Hi guys! This is my first post in this forum, so I hope Im doing the things right xD
During the time of ORAS, I used to play very frequently competitive battles, but since then almost nothing of that. Now, after a little over a month since I finished US, I want to return to the competitive world. So I build my first team in USUM metagame.
Please tell me what do you think! I'll appreciate every suggestion or comment.
Aggron (M) @ Aggronite
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Roar
I decided to use M- Aggron because I needed a Steel type for the core Dragon-Steel-Feary of my team. Aggron it's gonna be usually the lead and he gonna be the SR settler of the team, and one of the 2 boosters preventers. Stealth Rock are always helpfull, and in Aggron's case it would make me opponent to think twince in order to send a fire type mon in front of him. EQuacke for coverage. Heavy Slam my only Stabb move (also because M-Aggron is really heave), and Roar in order to prevent the booster. He enter, resist the hit, and then make them go out.
Dragonite (M) @ Flyinium Z
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Fly
- Earthquake
- Extreme Speed
Dragonite is the second piece of my Dragon-Steel-Feary core and also he gives me the covarage for ground time (that otherwise would leave M-Aggron more voulnerable). So I decide that he would be my physical attacker and Z-move mon in the team. DD to make him faster and stronger, Fly to use the Z-move + stabb, EQuacke for coverage to steel types, and Extreme Speed to revenge killing.
Rotom-Wash @ Iapapa Berry
Ability: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog
I choose Rotom-W because he can be very usefull in a lot of ways, and also gives me immunity to earth make him a only one weakness Pokémon. He's the physical defensive mon of the team and the defoger that would have Dragonite to preserve his ability. Has Hydro Pump to hit hard with a stabb move, VS to hit and run, WoW to cripple physicall atackers, and Defog to take out all the stuff and my opponent set in the field.
Greninja (M) @ Life Orb
Ability: Protean
EVs: 6 Atk / 252 SpA / 252 Spe
Hasty Nature
- Scald
- Dark Pulse
- Ice Beam
- Gunk Shot
Greninja gives a lot to my team. He can hit very hard in both ways with 3 Sp attacks and Gunk shot to hit fearys that would be sent it to stop him. Also he has the role to make my opponent uncomfortable for not knowing what kind of Greninja he is, so he has to guess and gamble. My Greninja has a standar set, with Scald, Dark Pulse and Ice Beam to hit in the Special side, and Gunk Shot to hit in the physical one. Also protean gonna let me play with Greninja's type in order to predict my opponent's attacks.
Amoonguss (M) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Calm Nature
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog
I choose Amoongus thinking a way to stop Koko, beacuse my Greninja isnt the Ash one, and for now it has Life Orb and not Choice Scarf. His role are, first, be the Sp Defensive pokemon of the team, second, use some spore in any situation that I need it, and third, prevent booster with clear smog. Gigadrain also to restore health (plus his ability), Sludge Bomb to hit fearys, and, as I said before, spore to get some momentum and Clear Smog to reset boosters (and for the steel ones I have Aggron).
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Flamethrower
- Calm Mind
Finally, Clefable complete the core Dragon-Steel-Feary. She has the role to be the bulky mon that with one or two boost on her can be also a very powerfull Special attacker. Moonblast would be his only but very strong stabb move, Soft-Boiled (+ leftovers) to help her to stand longly in the field, flamethrower to hit the steel types in front of her, and Calm Mind to help her to be indestructible in the Special side and become also a very strong special attacker.
So... What do you think?
I have doubts in Dragonite set (because onces I use the z-move I lost my stabb moves), in Greninja's item (Life Orb gives me extra power and let me change the move, but Choice Scarf let me suprass Koko's speed, altought I already have Amoongus to stop him), and Clefable set (I would like to add Heal Bell, but the current moves are very usefull too).
I've been testing the team since last night (but not a lot), and my current strike is 10-3.
Thanks a lot guys!!
During the time of ORAS, I used to play very frequently competitive battles, but since then almost nothing of that. Now, after a little over a month since I finished US, I want to return to the competitive world. So I build my first team in USUM metagame.
Please tell me what do you think! I'll appreciate every suggestion or comment.
Aggron (M) @ Aggronite
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Roar
I decided to use M- Aggron because I needed a Steel type for the core Dragon-Steel-Feary of my team. Aggron it's gonna be usually the lead and he gonna be the SR settler of the team, and one of the 2 boosters preventers. Stealth Rock are always helpfull, and in Aggron's case it would make me opponent to think twince in order to send a fire type mon in front of him. EQuacke for coverage. Heavy Slam my only Stabb move (also because M-Aggron is really heave), and Roar in order to prevent the booster. He enter, resist the hit, and then make them go out.
Dragonite (M) @ Flyinium Z
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Fly
- Earthquake
- Extreme Speed
Dragonite is the second piece of my Dragon-Steel-Feary core and also he gives me the covarage for ground time (that otherwise would leave M-Aggron more voulnerable). So I decide that he would be my physical attacker and Z-move mon in the team. DD to make him faster and stronger, Fly to use the Z-move + stabb, EQuacke for coverage to steel types, and Extreme Speed to revenge killing.
Rotom-Wash @ Iapapa Berry
Ability: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog
I choose Rotom-W because he can be very usefull in a lot of ways, and also gives me immunity to earth make him a only one weakness Pokémon. He's the physical defensive mon of the team and the defoger that would have Dragonite to preserve his ability. Has Hydro Pump to hit hard with a stabb move, VS to hit and run, WoW to cripple physicall atackers, and Defog to take out all the stuff and my opponent set in the field.
Greninja (M) @ Life Orb
Ability: Protean
EVs: 6 Atk / 252 SpA / 252 Spe
Hasty Nature
- Scald
- Dark Pulse
- Ice Beam
- Gunk Shot
Greninja gives a lot to my team. He can hit very hard in both ways with 3 Sp attacks and Gunk shot to hit fearys that would be sent it to stop him. Also he has the role to make my opponent uncomfortable for not knowing what kind of Greninja he is, so he has to guess and gamble. My Greninja has a standar set, with Scald, Dark Pulse and Ice Beam to hit in the Special side, and Gunk Shot to hit in the physical one. Also protean gonna let me play with Greninja's type in order to predict my opponent's attacks.
Amoonguss (M) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Calm Nature
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog
I choose Amoongus thinking a way to stop Koko, beacuse my Greninja isnt the Ash one, and for now it has Life Orb and not Choice Scarf. His role are, first, be the Sp Defensive pokemon of the team, second, use some spore in any situation that I need it, and third, prevent booster with clear smog. Gigadrain also to restore health (plus his ability), Sludge Bomb to hit fearys, and, as I said before, spore to get some momentum and Clear Smog to reset boosters (and for the steel ones I have Aggron).
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Flamethrower
- Calm Mind
Finally, Clefable complete the core Dragon-Steel-Feary. She has the role to be the bulky mon that with one or two boost on her can be also a very powerfull Special attacker. Moonblast would be his only but very strong stabb move, Soft-Boiled (+ leftovers) to help her to stand longly in the field, flamethrower to hit the steel types in front of her, and Calm Mind to help her to be indestructible in the Special side and become also a very strong special attacker.
So... What do you think?
I have doubts in Dragonite set (because onces I use the z-move I lost my stabb moves), in Greninja's item (Life Orb gives me extra power and let me change the move, but Choice Scarf let me suprass Koko's speed, altought I already have Amoongus to stop him), and Clefable set (I would like to add Heal Bell, but the current moves are very usefull too).
I've been testing the team since last night (but not a lot), and my current strike is 10-3.
Thanks a lot guys!!
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