Project RU Best Next Thing (Cycle 21: Gardevoir)

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IM SORRY I TOTALLY FORGOT ABOUT THIS:psycry::psycry::psycry:


kingdra is a decent sweeper with an admittedly small movepool but its got some interesting moves like dragon dance and rain dance.
quick everyone go innovate stuff!!!!!!!!!!!!!!!!!:blobnom:
Kingdra @ Scope Lens
Ability: Sniper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Focus Energy
- Draco Meteor
- Hydro Pump
- Substitute / Agility

 


Kingdra @ Normalium Z
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Agility
- Splash
- Outrage
- Waterfall

+3 252+ Atk Kingdra Outrage vs. 252 HP / 252+ Def Milotic: 363-427 (92.1 - 108.3%) -- 50% chance to OHKO
This is probably the only calc you cared about, right?
 
Kingdra @ Scope Lens
Ability: Sniper
EVs: 64 HP / 192 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Disable
- Draco Meteor
- Focus Energy

Disable Milotic's Haze or any other troublesome attack and attack away. HP EVs ensure that after you disable Mega Steelix's Earthquake, it will be unable to break your Substitute with Heavy Slam 90% of the time.

Kind of shit, but Kingdra does not have a great movepool.
 
AV Kingdra

Kingdra @ Assault Vest
Ability: Sniper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon/Icy Wind
- Draco Meteor
- Hydro Pump
- Ice Beam

Assault Vest allows Kingdra to raise its natural SpD enough to stomach one more hit in order to kill some frail revenge killers.
The impossibility to run status moves is balanced by the two extra coverage moves which can surprise the opponent expecting one traditional effect. I don't really really like Flash Cannon as a coverage move, but you don't really have other options aside from Icy Wind, which can be nice for a little Spe control.

Evs are pretty standard, but you can move some of them into HP if you need to cover well some specific threats.
 
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Comfey is an extremely underrated pokemon in RU. Due to its great ability in Triage it will almost always be able to move first when attacking, but it struggles immensely with fairy resistant Pokemon such as Mega-Steelix and Salazzle. Its good speed stat allows it to creep several threats, and despite its small offensive movepool it compensates it with a wide support movepool, including taunt, leech seed and defog. What innovative sets can be created with this versatile and cute pokemon?!
 
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Comfey @ Leftovers
Ability: Triage
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
- Trick Room
- U-turn
- Synthesis
- Draining Kiss

Comfey can act as a slow pivot to a TR abuser after setting it up, allowing it to serve as the setter in an unexpected Trick Room core. Evs allow it to outslow base 90s under Trick Room to get a slow u turn off. Draining Kiss can come in as a useful all purpose priority source regardless of utilizing Trick Room or not. Yep.
 

Comfey (F) @ Leftovers
Ability: Triage
EVs: 160 HP / 252 SpA / 96 Spe
Timid Nature
IVs: 0 Atk
- Leech Seed
- Protect
- Substitute
- Draining Kiss

This does the opposite of the standard sweeping CM set. Instead of waiting for teammates to weaken its checks for it to sweep, this set weakens its own checks to help a teammate run through the opposing team instead. In particular it whittles down things like Lix, Doub, Regi, Zong (albeit very slowly), Escav, and Molt with protect also being a great utility against choiced Escav and Molt as well. This opens up the opposing team for partners like Garde, Lycan-D, Shaymin, and KLINKLANG to break through their would be counters.
 
Comfey @ Assault Vest
Ability: Triage
EVs: 16 HP/ 240 SpA / 252 SpD
Modest Nature
- Draining Kiss
- Giga Drain
- Hidden Power [Ground]
- U-turn

Yes this is exactly what it looks like. Assault vest comfey. Salazzle really thought it was a counter? I think not!
252 SpA Choice Specs (lol) Salazzle Sludge Wave vs. 16 HP / 252 SpD Assault Vest Comfey: 206-246 (83.4 - 99.5%) -- guaranteed 2HKO
240+ SpA Comfey Hidden Power Ground vs. 0 HP / 0 SpD Salazzle: 316-376 (114 - 135.7%) -- guaranteed OHKO
Successfully lured.
Plus you can still pivot on stuff with u-turn if the opponent for some reason doesn't have specs salazzle and revenge things with your draining moves while still keeping your hp up. You can also do some slight chip to nidoqueen (37.3 - 44.2%) while surviving one sludge wave (80.1 - 95.9%).
 

MrAldo

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Comfey @ Choice Specs
Ability: Triage
EVs: 80 HP / 4 Def / 252 SpA / 172 Spe
Modest Nature
- U-turn
- Hidden Power [Fire]
- Dazzling Gleam
- Draining Kiss

This set is fairly interesting. The first time I tried testing this was on a mention by col49 since he wanted to make a team with it and SD Panda and tbh... I havent deciphered this set quite well yet, but this is what I have used. It also learns Trick for the record but I believe it is more beneficial for Comfey to keep the item that give Comfey the power boost so yeah. U-turn is nice to provide some pivoting since it has pretty amazing spdef and has the speed stat to keep momentum against stuff like Nidoqueen. Dazzling Gleam is necessary for Bewear since draining kiss is contact and hp fire/ground doesnt do enough to it.

Have been using HP Fire for the rise of Escavalier usage and I generally run Bronzong alongside for Nido, and something like Aerodactyl to trap Salazzle since you can u-turn on it. HP Ground is perfectly applicable here since you can hit Nido and Dragalge for decent damage, and kill the Salazzle on the switch.
 

teachable

Banned deucer.


Comfey @ Pixie Plate
Ability: Triage
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Draining Kiss
- Calm Mind
- Taunt
- Leech Seed

Standard CM Sweeper Comfey set with Leech Seed over Synthesis. Similar to above, lets you weaken your own checks and support your team via recovery as you switch out of Pokemon like Regi/M-Lix that counter you. Taunt over Sub for the additional utility to its team + allowing it to beat Milotic.
 

Meru

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Comfey @ Normalium Z
Ability: Triage
EVs: 60 HP / 252 SpA / 196 Spe
Modest Nature
IVs: 0 Atk
- Taunt
- Growth
- Draining Kiss
- Hidden Power [Fire] / Hyper Beam

Viable late game win con with some soft sun support from either Torkoal or Ninetales. There's a few different ways you can run it depending on your item and move slot but it cleans pretty comfortably after Steels, Fires and Poisons have been weakened or removed. Future Sight support from AV Slowking makes a good partner for all of that and appreciates Comfey's ability to break through fat Milotic and Mandibuzz cores. I went for outspeeding Timid Gard just to hit Nidoqueen and I figured it was only a couple more EVs to cover that whole speed 76-80 tier. Just make sure to have some kind of gameplay for Bronzong as that's probably one of the more resilient answers to this set if it's packing Gyro Ball or Psywave. Some calcs below:

One of the bigger reasons to use Hyper Beam:
+1 252+ SpA Comfey Breakneck Blitz (200 BP) vs. 0 HP / 4 SpD Nidoqueen: 300-353 (93.4 - 109.9%) -- 93.8% chance to OHKO after Stealth Rock
+3 252+ SpA Comfey Hidden Power Fire vs. 0 HP / 4 SpD Nidoqueen in Sun: 225-265 (70 - 82.5%) -- guaranteed 2HKO after Stealth Rock

Some of the different levels of set-up possible:
+1 252+ SpA Comfey Hidden Power Fire vs. 252 HP / 200 SpD Steelix-Mega: 136-162 (38.4 - 45.7%) -- guaranteed 3HKO
+2 252+ SpA Comfey Hidden Power Fire vs. 252 HP / 200 SpD Steelix-Mega: 180-214 (50.8 - 60.4%) -- guaranteed 2HKO
+2 252+ SpA Comfey Hidden Power Fire vs. 252 HP / 200 SpD Steelix-Mega in Sun: 272-320 (76.8 - 90.3%) -- guaranteed 2HKO after Stealth Rock
+3 252+ SpA Comfey Hidden Power Fire vs. 252 HP / 200 SpD Steelix-Mega: 226-266 (63.8 - 75.1%) -- guaranteed 2HKO
+3 252+ SpA Comfey Hidden Power Fire vs. 252 HP / 200 SpD Steelix-Mega in Sun: 338-398 (95.4 - 112.4%) -- 87.5% chance to OHKO after Stealth Rock

Reasonable calcs:
+2 252+ SpA Comfey Hidden Power Fire vs. 252 HP / 204 SpD Escavalier: 340-400 (98.8 - 116.2%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery

If you can get the stars to align:
+3 252+ SpA Comfey Hidden Power Fire vs. 252 HP / 252+ SpD Bronzong in Sun: 256-302 (75.7 - 89.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
 
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Comfey (F) @ Choice Specs
Ability: natural cure
EVs: 152 SpA / 104 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Giga Drain
- wrap
- Trick

Step1: use wrap
Step2: use trick
Step3: use calm mind
Step4: use trick again
Step5: use giga drain
Step6: enjoy :D

Your opponent cant do nothing ( if he or she use a status move and you trick with the specs and wrap),
Use calm mind, like one or two times and use trick for get the choice specs again, TIME TO USE GIGA DRAIN AND DESTROY A LOT OF POKEMONS >:D

Its a good idea no? NO? ... No? :'(
Natural cure if you need to switch :T
 
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Salazzle is one of the most threatening sweepers in the tier due to its blazing speed and strong special attack. While it does have a somewhat limited movepool, it has enough coverage to bypass many would be checks, as well as access to several weird moves such as Flame Charge and Disable. An exclusive ability in Corrosion could also be beneficial to it. What innovative sets will be made in this cycle?
Salazzle (F) @ Poisonium Z
Ability: Oblivious
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Sludge Wave
- Hidden Power [Ice] / Taunt / Substitute

 
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