Fusion Evolution V4

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DNA Donors: Metagross / Honchkrow
Offspring name: Honkross
New Type:

Base Stats:
HP 90
Atk 140 (+10)
Def 91
SpA 110 (+10)
SpD 91 (+20)
Spe 70
BST 592
New ability and desc: Clear Mind (Clear Body + Insomnia) - Immune to all status conditions and stat drops.
Notable Moves:
: Sucker Punch, Night Slash, Pursuit, Foul Play, Iron Head, Meteor Mash, Bullet Punch, Earthquake, Rock Slide, Ice Punch, Thunder Punch, Hammer Arm, Superpower, Brave Bird, Drill Peck, Zen Headbutt
: Dark Pulse, Flash Cannon, Air Slash, Heat Wave, Shadow Ball, Psychic, Psyshock, Sludge Bomb
: Nasty Plot, Calm Mind, Thunder Wave, Taunt, Tailwind, Roost, Defog, Perish Song, Stealth Rock, Trick
Role Identification: WIP


DNA Donors: Mega Metagross / Honchkrow
Offspring name: Mega Honkross
New Type:

Base Stats:
HP 90
Atk 150
Def 111
SpA 120
SpD 111
Spe 110
BST 692
New ability and desc: Tough Claws
Notable Moves:
: Sucker Punch, Night Slash, Pursuit, Foul Play, Iron Head, Meteor Mash, Bullet Punch, Earthquake, Rock Slide, Ice Punch, Thunder Punch, Hammer Arm, Superpower, Brave Bird, Drill Peck, Zen Headbutt
: Dark Pulse, Flash Cannon, Air Slash, Heat Wave, Shadow Ball, Psychic, Psyshock, Sludge Bomb
: Nasty Plot, Calm Mind, Thunder Wave, Taunt, Tailwind, Roost, Defog, Perish Song, Stealth Rock, Trick
Role Identification: WIP



DNA Donors: Machamp / Guzzlord
Offspring name: Champlord
New Type:

Base Stats:
HP 160 (+4)
Atk 130 (+15)
Def 70 (+4)
SpA 81
SpD 85 (+16)
Spe 50 (+1)
BST 576
New ability and desc: Beast Guard (No Guard + Beast Boost) - Moves used and targeting the holder always hit; whenever the holder hits the opponent with or is hit by a non-100%-precise move, its most invested stat is raised by 1.
Notable Moves:
: Dragon Rush, Dragon Claw, Dragon Tail, Dual Chop, Outrage, Cross Chop, Dynamic Punch, Close Combat, Drain Punch, Superpower, Hammer Arm, Iron Tail, Iron Head, Bullet Punch, Heavy Slam, Gyro Ball, Earthquake, Stone Edge, Rock Slide, Ice Punch, Fire Punch, Thunder Punch, Knock Off, Crunch, Poison Jab
: Bulk Up, Encore
Role Identification: WIP



DNA Donors: Regigigas / Hitmonlee
Offspring name: Regalee
New Type:

Base Stats:
HP 91 (+11)
Atk 140
Def 100 (+19)
SpA 60 (+3)
SpD 110
Spe 100 (+7)
BST 601
New ability and desc: Big Burden (Slow Start + Unburden) - While holding an Item, holder's Attack and Speed are decreased by 50%; after holder loses it's Item, its Attack and Speed are increased by 50%.
Notable Moves:
: Double Edge, Return, Rapid Spin, Fake Out, Crush Grip, Body Slam, Mach Punch, High Jump Kick, Jump Kick, Close Combat, Drain Punch, Superpower, Earthquake, Stone Edge, Rock Slide, Blaze Kick, Fire Punch, Ice Punch, Thunder Punch, Poison Jab, Bullet Punch, Iron Head, Heavy Slam, Fling, Knock Off, Sucker Punch, Pursuit, Zen Headbutt
: Bulk Up, Thunder Wave, Refresh
Role Identification: Incredible power, good STAB combo with one total immunity on Ghost, but backed up by a powerful Dark-type coverage pool. Get a Bulk Up on and destroy teams.
 
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Parents: Altaria / Dragalge
Shared egg group: Dragon
Offspring name: Altalgia
New type:
/

New base stats: 80 / 82 / 100 / 93 / 124 / 72 | BST: 551
New ability and desc: Cloud Block (Cloud Nine + Adaptability) – The Pokemon's STAB is increased from 1.5x to 2x, and opposing Pokemons' STABs are negated.
Notable moves: Moonblast, Ice Beam, Roost, Fire Blast, Haze, Draco Meteor, Heal Bell, Sludge Bomb/Wave, Hydro Pump, Thunderbolt, Focus Blast, Scald, Toxic Spikes, Dragon Dance, Gunk Shot, Play Rough, Dragon Claw, Outrage, Earthquake
Role identification: Somewhat bulky with reliable recovery, a usable special attack stat, and relatively low speed. Its ability allows its STAB Draco Meteor and Sludge Bomb to do much more damage while also weakening the opponent's moves that would otherwise get STAB, further augmenting its bulk. Poison/Dragon/Fire coverage hits everything at least neutrally, and it also has access to Toxic Spikes for hazards. While its attack stat is lower, it has Dragon Dance with usable physical moves as well.

Mega name: Altalgia-Mega
New type:
/

New base stats: 80 / 122 / 120 / 133 / 124 / 72 | BST: 651
New ability and desc: Pixilate
Notable moves: Same as above, plus Hyper Voice, Return
Role identification: Has good mixed bulk and mixed offenses, though still somewhat slow. Potentially a good bulky attacker.


Parents: Pidgeot / Thundurus-Therian
Shared egg group: DNA
Offspring name: Pidgeus-Avian
New type:
/

New base stats: 81 / 92 / 72 / 127 / 75 / 121 | BST: 568 (+20 SpA, +20 Spe)
New ability and desc: Thunder Pecks (Big Pecks + Volt Absorb) – The Pokemon heals up to 25% of its max hitpoints when hit by an Electric-type move or any move that has a chance to reduce its Defense stat. Immune to those moves.
Notable moves: Hurricane, Thunder, Focus Blast, Heat Wave, Dark Pulse, Psychic, Sludge Bomb/Wave, Volt Switch, Flash Cannon, Nasty Plot, Agility, Roost, U-turn
Role identification: Noticed Thundurus-Therian had no winning fusions, which is strange because look at that luscious hair! Anyway, Pidgeus-Therian has good speed and special attack along with an ability that also grants it recovery and immunity to moves like Liquidation and Crunch. But you should probably use its Mega...


Mega name: Pidgeus-Therian-Mega
New type:
/

New base stats: 81 / 92 / 77 / 192 / 85 / 141 | BST: 668
New ability and desc: No Guard
Notable moves: Same as above
Role identification: Base 192 Special Attack with base 141 Speed, No Guard with access to STAB Hurricane and Thunder with Focus Blast and Heat Wave for amazing coverage, can boost further with Nasty Plot or Agility, and it can pivot with U-turn or a very hard hitting Volt Switch. Good thing it doesn't get the Electric Terrain boost, right?


Parents: Charizard / Aurorus
Shared egg group: Monster
Offspring name: Aurorazard
New type:
/

New base stats: 110 / 90 / 85 / 114 / 98 / 89 | BST: 586
New ability and desc: Frozen Furnace (Solar Power + Refrigerate) – Increases the power of Normal-type moves by 50% and changes them to Ice-type. During sun, the Pokemon's Special Attack stat is increased by 50%.
Notable moves: Air Slash, Heat Wave, Flamethrower/Fire Blast, Roost, Solar Beam, Focus Blast, Will-O-Wisp, Freeze-Dry, Ice Beam, Nature Power, Thunderbolt, Psychic, Thunder Wave, Calm Mind, Rock Polish, Flash Cannon, Dark Pulse, Earth Power, Hyper Voice, Stealth Rock
Role identification: Aurorazard is decently bulk with reliable recovery and a usable special attack stat. It effectively has a boosted Refrigerate, turning its Hyper Voices into 135 BP moves before STAB, and its special attacks become especially powerful in the sun. Sun also neutralizes its Water-type weakness. It has wide coverage with options like Freeze-Dry or Solar Beam for Water-types and Earth Power for Fire-types. However, Ice/Fire is a bad defensive typing with a 4x weakness to Stealth Rock and it also has an awkward speed stat.

Mega name: Aurorazard-Mega-X
New type:
/

New base stats: 110 / 136 / 118 / 135 / 98 / 89 | BST: 686
New ability and desc: Tough Claws
Notable moves: Same as above
Role identification: Pretty much a slower, slightly stronger Kyurem (has no Ice-type contact moves). Don't use.

Mega name: Aurorazard-Mega-Y
New type:
/

New base stats: 110 / 110 / 85 / 164 / 128 / 89 | BST: 686
New ability and desc: Drought
Notable moves: Same as above
Role identification: Honestly not much different from Charizard-Mega-Y except its partial Ice-typing and extra special attacking moves plus Calm Mind.


Parents: Charizard / Tyrantrum
Shared egg group: Monster
Offspring name: Tyrantzard
New type:
/

New base stats: 90 / 112 / 108 / 99 / 82 / 95 | BST: 586
New ability and desc: Solar Guards (Solar Power + Rock Head) – Does not receive recoil damage from moves. During sun, the Pokemon's recoil-causing moves have their power increased by 50%.
Notable moves: Flare Blitz, Roost, Earthquake, Will-O-Wisp, Swords Dance, Outrage, Dragon Dance, Crunch, Thunder Punch, Head Smash, Stealth Rock, Rock Polish, Iron Head, Superpower, Zen Headbutt
Role identification: While its attack stat doesn't seem too amazing by itself, it has access to recoil-less STAB Flare Blitz and Head Smash along with boosting moves like Swords Dance and Dragon Dance. Superpower or Earthquake give it perfect neutral coverage alongside its STAB moves. In the sun, not only its its 4x Water-type weakness lessened but its Flare Blitz hits with massive power (120 BP x 1.5 STAB x 1.5 sun x 1.5 ability = effective 405 BP!) while having perfect accuracy and no recoil. However, Tyrantzard's speed isn't the best without any boosts, and it has a horrid defensive typing with 4x weaknesses to Water and Ground with a Stealth Rock weakness and only moderate physical bulk with lower special bulk.

Mega name: Tyrantzard-Mega-X
New type:
/

New base stats: 90 / 158 / 141 / 120 / 82 / 95 | BST: 686
New ability and desc: Tough Claws
Notable moves: Same as above
Role identification: Tough Claws allows Head Smash and Outrage to hit harder without the sun, but it loses its recoil protection and no longer has STAB on Flare Blitz. Don't use.

Mega name: Tyrantzard-Mega-Y
New type:
/

New base stats: 90 / 132 / 108 / 149 / 112 / 95 | BST: 686
New ability and desc: Drought
Notable moves: Same as above, plus special movepool
Role identification: No real reason to use this over something like normal Charizard-Mega-Y.


Parents: Pinsir / Landorus-Therian
Shared egg group: DNA
Offspring name: Sir Lando-Therian
New type:
/

New base stats: 77 / 150 / 95 / 80 / 80 / 108 | BST: 590 (+15 Atk, +5 SpD, +20 Spe)
New ability and desc: Brutal Glare (Moxie + Intimidate) – Upon being sent out, this Pokemon increases its Attack by 1 stage and decreases opposing Pokemons’ Attack by 1 stage.
Notable moves: Earthquake, X-Scissor, Close Combat, Knock Off, Stealth Rock, Stone Edge, Superpower, Swords Dance, Hammer Arm, Outrage, Rock Polish, U-turn, Throat Chop
Role identification: Scary physical attacker with a huge base Attack stat that boosts its Attack just by switching in. Swords Dance makes it a monster, and Rock Polish can also be used to boost its already good Speed.

Mega name: Sir Lando-Therian-Mega
New type:
/

New base stats: 77 / 180 / 115 / 90 / 100 / 128 | BST: 690
New ability and desc: Aerilate
Notable moves: Same as above, plus Double-Edge, Explosion, Façade, Return/Frustration, Feint/Quick Attack
Role identification: Base 180 Attack with Swords Dance and Aerilate-boosted attacks and priority attacks. Not to mention its great speed stat and decent bulk. When it's done with its job, it can use an Aerilated Explosion to go out with a massive bang.


I know I'm not the only one to have submitted this fusion in the past, but I haven't seen anyone else do it in a while so here it is again.

Parents: Raichu-Alola / Sylveon
Shared egg group: Field
Offspring name: Raicheon-Alola
New type:
/

New base stats: 87 / 85 / 67 / 112 / 117 / 95 | BST: 563
New ability and desc: Pixie Surfer (Surge Surfer + Pixilate) – Increases the power of Normal-type moves by 1.4x and changes them to Fairy-type. When Electric Terrain is active, the power multiplier changes to 2x and the Pokemon’s Speed stat is doubled.
Notable moves: Thunderbolt, Hyper Voice, Extreme Speed, Fake Out, Focus Blast, Grass Knot, Nuzzle, Psychic/Psyshock, Surf, Volt Switch, Wish, Heal Bell, Moonblast, Shadow Ball
Role identification: Special attacker that really excels in Electric Terrain. While it has only base 85 Attack, it gets 80 BP STAB Fake Out and 160 BP STAB Extreme Speed which could potentially be useful for revenge killing. Otherwise, a 180 BP STAB Hyper Voice can be terrifying. While it also becomes blazing fast under Electric Terrain, it has low physical bulk and has only average speed and power outside of Electric Terrain, leaving it quite dependent on the terrain being active.
 
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Cookie Butter

formerly the someone

Parents: Serperior / Delphox
Shared egg group: Field
Offspring name: Serphox
New Type: Fire / Grass
Base Stats: 85 / 82 / 93 / 104 / 107 / 118 (589)
New ability and desc: Contrarian (Contrary + Magician) - This Pokemon's stat changes are reversed, and all items in the field have their number modifiers reversed.
Notable Moves: Overheat, Leaf Storm, Psyshock, Dazzling Gleam, Glare, Leech Seed, Taunt
Role Identification: Pretty damn straight forward. Use this with Iron Ball and have your speed doubled, then sweep with STAB Contrary Overheat/Leaf Storm. The opponents with Leftovers will take 1/16 damage every turn. The opponents with Life Orb will deal less damage but heal. The opponents with Choice items will have lower attack/special attack/speed. Etc.
 


Wouldn't your attacks be so much prettier if they were pink?

Parents: Camerupt + Sylveon
Shared Egg Group: Field
Offspring Name: Sylverupt
New typing: Fire/Fairy
New base stats: 92/92/77/117/112/60 (550 BST)
New Ability + description: Solid Rock + Pixilate = Beautify (Super-effective attacks used against the bearer are treated as being Fairy-typed)
Notable moves: Calm Mind, Fire Blast, Moonblast, Earth Power, Shadow Ball, Flash Cannon, Lava Plume, Stealth Rock, Will-O-Wisp, Wish, dual screens, Heal Bell, Baton Pass
Role identification: With its Ability giving it an effective eleven resistances with its godsend of a defensive typing, Sylverupt is a very good stop to many fusions which would otherwise beat Fire- and Fairy-types. Beautify is a terrific screw-you to many of the attackers in the FE metagame, meaning no super-effective Earthquake, no super-effective Hydro Pump, no super-effective...anything, really. With its good special bulk and access to Lava Plume--a must-have for any defensive set--Sylverupt can work as a semi-tank with some cleric/team support options in Heal Bell and Stealth Rock. This isn't the extent of Sylverupt's capabilities, either: it can run a Calm Mind set which hits hard and, when coupled with Wish, can be very annoying for most teams to face. With all that said, however, Sylverupt's main weakness is passive damage. It's weak to Stealth Rock, poison wears it down easy, it lacks HP recovery moves outside of the oft-unreliable Wish, and being slow doesn't help. In spite of its weaknesses, Sylverupt is still a phenomenal force in FE, without ever using up your Mega slot.



Parents: Camerupt + Sylveon
Shared Egg Group: Field
Offspring Name: Mega Sylverupt
New typing: Fire/Fairy
New base stats: 92/112/107/157/142/40 (650 BST)
New Ability + description: Sheer Force
Notable moves: Everything listed above
Role identification: A rather large change of pace from base Sylverupt, its Mega is less of a wall and more of a wallbreaker. 157 base Special Attack hits hard with Sheer Force-boosted Fire Blasts and Moonblasts, and Calm Mind only amplifies that. To be honest, this is more or less Mega Camerupt with more bulk, power and speed, which traded its Ground typing for Fairy typing and a bit more coverage. I feel like Mega Sylverupt has very different checks and counters from its base form, because of their drastically different playstyles. You can almost think of Mega Sylverupt as a trade-off, if you like: it's more powerful and bulkier, but it's slower and doesn't have its base form's Ability.




And now, a very old resub with a new name.

DNA Donors: Rampardos + Tornadus
Offspring Name: Torpardos
New typing: Rock/Flying
New base stats: 88/140/65/115/65/104 (+20 SpA, +20 Spe) (577 BST)
New Ability + description: Mold Breaker + Prankster = Quick Draw (When the bearer is on the field, all moves used by all Pokemon, with the exception of phazing moves, such as Roar, have +0 priority)
Notable moves: Swords Dance, Rock Polish, Stone Edge, Acrobatics, Earthquake, Knock Off, Fire Punch, Thunder Punch, Zen Headbutt, Head Smash, Superpower, Brick Break, U-turn, Hurricane, Fire Blast, Ice Beam, Thunderbolt, Earth Power, Psychic, Sludge Bomb, Dark Pulse, Grass Knot, Ancient Power, Focus Blast, Surf, Air Slash, Stealth Rock, Taunt, Tailwind, Substitute, Focus Punch
Role identification: What this thing has going for it is its insane amount of possible sets. Torpardos is capable of pulling off just about any non-defensive set you can think of, including all-out-attacker sets, offensive Stealth Rock, anti-lead, mixed offense (which is necessary if you want both Flying STAB and an item), and a lot more. As for its Ability, Quick Draw forces everything into a normal priority bracket, meaning that Torpardos has nothing to fear from slower priority users. However, it also affects moves with negative priority, and you know what Torpardos gets? Focus Punch. With this, you can run an effective SubPunch set, or if you're feeling fast, you can forgo the Substitute part entirely and lay into them with Focus Punch. Apart from this, Torpardos' coverage options are ridiculous, and Rock/Flying is a cool offensive typing.




Everyone's making Zeraora fusions, so why not me?

DNA Donors: Zeraora + Sceptile
Offspring Name: Zereptile
New typing: Electric/Grass
New base stats: 90/98/70/123/82/140 (+11 HP, +20 SpA, +9 Spe) (603 BST)
New Ability + description: Volt Absorb + Overgrow = Forest Lightning (The bearer is immune to Electric moves; being hit by one will restore 1/4 of its HP and boost the power of its Grass attacks by 50% (this doesn't stack, so think of this like Flash Fire))
Notable moves: Calm Mind, Thunderbolt, Energy Ball, Giga Drain, Focus Blast, Leaf Storm, Volt Switch, Dragon Pulse, Swords Dance, Plasma Fists, Leaf Blade, Earthquake, Close Combat, Knock Off, Dragon Claw, Rock Slide, Drain Punch, Fire Punch, X-Scissor, Fake Out, Taunt, Thunder Wave
Role identification: Can you tell I've grown fond of making fusions that can function without their Megas? Anyway, this is a fairly straightforward offensive pivot with a cool offensive typing. Its Grass typing is a good way to get around Ground-types which would try to block your Volt Switch, it has access to Swords Dance (good luck setting that up, though) to get past its usual checks and counters. It could probably also run Taunt effectively with its blazing fast Speed. It also has a Mega, if that's more your thing.



DNA Donors: Zeraora + Sceptile
Offspring Name: Zereptile
New typing: Electric/Dragon
New base stats: 90/123/80/163/82/165 (703 BST)
New Ability + description: Lightning Rod
Notable moves: Everything listed above, with less emphasis on Grass-type attacks and more emphasis on Dragon-type attacks/Zereptile's physical move-pool
Role identification: Holy hell. 90/80/82 bulk is usable, Electric/Dragon is a cool typing, and 123/163/165 attacking stats are godly. Also, does Flash Fire persist after Mega Evolving? Because if it does, Forest Lightning was designed to work like Flash Fire, and so it would have three STABs if its Ability were to activate before it Megas. Anyways, this is a better Swords Dance user than its base form, so that's at least something. Plasma Fists could potentially be useful on a possible mixed set, especially against Normal-types. Whether you run this as opposed to its base form is up to you, but both have separate niches that allow them to shine.




The newest, coolest noir detective. What's a Pikachu?

DNA Donors: Politoed + Cobalion
Offspring Name: Cobaltoed
New typing: Water/Steel
New base stats: 100/82/102/110/96/89 (+10 HP, +20 SpA, +10 SpD) (579 BST)
New Ability + description: Drizzle + Justified = Detective's Rain (On switch-in, the bearer summons Rain Dance; when the bearer is active in Rain, all Dark-type attacks deal half damage)
Notable moves: Calm Mind, Scald, Flash Cannon, Ice Beam, Hydro Pump, Volt Switch, Psychic, Stealth Rock, Encore, Thunder Wave, RestTalk, Taunt
Role identification: A Water/Steel fusion with the interesting (maybe unique?) ability to check Dark-types. While it has no option to hit them super-effectively, many Dark-type fusions have a secondary typing that allows Cobaltoed to hit them. Although Cobaltoed has Stealth Rock, Thunder Wave, and the like as support options, I see the most popular set being an Assault Vest set, since it hits decently hard and 100/102 physical bulk is respectable, even in a meta like FE. It also has a decently slow Volt Switch for pivoting. Its main problems are its average stats (for FE) and its lack of recovery moves outside of Rest. All in all, though, a cool fusion.
 
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Friendly reminder that this thing weights 302 kg :^)
DNA Donors: Metagross / Heracross
Offspring name: Mechagross
New Type:

Base Stats: 80 Hp/150 Atk/102 Def/67 SpA/102 SpD/87 Spe (+20 Atk, +10 SpD, +10 Spe)
New ability and desc: Metalic Stomps (Light Metal + Guts) - The foes' weight is halved. When statused, this Pokemon's attacks deal double damage to the target if it's lighter than the user. Ignores burn halving physical damage.
Notable Moves:
-Physical:
Megahorn, Meteor Mash, Bullet Punch, Earthquake, Stone Edge, Close Combat, Rock Slide, Knock Off, Thunder Punch, Ice Punch, Pursuit, Facade, Iron Head, Zen Headbutt, Hammer Arm, Power-Up Punch, EXPLOSION, Stomping Tantrum, Rock Tomb, Bulldoze.
-Status: Swords Dance, Stealth Rock, Agility, Rock Polish, Bulk Up, Trick, Curse, Light Screen, Reflect.
Role Identification: Aaabbb

DNA Donors: Metagross-Mega / Heracross
Offspring name: Mechagross-Mega X
New Type:

Base Stats: 80 Hp/160 Atk/122 Def/77 SpA/122 SpD/127 Spe (+10 Atk, +20 Def, +10 SpA, +20 SpD, +40 Spe)
New ability and desc: Tough Claws
Notable Moves: Same as above, focus on contact moves.
Role Identification: T O U G H C L A W S M E G A H O R N


DNA Donors: Metagross / Heracross-Mega
Offspring name: Mechagross-Mega Y
New Type:

Base Stats: 80 Hp/210 Atk/142 Def/67 SpA/112 SpD/77 Spe (+60 Atk, +40 Def, +10 SpD, -10 Spe)
New ability and desc: Skill Link
Notable Moves: Same as above + Pin Missile, Rock Blast, Bullet Seed & Arm Thrust.
Role Identification: 2 1 0 B A S E A T T A C K and has a bit more bulk :]


oH hI mArK!
Parents: Mamoswine / Quagsire
Shared egg group: Field
Offspring name: Wiseau
New type:

New base stats: 112 Hp/117 Atk/92 Def/77 SpA/72 SpD/67 Spe
New ability and desc: Tommy's Room (Thick Fat + Unaware) - This Pokemon ignores other Pokémon stat stages when attacking or being attacked. Takes half damage from Pokémon with stat changes and deals double damage to them.
Notable moves:
-Physical:
Earthquake, Waterfall, Aqua Tail, Icicle Crash, Ice Punch, Stone Edge, Rock Slide, Knock Off, Ice Shard, Superpower, Seismic Toss, Iron Head, Brick Break, Power-Up Punch, Bulldoze, Rock Tomb, Counter, Endeavor.
-Special: Scald, Acid Spray, Freezy-Dry, Icy Wind.
-Status: Recover, Stealth Rock, Roar, Haze, Curse, Reflect, Light Screen.
Role Identification: Do you hate sweepers but you also hate having to use an actually viable really passive mon to deal with them? Well, say hi to every non-Grass sweeper's nightmare. Thanks to its ability, its below-average bulk and offenses aren't a problem anymore, and its great defensive typing and good offensive/defensive movepool helps it to deal with sweepers even more easily.

(insert Inverse related sentence here)
DNA Donors: Necrozma / Zygarde
Offspring name: Zorman
New Type:

Base Stats: 103 Hp/119 Atk/113 Def/110 SpA/97 SpD/97 Spe (+1 HP, +16 Atk, +2 Def, +6 SpA, +5 SpD, +10 Spe)
New ability and desc: Refraction (Prism Armor + Aura Break) - While this Pokemon is active type effectivenesses are reverted (just like Inverse Battle).
Notable Moves:
-Physical:
Outrage, Dragon Tail, Extreme Speed, Knock Off. (Pretty much that because Dragon + Psychic is almost perfect with Refraction active)
-Special: Photon Geyser, Core Enforcer, Draco Meteor, Psyshock, Dark Pulse, Heat Wave, Psyshock, Stored Power. (I think I don't have to explain this again)
-Status: Swords Dance, Dragon Dance, Stealth Rock, Coil, Calm Mind, Rock Polish, Autotomize, Moonlight, Morning Sun, Glare, Haze, Reflect, Light Screen.
Role Identification: While in fact this fusion has a horrible offensive typing, thanks to its a bility is one of the most difficult to switch into due to in regular battles being hard walled by many things. This makes Zorman's STABs incredibly splashable, leaving it room at its moveset because of how unnecesary coverage options sometimes are for it.

It doesn't smell as nicely as the flower.
DNA Donors: Cresselia / Weezing
Offspring name: Weigela
New Type:

Base Stats: 100 Hp/85 Atk/125 Def/100 SpA/125 SpD/79 Spe (+3 HP, +15 SpA, +20 SpD, +2 Spe)
New ability and desc: Levitate
Notable Moves:
-Physical:
EXPLOSION
-Special: Psychic, Psyshock, Sludge Bomb, Fire Blast, Flamethrower, Moonblast, Shadow Ball, Dark Pulse, Ice Beam, Energy Ball, Thunderbolt, Clear Smog, Venoshock, Signal Beam, Icy Wind.
-Status: Will-O-Wisp, Toxic, Toxic Spikes, Moonlight, Thunder Wave, Destiny Bond, Haze, Calm Mind, Lunar Dance, Trick Room, Pain Split, Light Screen, Reflect.
Role Identification: Aaabbb

(insert slogan here)
Parents: Dusknoir / Muk-Alola
Shared egg group: Amorphous
Offspring name: Dinkum-Alola
New type:

New base stats: 85 Hp/112 Atk/115 Def/75 SpA/127 SpD/57 Spe
New ability and desc: Condemnation of Alchemy (Pressure + Power of Alchemy) - If this Pokemon is attacked directly, the foe's ability is disabled until it switches, and this Pokemon steals it (thanks Yung Dramps for the ability :]).
Notable moves:
-Physical:
Knock Off, Sucker Punch, Shadow Sneak, Pursuit, Elemental Punches, Brick Break, Gunk Shot, Poison Jab, Shadow Punch, Earthquake, Stone Edge, Rock Slide, Power-Up Punch, EXPLOSION, Bulldoze, Rock Tomb.
-Special: Clear Smog, Night Shade, Infestation, Icy Wind.
-Status: Will-O-Wisp, Taunt, Pain Split, Destiny Bond, Trick Room, Trick, Rock Polish, Block, Mean Look.
Role Identification: Aaabbb

Luchalon's still in his heart.
DNA Donors: Slurpuff / Blacephalon
Offspring name: Slurphalon
New Type:

Base Stats: 69 Hp/119 Atk/69 Def/119 SpA/78 SpD/109 Spe (+2 HP, +16 Atk, +1 SpA, +1 SpD, +20 Spe)
New ability and desc: Inner Beast (Unburden + Beast Boost) - Upon using or losing item, its speed and its highest non-hp stat are doubled. Only works once, and loses the boosts upon switch out. Upon switching out or if it's holding an item, works like regular Beast Boost.
Notable Moves:
-Physical:
Play Rough, Shadow Claw, Drain Punch, Knock Off, Flame Charge, EXPLOSION, Endeavor, Foul Play.
-Special: Shadow Ball, Dazzling Gleam, Fire Blast, Flamethrower, Draining Kiss, Mind Blown, Overheat, Psychic, Psyshock, Energy Ball, Thunderbolt, Heat Wave, Surf, Stored Power.
-Status: B E L L Y D R U M, Sticky Web, Calm Mind, Trick, Will-O-Wisp, Aromatherapy, Heal Bell, Wish, Gastro Acid, Light Screen.
Role Identification: Aaabbb
 
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Wouldn't your attacks be so much prettier if they were pink?

Parents: Camerupt + Sylveon
Shared Egg Group: Field
Offspring Name: Sylverupt
New typing: Fire/Fairy
New base stats: 92/92/77/117/112/60 (550 BST)
New Ability + description: Solid Rock + Pixilate = Beautify (Super-effective attacks used against the bearer are treated as being Fairy-typed)
Notable moves: Calm Mind, Fire Blast, Moonblast, Earth Power, Shadow Ball, Flash Cannon, Lava Plume, Stealth Rock, Will-O-Wisp, Wish, dual screens, Heal Bell, Baton Pass
Role identification: With its Ability giving it an effective eleven resistances with its godsend of a defensive typing, Sylverupt is a very good stop to many fusions which would otherwise beat Fire- and Fairy-types. Beautify is a terrific screw-you to many of the attackers in the FE metagame, meaning no super-effective Earthquake, no super-effective Hydro Pump, no super-effective...anything, really. With its good special bulk and access to Lava Plume--a must-have for any defensive set--Sylverupt can work as a semi-tank with some cleric/team support options in Heal Bell and Stealth Rock. This isn't the extent of Sylverupt's capabilities, either: it can run a Calm Mind set which hits hard and, when coupled with Wish, can be very annoying for most teams to face. With all that said, however, Sylverupt's main weakness is passive damage. It's weak to Stealth Rock, poison wears it down easy, it lacks HP recovery moves outside of the oft-unreliable Wish, and being slow doesn't help. In spite of its weaknesses, Sylverupt is still a phenomenal force in FE, without ever using up your Mega slot.



Parents: Camerupt + Sylveon
Shared Egg Group: Field
Offspring Name: Mega Sylverupt
New typing: Fire/Fairy
New base stats: 92/112/107/157/142/40 (650 BST)
New Ability + description: Sheer Force
Notable moves: Everything listed above
Role identification: A rather large change of pace from base Sylverupt, its Mega is less of a wall and more of a wallbreaker. 157 base Special Attack hits hard with Sheer Force-boosted Fire Blasts and Moonblasts, and Calm Mind only amplifies that. To be honest, this is more or less Mega Camerupt with more bulk, power and speed, which traded its Ground typing for Fairy typing and a bit more coverage. I feel like Mega Sylverupt has very different checks and counters from its base form, because of their drastically different playstyles. You can almost think of Mega Sylverupt as a trade-off, if you like: it's more powerful and bulkier, but it's slower and doesn't have its base form's Ability.




And now, a very old resub with a new name.

DNA Donors: Rampardos + Tornadus
Offspring Name: Torpardos
New typing: Rock/Flying
New base stats: 88/140/65/115/65/104 (+20 SpA, +20 Spe) (577 BST)
New Ability + description: Mold Breaker + Prankster = Quick Draw (When the bearer is on the field, all moves used by all Pokemon have +0 priority)
Notable moves: Swords Dance, Rock Polish, Stone Edge, Acrobatics, Earthquake, Knock Off, Fire Punch, Thunder Punch, Zen Headbutt, Head Smash, Superpower, Brick Break, U-turn, Hurricane, Fire Blast, Ice Beam, Thunderbolt, Earth Power, Psychic, Sludge Bomb, Dark Pulse, Grass Knot, Ancient Power, Focus Blast, Surf, Air Slash, Stealth Rock, Taunt, Tailwind, Substitute, Focus Punch, Roar
Role identification: What this thing has going for it is insane amounts of coverage on both sides, its powerful attacking stats, and its interesting Ability. Quick Draw forces everything into a normal priority bracket, meaning that Torpardos has nothing to fear from slower priority users. However, it also affects moves with negative priority, and you know what Torpardos gets? Focus Punch. With this, you can run an effective SubPunch set, or if you're feeling fast, you can forgo the Substitute part entirely and lay into them with Focus Punch. Apart from this, Rock/Flying is a cool offensive typing, and it can go mixed if it wants Flying STAB and an item.




Everyone's making Zeraora fusions, so why not me?

DNA Donors: Zeraora + Sceptile
Offspring Name: Zereptile
New typing: Electric/Grass
New base stats: 90/98/70/123/82/140 (+11 HP, +20 SpA, +9 Spe) (603 BST)
New Ability + description: Volt Absorb + Overgrow = Forest Lightning (The bearer is immune to Electric moves; being hit by one will restore 1/4 of its HP and boost the power of its Grass attacks by 50% (this doesn't stack, so think of this like Flash Fire))
Notable moves: Calm Mind, Thunderbolt, Energy Ball, Giga Drain, Focus Blast, Leaf Storm, Volt Switch, Dragon Pulse, Swords Dance, Plasma Fists, Leaf Blade, Earthquake, Close Combat, Knock Off, Dragon Claw, Rock Slide, Drain Punch, Fire Punch, X-Scissor, Fake Out, Taunt, Thunder Wave
Role identification: Can you tell I've grown fond of making fusions that can function without their Megas? Anyway, this is a fairly straightforward offensive pivot with a cool offensive typing. Its Grass typing is a good way to get around Ground-types which would try to block your Volt Switch, it has access to Swords Dance (good luck setting that up, though) to get past its usual checks and counters. It could probably also run Taunt effectively with its blazing fast Speed. It also has a Mega, if that's more your thing.



DNA Donors: Zeraora + Sceptile
Offspring Name: Zereptile
New typing: Electric/Dragon
New base stats: 90/123/80/163/82/165 (703 BST)
New Ability + description: Lightning Rod
Notable moves: Everything listed above, with less emphasis on Grass-type attacks and more emphasis on Dragon-type attacks/Zereptile's physical move-pool
Role identification: Holy hell. 90/80/82 bulk is sort of usable, Electric/Dragon is a cool typing, and 123/163/165 attacking stats are godly. Also, does Flash Fire persist after Mega Evolving? Because if it does, this was designed to work like Flash Fire, and so it would have three STABs if its Ability were to activate before it Megas. Anyways, this is a better Swords Dance user than its base form, so that's at least something. Plasma Fists could potentially be useful on a possible mixed set, especially against Normal-types. Whether you run this as opposed to its base form is up to you, but both have separate niches that allow them to shine.
Torpardos is awesome, but my question is Roar. Would it be a good idea to let phasing moves be 0 priority? A scarf and some hazards kill everything. I would simply make phazing not apply. Other than that, it’s amazing!
 
Torpardos is awesome, but my question is Roar. Would it be a good idea to let phasing moves be 0 priority? A scarf and some hazards kill everything. I would simply make phazing not apply. Other than that, it’s amazing!
Yeah, that's a good idea, I'll change that. Glad you like it!

EDIT: It's fixed now, should be good.
 

Parents: Tauros / Absol
Shared egg group: Field
Offspring name: Taboosu
New type: Normal / Dark
New base stats: 80 / 111 / 88 / 68 / 75 / 103
New ability and desc: Soul Crusher (Anger Point + Super Luck) - This Pokemon's critical hit ratio is raised by 1, whenever this Pokemon gets a critical hit, its attack is boosted by 12 stages.
Notable moves: Attacking - Sucker Punch, Night Slash, Slash, Earthquake, Stone Edge, Play Rough, Superpower, Pursuit, Wild Charge, Iron Head, Knock Off
Role Identification: Ok literally put on a razor claw+night slash+sucker punch and win. This ability is probably really broken, but we always need something broken to shake up the meta. Literally no reason to show its mega, just a faster and weaker mega absol.
12 stages? I am pretty sure the max number of stages a stat can be boosted/lowered by is 6.

EDIT at below: Okay, so a better way to put it is that it sets the attack stat to +6 (i.e., maximizes) regardless of where it was.
 
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DNA Donors: Girafarig/Reshiram
Offspring Name: Girafaram
New Type: Normal/Dragon
New Base Stats: 85/100/82/140/92/107 (+20 SpA,+20 Spe) BST: 606
New Ability and Desc: Sleepwalker (Early Bird + Turboblaze): This pokemon ignores the effects of Sleep, and the opponent's ability
Notable Moves:
Physical- Return, Outrage, Earthquake, Psychic Fangs, Sucker Punch
Special- Hyper Voice, Draco Meteor, Fusion Flare, Blue Flare, Earth Power, Focus Blast, Thunderbolt, Psyshock, Dazzling Gleam, Shadow Ball
Status- Rest, Nasty Plot, Defog, Will-O-Wisp
Role Identification: While this seems like a pretty lackluster special attacker in fe standards, Girafaram's main selling point is 100% recovery, thanks to rest and it's ability Sleepwalker. Besides this, it can run Nasty Plot and become a strong attacker. It also has access to Defog and Will-O-Wisp, so a bulkier 1 attack set could be used.
 
Attempt #3 to make Rock/Steel work.
(EDIT: major Ability tweak)

DNA Donors: Archeops / Metagross
Offspring name: Programech
New Type: Rock / Steel
Base Stats: 77 / 157 / 97 / 103 / 77 / 110 (+20 Atk, +20 Spe) | 621 BST
New ability and desc: Anti-Gravity Chassis (Light Metal + Defeatist) - The user takes half damage from weight-influenced attacks (Low Kick, Grass Knot, Heavy Slam, Heat Crash).
Notable Moves:
Meteor Mash, Head Smash, Bullet Punch, Earthquake, Aqua Tail, Knock Off, U-turn, Thunder Punch, Ice Punch
Rock Polish, Stealth Rock, Roost, Taunt, Defog
Role Identification: Mostly for Metagrossite, but its base Ability allows it to not die to Low Kick and to tank Grass Knot, Heavy Slam, and Heat Crash.


Mega Evolution: Mega Programech
Typing: Rock / Steel
Base Stats: 77 / 167 / 117 / 113 / 97 / 150 (+10 Atk, +20 Def, +10 SpA, +20 SpD, +40 Spe) | 721 BST
Ability: Tough Claws
Notable Moves: see base
Role Identification: If you like Tough Claws Head Smash, this thing's got it, and with 167/150 physical offense no less. Also has Aqua Tail, Knock Off, and U-turn for extra coverage and utility.


And here are some extra Deoxys forms (inspired by AquaticPanic).
(EDIT: Minor stat tweaks)

DNA Donors: Deoxys / Deoxys-Attack
Offspring name: Deoxys-Power
New Type: Psychic
Base Stats: 55 / 180 / 40 / 180 / 40 / 175 (+10 Atk, +10 SpA, +20 Spe) | 670 BST
New ability and desc: Pressure (+5 to all stats)
Notable Moves:
Knock Off, Superpower, Extreme Speed, Fire Punch
Psycho Boost, Ice Beam, Dark Pulse, Focus Blast
Nasty Plot, Stealth Rock
Role Identification: One of the fastest and strongest mixed attackers, with just the right balance to look imposing, just as Deoxys-Attack does to the Uber tier.



DNA Donors: Deoxys / Deoxys-Defense
Offspring name: Deoxys-Bamboozled
New Type: Psychic
Base Stats: 75 / 115 / 115 / 115 / 115 / 135 (+20 HP, +5 Def, +5 SpD, +10 Spe) | 670 BST
New ability and desc: Pressure (+5 to all stats)
Notable Moves:
Knock Off, Superpower, Extreme Speed, Fire Punch
Psycho Boost, Ice Beam, Dark Pulse, Focus Blast
Nasty Plot, Stealth Rock, Taunt, Skill Swap, Spikes, Magic Coat
Role Identification: It's Deoxys-Confused but more confused.



DNA Donors: Deoxys / Deoxys-Speed
Offspring name: Deoxys-Eccentric
New Type: Psychic
Base Stats: 75 / 127 / 75 / 127 / 75 / 190 (+20 HP, +20 Spe) | 669 BST
New ability and desc: Pressure (+5 to all stats)
Notable Moves:
Superpower
Psycho Boost
Stealth Rock, Taunt, Skill Swap, Spikes, Magic Coat
Role Identification: Super fast and not too frail. Like Deoxys-Speed in Ubers.



DNA Donors: Deoxys-Attack / Deoxys-Speed
Offspring name: Deoxys-Offense
New Type: Psychic
Base Stats: 55 / 152 / 60 / 152 / 60 / 190 (+10 Atk, +10 SpA, +20 Spe) | 669 BST
New ability and desc: Pressure (+5 to all stats)
Notable Moves:
Knock Off, Superpower, Extreme Speed, Fire Punch
Psycho Boost, Ice Beam, Dark Pulse, Focus Blast
Nasty Plot, Stealth Rock
Role Identification: Faster than anything not named Ninxys, and it hits much harder than Ninxys despite not having a secondary STAB.



DNA Donors: Deoxys-Defense / Deoxys-Speed
Offspring name: Deoxys-Utility
New Type: Psychic
Base Stats: 75 / 87 / 130 / 87 / 130 / 160 (+20 HP, +20 Spe) | 669 BST
New ability and desc: Pressure (+5 to all stats)
Notable Moves:
Knock Off
Ice Beam
Spikes, Recover, Toxic, Stealth Rock, Magic Coat, Skill Swap
Role Identification: Pretty fast and pretty bulky, just as a dedicated utility mon should be.
 
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Don't You Want Pure Evil On Your Side?
Parents: Yveltal + Vivillon
Shared egg group: DNA
Offspring name: Yvill
New type: Dark/Flying
New base stats: 105/91/77/120/77/114 (BST 584 +2HP +5DEF +10SpA +3SpD +20Spe)
New ability and desc: Devil Deal (Dark Aura + Friend Guard) = As long as there is another non-fainted Pokemon on the team, on entry this Pokemon summons Aurora Veil.
Notable moves: Aromatherapy, Bug Buzz, Dark Pulse, Energy Ball, Focus Blast, Foul Play, Giga Drain, Heat Wave, Hurricane, Knock Off, Oblivion Wing, Psychic, Quiver Dance, Roost, Sleep Powder, Stun Spore, Sucker Punch, Tailwind, Taunt, U-Turn
Role identification: Devil Deal makes this fusion pure evil. Although 105/77/77 bulk is okay (and maybe subpar by FE standards) Devil Deal indirectly increases its defenses to amounts I’m not entirely sure are fair. Yvill can use this temporary bulk in multiple ways. It can tank using Roost for recovery, support it’s team with a few support moves, or set up with Quiver Dance. 120 Special Attack and 114 Speed are great boosted by Quiver Dance and Oblivion Wing or Hurricane are great STABs to abuse. Yvill also comes with U-Turn if you want another team member to abuse Aurora Veil. Yvill has a lot of strengths but it’s not without drawbacks. For starters, Aurora Veil is not true bulk and can be bypassed by the right abilities or moves. Speaking of moves, although Yvill has access to Defog most of the time it does not want to use it. Yvill also is not a fan of rocks as more team-oriented sets will need to switch in multiple times.
This might be broken beyond belief in which case I'll remake this in another slate with one or two different mons.


An Experiment with Summoning Field Effects
Parents: Florges + Tapu Bulu
Shared egg group: DNA
Offspring name: Florul
New type: Fairy/Grass
New base stats: 94/97/109/100/124/75 (BST 599 +20HP +18DEF +2SpA)
New ability and desc: Petal Protection (Flower Veil + Grassy Surge) = On entry this Pokemon summons both Mist and Safeguard. If Safeguard or Mist expire while this Pokemon is on the field it re-summons it at the end of the turn as long as this Pokemon is still a grass type.
Notable moves: Aromatherapy, Bulk Up, Calm Mind, Energy Ball, Focus Blast, Giga Drain, Heal Bell, Horn Leech, Leech Seed, Light Screen, Magic Coat, Megahorn, Moonblast, Nature’s Madness, Petal Dance, Psychic, Reflect, Roar, Rock Slide, Stone Edge, Superpower, Swords Dance, Synthesis, Toxic, Wish, Whirlwind, Wood Hammer,
Role identification: Florul’s main role is a cleric or wish passer. One of the benefits of Petal Protection is that it allows Florul to be a bit proactive about it’s clerical duties instead of purely reactionary. Furthermore, unlike Misty Terrain, Petal Protection only protects Florul’s team instead of both sides. Petal Protection is great for teammates that want a few turns of boosted stats guaranteed, although Florul has some difficulty continuously switching in and out. Florul can attempt to use it’s ability for itself to set up with Calm Mind, Bulk Up, or Swords Dance but it’d have to be on something even more passive than itself, and it’s not likely to do too much, even boosted, with it’s 97/100/75 offensive stats.


The Bigger They Are, The Harder They Fall
Parents: Marshadow + Metagross
Shared egg group: DNA
Offspring name: Meta Mars
New type: Ghost/Steel
New base stats: 88/130/105/110/90/116 (BST 599 +3HP +18SpA +19Spe)
New ability and desc: Hard Fall (Technician + Light Metal) = Moves with 60 or less BP get a multiplier based on the weight of the target.
The multiplier is 1 + Low Kick’s BP. For example against a 75kg target Shadow Punch would have 100BP
Notable moves: Aerial Ace, Agility, Bulldoze, Bullet Punch, Bulk Up, Calm Mind, Close Combat, Drain Punch, Earthquake, Fire Punch, Flash Cannon, Force Palm, Hidden Power, Hone Claws, Ice Punch, Meteor Mash, Power-up Punch, Psychic, Psyshock, Pursuit, Rock Polish, Rock Tomb, Shadow Ball, Shadow Punch, Shadow Sneak, Smack Down, Spectral Thief, Superpower, Thunder Punch, Zen Headbutt
Role identification: Meta Mars primary role is a physical sweeper that mostly relies on it’s stats. Hard Fall lets Meta Mars use generally weaker moves with additional effects while keeping its damage consistent, sometimes even surpassing its normal moves in damage. Some key moves to abuse are priority, Shadow Punch, Hidden Power, and some 60BP coverage moves. Hard Fall allows Meta Mars to do significant damage to heavy opponents, and with it’s wide-ish movepool it can tailor its moveset to the opponent. To this point it should also be noted that Meta Mars has a useable special attack stat and Hidden Power against a 200+kg Pokemon has 120BP. Meta Mars has the potential to go mixed or even surprise people with a special set. Meta Mars great defensive typing and alright bulk gives it pretty good survivability.


Parents: Marshadow + Metagross-Mega
Shared egg group: DNA
Offspring name: Meta Mars-Mega
New type: Ghost/Steel
New base stats: 88/140/125/120/110/156 (BST 699)
New ability and desc: Tough Claws
Notable moves: Agility, Bullet Punch, Bulk Up, Calm Mind, Close Combat, Drain Punch, Earthquake, Fire Punch, Flash Cannon, Hone Claws, Ice Punch, Meteor Mash, Psychic, Psyshock, Pursuit, Rock Polish, Shadow Punch, Shadow Sneak, Spectral Thief, Stone Edge, Thunder Punch, Zen Headbutt
Role identification: Meta Mars-Mega differs from its base form with a more consistent ability and higher speed. Tough Claws, along with the minor increase in attack, gives it higher potential power in comparison to the base form and can be used with some moves such as the elemental punches, which gives Meta Mars-Mega versatility, but different from its base form. For example, despite having a higher special attack stat Meta Mars-Mega is less inclined to use special attacks. Meta Mars-Mega also has amazing speed and as of now, is one of the top 10 fastest fusions before abilities.

Now here are some hella old resubmits



Protects the Team at All Costs
Parents: Skuntank + Vaporeon
Shared egg group: Field
Offspring name: Vapetank
New type: Poison/Water
New base stats: 126/89/73/100/88/84 (BST 560)
New ability and desc: Hydrous Form (Aftermath + Water Absorb): If an attack brings this Pokemon to 0 HP, instead of fainting it regains 25% of it's HP. It's ability then changes to Water Absorb. (To prevent this Pokemon from living forever, although the ability does revert upon switching out).
Notable moves: Acid Spray, Dark Pulse, Defog, Fire Blast, Flamethrower, Foul Play, Haze, Heal Bell, Hydro Pump, Ice Beam, Protect, Scald, Shadow Ball, Sludge Bomb, Surf, Taunt, Toxic, Wish
Role identification: Vapetank is the future of the clerics, and a top tier wish passer. Vapetank has pretty good 126/73/88 bulk and 100 special attack means it has decent offensive presence, able to abuse both STAB Scald and Sludge Bomb to inflict status or use it's other great coverage moves on more offensively oriented sets. However, as stated before Vapetank works best as a cleric. Poison/Water is a great typing that gives Vapetank an immunity to poison. Plus, with Hydrous Form Vapetank can almost fearlessly Wish or Heal Bell to help out it's team as well as switch-in at low HP.



A Bird with Wildly Different Attack Options
Parents: Togekiss + Pidgeot
Shared egg group: Flying
Offspring name: Pidgekiss
New type: Fairy/Flying
New base stats: 94/75/95/105/102/100 (BST 571)
New ability and desc: Raptor Boost (Hustle + Keen Eye): This Pokemon's attack stat is 1.5x
Notable moves: Agility, Air Slash, Aura Sphere, Baton Pass, Brave Bird, Dazzling Gleam, Defog, Drain Punch, Encore, Extreme Speed, Flamethrower, Grass Knot, Heal Bell, Light Screen, Nasty Plot, Psychic, Psyshock, Shadow Ball, Reflect, Roost, Soft-Boiled, Tailwind, Thunder Wave, Trick, U-Turn, Whirlwind, Wish
Role identification: At first, it may seem like Pidgekiss is a special attacker (and it is, but we'll get to that later) but it's ability effectively gives Pidgekiss around 136 base attack stat. While Pidgekiss unfortunately lacks physical Fairy STAB, it has access to powerful Flying STAB in Brave Bird, and Extreme Speed is pretty useful as well. Pidgekiss has pretty decent bulk, and could possibly even run defensive sets, although it's probably best on the offensive, going physical or mixed.



Parents: Togekiss + Pidgeot-Mega
Shared egg group: Flying
Offspring name: Pidgekiss-Mega
New type: Fairy/Flying
New base stats: 94/75/100/170/112/120 (BST 671)
New ability and desc: No Guard
Notable moves: Same + Hurricane, Fire Blast
Role identification: Mega Pidgekiss is quite the change for Pidgekiss, going from a physical/mixed Pokemon to a completely special Pokemon. Hurricane is the main move to abuse, while Dazzling Gleam makes for good secondary STAB and Fire Blast is now a great option to get rid of Steel types, although Pidgekiss has a pretty good special movepool it can abuse. Plus, it's fast and relatively bulky for a sweeper with a good defensive typing. If for some reason 170 special attack isn't good enough for you, then there's always Nasty Plot.


The Gimmick I Never Gave Up On
Parents: Kecleon + Furfrou
Shared egg group: Field
Offspring name: Furleon
New type: Normal
New base stats: 77/95/75/72/115/81 (BST 517)
New ability and desc: Kaleido Coat (Color Change + Fur Coat): This Pokemon changes it's type before it's hit by attacks and status moves*
Notable moves: Aqua Tail, Body Slam, Cotton Guard, Drain Punch, Fake Out, Fire Punch, Foul Play, Ice Punch, Knock Off, Magic Coat, Power-Up Punch, Recover, Return, Rock Slide, Seismic Toss, Shadow Claw, Shadow Sneak, Stealth Rock, Sucker Punch, Thunder Punch, Thunder Wave, Toxic, Trick, U-Turn
Role identification: Mediocre speed, low HP and defense, and only decent attack, stat wise the only thing Furleon’s got going on is it’s special defense, so I’m not gonna talk about it’s stats. Rather, I’ll focus on it’s potentially OP ability, essentially a defensive Protean, one of those abilities that would be completely broken if on a Pokemon with better defensive stats. Kaleido Coat makes it so that Furleon only takes half damage from almost any attack, which is great if you if you need a bulky pokemon on your team without particularly caring about the typing. Even more impressive, Kaleido Coat makes Furleon immune to 8 types, literally almost half the types there are. If that’s not enough, Furleon is almost immune to status as well, as most moves that poison are Poison typed, most moves that burn are Fire type, most moves that freeze are Ice type, Ground types are immune to T-Wave, and Spore/Sleep Powder (and Leech Seed) can’t affect Grass types. Access to Recover is extremely useful and we should all be glad this thing doesn’t have Will-O-Wisp, but Cotton Guard is useful as well.
Type of Attack -> Type Furleon changes to
Normal/Fighting -> Ghost
Flying -> Rock
Poison -> Steel
Ground -> Flying
Rock/Dark -> Fighting
Bug/Fairy -> Poison
Ghost -> Normal
Steel -> Electric
Fire -> Fire
Water -> Water
Grass -> Grass
Electric -> Ground
Psychic -> Dark
Ice -> Ice
Dragon -> Fairy
 
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Todokete
Setsunasa ni wa namae o tsukeyou ka "Hail Stall"

Parents: Ho-Oh + Sandslash-Alola
Shared egg group: DNA (Legendary)
Offspring name: Honoka
New type: Fire/Steel
New base stats: 110/135/105/67/109/77 (603) (+20 HP, +20 Attack)
New ability and desc: Melody of the Heart (Regenerator + Snow Cloak): Recovers 33% of max HP upon switching out, or at the end of every turn in Hail. Takes no Hail damage.
Notable moves: Sacred Fire, Iron Head, Earthquake, Icicle Crash, Knock Off, Rapid Spin, Brave Bird, (Z-)Celebrate, Roost
Role identification: Honoka has reasonable bulk, and hits reasonably hard... up until Hail happens. At that point, Honoka is virtually unkillable. Definitely a good reason to use a Hail team! Honoka handily gets rid of Steel types for her Ice-type teammates, as well. Do beware of Earthquake (and other Ground moves), though! Has excellent synergy with Ninetales-Prime, both activating its Hail ability and boosting its Sacred Fire.

Honoka @ Leftovers
Ability: Melody of the Heart
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sacred Fire
- Iron Head
- Earthquake
- Icicle Crash / Rapid Spin



No, YOU have Sneaky Pebbles on your field!
Parents: Raichu + Hippowdon
Shared egg group: Field
Offspring name: Raidon
New type: Electric/Ground
New base stats: 94/111/96/89/86/88 (564)
New ability and desc: Lighting Stream (Lighting Rod + Sand Stream): Sets Electric Terrain on entry. Redirects Electric, Ground, Rock and Steel moves to itself to boost Special Defense by 1, and is immune. Absorbs Stealth Rocks on its field, again to boost Special Defense by 1, and again is immune.
Notable moves: Slack Off, Nuzzle, Stealth Rock, Volt Tackle, Earthquake, Volt Switch, Yawn, Fake Out, Extreme Speed, Knock Off, (Z-)Celebrate, Rock Slide, Stone Edge
Role identification: Raidon's stats aren't fantastic, but its strength comes from its ability (and to a lesser extent, movepool). Even off of just 111 Attack, Electric Terrain Volt Tackle is scary. It also walls EdgeQuake, one of the most popular coverage combos in the game, and can effortlessly clear the most popular hazard in the game... aaaaaanddd it gets FakeSpeed if you want that.

Raidon @ Leftovers
Ability: Lightning Stream
EVs: 252 HP / 252 Atk / 4 Def
- Slack Off
- Volt Tackle
- Earthquake / Stealth Rock
- Nuzzle / Yawn / Stealth Rock



A true legend.
Parents: Kyurem + Aerodactyl
Shared egg group: DNA
Offspring name: Kyurodactyl
New type: Dragon/Rock
New base stats: 107/142/82/100/87/137 (655) (+20 Attack, +20 Speed)
New ability and desc: Pressure (+5)
Notable moves: Dragon Claw, Outrage, Stone Edge, Iron Head, Earthquake, Crunch, Aqua Tail, Shadow Claw, Zen Headbutt, Roost
Role identification: With excellent speed and power, and good bulk, Kyurodactyl is a very powerful threat that can find places on teams even in base form. But what you want is the Mega.

Parents: Kyurem + Aerodactyl-Mega
Shared egg group: MEGA
Offspring name: Kyurodactyl
New type: Dragon/Rock
New base stats: 107/172/102/110/107/157 (755)
New ability and desc: Tough Claws
Notable moves: See above + Ice Fang, Thunder Fang, Fire Fang
Role identification: Oh my god, oh my god, oh my god. It's nearly as strong as Crematoria-S-X, but it's also as fast as Dark Electrode, and is perfectly able to take a hit. This thing is a top threat even by FE standards.



nice immunities nerd
Parents: Swellow + Necrozma-Dawn-Wings
Shared egg group: DNA (Legendary)
Offspring name: Swellozma-Dawn
New type: Normal/Ghost
New base stats: 78/99/84/136/88/121 (606) (+20 Special Attack, +20 Speed)
New ability and desc: Prism Burst (Scrappy + Prism Armor): Swellozma-Dawn's moves ignore immunities, and are super-effective on types that would normally be immune. This cannot be bypassed.
Notable moves: Boomburst, Moongeist Beam, Photon Geyser, Earth Power, U-Turn, Roost(?)
Role identification: Nothing resists all of Boomburst, Moongeist Beam, Photon Geyser, and Earth Power from this. Add good Special Attack and Speed, and you have a good attacker, simple as that.

Parents: Swellow + Necrozma-Ultra (from Dawn Wings)
Shared egg group: ULTRA
Offspring name: Swellozma-Ultra
New type: Normal/Dragon
New base stats: 78/146/58/146/58/173
New ability and desc: Neuroforce
Notable moves: no
Role identification: bad
 
Parents: Kyogre / Deoxys-Attack
Egg Group: DNA
Name: Veshmaorre
Type: Water / Psychic
Stats: 75/140/55/185/80/140 (+20 special attack and speed)
Ability and Description: Drizzle + Pressure = BLACK RAIN - When this terrain is active, all water moves decrease the PP of all the target's moves by 1 and increase the PP of all your moves by double (aka 2). All water moves have 1.5x power.
Name: Veshmaorre-Nexus
Type: Water / Psychic
Stats: 75/165/55/200/90/140 (+20 special attack and speed)
Ability and Description: Primordial Sea - Look it up, NERD!
Notable Moves: Psycho Boost, Psychic, Calm Mind, Focus Blast, Flash Cannon, Ice Beam, Nasty Plot, Psyshock, Recover, Thunder, Extreme Speed, Thunderbolt, Water Spout, Stealth Rock, Spikes, Taunt, Cosmic Power, Origin Pulse, Scald, Surf
Playstyle: I got bored again, so I made this. 1 PP decrease might be underwhelming (so maybe 2) with not-the-best defenses. Increase in PP might be hard to code. But all the submitters try SO hard to please you and come up with cool ideas, so no pain, no gain I guess. Stronger version is the with orb, with just boosts your special attack to 200.
This fusion is illegal because Kyogre has a BST of 670 and Deoxys has a BST of 600. If one of the parents has a BST of 670 or higher, the other parent can have a max BST of 460.
 

Friendly reminder that this thing weights 302 kg :^)
DNA Donors: Metagross / Heracross
Offspring name: Mechagross
New Type:

Base Stats: 80 Hp/150 Atk/102 Def/67 SpA/102 SpD/87 Spe (+20 Atk, +10 SpD, +10 Spe)
New ability and desc: Metalic Stomps (Light Metal + Guts) - The foes' weight is halved. When statused, this Pokemon's attacks deal double damage to the target if it's lighter than the user. Ignores burn halving physical damage.
Notable Moves:
-Physical:
Megahorn, Meteor Mash, Bullet Punch, Earthquake, Stone Edge, Close Combat, Rock Slide, Knock Off, Thunder Punch, Ice Punch, Pursuit, Facade, Iron Head, Zen Headbutt, Hammer Arm, Power-Up Punch, EXPLOSION, Stomping Tantrum, Rock Tomb, Bulldoze.
-Status: Swords Dance, Stealth Rock, Agility, Rock Polish, Bulk Up, Trick, Curse, Light Screen, Reflect.
Role Identification: Aaabbb

DNA Donors: Metagross-Mega / Heracross
Offspring name: Mechagross-Mega X
New Type:

Base Stats: 80 Hp/160 Atk/122 Def/77 SpA/122 SpD/127 Spe (+10 Atk, +20 Def, +10 SpA, +20 SpD, +40 Spe)
New ability and desc: Tough Claws
Notable Moves: Same as above, focus on contact moves.
Role Identification: T O U G H C L A W S M E G A H O R N


DNA Donors: Metagross / Heracross-Mega
Offspring name: Mechagross-Mega Y
New Type:

Base Stats: 80 Hp/210 Atk/142 Def/67 SpA/112 SpD/77 Spe (+60 Atk, +40 Def, +10 SpD, -10 Spe)
New ability and desc: Skill Link
Notable Moves: Same as above + Pin Missile, Rock Blast, Bullet Seed & Arm Thrust.
Role Identification: 2 1 0 B A S E A T T A C K and has a bit more bulk :]


oH hI mArK!
Parents: Mamoswine / Quagsire
Shared egg group: Field
Offspring name: Wiseau
New type:

New base stats: 112 Hp/117 Atk/92 Def/77 SpA/72 SpD/67 Spe
New ability and desc: Tommy's Room (Thick Fat + Unaware) - This Pokemon ignores other Pokémon stat stages when attacking or being attacked. Takes half damage from Pokémon with stat changes and deals double damage to them.
Notable moves:
-Physical:
Earthquake, Waterfall, Aqua Tail, Icicle Crash, Ice Punch, Stone Edge, Rock Slide, Knock Off, Ice Shard, Superpower, Seismic Toss, Iron Head, Brick Break, Power-Up Punch, Bulldoze, Rock Tomb, Counter, Endeavor.
-Special: Scald, Acid Spray, Freezy-Dry, Icy Wind.
-Status: Recover, Stealth Rock, Roar, Haze, Curse, Reflect, Light Screen.
Role Identification: Do you hate sweepers but you also hate having to use an actually viable really passive mon to deal with them? Well, say hi to every non-Grass sweeper's nightmare. Thanks to its ability, its below-average bulk and offenses aren't a problem anymore, and its great defensive typing and good offensive/defensive movepool helps it to deal with sweepers even more easily.

(insert Inverse related sentence here)
DNA Donors: Necrozma / Zygarde
Offspring name: Zorman
New Type:

Base Stats: 103 Hp/119 Atk/113 Def/110 SpA/97 SpD/97 Spe (+1 HP, +16 Atk, +2 Def, +6 SpA, +5 SpD, +10 Spe)
New ability and desc: Refraction (Prism Armor + Aura Break) - While this Pokemon is active type effectivenesses are reverted (just like Inverse Battle).
Notable Moves:
-Physical:
Outrage, Dragon Tail, Extreme Speed, Knock Off. (Pretty much that because Dragon + Psychic is almost perfect with Refraction active)
-Special: Photon Geyser, Core Enforcer, Draco Meteor, Psyshock, Dark Pulse, Heat Wave, Psyshock, Stored Power. (I think I don't have to explain this again)
-Status: Swords Dance, Dragon Dance, Stealth Rock, Coil, Calm Mind, Rock Polish, Autotomize, Moonlight, Morning Sun, Glare, Haze, Reflect, Light Screen.
Role Identification: While in fact this fusion has a horrible offensive typing, thanks to its a bility is one of the most difficult to switch into due to in regular battles being hard walled by many things. This makes Zorman's STABs incredibly splashable, leaving it room at its moveset because of how unnecesary coverage options sometimes are for it.

It doesn't smell as nicely as the flower.
DNA Donors: Cresselia / Weezing
Offspring name: Weigela
New Type:

Base Stats: 100 Hp/85 Atk/125 Def/100 SpA/125 SpD/79 Spe (+3 HP, +15 SpA, +20 SpD, +2 Spe)
New ability and desc: Levitate
Notable Moves:
-Physical:
EXPLOSION
-Special: Psychic, Psyshock, Sludge Bomb, Fire Blast, Flamethrower, Moonblast, Shadow Ball, Dark Pulse, Ice Beam, Energy Ball, Thunderbolt, Clear Smog, Venoshock, Signal Beam, Icy Wind.
-Status: Will-O-Wisp, Toxic, Toxic Spikes, Moonlight, Thunder Wave, Destiny Bond, Haze, Calm Mind, Lunar Dance, Trick Room, Pain Split, Light Screen, Reflect.
Role Identification: Aaabbb

(insert slogan here)
Parents: Dusknoir / Muk-Alola
Shared egg group: Amorphous
Offspring name: Dinkum-Alola
New type:

New base stats: 85 Hp/112 Atk/115 Def/75 SpA/127 SpD/57 Spe
New ability and desc: Condemnation of Alchemy (Pressure + Power of Alchemy) - If this Pokemon is attacked directly, the foe's ability is disabled until it switches, and this Pokemon steals it (thanks Yung Dramps for the ability :]).
Notable moves:
-Physical:
Knock Off, Sucker Punch, Shadow Sneak, Pursuit, Elemental Punches, Brick Break, Gunk Shot, Poison Jab, Shadow Punch, Earthquake, Stone Edge, Rock Slide, Power-Up Punch, EXPLOSION, Bulldoze, Rock Tomb.
-Special: Clear Smog, Night Shade, Infestation, Icy Wind.
-Status: Will-O-Wisp, Taunt, Pain Split, Destiny Bond, Trick Room, Trick, Rock Polish, Block, Mean Look.
Role Identification: Aaabbb

Luchalon's still in his heart.
DNA Donors: Slurpuff / Blacephalon
Offspring name: Slurphalon
New Type:

Base Stats: 69 Hp/119 Atk/69 Def/119 SpA/78 SpD/109 Spe (+2 HP, +16 Atk, +1 SpA, +1 SpD, +20 Spe)
New ability and desc: Inner Beast (Unburden + Beast Boost) - Upon using or losing item, its speed and its highest non-hp stat are doubled. Only works once, and loses the boosts upon switch out. Upon switching out or if it's holding an item, works like regular Beast Boost.
Notable Moves:
-Physical:
Play Rough, Shadow Claw, Drain Punch, Knock Off, Flame Charge, EXPLOSION, Endeavor, Foul Play.
-Special: Shadow Ball, Dazzling Gleam, Fire Blast, Flamethrower, Draining Kiss, Mind Blown, Overheat, Psychic, Psyshock, Energy Ball, Thunderbolt, Heat Wave, Surf, Stored Power.
-Status: B E L L Y D R U M, Sticky Web, Calm Mind, Trick, Will-O-Wisp, Aromatherapy, Heal Bell, Wish, Gastro Acid, Light Screen.
Role Identification: Aaabbb
I've finished these, so thoughts?
 

Cookie Butter

formerly the someone
I've finished these, so thoughts?
First thought about Mechagross was "another Bug/Steel?" but it seems better than the previous ones so that's very nice.
Wiseau is borked. Why do two defensive abilities combined give it 2x damage against Pokemon with stat boosts?
I don't really understand how Unburden + Beast Boost works. If it works like how I think it works, I will definitely vote for it.
 
First thought about Mechagross was "another Bug/Steel?" but it seems better than the previous ones so that's very nice.
Wiseau is borked. Why do two defensive abilities combined give it 2x damage against Pokemon with stat boosts?
I don't really understand how Unburden + Beast Boost works. If it works like how I think it works, I will definitely vote for it.
Tommy's Room part of dealing x2 damage toboosted target was from the part of "ignoring boosts when attacked or when attacking", but I'll change it later.
 
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I'm just gonna end it here. Goodbye.


I got kinda bored, but now boredom has come to this.

Parents: Tangrowth / Necrozma
Egg Group: DNA
Name: Lanceleech
Type: Grass / Psychic
Stats: 118/103/113/118/89/64 (+20 hp and special defense)
Ability and Description: Regenerator + Prism Armor = NATURE PROTECTOR - When hit with a super-effective move, take 3/4 of the initial damage and regenerate 1/3 of the damage done (does not activate if its substitute takes damage or if this mon dies).
Notable Moves: Leech Seed, Giga Drain, Knock Off, Pain Split????, Toxic, Swords Dance, Curse, Infestation, Psych Up, Calm Mind, Light Screen, Stealth Rock, Energy Ball, Moonlight, Morning Sun, Photon Geyser
Playstyle: Suprisingly good defensive and offensive stats. Its ability makes it such an annoying tank to kill. Now Grass / Psychic is a great defensive typing for this pokemon because it has 6 resistances and its ability activates on 7 more types. Tangrowth offers so many useful supporting and survival moves, which makes this one of the best tanks out there!

Parents: Arceus / Azumarill
Egg Group: DNA
Name: Zaedfreud
Type: Normal / Fairy
Stats: 110/90/110/90/110/100 (+10 special defense and defense, +5 attack, +15 speed)
Ability and Description: Multitype + Thick Fat = SUPPRESS - This pokemon's type changes to the type of plate or Z-crystal it is holding. Takes halved damage against its current type(s).
Notable Moves: Belly Drum, Extreme Speed, Magic Coat, Perish Song, Stealth Rock, Earthquake, Recover, Swords Dance, Trick?????, Tailwind, Toxic, Will-o-Wisp, Encore, Knock Off, Seismic Toss, Curse
Playstyle: This guy is very situational, but does its job well when the time comes. Although the ability sounds basic, it is actually pretty good. Arceus has such a wide movepool ranging from attacks to support moves. Azumarill gets Belly Drum and Arceus gets Extreme Speed, which can lead to sweeps. Tankiness is already nice. It's especially good for endgame; it has a fixed halved damage effect against its current type.

Parents: Arceus / Swellow
Egg Group: DNA
Name: Frighenx
Type: Normal / Flying
Stats: 90/102/90/117/85/142 (+20 special attack and speed)
Ability and Description: Multitype + Guts = APOCALYPSE - This pokemon's type and type of its normal moves change to the type of plate or Z-crystal it is holding. If the normal moves change type, power is boosted by 1.5x.
Notable Moves: Boomburst, Extreme Speed, Arceus's status and wide special attack movepool.
Playstyle: Well, the main idea of this pokemon is an any-type Boomburst paired with high speed and decent special attack. You still have supporting moves with Arceus, which features a nice movepool. This ability is like a stronger Aerilate or Galvanize, except in this case you can hold any plate of Z-Crystal without worrying about STAB bonuses. Also, if you do give it a Z-Crystal...

Parents: Gyarados / Malamar
Egg Group: Water 2
Name: Werjarkii
Type: Water / Dark
Stats: 95/113/88/69/92/82 (+5 to all stats)
Ability and Description: Moxie + Contrary = RABID - Whenever you raise stats, lower the opposing pokemon's corresponding stats by the same amount. Killing a pokemon will invert any negative stat modifiers.
Notable Moves: HAPPY HOUR, CELEBRATE, Dragon Dance, Foul Play, Knock Off, Night Slash, Superpower, PSYCH UP, SNATCH, Topsy-Turvy, Earthquake, Waterfall, Aqua Tail, Curse, Ice Fang
Playstyle: Unfortunately, no reliable recovery other than Rest, which may be the killer of this unique fusion. Pretty good stats defensively and offensively. Dragon Dance is a buff a debuff. The main perk is the Z-Happy Hour (or Z-Celebrate). Raise all stats by 1 and lower all opposing pokemon's stats by 1. This sounds op, but without reliable recovery to heal and only being +1, this balances it out. It is good for endgame, however, when the opponent can't switch out or switching out is a bad move. Situational, like my Arceus / Azumarill fusion, but works when the time comes.

Parents: Kartana / Genesect
Egg Group: DNA
Name: Mechazinz
Type: Bug / Steel
Stats: 85/150/113/89/83/104 (+20 hp and special defense)
Ability and Description: Beast Boost + Download = CONVERT - Your attacks do damage based off your highest stat and do damage to target's lower defense stat. Gain +1 in highest stat upon switch-in if your highest stat is greater than target's highest stat.
Notable Moves: Shift Gear, Bug Buzz, Blaze Kick, Extreme Speed, Dark Pulse, Flamethrower, Technoblast (all types), Ice Beam, Gunk Shot, Giga Drain, Thunderbolt, U-Turn, X-Scissor, Zen Headbutt, Iron Head, Fell Stinger, Leaf Blade, Vacuum Wave, Air Slash, Brick Break, Knock Off, Night Slash, Sacred Sword, Psycho Cut, Swords Dance, Tailwind, Synthesis, Iron Defense
Playstyle: I may just leave out the "+1 in highest stat upon switch-in if your highest stat is greater than target's highest stat" part, but I thought I might leave it for now to see how it would play out. This guy is a true assassin. Mechazinz hits with highest stat (like in Full Potential) and does damage based on the target's lower defense stat. When you go Download, are you annoyed when you switch in and get the stat boost in the wrong attack stat? I know I was. Now you don't have to worry. Also, if you really want the overkill potential, run Shift Gear, but Choice Scarf is still nice. Genesect's good physical and special movepool can finally be used for good.

Parents: Jirachi / Kartana
Egg Group: DNA
Name: Keelshank
Type: Grass / Steel
Stats: 79/140/115/79/85/124 (+20 speed and 20 special defense)
Ability and Description: Serene Grace + Beast Boost = EMPOWER - The secondary effect chances of your moves are doubled; whenever you inflict secondary effect, raise highest stat by 1 stage.
Notable Moves: Play Rough, Leaf Blade, Power-Up Punch, Stealth Rock, U-Turn, Trick
Playstyle: Some of you may be wondering why I didn't give this fusion +20 attack. I gave it +20 special defense to give it more bulk and +20 speed so that now Empower can boost speed if you want. This is viable in Frantic Fusions and even Frantic Fusions Ubers (one of my mains that i came up with). With a 60% flinch Iron Head, everything slower than it needs to fear it. It was slow in regular fusions, so I gave it a choice scarf. Now it doesn't really need it to function. It gets Meteor Mash, and if your highest stat is speed, if its secondary effect activates, you get +1 in attack and speed. You can still go choice scarf for asuper speedy build, with Iron Head boosting attack every time you inflict flinch, which is op. 6 flinches and you have +4 attack. Have fun if this gets accepted!



Please give me feedback :]
 
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View attachment 107311
Parents: Delphox / Zoroark
Egg Group: Field
Offspring Name: Zelphoax
New Type: Fire/Dark
New Base Stats: 77 / 97 / 76 / 127 / 90 / 114
New Ability and Description: Dark Magician (Illusion + Magician) - Copies the effect of the item of the Pokemon in your last slot, and applies it as this ability as long as this Pokemon is on the field. If the Pokemon in the last slot has no item or the item is a Mega Stone, Z Crystal, or otherwise has no effect on this Pokemon, this ability acts as Illusion.
Notable Moves: Flamethrower, Fire Blast, Calm Mind, Psychic, Psyshock, Dazzling Gleam, Heat Wave, Signal Beam, Foul Play, Focus Blast, Sludge Bomb, Dark Pulse, Knock Off, Nasty Plot, Taunt, U-Turn
Role Identification: Highly similar to Houndoom-Mega, surprisingly. With the same STAB, access to Nasty Plot, and nearly the exact same Speed stat, this thing acts like Mega Houndoom most of the time. However, the difference between the two is that Zelphoax has the power to effectively hold two items OR disguise itself as a teammate, depending on the situation. Zoroark struggled to take advantage of Nasty Plot/Illusion sweeping due to its single STAB option and somewhat shallow coverage options, as well as being in a speed tier only just above average. Delphox's coverage lacked a bit as well, and it didn't possess an ability or setup move that could make up for it. Combined, they do Mega Houndoom proud.

View attachment 106775
Parents: Arbok / Mewtwo
DNA Fusion
Offspring Name: Mewdeuca
New Type: Poison/Psychic
New Base Stats: 89 (+1 HP) / 120 (+13 Attack) / 89 (+5 Defense) / 115 (+1 Special Attack) / 89 / 130 (+20 Speed)
New Ability and Description: Unnerve (Unnerve*2) - Bonus +5 to All Base Stats
Notable Moves: Gunk Shot, Poison Jab, Zen Headbutt, Crunch, Throat Chop, Sucker Punch, Sludge Wave, Sludge Bomb, Dark Pulse, Shadow Ball, Drain Punch, Elemental Punches, Mewtwo's Special Coverage, Psystrike, Earthquake, Coil, Glare, Haze, Recover
Role Identification: Thanks to now having both Hidden Abilities unlocked, these two can fuse with +5 in all of their stats. In particular, Mewdeuca is a balanced attacker, with a wide variety of coverage for both sides. With a unique dual STAB in Poison and Psychic moves, as well as ways to abuse them on both fronts (Gunk Shot and Zen Headbutt for Physical, Sludge Wave and Psystrike for Special), it can dish out a lot of punishment. It even has both Calm Mind and Coil, for multiple setup options.

View attachment 106774
Parents: Arbok / Mewtwo-Mega-X
DNA Fusion
Offspring Name: Mewdeuca-Mega-X
New Type: Poison/Fighting
New Base Stats: 89 / 200 / 99 / 115 / 99 / 130
Mega Ability: Steadfast
Notable Moves: See Mewdeuca
Role Identification: With the sheer power of Mega Mewtwo X increased even further, the typing of Toxicroak, and a slew of fantastic options to attack with, this Mega is packing some strong hits. Coil, Gunk Shot, and Drain Punch are all especially notable for this mega. Additionally, thanks to being neutral to Psychic in its base form, it can feel much more safe about setting up a Coil before going mega to bruise them with Crunch or even Sucker Punch, or take advantage of its own Psychic STAB in its base form to threaten other potential things. And, even though its Special Attack stat is near entirely eclipsed, it can still be used to catch the foe's defensive walls off guard.

View attachment 106973
Parents: Arbok / Mewtwo-Mega-Y
DNA Fusion
Offspring Name: Mewdeuca-Mega-Y
New Type: Poison/Psychic
New Base Stats: 89 / 160 / 69 / 155 / 119 / 140
Mega Ability: Insomnia
Notable Moves: See Mewdeuca
Role Identification: This balanced attacking version of Mewtwo can now actually take advantage of getting balanced boosts to its offenses from its Mega-Y form. Does everything regular Mewdeuca did even better, with an ability that could be useful when fighting things that like Sleep.

View attachment 106987
Parents: Combee / Kricketot
Egg Group: Bug
Offspring Name: Cormibeketot
New Type: Bug/Flying
New Base Stats: 43 | 37 | 51 | 37 | 51 | 57
New Ability and Description: Rhunney Gawthayer (Run Away + Honey Gather) - This Pokemon will switch immediately after the switching turn is done. The Pokemon it switches into will receive some "honey", healing all status ailments and healing it for 50% (rounded down) of Cormibeketot's current health. If the Pokemon switching in has no status ailments or damage on it, it will be considered invulnerable for the turn it switches in (though it can still be statused). This ability cannot be copied by any copying ability (including Pokemon that copy abilities from their own team), and will fail if this Pokemon is the last Pokemon on a team. It will also fail if it switches in because of another Pokemon with this ability or similar ability, use of a switching move like U-Turn, and it will also fail if it was activated on the previous turn.
Notable Moves: Endeavor, Tailwind
Role Identification: The only reason to use it is its ability, which allows for free switches to healthy mons and simple healing for weakened ones. 50% of the max HP from Base 43 is 145, so this can act as a pseudo-Regenerator. It can also be used as a very good pivot. Of course, it also makes for a fantastic lead, allowing the user to scout the foe's first Pokemon and send in an appropriate answer. However, it's still not fantastic. Due to its typing, it is very weak to Stealth Rock (on purpose), and with no way to recover health (it switches out before Wish or Leftovers affect it), this can be a great way to pressure it. The clauses on the ability are to prevent people from using it to cause infinite battles.

View attachment 107204
Parents: Registeel / Tapu Koko
DNA Fusion
Offspring Name:
E-IOI Reta
New Type: Electric/Steel
New Base Stats: 80 | 100 | 117 | 100 | 117 | 100
New Ability and Description: Crazy Robo (Light Metal + Electric Surge) - Summons Electric Terrain for five turns (eight with Terrain Extender) on switchin. While Electric Terrain is up, this Pokemon is considered to be under the effects of Magnet Rise.
Notable Moves: Thunder Punch, Iron Head, Thunderbolt, Flash Cannon, Earthquake, Focus Blast, Ice Punch, Power-Up-Punch, Rock Slide, Superpower, Brave Bird, Dazzling Gleam, Nature's Madness, Roost, U-Turn, Volt Switch, Discharge, Calm Mind, Defog, Taunt, Stealth Rock, Thunder Wave
Role Identification: A versatile mon that can go offensive, defensive, or fast support. While neither of its abilities are related to levitating, Light Metal combined with Electric Terrain makes me think it would work like Magnet Rise. Thanks to losing its greatest weakness, it can use the utility moves from both Tapu Koko and Registeel, or deliver some decent damage on either the physical or special side. While it sadly cannot take advantage of Electric Terrain itself because of the Magnet Rise effect, it can use its diverse movepool to set its Terrain-reliant teammates up to sweep.

View attachment 107313
Parents: Drampa / Nidoqueen
DNA Fusion
Offspring Name: Dramaqueen
New Type: Normal/Poison
New Base Stats: 102 / 76 / 86 / 125 / 88 / 56
New Ability and Description: Dramatic Rage (Berserk + Sheer Force) - This Pokemon's Special Attacks with secondary effects are boosted by 1.5x and have their secondary effects removed. When this Pokemon is below half health, this rises to 2x. Also removes Life Orb recoil.
Notable Moves: Hyper Voice, Nature Power (Tri Attack), Earth Power, Thunderbolt, Ice Beam, Flamethrower, Energy Ball, Extrasensory, Shadow Ball, Focus Blast, Heat Wave, Hurricane, Sludge Wave, Signal Beam, Surf, Glare, Roost, Stealth Rock, Toxic Spikes
Role Identification: Mostly here to kill stuff. In TR, it can use its super powerful moves and coverage to wipe out anything the team needs it to. While not the slowest/fastest or the strongest, its power is boosted from practically all of its reliable methods of attack. It even has some riskier options that are also boosted, Focus Blast and Hurricane. Additionally, it becomes stronger as its health falls, making it even tougher. Also more dramatic than anything else in the whole meta. Guaranteed.

View attachment 107419
Parents: Shaymin-Sky / Victini
DNA Fusion
Offspring Name:
Tien-Shinhan
New Type: Grass/Fire
New Base Stats: 100 / 101 / 87 / 130 / 87 / 133
New Ability and Description: Celestial Grace (Serene Grace + Victory Star) - This Pokemon and its allies moves have their accuracy multiplied by 1.1. If the move has a secondary effect, its accuracy is multiplied by 1.3 and has its secondary effect(s) doubled in chance.
Notable Moves: Seed Flare, Blue Flare, Searing Shot, Thunder, Focus Blast, Psychic, Earth Power, Air Slash, Glaciate, Bolt Strike, V-Create, Fusion Flare, Fusion Bolt, U-Turn, Leech Seed, Celebrate (Z), Stored Power
Role Identification: With a fantastic STAB combo, remarkable offensive stats, and stupidly strong moves to abuse them with, it's a fast wallbreaker. Seed Flare, Blue Flare, and Thunder create a tough-to-beat core of moves. Not only that, but its ability gives it the power to abuse the secondary effects of these incredible moves more often, thanks to the accuracy boost it provides. To top it off, it can utilize Z-Celebrate to give it even more wallbreaking potential.
I have finished my fusions for this submissions phase. Any feedback would be appreciated.
 
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