HSA
INTellectual gamer
Hi, I’ve had the pleasure of playing my fair share of 1000 turn games on the OU ladder. In my most recent one, I was alerted to the fact that my opponent and I could agree to tie via simultaneous timeout before ever reaching the turn cap. Given our ongoing Official Ladder Tournament, I figured I should point out some issues with this.
a) It introduces a tie mechanic that the community agreed should not exist in ladder games. This should be fairly self-explanatory. Every time the issue of ties in endless battles has been brought up, we’ve hesitated to add any sort of draw mechanic in order to prevent ladder cheating by “friends who would abuse the feature.” While I don’t necessarily agree with this sentiment, it’s the reason for the lack of the offer draw feature in the status quo.
b) If we want an “offer draw” feature to exist it definitely should not force players to rely on the timer. Allowing players to draw creates a warped prisoner’s dilemma—you’re forced to rely on your opponent to get the desired outcome (tie without waiting 2 hours). The issue is that there’s no risk in allowing your timer to run down to 5 seconds before clicking, especially when you know your opponent is thinking the same. Either he didn’t and you collect your points or he did and you know he had no intention of tying you anyway and can now carry on to 1000 turns.
“But HSA, we Pokémon players are gentlemen. There’s no dilemma here!.” I personally don’t think I can assume any Pokémon player is a rational actor, especially given the pixels currently at stake (thanks OLT). Example: In the game I referenced above, my opponent (we’ll call him mewt0utamer for anonymity) decided it was in his best interest to timer stall me after realizing that neither of us had any possible way of winning the game. mewt0utamer was fully prepared to spend 4 or more hours at his computer in the hope that I would leave just to have any chance at claiming his sweet 20 elo. yikes.
only way to actually resolve this is to introduce some sort of td-enforced deterrent but I don’t think that’s something we want
c) This exclusively benefits players who are actually in a position to collude. Points a and b are non-issues if you refuse to offer or accept draw by timeout. However, this means that this feature only serves to help players who are friends with (and can therefore trust) other players on the ladder. Context: this feature was originally pointed out to me by friends of mewt0utamer, who also have accounts at the top of the OU ladder. If you get a ladder match against a friend, you can just agree to tie and leave the game with a minimal gain or loss of ELO. This seems like an issue given a majority of high ladder games are played with ionext on.
Regardless of whether or not the feature is abused by friends who merely don’t want to play each other, it’s important to remember that OLT is a tournament whose qualification is gated by time. There’s a meaningful difference between having to play 1000 turns (at least an hour even if both players are switching back and forth from turn 1) and having to wait 2.5 minutes. Even those who are in a position to use the feature “fairly” are gaining an unfair advantage over those who aren’t.
not sure exactly how to deal with this but these two routes seem most logical
a) remove the feature. i’m not sure what would replace it, but the status quo is untenable, at least in my opinion
b) decide we actually do want to be able to draw games and just choose to monitor the games that are drawn, whether it be via a button or some endless battle clause
tl;dr: have ties or don’t, but don’t include a pseudo offer draw feature that only benefits those who are in a position to collude
a) It introduces a tie mechanic that the community agreed should not exist in ladder games. This should be fairly self-explanatory. Every time the issue of ties in endless battles has been brought up, we’ve hesitated to add any sort of draw mechanic in order to prevent ladder cheating by “friends who would abuse the feature.” While I don’t necessarily agree with this sentiment, it’s the reason for the lack of the offer draw feature in the status quo.
b) If we want an “offer draw” feature to exist it definitely should not force players to rely on the timer. Allowing players to draw creates a warped prisoner’s dilemma—you’re forced to rely on your opponent to get the desired outcome (tie without waiting 2 hours). The issue is that there’s no risk in allowing your timer to run down to 5 seconds before clicking, especially when you know your opponent is thinking the same. Either he didn’t and you collect your points or he did and you know he had no intention of tying you anyway and can now carry on to 1000 turns.
“But HSA, we Pokémon players are gentlemen. There’s no dilemma here!.” I personally don’t think I can assume any Pokémon player is a rational actor, especially given the pixels currently at stake (thanks OLT). Example: In the game I referenced above, my opponent (we’ll call him mewt0utamer for anonymity) decided it was in his best interest to timer stall me after realizing that neither of us had any possible way of winning the game. mewt0utamer was fully prepared to spend 4 or more hours at his computer in the hope that I would leave just to have any chance at claiming his sweet 20 elo. yikes.
only way to actually resolve this is to introduce some sort of td-enforced deterrent but I don’t think that’s something we want
c) This exclusively benefits players who are actually in a position to collude. Points a and b are non-issues if you refuse to offer or accept draw by timeout. However, this means that this feature only serves to help players who are friends with (and can therefore trust) other players on the ladder. Context: this feature was originally pointed out to me by friends of mewt0utamer, who also have accounts at the top of the OU ladder. If you get a ladder match against a friend, you can just agree to tie and leave the game with a minimal gain or loss of ELO. This seems like an issue given a majority of high ladder games are played with ionext on.
Regardless of whether or not the feature is abused by friends who merely don’t want to play each other, it’s important to remember that OLT is a tournament whose qualification is gated by time. There’s a meaningful difference between having to play 1000 turns (at least an hour even if both players are switching back and forth from turn 1) and having to wait 2.5 minutes. Even those who are in a position to use the feature “fairly” are gaining an unfair advantage over those who aren’t.
not sure exactly how to deal with this but these two routes seem most logical
a) remove the feature. i’m not sure what would replace it, but the status quo is untenable, at least in my opinion
b) decide we actually do want to be able to draw games and just choose to monitor the games that are drawn, whether it be via a button or some endless battle clause
tl;dr: have ties or don’t, but don’t include a pseudo offer draw feature that only benefits those who are in a position to collude