Prize Claiming Thread MkII (MAQ March #10223)

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Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
https://www.smogon.com/forums/threads/maxim-vs-jjayy-flash.3632466/

+6UC (total of 457)

K so

I have 6MC on my mew

and I will use 456 of my UC (1 left) to bring its MC to a total of 462

Now for the buying spree

Psychic
Barrier
Ancient Power
Amnesia
Me First
Baton Pass
Nasty Plot
Aura Sphere
Laser Focus
Liquidation
Stomping Tantrum
Throat Chop
Acrobatics
Aerial Ace
After You
Air Cutter
Ally Switch
Aqua Tail
Attract
Aurora Veil
Avalanche
Bide
Bind
Blizzard
Block
Body Slam
Bounce
Brick Break
Brine
Brutal Swing
Bubble Beam
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Calm Mind
Captivate
Charge Beam
Confide
Counter
Covet
Curse
Cut
Dark Pulse
Dazzling Gleam
Defense Curl
Defog
Detect
Dig
Dive
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Tail
Drain Punch
Dream Eater
Drill Run
Dual Chop
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Egg Bomb
Electroweb
Embargo
Endeavor
Endure
Energy Ball
Facade
Fake Out
False Swipe
Feint Attack
Fire Blast
Fire Punch
Fissure
Flame Charge
Flamethrower
Flash
Flash Cannon
Fling
Fly
Focus Blast
Focus Punch
Frost Breath
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Gravity
Gunk Shot
Gyro Ball
Hail
Headbutt
Heat Wave
Helping Hand
Hidden Power Fairy
Hone Claws
Horn Drill
Hyper Beam
Hyper Voice
Hypnosis
Ice Beam
Ice Punch
Icy Wind
Incinerate
Infestation
Iron Defense
Iron Head
Iron Tail
Last Resort
Leech Life
Light Screen
Low Sweep
Magic Room
Magnet Rise
Mega Drain
Mega Kick
Mimic
Mud-Slap
Natural Gift
Nature Power
Night Shade
Nightmare
Ominous Wind
Outrage
Pain Split
Pay Day
Payback
Pluck
Poison Jab
Power-Up Punch
Psych Up
Psyshock
Psywave
Quash
Rage
Rain Dance
Razor Wind
Recycle
Reflect
Rest
Retaliate
Return
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Roost
Round
Safeguard
Sandstorm
Scald
Secret Power
Seed Bomb
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shock Wave
Signal Beam
Silver Wind
Skill Swap
Skull Bash
Sky Attack
Sky Drop
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snarl
Snatch
Snore
Soft-Boiled
Solar Beam
Spite
Stealth Rock
Steel Wing
Stone Edge
Strength
String Shot
Struggle Bug
Submission
Sucker Punch
Sunny Day
Super Fang
Superpower
Surf
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Tailwind
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Tri Attack
Trick
Trick Room
Twister
U-turn
Uproar
Vacuum Wave
Venoshock
Volt Switch
Water Gun
Water Pulse
Waterfall
Whirlpool
Whirlwind
Wild Charge
Will-O-Wisp
Wonder Room
Work Up
Worry Seed
X-Scissor
Zap Cannon
Zen Headbutt


For a total of 462 MC.

End Result:


Mew [Nayru]
Type:
Psychic
Abilities: Synchronize
Nature: Timid (-Atk, +Spe, +15%)
Stats:
HP:
110
Atk: 3 (-)
Def: 4
SpA: 4
SpD: 4
Spe: 115 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 24

MC: 0

Attacks (250/250 - Movepool maxed!):
Acrobatics
Aerial Ace
After You
Air Cutter
Ally Switch
Amnesia
Ancient Power
Aqua Tail
Attract
Aura Sphere
Aurora Veil
Avalanche
Barrier
Baton Pass
Bide
Bind
Blizzard
Block
Body Slam
Bounce
Brick Break
Brine
Brutal Swing
Bubble Beam
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Calm Mind
Captivate
Charge Beam
Confide
Counter
Covet
Curse
Cut
Dark Pulse
Dazzling Gleam
Defense Curl
Defog
Detect
Dig
Dive
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Tail
Drain Punch
Dream Eater
Drill Run
Dual Chop
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Egg Bomb
Electroweb
Embargo
Endeavor
Endure
Energy Ball
Explosion
Facade
Fake Out
False Swipe
Feint Attack
Fire Blast
Fire Punch
Fissure
Flame Charge
Flamethrower
Flash
Flash Cannon
Fling
Fly
Focus Blast
Focus Punch
Foul Play
Frost Breath
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Gravity
Gunk Shot
Gyro Ball
Hail
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power
Hone Claws
Horn Drill
Hyper Beam
Hyper Voice
Hypnosis
Ice Beam
Ice Punch
Icy Wind
Incinerate
Infestation
Iron Defense
Iron Head
Iron Tail
Knock Off
Laser Focus
Last Resort
Leech Life
Light Screen
Liquidation
Low Kick
Low Sweep
Magic Coat
Magic Room
Magnet Rise
Me First
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Nasty Plot
Natural Gift
Nature Power
Night Shade
Nightmare
Ominous Wind
Outrage
Overheat
Pain Split
Pay Day
Payback
Pluck
Poison Jab
Pound
Power-Up Punch
Protect
Psych Up
Psychic
Psyshock
Psywave
Quash
Rage
Rain Dance
Razor Wind
Recycle
Reflect
Reflect Type
Rest
Retaliate
Return
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Roost
Round
Safeguard
Sandstorm
Scald
Secret Power
Seed Bomb
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shock Wave
Signal Beam
Silver Wind
Skill Swap
Skull Bash
Sky Attack
Sky Drop
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snarl
Snatch
Snore
Soft-Boiled
Solar Beam
Spite
Stealth Rock
Steel Wing
Stomping Tantrum
Stone Edge
Strength
String Shot
Struggle Bug
Submission
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Surf
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Tailwind
Take Down
Taunt
Telekinesis
Teleport
Thief
Throat Chop
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Transform
Tri Attack
Trick
Trick Room
Twister
U-turn
Uproar
Vacuum Wave
Venoshock
Volt Switch
Water Gun
Water Pulse
Waterfall
Whirlpool
Whirlwind
Wild Charge
Will-O-Wisp
Wonder Room
Work Up
Worry Seed
X-Scissor
Zap Cannon
Zen Headbutt
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
yay more stuff

https://www.smogon.com/forums/threads/standard-battle-is-standard.3630716/
Me: 12+1 = 13 UC
https://www.smogon.com/forums/threads/ice-leader-elevator-music-vs-challenger-birkal.3631960/
Me: 10 UC because cancelled battle stuff that I don't really understand but yay?
https://www.smogon.com/forums/threads/yas-vs-tman87-just-another-flash.3631880/
TMan87
2 Currency Counters
Camerupt: 4 MC
Sableye: 5 MC
https://www.smogon.com/forums/threads/too-late-for-regrets-now-toon-vs-tman87.3632333/
TMan87 : 1CC
Bounsweet: 1EC, 3MC, 1AC, 1EC/AC
Chinchou: 1EC, 4MC, 1AC
https://www.smogon.com/forums/threads/32-to-go-yas-vs-tman-flash.3632462/
TMan87 : 2CC
Chandelure: 4MC, 3KOC
Mawile: 4MC
Milotic: 5MC
Camerupt:
Buying Double-Edge (LU, 1 MC), Heavy Slam (egg, 2 MC) and Bulldoze (TM, 2 MC)
MC: 1 ==> 5 ==> 0

Sableye:
Buying Psych Up (egg, 2 MC), Dynamic Punch (tutor, 2 MC) and Incinerate (TM, 2 MC)
MC: 1 ==> 6 ==> 0

Bounsweet:
EC (+LEC): 2 ==> 4 Evolving into Steenee!
AC: 1 ==> 2
Steenee gets Double Slap for free. Buying Seed Bomb (tutor, 2 MC), stockpiling 1 MC
MC: 0 ==> 3 ==> 1

Plutia is a nice, easygoing, happy-go-lucky adorable plant that's just kinda living in her own world. Even when she fights, she'll just go at it shouting "Wooooo!" and attempt to headbutt the foe in cute fashion, only to stop two minutes after and complain she's hungry and don't want to fight anymore. Not the easiest team member to handle but hardly the weirdest ever, and seeing her joyously skipping across the camp is enough to bring a smile to most.

Steenee [Plutia] (Female)
Types: Grass

Abilities:
Leaf Guard / Oblivious / Sweet Veil (H)

Nature: Jolly (+Spe, -SpA, +9% Acc)

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 72 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/9
MC: 1
AC: 2/5

Attacks:

Level Up
Splash
Play Nice
Rapid Spin
Razor Leaf
Sweet Scent
Magical Leaf
Teeter Dance
Flail
Aromatic Mist
Double Slap

Egg
Acupressure
Feint
Grass Whistle
Play Rough
Synthesis

TM/HM
Protect
Frustration
Return
Facade
Substitute

Tutor
Seed Bomb

Other


Chinchou:
EC: 3 ==> 4
AC: 2 ==> 3
Stockpiling MC.
MC: 15 ==> 19

Chandelure:
Buying Toxic, Hyper Beam and Psychic (TM, 3*2 MC)
MC: 0 ==> 7 ==> 1

Mawile:
Buying Super Fang (tutor, 2 MC) and Giga Impact (TM, 2 MC).
MC: 0 ==> 4 ==> 0

Milotic:
Buying Mud-Slap (tutor, 2 MC), Blizzard and Bulldoze (TM, 2*2 MC)
MC: 1 ==> 6 ==> 0

Buying an Exp. Share for 4 CC.

CC: 7 ==> 12 ==> 8
UC: 19 ==> 42
 
Last edited:
Claiming 2CC from here > 28CC.

Say'ri the Mawile receives 5MC > 5MC.
4MC are spent on Sing (Pokemon XD) and Laser Focus (Tutor). Final: 1MC.

Minerva the Honchkrow receives 4MC/1KOC > 5MC/1KOC.
The 1KOC goes into MC, and the resulting 6MC are spent on Confuse Ray (Egg), Double Team (TM) and Ominous Wind (Tutor). Final: 0MC/0KOC.

Shamrock the Venusaur receives 5MC > 7MC.
The 7MC are spent on AncientPower (Bulbasaur Event), Block (Tutor), Hyper Beam (TM) and Worry Seed (Lv.). Final: 0MC.

Claiming 1CC from here > 29CC.

Ariadne the Slowpoke receives 1EC/4MC/1AC > 4EC/4MC/3EC.
The 4MC are spent on Bide (TM) and Psyshock (TM). Final: 4EC/0MC/3AC.

I may regret this later if I don't do a TLR and this guy ends up languishing on the bench forever, but.
Spending 2CC on a Snugglow!


Marie Mjolnir - Snugglow (F)
Type: Electric/Poison
Electric STAB; immune to paralysis status.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities: Storm Drain / Vital Spirit / Telepathy (H)
Nature: Modest (+1 SpA / -1 Atk)

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 70
Size Class: 2
Weight Class: 1
Total: 16

EC: 0/6
MC: 0
AC: 0/5
KOC: 0

Attacks (17)
Level up:
Supersonic
Poison Sting
Thunder Shock
Acid
Encore
Thunder Wave
Clear Smog

Egg:
Defog
Haze
Signal Beam
Water Pulse
Wide Guard

TM:
Taunt
Protect
Thunderbolt
Sludge Wave
Substitute

Tutor:
.
I need more Electric-types anyway. EDIT: Guess I need one of these, too ¬¬. Spending another 2CC on this dude


Pride - Gastly (M)
Type: Ghost/Poison
Ghost STAB; cannot be prevented from switching via any means.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities: Levitate
Nature: Timid (+15% Spe / +29% Acc / -1 Atk)

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Total: 16

EC: 0/9
MC: 0
AC: N/A
KOC: 0

Attacks (18)
Level up:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Egg:
Disable
Explosion
Perish Song
Reflect Type
Will-O-Wisp

TM:
Taunt
Protect
Torment
Sludge Bomb
Substitute

Tutor:
.
Final: 25CC.
 
Last edited:
vs. EspyOwner (3v3 singles) [WIN]
Elevator Music: 2 CC
- Persian-A: 4 MC / 2 KOC
- Pinsir: 4 MC / 1 KOC
- Tentacruel: 4 MC


vs. Toon (4v4 singles) [WIN]
Elevator Music: 3 CC
- Persian-A: 4 MC / 3KOC
- Wigglytuff: 4 MC
- Banette: 4 MC / 1 KOC
- Celesteela: 4 MC


(Gym) vs. Flamestar (3v3 singles) [WIN]
Elevator Music: 7 CC
- Jynx: 4 MC / 1 KOC


(Gym) vs. Yoshiblaze (3v3 singles) [WIN]
Elevator Music: 7 CC / Poison Badge / Poison Barb
- Lopunny: 4 MC / 1 KOC
- Porygon-Z: 4MC / 1KOC


(Gym) vs. Maxim (3v3 singles) [LOSS][/B]
Elevator Music: 19 CC


(Gym) vs. EspyOwner (3v3 singles) [WIN]
Elevator Music: 19 CC


(Gym) vs. Maxim (3v3 singles) [WIN]
Elevator Music: 14 CC
- Jynx: 4 MC / 2 KOC


(Gym) vs. tavok (3v3 singles) [WIN]
Elevator Music: 13 CC


(Gym) vs. EspyOwner (3v3 singles) [WIN]
Elevator Music: 19 CC


(Gym) vs. acidphoenix (3v3 singles) [WIN]
Elevator Music: 12 CC

(Tournament) vs. Complications (2v2 singles) [WIN]
Elevator Music: 2 CC / 10 UC
- Azelf: 4 MC / 1 KOC
- Mime: 4 MC / 1 KOC


Battle Hall: Sableye
Elevator Music: 16 CC
- Sableye: 24 KOC
Note: Will use 2 KOC as MC and the remaining 22 KOC as CC

26 UC

Total:
Elevator Music: 155 CC / 36 UC
- PorigonZ (Porygon-Z): 4 MC / 1 KOC
- Yamirami (Sableye): 2 MC
- Bariyaado (Mr. Mime): 4 MC / 1 KOC
- Pukurin (Wigglytuff): 4 MC
- Mimiroppu (Lopunny): 4 MC / 1 KOC
- Jupetta (Banette): 4 MC / 1 KOC
- Kairosu (Pinsir): 4 MC / 1 KOC
- Dokukurage (Tentacruel): 4 MC
- Ruujura (Jynx): 8 MC / 3 KOC
- Perushian (Persian-A): 8 MC / 5 KOC
- Agunomu (Azelf): 4 MC / 1 KOC
- Tekkaguya (Celesteela): 4 MC
---
Currency Counters: 3 ---> 158 ---> 165 (leftover MC/KOC, see below) ---> 5 (post-conversion)
Universal Counters: 58 ---> 94 ---> 134 (post-conversion) ---> 0 (post-spending)

PorigonZ (Porygon-Z):
Purchasing the following moves for 4 MC:
Tutor
Ally Switch
Telekinesis
This maxes Porygon-Z's movepool.
The leftover 1 KOC will be converted to 1 CC.​


Yamirami (Sableye):
Purchasing the following moves for 2 MC:
Tutor
Ally Switch
This maxes Sableye's movepool.​


Bariyaado (Mr. Mime):
Purchasing the following moves for 4 MC:
Level Up
Pound (Free)

Egg
Psychic Terrain

Tutor
Ally Switch
This maxes Mr. Mime's movepool.
The leftover 1 KOC will be converted to 1 CC.​


Pukurin (Wigglytuff):
Purchasing the following moves for 4 MC and 2 UC:
Tutor
Ally Switch
Laser Focus
Telekinesis
This maxes Wigglytuff's movepool.​


Mimiroppu (Lopunny):
Purchasing the following moves for 2 MC:
Tutor
Laser Focus
This maxes Lopunny's movepool.
The leftover 2 MC and 1 KOC will be converted to 3 CC.​


Jupetta (Banette):
Purchasing the following moves for 4 MC:
Tutor
Ally Switch
Throat Chop
This maxes Banette's movepool.
The leftover 1 KOC will be converted to 1 CC.​


Kairosu (Pinsir):
Purchasing the following moves for 5 MC and 1 UC:
TM
Double Team
Hyper Beam

Tutor
String Shot


Dokukurage (Tentacruel):
Purchasing the following moves for 4 MC:
TM
Double Team
Waterfall


Ruujura (Jynx):
Purchasing the following moves for 11 MC and 1 UC:
TM
Confide
Double-Edge
Headbutt
Payback
Secret Power

Tutor
Zen Headbutt


Perushian (Persian-A):
Purchasing the following moves for 13 MC:
Level Up
Assurance
Captivate
Night Slash
Pay Day
Slash

TM
Double Team
Facade
Sunny Day
U-Turn


Agunomu (Azelf):
Purchasing the following moves for 4 MC:
Tutor
Ally Switch
Laser Focus
This maxes Azelf's movepool.
The leftover 1 KOC will be converted to 1 CC.​


Tekkaguya (Celesteela):
Purchasing the following moves for 4 MC:
TM
Hidden Power (Water)
Hyper Beam


At this point I have 90 UC left. I will convert 160 CC into 40 UC, then spend it all on Mew.
Myuu (Mew):
Purchasing the following moves for 130 UC:
Level Up
Amnesia
Ancient Power
Aura Sphere
Barrier
Me First
Nasty Plot

Tutor
Dark Pulse
Dragon Pulse
Drain Punch
Dream Eater
Earth Power
Endure
Fire Punch
Focus Punch
Foul Play
Gastro Acid
Giga Drain
Gravity
Heat Wave
Ice Punch
Iron Head
Low Kick
Magic Coat
Nightmare
Pain Split
Signal Beam
Skill Swap
Sky Attack
Snatch
Sucker Punch
Super Fang
Tailwind
Throat Chop
Thunder Punch
Vacuum Wave
Zen Headbutt

TM
Blizzard
Bullet Seed
Dazzling Gleam
Dig
Dragon Tail
Explosion
Fly
Grass Knot
Hail
Hyper Beam
Ice Beam
Infestation
Psyshock
Rain Dance
Razor Wind
Safeguard
Sludge Wave
Smack Down
Solar Beam
Substitute
Sunny Day
Taunt
Teleport
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Volt Switch
Water Gun
Whirlwind
Will-O-Wisp
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Okay approving to help keeping the PCT queue within one page.

Frosty: Looks good, APPROVED.

... And that's enough for one sitting. My stockpiled claims approved goes up by one [CA: 6+1 = 7]

I managed to survive Tavok's, uh, spring break. I get 7 CC, 3 of which from Insurrector the Gigalith having its full movepool. [CC: 94+7 = 101]
  • Yamarashi the Golem-A gets 4 MC, 1 of which from KOC. Using them to learn Sandstorm and Wild Charge (2 Gen 7 TMs).
  • Otachi the Archeops gets 4 MC, 1 of which from KOC. Using them to learn Facade and Frustration (2 Gen 7 TMs), leaving the 1 MC still stockpiled.
  • Gogmagog's Left the Omastar gets 3 MC, 2 of which to be spent learning Stealth Rock (past-gen Tutor), stockpiling the remainder. [MC: 0+3-2 = 1]
  • Erza the Stratagem gets 4 MC, 1 of which from KOC. Using them to learn Bulldoze (Gen 7 TM) and Zen Headbutt (Gen 7 Tutor). Also spending 4 CC to change her Nature to Timid (-1 Atk, +15% Speed, +26% Accuracy). [CC: 101-4 = 97]
Summary:
Claims Approved: 7
CC: 97

Stratagem - Erza (U)

A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.

It wasn't until the strawberry cake event that Erza finally found the courage to overcome her fear. The truth was, she was scared of shouldering her responsibility being a full-grown Stratagem, relying more and more on the rest of the family despite the lads' deferment to her leadership and skills. Resolving to do whatever it takes to protect herself and those around her, she secretly learn how to manipulate the nature from Mirajane, and the two became very fast friends. Although, Mirajane seems to have picked up some of Erza's racy quirks as well...

Nature: Modest (+1 SpA, -1 Atk)

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 BAP during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

Ability 2: Technician
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Sniper (Unlocked)
Type: Passive
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +6 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 150 (+26%)
BRT: 21
Size Class: 2
Weight Class: 3

EC: 9/9
MC: 3
AC: 5/5

Attacks:
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Bulldoze
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Facade
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Head Smash
Heat Wave
Hidden Power Flying
Hone Claws
Hyper Beam
Incinerate
Laser Focus
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Rock Blast
Rock Polish
Rock Slide
Rollout
Round
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Zen Headbutt
Omastar (M)

A forbidden left arm sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.

Nature: Modest (+SpAtk, -Atk) - A golem's arm has no definite personality

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Swift Swim
Type: Passive
Water lubricates the joints, allowing the Omastar to move extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Ability 2: Shell Armour
Type: Passive
Omastar's thick, bony outer shell prevents it from taking critical hits.

Ability 3: Weak Armour (locked)
Type: Toggle
At default, Omastar loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55

Size Class: 2
Weight Class: 3
BRT: 19

EC: 6/6
MC: 1
AC: 5/5

Attacks:
Ancient Power
Aurora Beam
Bide
Bind
Bite
Blizzard
Brine
Constrict
Dive
Earth Power
Endure
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Knock Off
Leer
Mud Shot
Muddy Water
Protect
Rain Dance
Reflect
Reflect Type
Rest
Rock Slide
Rollout
Sandstorm
Scald
Skull Bash
Shell Smash
Sleep Talk
Smack Down
Spikes
Stealth Rock
Surf
Toxic
Water Gun
Water Pulse
Whirlpool
Withdraw
Otachi - Archeops (F)

Threat Category IV. Otachi do not display flight capabilities until the last moment, cunningly deceiving opponents before delivering a blow from above.

Nature: Hasty (+15% Speed, +15% Accuracy, -1 Defense)

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Defeatist
Type: Passive
Otachi tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 127 (+19%)

Size Class: 3
Weight Class: 3
BRT: 22

EC: 6/6
MC: 1

Attacks:
Acrobatics
Aerial Ace
Agility
Ally Switch
Ancient Power
Aqua Tail
Attract
Bite
Bounce
Bulldoze
Confide
Crunch
Cut
Defog
Dig
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endeavour
Facade
Fly
Focus Blast
Frustration
Giga Impact
Head Smash
Heat Wave
Hidden Power Grass
Hone Claws
Hyper Beam
Iron Tail
Knock Off
Leer
Outrage
Pluck
Protect
Quick Attack
Quick Guard
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Roost
Sandstorm
Scary Face
Shadow Claw
Sky Attack
Sleep Talk
Smack Down
Stealth Rock
Steel Wing
Stone Edge
Taunt
Thrash
Torment
Toxic
U-turn
Wing Attack
Zen Headbutt
Yamarashi (Alolan-Golem) (M)

Threat Category III. Thought to be terminated, Yamarashi makes a return after ingesting magnetic rocks and learning to throw its brethren with them.

Nature: Sassy (+1 Special Defense, -15% Speed, -10% Evasion)

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Electric type: Electric STAB; immune to paralysis status.

Abilities:
Ability 1: Magnet Pull
Type: Trigger
Steel-types cannot switch out in a Switch=OK battle while Yamarashi is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, Yamarashi can generate a electro-magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.

Ability 2: Sturdy
Type: Passive
Yamarashi's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Galvanize (unlocked)
Type: Toggle
By default, Yamarashi's Normal-type moves are Electric-type moves, and have an additional two (2) BAP boost. When toggled, Yamarashi's Normal-type attacks have their BAP increased by two (2) instead. Only Normal-typed moves changed by Galvanize receive this boost. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 39 (-)

Size Class: 3
Weight Class: 7
BRT: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Heavy Slam
Tackle
Defense Curl
Charge
Rock Polish
Steamroller
Spark
Rock Throw
Smack Down
Thunder Punch
Self-Destruct
Rollout

Block
Flail
Counter
Magnet Rise
Endure

Roar
Toxic
Protect
Frustration
Hyper Beam

Stealth Rock
Rock Blast
Double-Edge
Stone Edge
Earthquake
Brick Break
Facade
Rest
Focus Blast
Brutal Swing
Giga Impact
Volt Switch
Gyro Ball
Bulldoze
Rock Slide
Sleep Talk
Rock Climb
Wide Guard
Sandstorm
Wild Charge
 
Battle 1

Currency Counters: 10+9=19

Lyastra (Aurumoth):
MC: 5

Purchases Rain Dance (TM, 2) and Hail (TM, 2). Stockpile 1.
======================
Battle 2

Currency Counters: 19+1=20

Aracanea (Joltik):
EC: 3/6
MC: 3
AC: 2/5
LEC: 1

Spending Lucky Egg on EC. Purchases Agility (LU, 1) and Thunderbolt (TM, 2).
=========================
Item Purchases

+1 Sticky Barb (8 CC)
+1 Focus Sash (10 CC)

Currency Counters: 20-8-10=2

============================
At last, my 4 year journey is at an end.

Currency Counters: 2+6 (I get an extra 3 CC from Blissey's Luck Incense)=8
---------------------
Item Changes:
+1 Sun Stone
+1 Watmel Berry
+1 Kebia Berry
+1 Poison Gem
+1 Cherish Ball

-6 Safari Balls
-2 Potions
-2 Ethers
-------------------------
Maya (Kangaskhan):
MC: 9
KOC: 2

Spending 1 KOC on MC, another on CC. Purchases Curse (TM, 2), Fissure (TM, 2), Incinerate (TM, 2), Thief (TM, 2), and Submission (TM, 2).

Currency Counters: 8+1=9
------------
Protea (Blissey):
MC: 7
KOC: 1

Spending 1 KOC on MC. Purchases Hyper Beam (TM, 2), Incinerate (TM, 2), Stealth Rock (Tutor, 2), and Snatch (TM, 2).
------------
Jack of Diamonds (Mr. Mime):
MC: 7
KOC: 1

Spending 1 KOC on MC. Purchases Zap Cannon (TM, 2), Psywave (TM, 2), Mud-Slap (Tutor, 2), and Sleep Talk (TM, 2).
------------
Finally, a legendary.

Floette-E:

Floette-E [Viridi] (F)
Nature: Bold (+1 Def, -1 Atk)

Type:
Fairy

Abilities:
Flower Veil/Symbiosis (H)


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 5
Spe: 92
Size Class: 1
Weight Class: 1
Base Rank Total: 22

MC: 0
AC: 0/5

Attacks (Current/Maximum):
Level Up:
Fairy Wind
Lucky Chant
Magical Leaf
Razor Leaf
Tackle
Vine Whip
Wish

Egg:

Tutor:
Giga Drain
Heal Bell
Helping Hand
Magic Coat
Worry Seed

TM:
Double Team
Protect
Psychic
Substitute
Toxic

Event:


That will be all!
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
YellowAdminSilver: Looks good, APPROVED. EM is going to be so disappointed.
Elevator Music: No MC-to-CC conversion. You'll end up with 3 CC post-claim, and Lopunny gets 2 MC for future-gen moves, in case. I will check your profile - you'll know when I do, or you won't. Just fix, and APPROVED.

My claims approved stockpile goes up from 7 to 11, EM's should count as 3. (link to my previous claim)
 
Last edited:
https://www.smogon.com/forums/threads/b101-1-sivanandi.3633271/#post-7767631
7 CC (3 + 2 from clamperls KOC + 2 from rotoms KOC)
Ubuntu the rotom: 4 MC
Zipper the clamperl: 1 EC, 1 AC, 3 MC

It's buying time!
UBUNTU THE ROTOM
Substitute (-1 MC for level up move)
Hex (-1 MC for level up move)
Psych up (-2 MC for TM move)
Final: 0 MC

ZIPPER THE CLAMPERL
Shell Smash (-1 MC for level up move)
Dive (-2 MC for TM move)
Final: 0 MC

ME
DeepSeaTooth (-6 CC)
Aww yeah
Final: 1 CC
 
ZhengTann : Stratagem has 21 BRT. The new profile is correct but it says Modest still. Fix and Approved.
Frosty : Approved.
Maxim : NDA says Sticky Barb only costs 6CC, so you save 2CC. You should end up with 9+2=11CC. Psywave is a pre-25 LU move on Mr Mime, so you save 2MC. Let me know if you wanna spend those I guess. Floette-E doesn't get a Hidden Ability, so its AC should be N/A and lose Symbiosis. Fix and Approved.
Earth Traveler : Approved.
Valzy : Battle rewards have changed now, so each mon gets 3MC instead of 2MC. Take that into account when you implement. Also, it'd be a great help for future approving if you could put up a link to your ASB profile somewhere on your signature. Cordelia gives me a lot of mixed emotions tbh. Fix and Approved.
Sivanandi : Clamperl also gets one Lucky Egg Counter, which you can spend on either EC or AC. Let me know via Discord (ducky_momo and related nicknames) or via Smogon VM if you wanna store it as is or if you wanna spend on EC/AC. Also, see the above wrt links to your ASB profile on your sig. For now, Approved.

Queue cleared.
me: +6 UC
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Ah cleared queues, it's like Christmas.



Spinarak
EC: 0 -> 3
MC: 0 -> 9 -> 15 (6 KO) -> 0 (Moves)
AC: 0 -> 3 -> 5 (2 KO)
- Unlocking Sniper.
- Purchasing the following moves:
Level Up
Pin Missile
Cross Poison
Poison Jab
Sucker Punch
Spider Web

Egg
Night Slash

Tutor
Bounce
Foul Play

TM
Infestation
Endure


Jay
CC: 27 + 3 = 30

Self Approved.
 

Valzy

Destroyer of Worlds
is a Contributor Alumnus
Spending some MCs

Gastly
MC: 3 -> 0
Destiny Bond (Level Up)
Giga Drain (TM)

Zorua
MC: 3 -> 1
Nasty Plot (Level Up)
Torment (Level Up)

Dratini
MC: 3 -> 2
Safeguard (Level Up)


Quick Question: Do I get a Amulet Coin, Exp Share, and Lucky Egg for free since I joined before trainers started with them?
EDIT: My Dratini already had Haze
 
Last edited:
All in a (two) days' work
> I get 14 UC, putting me at 174 UC

Subreffing
> I get 13 UC, putting me at 187 UC


Thesaurus the Ivysaur
> Spending 4 UC -> 4 EC, putting him at 9/9 EC and me at 183 UC
> Spending 8 UC on getting the following moves for Thesaurus: False Swipe (E/A/M, 2 MC), Sunny Day (TM, 2 MC), Bind (Tutor, 2 MC), and Nature Power (TM, 2 MC), putting me at 175 UC
 
https://www.smogon.com/forums/threads/valzy-vs-sivanandi.3633413/page-2#post-7769748


Zipper the Clamperl:
1+1 EC=2 EC
1+1 AC=2 AC
0+3 MC=3 MC - 2 (surf) = 1 MC, + surf


Ubuntu the Rotom:
0 + 4 = 4MC - 2 (protect) - 2(thunderbolt) = 0 MC, +protect and thunderbolt


me
1 CC + 3 CC = 4 CC - 2 CC (Dreidel the Karrablast) = 2 CC, + Dreidel the Karrablast



Karrablast [Female] [Dreidel]
Types: Bug

Abilities:
Swarm, Shed Skin, No Guard (H)

Nature: Adamant (+Attack, -Special attack)

Stats:
HP: 90
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe

Egg
Drill Run
Knock Off
Megahorn
Counter
Feint Attack

TM/HM
Protect
Poison Jab
Aerial Ace
Double Team
Facade
 
Claiming 1CC from here > 26CC.
Say'ri the Mawile receives 5MC/2KOC > 6MC/2KOC.
The 2KOC go into MC, and the resulting 8MC are spent on Poison Fang (Egg), Double-Edge (Tutor), Swagger (Tutor) and Swords Dance (Tutor). Final: 0MC/0KOC.

Tiger Lilian the Necturna receives 5MC > 5MC.
These are spent on Phantom Force (Lv.), Worry Seed (Tutor) and Giga Impact (TM). Final: 0MC.

Claming 1CC from here > 27CC.
Ariadne the Slowpoke receives 1EC/4MC/1AC/1KOC > 5EC/4MC/4AC/1KOC.

Claiming 1CC from here > 28CC.
Ariadne the Slowpoke receives 1EC/4MC/1AC > 6EC/8MC/5AC/1KOC.
The 1KOC goes into MC. 8MC are spent on Dive (Tutor), Flamethrower (Tutor), Ice Beam (Tutor) and Signal Beam (Tutor). Final: 6EC/1MC/5AC. Self-approved
 
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