Just wanted to paste my thoughts from discord:
Here's the benefits I see Sand (by extension I mean Sand Stream Tyranitar as the most viable setter) doing for CAP24, rather than what CAP24 can do for Sand:
Tyranitar is switching into key poison type checks and counters and beating them- also being able to chip them with pursuit to eventually wear them down. This applies to Mollux and Plasmanta. Other mons like Venusaur and Pyroak hate sand being up, allowing CAP24 to put lasting damage on them when they switch into its attacks thanks to dampening their form of recovery. Tyranitar's Stone Edge obliterates the few typings that are going to resist CAP's supposed coverage (fire/something types). Furthermore, sand adds a speck more damage on the end of CAP24's moves to help turn 2hko's to ohkos.
Less relevant, Tyranitar may lure certain Steel types and hit with an appropriate move such as Fire Punch in order to disallow them to revenge CAP24 later.
Focusing on the main takeaways/paths-
1) Sand helps to sweep. If this mon runs a Sand Rush set focusing on sweeping, Tyranitar is helping it twofold by providing the sand to activate its ability and also removing some key Pokemon in its way to allow CAP24 to fulfil its role as wincon.
2) Sand helps to wallbreak. Tyranitar removes some key poison types that allows this Pokemon to fire off STAB moves. If this Pokemon has an ability that boosts these STAB moves for instance Adaptability, it becomes freed up to spam these moves and wallbreak, while sand also provides an extra boost of damage to that. Adaptability also fits nicely for a mon that might benefit from Shore Up which seems to be the key sand abusing move, allowing it to takes hits and becoming even more of an issue for weaker defensive Pokemon.
I think the key to making it a non-sand ability will be asking what the sand setter Tyranitar can do for it. This ensures it may get used with sand as opposed to just being successful outside- instead of trying to slot this Pokemon into a sand team which doesnt necessarily deserve usage in the first place let alone support. After that, we can start thinking about additional abuse in sand such as aforementioned Shore Up, or moves to benefit Excadrill or the team. If this mon can be heavily viable and ALSO ttar is a fantastic support pokemon for it, sand will be allowed an opening to become relevant and expanded on. This should not be the support pokemon for Tyranitar or Excadrill as its primary role.
Flash Fire is good, but sand does less for it than it does for sand in return. Im assuming this mon is going to be aiming to be more viable than Ttar or Excadrill, so putting it on sand might be shrinking its role. Im not mad at it at all because it fits the checklist nicely, but I can see this mon getting used for sand when you start the teambuilding process by choosing sand first, which is rare. Might be worth making it a case of picking CAP first and then sand being a great support to it.
Sand Force is a boot imo, didnt mind it as much before but if we arent getting ground coverage due to Toxapex this ability is so questionable. Its not even good on mons that get Ground Rock and Steel as STAB moves... the boost is very minimal. its key strengths is its ability to beat our counters toxapex and pyroak, so i dont see why that would be ideal at all
Here's the benefits I see Sand (by extension I mean Sand Stream Tyranitar as the most viable setter) doing for CAP24, rather than what CAP24 can do for Sand:
Tyranitar is switching into key poison type checks and counters and beating them- also being able to chip them with pursuit to eventually wear them down. This applies to Mollux and Plasmanta. Other mons like Venusaur and Pyroak hate sand being up, allowing CAP24 to put lasting damage on them when they switch into its attacks thanks to dampening their form of recovery. Tyranitar's Stone Edge obliterates the few typings that are going to resist CAP's supposed coverage (fire/something types). Furthermore, sand adds a speck more damage on the end of CAP24's moves to help turn 2hko's to ohkos.
Less relevant, Tyranitar may lure certain Steel types and hit with an appropriate move such as Fire Punch in order to disallow them to revenge CAP24 later.
Focusing on the main takeaways/paths-
1) Sand helps to sweep. If this mon runs a Sand Rush set focusing on sweeping, Tyranitar is helping it twofold by providing the sand to activate its ability and also removing some key Pokemon in its way to allow CAP24 to fulfil its role as wincon.
2) Sand helps to wallbreak. Tyranitar removes some key poison types that allows this Pokemon to fire off STAB moves. If this Pokemon has an ability that boosts these STAB moves for instance Adaptability, it becomes freed up to spam these moves and wallbreak, while sand also provides an extra boost of damage to that. Adaptability also fits nicely for a mon that might benefit from Shore Up which seems to be the key sand abusing move, allowing it to takes hits and becoming even more of an issue for weaker defensive Pokemon.
I think the key to making it a non-sand ability will be asking what the sand setter Tyranitar can do for it. This ensures it may get used with sand as opposed to just being successful outside- instead of trying to slot this Pokemon into a sand team which doesnt necessarily deserve usage in the first place let alone support. After that, we can start thinking about additional abuse in sand such as aforementioned Shore Up, or moves to benefit Excadrill or the team. If this mon can be heavily viable and ALSO ttar is a fantastic support pokemon for it, sand will be allowed an opening to become relevant and expanded on. This should not be the support pokemon for Tyranitar or Excadrill as its primary role.
Flash Fire is good, but sand does less for it than it does for sand in return. Im assuming this mon is going to be aiming to be more viable than Ttar or Excadrill, so putting it on sand might be shrinking its role. Im not mad at it at all because it fits the checklist nicely, but I can see this mon getting used for sand when you start the teambuilding process by choosing sand first, which is rare. Might be worth making it a case of picking CAP first and then sand being a great support to it.
Sand Force is a boot imo, didnt mind it as much before but if we arent getting ground coverage due to Toxapex this ability is so questionable. Its not even good on mons that get Ground Rock and Steel as STAB moves... the boost is very minimal. its key strengths is its ability to beat our counters toxapex and pyroak, so i dont see why that would be ideal at all
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