. Its a large reason as to why hlilli is so popular as an option in the first place, even despite its frustrating hustle ability turning many away prior. I'd even argue that hlilli isnt put on offenses because its a fantastic option most of the time (which it is no doubt), but rather out of necessity. It makes me wonder then, is this where the line should be drawn? Should the line be drawn where actually workable teambuilding no longer becomes plausible?

2)
This leads me to the second point, that is reflected in the Mr Aldo post. I applaud for Aldo for being as explicit as he is in is post, as this sentiment most are not willing to admit to, even if they secretly believe. The idea that any nerf to HO is inherently good tiering is a truly terrible one. If we take this logic to the extreme, basically any offensive elements of the tier are removed and whatever scraps of pokemon left create an incredibly terrible tier, which is why this policy idea has never been enacted before.

Now, I severely doubt this logic was meant to be understood this way, but even applied in a more reserved way, i still disagree with the premise entirely. For a long time, there has been what ill call "fantasizations" basically stripping away all the "cheesey" elements of a tier. I think the most blatant example in the current tier would probably be regidrago. Lets remove regidrago because all it does is force a fairy type to be on every team and does not contribute to the metagame. Another example is what when I called for a hawlucha unban a year ago, many claimed that it would just introduce another HO element to the tier and not contribute towards the metagame in a meaningful way. I despise this logic and I believe it to be some of the most destructive rationale for tiering.

These arguments rely on this idea that these cheesier elements do not "contribute to the metagame" and I just find this premise baffling. Firstly, teambuilding should be hard. Teambuilding should require the builder to go out of their way to handle a few specific threats (of course, tera blurs this). The idea that one should be able to handle everything within a tier following standard teambuilding principles (ground type, stealth rocker, steel type, etc..) is not one that encourages skill expression. Part of the challenge of teambuilding is creating a team that functions within itself AND handles potential opposing threats.

Secondly, who is to say that these do not contribute to the metagame. This sentiment reflects this idea that pokemon is supposed to be played as this balance/bo vs balance/bo, and that the pokemon that "contribute to the metagame" the most are the glue pieces of these matchups (slowbro, talonflame, etc...) , but why? Because you find it most fun? Who gives a fuck? (This is more bombastic than it needs to be, but what you find "fun" doesnt necessarily mean what everyone else finds "fun"; other people are allowed to enjoy offense centric metagames) Its competitive pokemon and ultimately what is most competitive should be prioritized (and likely most conducive to fun). That being said, a competitive metagame can coexist with a metagame where offense is favored. So it is unfair to label "cheesey" pokemon as pokemon that do not "contribute to the metagame". Just because these pokemon do not contribute to the balance v balance metagame that is often idealized does not mean they do not contribute to a competitive metagame.

I had to rush threw a few concepts but i hope the main idea is still effectively argued. I think these points can impact one's decision on an hlilli ban, which is why ive posted in this thread, even if it doesnt specifically get into the weeds of hlilli in svru.
 
C0nfiden1 0yster is definitely pretty interesting, and I honestly have no shame in admitting that my post is very straightforward. I believe this tier is absolutely abysmal to build and play, and the variance of threats in HO is an absolute contributor to it cause there are 5 threats vs 1 efficient defensive mon to try to handle all of it, and we just keep losing good defensive mons altogether.

And teambuilding shouldnt be hard, it should be challenging, but right now there are 2 routes you can take on this: 1) Downright just ignore some stuff and play the roulette while hoping that your cute is sufficient, 2) Use the same mons all the time cause thats what needs to be done, and I dont think thats a healthy direction cause stacking yourself with different threats it is way too easy in comparison of having to just try to check them all.

I wish I had a proposal of some form cause I dont like seeing RU like this, but given that banning tera is a no-go at this point and we dont have any form of autonomy in order to decide to ban tera on our own (unless you really wanna have that policy discussion war) but we will finding offensive bullshit, and we will have to take action... or just accept as it is. Accept that the tier is volatile and just deal with it is an option too, you know? You just gotta be willing to play the slots everytime

Now, for the sake of rectifying things and not just focus on the large strawman in my post saying that "every nerf to HO is good", Hisuian Lilligant should be banned on the merit that it isnt by any means an only HO mon. It acts on its own very solidly as a wincon for many bulky offenses and the typing has notable perks, like grabbing many grounds for a ride, and while isnt exactly bulky without the phenomenal base 105 speed tier means it doesnt require extensive support to just click up backed up by Hustle power. The mon invalidates overall pretty ok defensive cores, like yes Breloom would maul them, but at least you could aim to revenge kill Breloom with something...

Like I get the idea that my hate boner for HO is a baffling idea, but lets be real here, HO really needs to stay at the pick of the meta like it is right now? It is way too good of a teamstyle that very commonly it is used to close deciding games, meaning it is extremely reliable and with hardly any risk cause of the insane variance. It is going to be the sash crawdaunt, torterra, armarouge, maybe a sensu will be there, or maybe a toxtricity so I cant even blanket with tspikes! See what I mean


Eventually we will need to make a decision, I agree, to just the tier as it is. Thats something me and many may not be a fan of but one that I could honestly respect. Anyways, hisuain lilligant isnt an only HO mon, it is strong outside of it, but it is a stupid buffer for it. Would vote ban if I get the reqs. Cya!
 
One thing im worried about post hilli ban (which is a good riddance, tier is better off without it) is that HO will kind of be left without a popular ground resist/immune, as ever since I've joined we've lost a surprising amount from rises and bans alike (thudy 1 and 2, revavroom, yanmega, pom pom, enam, gapdos, gyarados, salamence, iron leaves all with at least some HO uses) and it's getting to a point where our options, while not terrible, are very rarely seen mons on ho, basically balloon gengar, sensu, torna and flygon, they're not the worst things ever but on that list tornadus is kind of the only one i would see myself running even if i didnt need any flying resist/immune, all the other ones are mediocre at best, so much so that i started building without ground immune, just relying on tera or winning first to deal with krook and the likes, can anything be done? Probably not really, do i feel its good to at least bring it up? Yes
There's an interesting tiering discussion going on so I would like to participate in it, starting with the state of HO post-Lilligant ban.
As a heads up, keep in mind I haven't played the tier in, like, a year.

This is a short rant, the rest of this post isn't one I promise:
HO has always been, since day 1 of SV RU, the easiest, most dominant, reliable archetype both in tours and ladder, not necessarily in usage, but most definitely in just winning. Times and times again, the broken of the month would be suspected, and you would be met with HO mains fear mongering about "The Death Of HO and Why Its Players Are Being Oppressed", just for the archetype to still be the best no contest after each and every ban, while the elitist playerbase would tell you how actually Slowbro should be banned and Blastoise/Yanmega/Revavroom meta is perfectly fine just git gud bro, while getting 6-0d by the broken of the month in tour. And here we are more than a year later with HO being on the top, and another broken HO goon being suspected (because I do believe it is broken but I have no authority as a spectator), rising the primordial fears of HO mains. So once and for all I would like for everyone to chill out: Hilligant being banned isn't targeted at anyone or any archetype in general, it's just a classic case of setup sweepers being overtuned for the tier, exacerbated by SV's Tera problem. HO is going to be perfectly fine after the ban just like the 14 previous times, I promise you.
I will say, there is something odd about elitists downplaying HO for some reason ouf of, idk, pride? like "I don't lose to a setup sweeper on preview I'm better than that, look at how I outplay it!"? It's been ongoing forever and I'm not too sure why is that. But that's a discussion for another day.


Ok, now onto the tiering philosophy part.

Any good nerf to hyper offense is a good one.
This is the part of the post that stirred the discussion, I'll just address it very quickly and say that MrAldo probably meant this for SV RU in particular - and he is correct for it.

1)
I spoke in the rucord about this earlier but I believe Canard's post has a lot more merit than meets the eye. SV and tera has brought a lot of discussion around how tiering should be done, a lot of which is brought up in the policy review forum, and i think a lot of that discussion, while being centered around OU, does have implications in the current suspect test of hlili. The thread I specifically have in mind is this one. This post calls for what is in essence, a more pragmatic approach to tiering that has more focus on outcomes rather than process. Its a large post, worth reading no doubt, but the central point is in essence that volcarona should be freed to create less centralization around gholdengo, darkrai, and zamazenta. The rest of the thread is mostly bashing CTC's call for pragmatism, claiming that is an upheaval of the current tiering policy, of which it is, but there is also some, albeit minimal, support for it. The underlying point is that there is some sympathy for this type of approach, and what i find a great deal of reason to it.
I position myself against tiering done with impact on the tier in mind. I won't explain why again, just read the first part of my post and you'll have my opinion, for every tier, in every gen, in every suspect test. Also trust in tiering process.

When does this domino effect of bans end?
The domino effect of bans is an odd concept to bring up since it criticizes the concept of suspects and bans itself. Smogon is built on usage first, and suspects/bans on the other hand to try and have the most competitive tiers possible. Suspecting stuff outside of OU goes directly against usage-based tiering since you "manipulate" usage stats directly by banning stuff, stepping on the usage based tiering's concept, but we gotta make a choice at some point. Either say that UU and under shouldn't have bans regardless of competitiveness to have a purely usage based game, or try and make those tiers competitive by banning stuff. You can't just go half way, ban a few mons, and then say "actually that's too many bans so let's stop trying to balance the tier". We chose to adopt a suspect/ban approach, why do we need a reason to stop midway through? Out of tiering purity? We gave up on that idea from the get go! At the end of the day, we try to make a tier that as many people enjoy and find competitive as possible, and choosing not to pursue this because of "too many bans" comes out of nowhere. This mentality has caused the tiering process to go extremely slowly in RU, only re-ignited sometimes when big tournaments came around so we can suspect or quickban obvious brokens to pretend that we did something (hi Volcanion/Gyarados QB). meanwhine, it has been a very, VERY slow process, but the tier has been growing in enjoyement from the players and competitive integrity after each and every step on our way, as shown by tiering surveys, so again, why just... give up???
And you can apply this to pretty much any meta in any gen.

When does ru accept that the tier is in a good place
When it actually becomes good. Or, to be more precise: when the majority... I mean, 40% of the player base believes so.

This point isn't specifically citing hlilli as where ru draws the line, but a line is eventually going to have to be drawn.
Why do we need a line to be drawn? Genuine question.



The idea that any nerf to HO is inherently good tiering is a truly terrible one.
This is more of a general take on what we think a competitive 6v6 Smogon singles game is and, um, yea, you could argue about this forever. The fact of the matter is that HO is usually seen as a lesser skill expressive archetype due to shorter games and often one side getting stomped more than for other archetypes, among many MANY other factors. You can have your own opinion on the question, personally I do agree that HO tends to be less skill expressive but whatever. SM OU has shown that even HO mirrors can offer longer, more skill intensive games, but it is an exception, and can only really happen in established, fixed metagames (it's previous gens OUs). and even then, some tiers don't abide by this (ORAS OU HO is braindead). But to get back to the point, yes, saying that any and all HO-targeted bans without exception is short-sighted, but let's give our guy MrAldo here some leeway and assume that he did not mean that (he did, in fact, not mean it, and was talking about SV RU exclusively).

Another example is what when I called for a hawlucha unban a year ago, many claimed that it would just introduce another HO element to the tier and not contribute towards the metagame in a meaningful way. I despise this logic and I believe it to be some of the most destructive rationale for tiering.
Ok let's not bring that up again, the tier is currently struggling with a near-perfect coverage, +1/+1 threat. Let's not bring a faster, +2/+2, bulkier, better typing, perfect coverage threat, with even more options to beat its """""counters""""". People weren't against the idea of Hawlucha because HO bad, people were against it because of Hawlucha.

That being said, a competitive metagame can coexist with a metagame where offense is favored.
This is very true, but pretty much every tier already fits this description imo. Proactive play is almost always the best way to play, and balance/BO already do that. Just switching once into your regenerator mon doesn't make the archetypes any less offense based where proactive plays are reawrded, heck even Stall is at its best when playing aggressive and proactively. We shouldn't let this ideal of a offense-driven metagame prevent us from getting rid of overtuned elements for the sake of offense: It will do just fine as it has always done.
 
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HO mains fear mongering about "The Death Of HO and Why Its Players Are Oppressed", just for the archetype to still be the best no contest after each and every ban
nobody said that, i'm pro hilli ban myself in case writing it upfront was not obvious enough but you're completely ignoring my whole point of "so much of our ground resists/immune are gone that council is looking at krook of all mons" to instead talk about how HO is viewed and slanderize all sides in the process, so much "HO is gonna be fine" and so little arguments on why so few ground immunes/resists isn't that bad
:pikuh:
 
nobody said that, i'm pro hilli ban myself in case writing it upfront was not obvious enough but you're completely ignoring my whole point of "so much of our ground resists/immune are gone that council is looking at krook of all mons" to instead talk about how HO is viewed and slanderize all sides in the process, so much "HO is gonna be fine" and so little arguments on why so few ground immunes/resists isn't that bad
:pikuh:
As feen said, if Grounds become a problem post-hilli ban, then tackle that problem then. We should not be scared of that if tiering process works normally. Well, I know it's RU so it's not super reassuring but...

nobody said that
But... You did though. In your post on this very thread.
 
Wasn't going to get reqs cause I'm kinda burnt out on mons, but decided last minute to fuck it, we ball. I'm kinda split ngl. But I'm slightly leaning Ban.

I think that while RU has gotten better, the tier isn't also great. Part of that is because it feels like so much random bs can annihilate teams (looking at you Tera Blast, dumbass move that we should ban if it was indeed possible, but apparently it can't be acted on for god knows why), but hilligant def constrains the meta a good portion. If it sets up safely, its incredibly difficult to deal with, as its sheer damage output means even certain resists kinda flounder against this. Add on Tera Blast Psychic (take a shot every time you hear tera blast being a contributing factor to a mon being broken, you will be dead in 10 minutes) to annihilate the Poison types and Tera Poison mons that usually check it, and you kinda just can't beat it defensively. Most teams rn stack counterplay to hilligant to try to beat it, and while this is somewhat successful, it does constrain teams heavily.

However, there is definetely issues with hilligant. The primary being hustle. The chance to miss any one of your moves can be exceedingly unfortunate for a sweeper, meaning you can lose games you should theoretically win. This also has another downside of making hilligant incredibly scared to switch into knock off, as it further reduces its chances of performing a sweep without missing on a crucial turn. Considering that you typically want your fighting on HO to check krookodile (something which only gallade shares, but typically it fits more on web structures, which can deal with scarf krook better), this can be pretty big. Furthermore, people are using more checks to hilligant. Talon has seen a massive spike in usage, scarf tspikes gengar solos quite a few hilli HO teams, and glowbro or amoong are very good defensive checks that help against a decent chunk of the rest of the meta.

Overall, I think the metagame will become better with hilligants ban, but I also don't think we will prob be at the end of the ban train yet. However, I also don't think anything stands out as broken, but the only decision that could improve the meta is not allowed so :blobshrug:.
 
Going to build off the above post in 2 ways.

Confirming that yeah, from what I've gathered, lower tiers can't touch tera blast despite this not being publicly detailed info. No clue why OU gets ban privileges in BIG 2025 but whatever. Personally, I'd love to see Tera Blast acted on since it makes checking things far more inconsistent even among the balanced users of the move like Torterra, TB-Flying Barraskewda, and Entei but alas, that timeline is not this one.

As for H-lilligant.. well. I was the one who wrote the OP again, and listing the pool of checks section was actively difficult. My main grievances comes from the fact that 1 check is basically never enough. Talonflame is setup fodder to Tera Fire, Scarf Gengar is a risk to switchin and if H-Lilligant gets 2 boosts well Gengar is useless and you pretty much already lost. This ignores Tera Steel too! Amoonguss explodes to ice moves, same with Vileplume and they both lose to TB-Psychic sets. No dice there.

I think glowbro is mediocore into almost everything that isn't H-Lilligant so I'm not going to defend that, Munkidori is quite literally a Goodwill's Gengar so I'm not really a fan either, and after that? It leaves us with pretty much nothing. Tera build-a-bear checks aside, the list of checks is like... Twave Klefki, Sableye and Ditto. Yeah this isn't a good sign.

Hustle may be inconsistent, but it's checks are even more so. Chalk it up to an RU curse, but we're banning another hustle mon. Give Durant my regards.
 
To kind of give more detail as to why it cant happen is essentially because of what happened with tiering all the way in Gen 7. Back then there was a concept called transitivity between tiers which essentially what means is that all bans from the upper tier will affect the tiers below it.

There was a fight between RU and UU about how to deal with Drought, it was absolutely busted in SM UU with Z-Venu killing EVERYTHING under the sun (literally) while in RU it was actually pretty manageable cause all the good sun checks where actually pretty decent mons altogether in comparison. So given we wanted to keep Ninetales, and we did, there was an agreement to BREAK transivity so we can keep Ninetales with Drought while UU banned Drought altogether IIRC, essentially allowing us to do our own tiering on the matter without being affected by UU decision.

This was HUGE, but a delicate matter cause of the potential can of worms scenario, and essentially being a huge break of the standard tiering methology that has ruled this site for centuries. On a tera blast situation there is merit in starting this transitivity discussion but I think it would be a huge PR mess at this point, very unlikely to go through cause other cases have been discussed under the bus and have shoot down IIRC (now I could be inventing the wheel on the cases, but I know it wasnt brought back for a reason). So yeah, out of luck on that one at this point.


The fact H-Lilli just sets up to +6 on its splashable "counter" with tera fire is just downright, and it is honestly not a mon that is broken due to tera blast exclusively. Think a discussion about what we want of the tier at this point should be considered, if we accept that after H-Lilli the tier isnt going to be perfect and just accept it for how it is. I wouldnt do anything until mid january to see what moves from here to UU and what drops, not looking too good for Hippo

Being a busy man sucks ass, I am hoping to do something big on this tier before the gen end, maybe next time...
 
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With a whopping 83.33% vote, the rest of the votes won't change the outcome. As such, Hisuian Lilligant is now banned from SV RU!
Pinging dhelmise to implement on PS!
 
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