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Thank you everyone for voting yet again! In another intesnely close week both Felixx and Flame from Heaven are this week winners, with their respective Dual Screens and Expert Belt sets! Congratulations!

Code:
Fairium Z + Nature's Madness - I
Grassium Z - I
Expert Belt - II
Dual Screens - II



This week's case study is Heatran! Heatran has been a consistently been a top tier threat since its inception in Diamond and Pearl, and holds the metagame in its grasps, possessing a multitude of viable sets, partially due in part to its amazing typing, which offers it an incredible amount of significant resists to notable offensive types, while possessing a significant offensive typing. As well as that, it possesses a fantastic array of amazing options for it to run. You know what I say, you know what to do. Deadline is Saturday the 12th.

Here are the banned sets of the week.
Yes, Frenchtran and Groundium is allowed.

Happy Posting!
 
Metal Sound Heatran

Heatran @ Steelium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Flash Cannon
- Earth Power
- Metal Sound


General idea
I really like Metal Sound, despite the lack of a special version of Pursuit, because it acts as a Nasty Plot towards many "checks" that can be overwhelmed once caught on the switch. One good thing: 100% accuracy and not being blocked by Substitute.
Also, it allows to beat Unaware users with relative ease and softens the opposite pokemon a lot: this way you will have a much easier time to deal with the opposing threat.
Considering how often Heatran is forced out due to Ground coverage, you are now still able to leave this gift (-2 SpD) onto a huge variety of Pokemons, unlikely WoW and Toxic (which are pretty common to face and, so, they are easy to be prepared for).

P.S. Don't hate me if I am pretty focused on these status moves, but I think they pretty unexplored and underrated a lot.

EVs (spread) and item
The EVs spread is pretty standard if we consider an offensive asset.
Steelium-Z is a hidden gem in this set. You can use it to have a one-time nuke towards Tyranitar, Latios, and Mega Sableye (or Ground-types like Zygarde and Landorus-T on the switch). Otherwise, you can boost Metal Sound to gain a nice +1 SpA (acting like a Specs boost, but without downsides) in addition to the regular effect.

Team(mates) support
Wish passing is nice to recharge the health of Heatran, which always lacks a simple way to recover its HP. Tapu Bulu support is also nice thanks to the recovery provided by Grass Terrain, Nature's Madness to cut in half the HP of some threats and the lowered amount of damage provided by Earthquake.
Hazards support is always appreciated to deal that chip damage to ensure some 2HKO/OHKO and because a well-timed Metal Sound forces additional switches.


Many calcs:
252 SpA Heatran Corkscrew Crash (160 BP) vs. 248 HP / 0 SpD Tapu Fini: 210-247 (61.2 - 72%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Heatran Flash Cannon vs. -2 248 HP / 0 SpD Tapu Fini: 210-247 (61.2 - 72%) -- guaranteed 2HKO after Leftovers recovery
Nice thing is that Metal Sound allows to hit Tapu Fini such as you are using a Steel-type Z move.
+1 252 SpA Heatran Flash Cannon vs. -2 248 HP / 0 SpD Tapu Fini: 313-369 (91.2 - 107.5%) -- 43.8% chance to OHKO after Leftovers recovery
Nice calc after a Z-boosted Metal Sound

252 SpA Heatran Flash Cannon vs. -2 168 HP / 0 SpD Tyranitar in Sand: 350-414 (91.3 - 108%) -- 50% chance to OHKO
252 SpA Heatran Corkscrew Crash (160 BP) vs. 168 HP / 0 SpD Tyranitar in Sand: 350-414 (91.3 - 108%) -- 50% chance to OHKO
This is nice because a well-timed Metal Sound + a Flash Cannon does the same thing done by Corkscrew Crash. Not bad.

+1 252 SpA Heatran Earth Power vs. -2 248 HP / 252+ SpD Gastrodon: 241-284 (56.7 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
You need to connect a Z-Metal Sound on the switch + Grassy Terrain support to win 1 vs 1, but is possible.
252 SpA Heatran Earth Power vs. -2 40 HP / 252 SpD Alomomola: 246-290 (51.1 - 60.2%) -- 89.1% chance to 2HKO after Leftovers recovery

252 SpA Heatran Flash Cannon vs. -2 252 HP / 0 SpD Latias-Mega: 184-217 (50.5 - 59.6%) -- guaranteed 2HKO
+1 252 SpA Heatran Flash Cannon vs. -2 252 HP / 0 SpD Latias-Mega: 276-325 (75.8 - 89.2%) -- guaranteed 2HKO
252 SpA Heatran Corkscrew Crash (160 BP) vs. -2 252 HP / 0 SpD Latias-Mega: 367-433 (100.8 - 118.9%) -- guaranteed OHKO

252 SpA Heatran Earth Power vs. -2 248 HP / 252+ SpD Toxapex: 222-262 (73.2 - 86.4%) -- guaranteed 2HKO after Black Sludge recovery

252 SpA Heatran Fire Blast vs. -2 248 HP / 156+ SpD Thick Fat Venusaur-Mega: 246-290 (67.7 - 79.8%) -- guaranteed 2HKO

252 SpA Heatran Fire Blast vs. -2 240 HP / 0 SpD Mew: 360-424 (89.7 - 105.7%) -- 37.5% chance to OHKO after Leftovers recovery

252 SpA Heatran Fire Blast vs. -2 248 HP / 252+ SpD Assault Vest Magearna: 314-372 (86.5 - 102.4%) -- 12.5% chance to OHKO


Additional notes

Magma Storm woud be nice...if the accuracy was better and is very unconvenient to miss because Ground coverage is very popular (even between targets we want to trap) and spread in the OU meta.
I really think that mine set is quite good because it condensed the Corkscrew Crash one and the Metal Sound one in this offensive Heatran.
 
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Reserving Z nature power


Heatran @ Normalium Z
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nature power
- Magma Storm
- Earth Power
- filler

Nature power gives Heatran quite a colourful array of potential coverage options in just one move. Depending on the tapu, you can get a terrain boosted Bloom Doom, Giagvolt Havoc, Shattered Psyche or Twinkle Tackle with just one Z crystal, with Bloom Doom able to come off of something other than Solar Meme, giving heatran grass coverage when the Z move is used up, so you can still nuke Gastrodon when you Bloom Doomed something else.

252 SpA Heatran Gigavolt Havoc (175 BP) vs. 248 HP / 0 SpD Zapdos in Electric Terrain: 313-369 (81.7 - 96.3%) -- guaranteed OHKO after Stealth Rock 252 SpA Heatran Gigavolt Havoc (175 BP) vs. 248 HP / 252+ SpD Toxapex in Electric Terrain: 322-380 (106.2 - 125.4%) -- guaranteed OHKO after Stealth Rock and Black Sludge recovery
252 SpA Heatran Shattered Psyche (175 BP) vs. 248 HP / 252+ SpD Toxapex in Psychic Terrain: 322-380 (106.2 - 125.4%) -- guaranteed OHKO after Stealth Rock and Black Sludge recovery
252 SpA Heatran Thunderbolt vs. 0 HP / 0 SpD Greninja-Ash in Electric Terrain: 392-462 (137.5 - 162.1%) -- guaranteed OHKO

252 SpA Heatran Gigavolt Havoc (175 BP) vs. 248 HP / 156 SpD Celesteela in Electric Terrain: 488-576 (122.9 - 145%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery

252 SpA Heatran Energy Ball vs. 248 HP / 252+ SpD Gastrodon in Grassy Terrain: 480-568 (112.9 - 133.6%) -- guaranteed OHKO
252 SpA Heatran Bloom Doom (175 BP) vs. 252 HP / 0 SpD Landorus-Therian in Grassy Terrain: 345-406 (90.3 - 106.2%) -- guaranteed OHKO after Stealth Rock

252 SpA Heatran Twinkle Tackle (175 BP) vs. 188 HP / 0 SpD Zygarde: 398-470 (98.5 - 116.3%) -- guaranteed OHKO after Stealth Rock
 
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Felixx

I'm back.
Experts Belt Heatran

Heatran @ Expert Belt
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt / Toxic / Will-O-Wisp / Stealth Rock
- Hidden Power [Ice]

Basically this is an innovation I had not too long ago, and the idea was that Gliscor is a fat sp def pussy and I was getting tired of running Modest Z-Magma and losing opposing Tran speed ties guaranteed, while also taking up the Z-move slot, so I came up with a lure set which can smash stall if there's no M-Sab, not take up the Z-move slot, while sniping Lando and flexing on Zygarde switch-ins. This Heatran set actually dosen't need Taunt for anything besides Chansey and CM/CP Clef, since E-belt EP does a ton of damage to even max sp def Pex, 2HKOing with Magma Trap damage, so you can opt for Toxic/Will-O, if you go for Will-O you can beat M-Sab by Will-Oing yourself with Magic Bounce, getting a Flash Fire boost and overpowering it, though that's the only real purpose besides M-Mawile cuz Ttar and Zygarde get smashed by Tran's E-belt boosted coverage moves anyways. SR is also a cool option, since you beat every defogger in existance besides Fini.

252 SpA Expert Belt Heatran Hidden Power Ice vs. 244 HP / 152 SpD Gliscor: 331-394 (94 - 111.9%) -- 62.5% chance to OHKO after Poison Heal

252 SpA Expert Belt Heatran Hidden Power Ice vs. 252 HP / 0 SpD Landorus-Therian: 379-451 (99.2 - 118%) -- 93.8% chance to OHKO after Leftovers recovery

252 SpA Expert Belt Heatran Hidden Power Ice vs. 4 HP / 0 SpD Zygarde: 331-394 (92.4 - 110%) -- 56.3% chance to OHKO

252 SpA Expert Belt Heatran Earth Power vs. 248 HP / 252+ SpD Toxapex: 134-158 (44.2 - 52.1%) -- guaranteed 3HKO after Black Sludge recovery

No, I do not have an E-belt fetish like stuuful12 has a trapping move fetish, actually Heatran must be his ultimate fantasy then LOL
 
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Katy

Banned deucer.
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Heatran @ Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast / Overheat
- Earth Power
- Hidden Power [Ice]
- Flash Cannon

Specstran is an amazing mon in the current metagame due to it's amazing power with a base 130 special attack. It has also access to large and effective movepool to profit from. It is still a bit unexplored but i can see this set puttin' in work since the coverage options are there.
The EVs are max Spatt and max Speed. Max Speed to outspeed offensive magearnas.
Specs Fire Blast / Overheat safely for 2HKOing Assault Vest Magearna from full. Hidden Power Ice to OHKO Zygarde and Lando T as a nice lure tech.
Earth Power should be run against Tapu Koko, opposing Heatran and Toxapex and Flash Cannon to pick off Tapu Lele.
 

Heatran @ Steelium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Flash Cannon
- Taunt

Corkscrew Crash might seem outclassed by the other Z moves Heatran can run, however it definitely has its benefits. While Firium does a better job at beating Stall, Steelium also hits Zygarde, Lati@s and Tyranitar for big damage. While Groundium kills Pex to avoid taking extra Scald damage and hits Ttar, Steelium hits Tyranitar much harder, while also hitting the previous targets for a lot, which Groundium fails to do. Finally, although Grassium beats the shit out of bulky waters, Steelium hits Tyranitar while not needing Terrain support to OHKO it.

252 SpA Heatran Corkscrew Crash (160 BP) vs. 248 HP / 252+ SpD Sableye-Mega: 171-202 (56.4 - 66.6%) -- guaranteed 2HKO (kills after Magma damage)
252 SpA Heatran Corkscrew Crash (160 BP) vs. 0 HP / 4 SpD Latios: 240-283 (79.7 - 94%) -- guaranteed 2HKO
252 SpA Heatran Corkscrew Crash (160 BP) vs. 4 HP / 0 SpD Latias: 210-247 (69.5 - 81.7%) -- guaranteed 2HKO
252 SpA Heatran Corkscrew Crash (160 BP) vs. 4 HP / 0 SpD Zygarde: 273-322 (76.2 - 89.9%) -- guaranteed 2HKO
252 SpA Heatran Corkscrew Crash (160 BP) vs. 80 HP / 0 SpD Tyranitar in Sand: 350-414 (96.9 - 114.6%) -- guaranteed OHKO after Stealth Rock
252 SpA Heatran Corkscrew Crash (160 BP) vs. 168 HP / 0 SpD Tyranitar-Mega in Sand: 300-354 (78.3 - 92.4%) -- 37.5% chance to OHKO after Stealth Rock
 
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Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus

Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
- Substitute
- Magma Storm
- Earth Power
- Toxic / Taunt

SunTox Tran, the good Pokemon; like any SubTox mon it aims to weaken a lot of its typical switchins, particularly fat waters like Gastrodon, Suicune, Mola etc. but also cool vs other stuff probably. Sucks that you can’t taunt Chansey/Pex though so yeah that’s also an option over SubTox. Sub also eases prediction vs switches which is pretty cool. There’s more to this mon but I’ve not used it since SM so yeah lol; p. Sure it was to fuck woth Duggy back then lol. Listed EVs stop Sab KOff breaking sub but max SpA could probably work too if u want firepower, and Taunt should probably used on that variant to make the most out of the extra firepower vs pex/chansey/whatever else.
 
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Magma Storm + Will-o-Wisp Heatran.
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Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Will-O-Wisp
- Taunt
(I think robopoke made this set, but I’m not 100% sure.)
Will-o-Wisp lets Heatran stallbreak and keep its defensive utility. Using Will-O-Wisp on Mega Sableye bounces it back at Heatran, activating Flash Fire, allowing you to 2HKO Mega Sableye. Will-O-Wisp also has uses outside of this, mainly luring in Landorus-T, Zygarde, and Gliscor before Toxic Orb activating.
 
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Feel like Heatran is already a very well-explored mon, so here's a shit set



Heatran @ Leftovers
Ability: Flash Fire
EVs: 224 HP / 32 Atk / 252 Spe
Hasty Nature
- Magma Storm
- Stomping Tantrum
- Taunt
- Toxic

While usually outclassed by Earth Power, Stomping Tantrum lets you punish opposing Heatran that switch into Magma Storm while freeing up your Z move slot.

32 Atk Heatran Stomping Tantrum (150BP) vs. 252 HP / 0 Def Heatran: 388-460 (100.5 - 119.1%) -- guaranteed OHKO
0 SpA Heatran Earth Power vs. 252 HP / 0 SpD Heatran: 312-368 (80.8 - 95.3%) -- guaranteed 2HKO after Leftovers recovery

I guess it can also take half the HP off of Toxapex and Tyranitar if Magma Storm misses, but trapper Heatran already has a decent matchup against the former.
 
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Anish

luckynbad
is a Tiering Contributor Alumnus

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Lava Plume
- Taunt / Stealth Rock


Lava Plume + Magma Storm on Heatran is an interesting set which has seen an uptick in usage. The basic idea is that one of Heatran's largest flaws is that Magma Storm is super inaccurate, which sometimes means you don't want to risk a second Magma and missing, and then having your Heatran die. In addition, Magma Storm's low PP can also be detrimental, especially against a Stall team after a Pokemon such as Sableye is weakened, or even against something like a CM Clefable, which can sometimes be tricky to deal with if it got a boost and drops due to Magma Storm's limited PP. By having dual Fire stabs this is no longer a problem. Furthermore, many of Heatran's switchins dislike switching in to Lava Plume and risking burns. For example, Zygarde heavily disliked taking Lava Plume burns, while Mega Latios, SpD Hippowdon, Gliscor before Toxic Orb activation, and Bulky Scarf Lando all dislike burns too. Of course, the Toxic slot is missed to a degree, especially versus something such as a Gastrodon, however, if Pokemon such as Gastrodon are covered by the rest of a team, Lava Plume + Magma Storm means you can be very consistent in good matchups and are not forced to consistently hit Magma Storms, while also maintaining more PP, and allowing you to try to burn Heatran's checks.
 
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C H O I C E B A N D H E A T R A N

Heatran @ Choice Band
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fire Fang
- Earthquake
- Stone Edge
- Iron Head

It's time for some contrived garbage, as requested by your host Curiosity!!
CB gets a couple of kills that make it a superior option to running no moves and no item on your Heatran:
252+ Atk Choice Band Heatran Stone Edge vs. 0 HP / 4 Def Charizard-Mega-Y: 680-804 (228.9 - 270.7%) -- guaranteed OHKO
252+ Atk Choice Band Heatran Stone Edge vs. 0 HP / 0 Def Charizard-Mega-X: 256-302 (86.1 - 101.6%) -- 12.5% chance to OHKO
252+ Atk Choice Band Heatran Earthquake vs. 248 HP / 8 Def Gastrodon: 189-223 (44.4 - 52.4%) -- 21.5% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Heatran Earthquake vs. 248 HP / 8 Def Toxapex: 192-228 (63.3 - 75.2%) -- guaranteed 2HKO after Black Sludge recovery
252+ Atk Choice Band Heatran Iron Head vs. 248 HP / 8 Def Tapu Fini: 148-175 (43.1 - 51%) -- 53.9% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Heatran Earthquake vs. 0 HP / 0- Def Keldeo: 170-200 (52.6 - 61.9%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Heatran Iron Head vs. 80 HP / 0 Def Tyranitar: 308-366 (85.3 - 101.3%) -- 87.5% chance to OHKO after Stealth Rock
252+ Atk Choice Band Heatran Earthquake vs. 252 HP / 0 Def Heatran: 532-628 (137.8 - 162.6%) -- guaranteed OHKO
252+ Atk Choice Band Heatran Iron Head vs. 0 HP / 4 Def Alakazam-Mega: 237-279 (94.4 - 111.1%) -- guaranteed OHKO after Stealth Rock

if you want to run boom over something you can nab the KO on gliscor after rocks!!
252+ Atk Choice Band Heatran Explosion vs. 244 HP / 0 Def Gliscor: 288-339 (81.8 - 96.3%) -- 62.5% chance to OHKO after Stealth Rock and Poison Heal

Explosion is also an option but idk what you'd run it over, pretty dumb set overall
 
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Heatran @ Binding Band
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Protect
- Taunt/ Stealth Rock

Binding band makes Magma Storm do 16% chip per turn, making it very easy to chip down stuff like Zygarde or Tapu Fini in tandem with Protect. this makes tran very difficult to switch into and its a nice option if you already have a z move user on your team.

252 SpA Heatran Magma Storm vs. 4 HP / 0 SpD Zygarde: 85-101 (23.7 - 28.2%) -- guaranteed 3HKO after Stealth Rock and trapping damage

23.7% (min roll on magma storm) + 33.3% (magma chip) = 57.0% so 0 hp zygarde is not a reliable counter at all lol. if you run taunt you also beat pex 1v1 due to magma damage + earth power but normal tran already kind of does that already.
 
Tormentran


Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 216 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm / Lava Plume
- Taunt / Earth Power
- Torment
- Protect

Tormentran, a set that was popular during DPP. It deals with mons that have only one good move to hit Heatran, either forcing them to switch (pair with hazard stack) or get chipped down by magma storm trapping while taking less damage in the process (for example, not having to worry about scalds from toxapex). Lava Plume can fish for burns which provide more chip damage as Heatran uses protect on the opponent's only good move. EVs probably aren't optimized, you can adjust them to suit team needs.

edit: added taunt otherwise walls will just recover on you
 
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Heatran @ Steelium Z / Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Metal Sound

This is just a way to ensure you can take down the stuff that it traps more quickly. If you Z-Metal Sound, it gives you SpA +1 and makes your opponent SpD -2. You could use firium if you're a pansy if you don't like the chance of missing.

+1 252 SpA Heatran Magma Storm vs. -2 244 HP / 12 SpD Eviolite Chansey: 310-366 (44.1 - 52.1%) -- guaranteed 2HKO after Stealth Rock and trapping damage

252 SpA Heatran Inferno Overdrive (180 BP) vs. -2 244 HP / 12 SpD Eviolite Chansey: 373-439 (53.1 - 62.5%) -- guaranteed 2HKO
252 SpA Heatran Magma Storm vs. -2 244 HP / 12 SpD Eviolite Chansey: 208-246 (29.6 - 35%) -- guaranteed 3HKO after trapping damage

Firium 2HKO's after rocks.

+1 252 SpA Heatran Earth Power vs. -2 248 HP / 252+ SpD Toxapex: 330-390 (108.9 - 128.7%) -- guaranteed OHKO

Here's a LOOOOOOOOW ladder replay (just did it to show you what it actually does - not to prove anything) - http://replay.pokemonshowdown.com/gen7ou-745007470

So yeah


EDIT: Just saw someone else did metal sound, but imo its effects are better realized through trapping as well, and mine is a trapping set
 
i think it's my time to submit something here for once.


Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Hidden Power [Ice]
- Toxic / Earth Power
- Taunt


Heatran is notorious for being a free switch in to Zygarde, so why not have the ability to cripple it upon switch in? This heatran set allows zygarde-weak teams to have a reliable method of hitting zygarde and should only really be used on builds where toxapex is a relatively minor threat. This set still has the capability to trap the 'mons it could normally trap, including Chansey and Toxapex, but must waste more PP on toxapex, as you lack any means of hitting it if running toxic over earth power. This set also has the added benefit of having a slightly better matchup versus bulky offence, as you no longer have to waste Magma Storm PP when attempting to hit landorus, though it must be weary of other heatran, as you no longer have the means to ohko after rocks.


============================



Click Me!

Thanks again to everyone who participated who once again participated again! Before I present this week's nominees, I'd like to direct your attention towards our new set of sample submissions! There's a big list of users, so I suggest you take a look. Anyways, this was another fantastic week of submissions - though I will say try to read the rules next time, as i've had to disqualify one person for breaking a grand total of 2 different rules. Totalitarian Dictatorship aside, I hope to keep up this amazing amount of effort! Here are this week's nominees:

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Metal Sound (+ Steelium Z) by nameless90
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Z Nature Power by wadusher
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Expert Belt by Felixx
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Choice Specs by Katy
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Steelium Z by mellowyellowhd
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Substorm by Martin
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Wisp Utility by Flame from Heaven
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Stomping Tantrum Utility by lordoftets
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Lava Plume + Magma Storm Utility by Anish
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Choice Band by Qplaz
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Binding Band by matthewc20090
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Torment Utility by snorlax142857
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Hidden Power Ice Utility by your's truly


Voting deadline is on Sunday the 13th.
My vote will go to anish.


 
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