Type Optimisation

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Alright thanks for the voting, congratulations to Jamis361's Psychic/Flying Noctowl, MegaFlareon's Psychic/Fire Mewtwo and @Soalrblade's Psychic/Fairy Mr. Mime.

I'll update winner's post when I get home.

Now the next slate is a mixed slate since we have a few types left.



Dragon/Flying, Dragon/Water, Water/Poison
Submissions close at the 12th of January
 

Pokemon: Octillery
Type: Water/Poison
BST: 100/115/85/115/75/80 (BST: 570)
Abilities:
Suction Cups / Skill Link (Competitive)
New Moves: Coil, Toxic Spikes
Justification/Niche: Octillery shoots ink
, which is poisonous, while also carrying a lot of Poison-type moves in its arsenal. Suction Cups prevents phazing when setting up with Coil, which is also useful for boosting Gunk Shot's accuracy. Skill Link fully powers Rock Blast and Bullet Seed if needed for coverage. Competitive is useful for Special and Toxic Spikes sets to threaten Defoggers away.



Type: Dragon/Water
BST: 79/73/100/115/105/98 (BST: 570)
Abilities:
Mega Launcher (Drizzle)
New Moves: Shore Up
Justification/Niche: Blastoise uses its cannons to give its team rain support. Drizzle Water Spout hits hard coming off a 115 SpA. Shore Up gives Blastoise much needed recovery to regain Water Spout power and to run a defensive set. Alternatively, you could run a Mega Launcher set for a 127BP drawback-free Dragon STAB as well as stronger coverage options.
 
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Pokémon: Kingdra
Typing:

Stats: 85/95/105/105/85/95 | BST: 570
Abilities: Swift Swim / Sniper / Adaptability
New Moves: Flamethrower, Thunderbolt, Thunder
Competitive: All Kingdra needs is some coverage moves. Its useful old abilities are kept intact while Damp has been replaced with Adaptability, which is much more competitively viable. Stats have been slightly altered to better reflect Horsea and Seadra’s stats (lower SpDef, higher Def, SpA and Spe).


Pokémon: Tentacruel
Typing: Water/Poison
Stats: 90/85/80/95/120/100 | BST: 570
Abilities: Clear Body / Volt Absorb / Regenerator
New Moves: Recover, Thunderbolt, Weather Ball
Competitive: Tentacruel has a cool defensive typing and all, but it sure would be great if it had one less weakness. Well, say hello to Volt Absorb! Oh, is the 25% restored from Electric attacks not doing for you? Well, how about 33% upon switching? And you know what, just for good measure let's throw in Recover, too; that way, no matter how you slice it, Tentacruel's getting some HP back somehow. This thing is gonna have terrible 4mss as it is so I just threw on Weather Ball for the lolz, but Thunderbolt could be good for luring, maybe.
 
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Pokemon: Altaria
Type:

BST: 75 / 110 / 90 / 110 / 95 / 90 | BST: 570
Abilities: Aerilate / Cloud Nine (HA)
New Moves: Calm Mind, Earth Power, Hurricane
Removed Moves: N/A
Justification/Niche: Dragon Dance or Calm Mind sweeper, Choice sweeper. Altaria can run Dragon Dance sets with Aerilate Return and Earthquake or Calm Mind sets with Aerilate Hyper Voice and Earth Power, with Outrage or Draco Meteor as its primary Dragon STAB.


Pokemon: Lugia
Type:

BST: 100 / 60 / 110 / 90 / 120 / 90 | BST: 570
Abilities: Drizzle / Multiscale (HA)
New Moves: Draco Meteor, Scald, Seismic Toss
Removed Moves: N/A
Justification/Niche: Bulky rain setter, Calm Mind sweeper. Lugia can abuse the rain it sets with offensive choices like Hydro Pump, Thunder, and Hurricane, or it can run more conventional bulky stall set with a combination of moves like Scald, Seismic Toss, or Toxic.


Pokemon: Tentacruel
Type:

BST: 80 / 70 / 80 / 105 / 130 / 105 | BST: 570
Abilities: Water Absorb / Liquid Ooze / Regenerator (HA)
New Moves: Recover, Baneful Bunker, U-turn
Removed Moves: N/A
Justification/Niche: Toxic Spikes setter, spinner, fast special Regenerator tank. Recover provides reliable recovery, Baneful Bunker can be used to scout Z-moves and opponents' moves and poison contact attackers, and U-turn lets it pivot out while recovering some health if running Regenerator.
 


Pokémon: Noivern
Type:

Abilities: Aerialate/Infiltrate (Soundproof)
Stats: 100/55/85/102/85/133 (560)
New Moves: Quiver Dance
Removed Moves: None
Niche: Yea, I think it's fairly obvious a special Boom Burst Sweeper. So 102/133 sounds incredibly overwhelming. After all, with Flamethrower, you can easily destroy every steel who walls your STAB right? Sure STAB boomburst with Quiver Dance sounds terrifying, but with enough quad resists, there comes a problem. Going dual STAB seems almost no-brainer. Not taking Draco as such good emergency neutral hit is almost a folly move, and Boom Burst, well... why are you using Noivern again? No the problem comes in coverage. If you go for Flamethrower (not even Fire Blast) then you struggle against Heatran and other fire immune steels. Your next best option then becomes HP Ground, but Skarmory will just set up Rocks, and probably Toxic you or something. Not that it cares, its stat spread is much improved after all! If you don't carry Draco, however, Rock types happen. Sand Stream Amphy just laughs at your 4hko at best if you lack dragon STAB and HP ground. You could use Focus Miss, I suppose if you're daring enough (because I didn't totally forget that it learned it, nope! Not at all...) Most other moves, other than a rare Super Fang, will have trouble even justifying a slot in its learnset. Most common 2 moves will likely be Boom Burst/Focus Blast

Is it broken? I dunno, nobody cried when I suggested STAB normal/dragon boom burst, but maybe the Meta has shifted since then? I'm banking on 4mss where you have choices between STABs, Fire, Uturn, HP Ground, Focus Miss, Roost and QD holding back what is likely a very strong contender, but I'd need to do more calculations.




Pokémon: Kingler
Type:

Abilities: Sheer Force/Hyper Cutter (Tough Claws)
Stats: 100/125/115/35/90/95 (560)
New Moves: Dragon Hammer, Dragon Dance
Removed Moves: None
Niche: Kingler always missed out on its lack of dual Atk/speed boosting potential. So (once again) I'm trying to throw the forgotten krab some love! Sheer Force will have its place over Tough Claws if you like Life Orb safety and prefer non-contact secondary moves like Rock Slide and might be better therefore for the more accurate Liquidation. Tough Claws effects both STAB however, but if using it, you'll be better using Crabhammer to really take advantage of its power boost.





Pokémon: Qwilfish
Type:

Abilities: Poison Point/Lightningrod (Intimidate)
Stats: 120/110/115/30/90/95 (555)
New Moves: Zen Headbutt
Removed Moves: None
Niche: Qwilfish would've been a pretty tight Pokemon if its stat total wasn't shit. An intimidating Poison and water type with offensive presence would have definitely given it a real high tier niche. Now it can do what it does best with more respectable stats. Zen Headbutt will let the other Water/Poisons know who the alpha among its type!
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Pokémon: Noivern
Type:

Abilities: Aerialate/Infiltrate (Soundproof)
Stats: 100/55/85/102/85/133 (560)
New Moves: Quiver Dance
Removed Moves: None
This is undoubtedly broken. It outspeeds base 130 and base 150 neutral with a positive speed nature, has the one of the two best special boosting moves in the game, and is topped with decent bulk and coverage options.
Sure STAB boomburst with Quiver Dance sounds terrifying, but with enough quad resists, there comes a problem.
Which quad resists? Golem-Alola is never used, Magnezone has no recovery, and both it and Togedemaru are KO'd by Focus Blast anyway.
If you go for Flamethrower (not even Fire Blast) then you struggle against Heatran and other fire immune steels.
+1 252 SpA Noivern Focus Blast vs. 252 HP / 252+ SpD Heatran: 228-270 (59 - 69.9%) -- guaranteed 2HKO
+1 252 SpA Noivern All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Heatran: 362-426 (93.7 - 110.3%) -- 62.5% chance to OHKO after Leftovers recovery
Your next best option then becomes HP Ground, but Skarmory will just set up Rocks, and probably Toxic you or something.
+1 252 SpA Noivern Focus Blast vs. 248 HP / 8 SpD Skarmory: 164-194 (42.8 - 50.6%) -- 2.3% chance to 2HKO
+1 252 SpA Noivern All-Out Pummeling (190 BP) vs. 248 HP / 8 SpD Skarmory: 260-306 (67.8 - 79.8%) -- guaranteed 2HKO
(on a separate note, Skarmory with 90/140/100 bulk is stupid broke lmao)
Sand Stream Amphy just laughs at your 4hko at best if you lack dragon STAB and HP ground. You could use Focus Miss, I suppose if you're daring enough (because I didn't totally forget that it learned it, nope! Not at all...)
+1 252 SpA Noivern All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Ampharos in Sand: 244-288 (70.9 - 83.7%) -- guaranteed 2HKO after Leftovers recovery
Is it broken? I dunno, nobody cried when I suggested STAB normal/dragon boom burst, but maybe the Meta has shifted since then?
Note that Normal/Dragon is a shitty offensive typing, easily walled by things like Sableye-Mega. On the other hand, Flying is a good typing, hitting various mons like Ferrothorn, Scizor-Mega, and Tangrowth harder than Normal Boomburst would.
I'm banking on 4mss where you have choices between STABs, Fire, Uturn, HP Ground, Focus Miss, Roost and QD holding back what is likely a very strong contender, but I'd need to do more calculations.
This is a perfect set:
Noivern @ Dragonium Z / Fightinium Z
Ability: Aerilate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Focus Blast
- Draco Meteor
- Quiver Dance
This is a good enough set. Z-Draco Meteor hits any resists to Fighting/Flying coverage:
+1 252 SpA Noivern Devastating Drake (195 BP) vs. 248 HP / 0 SpD Zapdos: 441-519 (115.1 - 135.5%) -- guaranteed OHKO after Leftovers recovery
+1 252 SpA Noivern Devastating Drake (195 BP) vs. 252 HP / 0 SpD Arbok: 390-459 (107.1 - 126%) -- guaranteed OHKO
+1 252 SpA Noivern Devastating Drake (195 BP) vs. 0 HP / 0 SpD Klinklang: 220-259 (84.2 - 99.2%) -- guaranteed 2HKO
+1 252 SpA Noivern Devastating Drake (195 BP) vs. 4 HP / 0 SpD Golurk: 484-571 (151.2 - 178.4%) -- guaranteed OHKO
The only pokemon that can really stand up to it is Tapu Koko, Rotom-Fan, and Chansey, which shows its brokeness. How can a pokemon that restricts teams to using these three mons be balanced?

Origin0's Altaria might be suspect as well, but at least it doesn't have a special move rivaling Hyper Beam. It also lacks Focus Blast and a Fire-type physical move, forcing it to use a mixed set or get walled by Heatran or Skarmory, respectively.

Another note that the pet mod's power creep is ridiculous right now, with stuff like No Guard Zap Cannon Mewtwo threatening Victini's viability, Claydol and Sigilyph completely overshadowing Latios, and a goddamn PH Snorlax with Bulk Up and reliable recovery (clearly you haven't played AAA to know how ridiculous and centralizing this is). If this was not of your concerns, then ignore this message. However, I did notice that your very first key note is
Based on OU environment.
while many OU mons are rendered unviable or outclassed.
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Another note that the pet mod's power creep is ridiculous right now, with stuff like No Guard Zap Cannon Mewtwo threatening Victini's viability, Claydol and Sigilyph completely overshadowing Latios, and a goddamn PH Snorlax with Bulk Up and reliable recovery (clearly you haven't played AAA to know how ridiculous and centralizing this is). If this was not of your concerns, then ignore this message. However, I did notice that your very first key note is
Based on OU environment.
while many OU mons are rendered unviable or outclassed.
I already saw that as a concern but it could ended up worse. We eventually lost track about OU environment overtime and we make Type Optimization like if it is own thing ". I wanna make a quick-nerf to Snorlax to reduce its Special Defense back to 110 (its original value), replace Bulk Up by a more situational Status move, replace Poison Heal by a less useful Ability, and reduce Defense back to 65, as well as reducing Attack to 120, dumping all subtracted stats to Special Attack. Sheer Force will be replaced by Glutonny as well.
 
Another note that the pet mod's power creep is ridiculous right now, with stuff like No Guard Zap Cannon Mewtwo threatening Victini's viability, Claydol and Sigilyph completely overshadowing Latios, and a goddamn PH Snorlax with Bulk Up and reliable recovery (clearly you haven't played AAA to know how ridiculous and centralizing this is). If this was not of your concerns, then ignore this message. However, I did notice that your very first key note is

while many OU mons are rendered unviable or outclassed.
Looked at Smogon Dex, Mewtwo doesn't learn Zap Cannon. If it does, I'd like to put it on Mewtwo's removed moves as I want to make Mewtwo balanced (but good) in OU.
 
This is undoubtedly broken. It outspeeds base 130 and base 150 neutral with a positive speed nature, has the one of the two best special boosting moves in the game, and is topped with decent bulk and coverage options.

Which quad resists? Golem-Alola is never used, Magnezone has no recovery, and both it and Togedemaru are KO'd by Focus Blast anyway.

+1 252 SpA Noivern Focus Blast vs. 252 HP / 252+ SpD Heatran: 228-270 (59 - 69.9%) -- guaranteed 2HKO
+1 252 SpA Noivern All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Heatran: 362-426 (93.7 - 110.3%) -- 62.5% chance to OHKO after Leftovers recovery

+1 252 SpA Noivern Focus Blast vs. 248 HP / 8 SpD Skarmory: 164-194 (42.8 - 50.6%) -- 2.3% chance to 2HKO
+1 252 SpA Noivern All-Out Pummeling (190 BP) vs. 248 HP / 8 SpD Skarmory: 260-306 (67.8 - 79.8%) -- guaranteed 2HKO
(on a separate note, Skarmory with 90/140/100 bulk is stupid broke lmao)

+1 252 SpA Noivern All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Ampharos in Sand: 244-288 (70.9 - 83.7%) -- guaranteed 2HKO after Leftovers recovery

Note that Normal/Dragon is a shitty offensive typing, easily walled by things like Sableye-Mega. On the other hand, Flying is a good typing, hitting various mons like Ferrothorn, Scizor-Mega, and Tangrowth harder than Normal Boomburst would.

This is a perfect set:
Noivern @ Dragonium Z / Fightinium Z
Ability: Aerilate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Focus Blast
- Draco Meteor
- Quiver Dance
This is a good enough set. Z-Draco Meteor hits any resists to Fighting/Flying coverage:
+1 252 SpA Noivern Devastating Drake (195 BP) vs. 248 HP / 0 SpD Zapdos: 441-519 (115.1 - 135.5%) -- guaranteed OHKO after Leftovers recovery
+1 252 SpA Noivern Devastating Drake (195 BP) vs. 252 HP / 0 SpD Arbok: 390-459 (107.1 - 126%) -- guaranteed OHKO
+1 252 SpA Noivern Devastating Drake (195 BP) vs. 0 HP / 0 SpD Klinklang: 220-259 (84.2 - 99.2%) -- guaranteed 2HKO
+1 252 SpA Noivern Devastating Drake (195 BP) vs. 4 HP / 0 SpD Golurk: 484-571 (151.2 - 178.4%) -- guaranteed OHKO
The only pokemon that can really stand up to it is Tapu Koko, Rotom-Fan, and Chansey, which shows its brokeness. How can a pokemon that restricts teams to using these three mons be balanced?

Origin0's Altaria might be suspect as well, but at least it doesn't have a special move rivaling Hyper Beam. It also lacks Focus Blast and a Fire-type physical move, forcing it to use a mixed set or get walled by Heatran or Skarmory, respectively.

Another note that the pet mod's power creep is ridiculous right now, with stuff like No Guard Zap Cannon Mewtwo threatening Victini's viability, Claydol and Sigilyph completely overshadowing Latios, and a goddamn PH Snorlax with Bulk Up and reliable recovery (clearly you haven't played AAA to know how ridiculous and centralizing this is). If this was not of your concerns, then ignore this message. However, I did notice that your very first key note is

while many OU mons are rendered unviable or outclassed.

I had been completely forgetting Focus Blast was on this thing while writing that up, but I'll trust your Higher skilled knowledge and remove it if you think that would help. If removing Flamethrower helps too, that might help people consider more than just sweeping and would make people use other moves like U-turn or roost because they'd be more forced to instead of only using the set posted (or else what? Not sure why that set is the only one ever)

Then again I'm more of a crafter not a fighter.
 
kingdra.gif

Pokémon: Kingdra
Type:

Abilities: Swift Swim / Multiscale (Drizzle)
Stats: 85 / 110 / 90 / 110 / 90 / 85 | 570 BST
New Moves
: Clanging Scales, Hurricane, Dragon Hammer
Niche: Kingdra gains more serviceable mixed attacking stats, better coverage and dragon STAB, and two useful abilities. Drizzle is a godsend, powering up water STAB and ensuring Hurricane always hits. Hurricane hits Grass types for good damage while not lowering Kingdra's stats. Clanging Scales is an alternative to Draco Meteor that let's Kingdra hit other water resists hard. Physical sets gain an actual Dragon STAB that isn't a death warrant to fairies or steels. They can also decide between Drizzle, or Multiscale for easier set up.

salamence (1).gif

Pokémon: Salamence
Type:

Abilities: Intimidate / Aerilate (Moxie)
Stats: 95 / 120 / 110 / 70 / 80 / 95 | 570 BST
New Moves: Wild Charge, Superpower
Niche: Salamence has been in a limbo since the end of Gen 6, and it's high time that was resolved! Salamence has only really ever wanted one thing - flying STAB that isn't Fly. While Z-crystals didn't end up being the saving grace they were made out to be, Aerilate breaths new life into Salamence, alongside coverage for steel types that is more powerful than the current EQ and Fire Fang Mence has. A revamped stat spread gives Mence sorely needed bulk for setting up; slightly lower speed and Attack ensures that Mence won't get out of hand with mere Magnet Pull support, and it's SpDef remaining unchanged leaves Mence susceptible to neutral attacks from many things it would like to set up on.
 
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Sorry for the lateness been a busy week.

Pokémon: Aerodactyl
Type: Dragon/Flying
Abilities: Moldbreaker, Rock Head, No Guard
Stats: 100 / 120 / 80 / 60 / 80 / 130 | 570 BST
New Moves
: Brave Bird, Dragon Rush, Dragon Hammer
Justification/Niche: A few options- you can go No Guard Dragon Rush + Stone Edge + Aqua Tail + Iron Tail (for Fairies). Rock Head is for safer Brave Birds while Moldbreaker allows its Earthquakes to hit Levitating Steels that try to wall it and ignores things like Sturdy and Multiscale.



Pokémon: Milotic
Type: Water/Dragon
Abilities: Marvel Scale / Multiscale / Mega Launcher
Stats: 105 / 60 / 79 / 105 / 125 / 96 | 570 BST
New Moves
: Clanging Scales, Aura Sphere, Calm Mind
Justification/Niche: Scales! Mostly because Kingdra has been done already With Calm Mind and either Marvel Scale/Multiscale, you can be tanky and boost offense at the same time. Mega Launcher Water Pulse/Dragon Pulse/Aura Sphere if you want to be more offensive.




Pokémon: Pyukumuku
Type: Water/Poison
Abilities: Innards Out / Unaware / Corrosion
Stats: 65 / 75 / 130 / 75 / 130 / 95 | 570 BST
New Moves
: Scald, Clear Smog, Defog
Justification/Niche: It finally has offenses! And it can be even more annoying with Corrosion Toxic. Unaware + Clear Smog makes it a good check against setup sweepers while Scald is the only Water move it will ever need. It is still susceptible to Burns, Rocks and Spikes so it's not invincible, gets more weaknesses, and its still a bit passive with those offenses.

---

Anaconja The based on OU environment thing was partly as a starting point and not being in the Ubers environment with things like Rayquaza but it did take on a direction on its own, mostly based on the voting. Sometimes results might end with things a bit stronger than theorised (or things flying under the radar like No Guard + Zap Cannon Mewtwo, i forgot about GSC compatibility and it won majority), partly because of low voting turnouts as well, or things just not tested enough (for example Snorlax wasn't featured in enough battles compared to Zangoose/Araquanid/etc.), although I trust people have enough insight to not vote obviously overpowered entries.

Still it would be good to hear more feedback in general because sometimes these things just fly under the radar, this is why I also encourage people who don't even submit to add votes if they can. I'll also have to ask the server be updated with the newer mons so we can see this things.

Samtendo09 What ability did you want Poison Heal be replaced as?

Well on that note, let's vote!

Use this template and try to have a vote for each one so we have less tiebreakers. You can vote for yourself and anyone can vote.

Dragon/Flying: Someone's Pokemon
Dragon/Water: Someone's Pokemon
Water/Poison: Someone's Pokemon

Voting ends on 48 hours from this post.

Next slate will be Grass/Normal, Rock/Bug and Ground/Flying
 

Pokemon: Palkia
Type:

Ability: Water Absorb / Natural Cure | HA: Lighting Rod
Old Stats: 90 / 120 / 100 / 150 / 120 / 100
New Stats: 106 / 84 / 70 / 100 / 85 / 125 (BST 570)
Added Moves: Volt Switch, Defog, Calm Mind
Sample Set:

Palkia @ Choice Specs
Ability: Lighting Rod / Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump / Scald
- Draco Meteor / Dragon Pulse
- Blizzard / Ice Beam / Fire Blast / Flamethrower / Thunder / Thunderbolt
- Volt Switch
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
Sorry for the lateness been a busy week.

Pokémon: Aerodactyl
Type: Dragon/Flying
Abilities: Moldbreaker, Rock Head, No Guard
Stats: 100 / 120 / 80 / 60 / 80 / 130 | 570 BST
New Moves
: Brave Bird, Dragon Rush, Dragon Hammer
Justification/Niche: A few options- you can go No Guard Dragon Rush + Stone Edge + Aqua Tail + Iron Tail (for Fairies). Rock Head is for safer Brave Birds while Moldbreaker allows its Earthquakes to hit Levitating Steels that try to wall it and ignores things like Sturdy and Multiscale.



Pokémon: Milotic
Type: Water/Dragon
Abilities: Marvel Scale / Multiscale / Mega Launcher
Stats: 105 / 60 / 79 / 105 / 125 / 96 | 570 BST
New Moves
: Clanging Scales, Aura Sphere, Calm Mind
Justification/Niche: Scales! Mostly because Kingdra has been done already With Calm Mind and either Marvel Scale/Multiscale, you can be tanky and boost offense at the same time. Mega Launcher Water Pulse/Dragon Pulse/Aura Sphere if you want to be more offensive.




Pokémon: Pyukumuku
Type: Water/Poison
Abilities: Innards Out / Unaware / Corrosion
Stats: 65 / 75 / 130 / 75 / 130 / 95 | 570 BST
New Moves
: Scald, Clear Smog, Defog
Justification/Niche: It finally has offenses! And it can be even more annoying with Corrosion Toxic. Unaware + Clear Smog makes it a good check against setup sweepers while Scald is the only Water move it will ever need. It is still susceptible to Burns, Rocks and Spikes so it's not invincible, gets more weaknesses, and its still a bit passive with those offenses.

---

Anaconja The based on OU environment thing was partly as a starting point and not being in the Ubers environment with things like Rayquaza but it did take on a direction on its own, mostly based on the voting. Sometimes results might end with things a bit stronger than theorised (or things flying under the radar like No Guard + Zap Cannon Mewtwo, i forgot about GSC compatibility and it won majority), partly because of low voting turnouts as well, or things just not tested enough (for example Snorlax wasn't featured in enough battles compared to Zangoose/Araquanid/etc.), although I trust people have enough insight to not vote obviously overpowered entries.

Still it would be good to hear more feedback in general because sometimes these things just fly under the radar, this is why I also encourage people who don't even submit to add votes if they can. I'll also have to ask the server be updated with the newer mons so we can see this things.

Samtendo09 What ability did you want Poison Heal be replaced as?

Well on that note, let's vote!

Use this template and try to have a vote for each one so we have less tiebreakers. You can vote for yourself and anyone can vote.

Dragon/Flying: Someone's Pokemon
Dragon/Water: Someone's Pokemon
Water/Poison: Someone's Pokemon

Voting ends on 48 hours from this post.

Next slate will be Grass/Normal, Rock/Bug and Ground/Flying
Well, we gotta replace it with Gluttony for now. I will make the following changes for Snorlax;


Pokemon: Snorlax
Type:

BST: 160 / 110 / 65 / 65 / 110 / 60 (BST: 570) (-5 Def, +35 SpA, -20 SpD, +10 Spe)
Abilities: Gluttony | Thick Fat | Sheer Force (HA) (Gluttony replacing Poison Heal)
New Moves: Swords Dance, Slack Off, Stone Edge
Removed Moves:
Bulk Up (replaced by Stone Edge), Curse
Justification: 160 / 130 special bulk is way too powerful, even on a Normal-type, so I toned it down. Even if Assault Vest Snorlax would make a veritable Specially Defensive Tank, its weaker Defense cannot be fixed anymore. I also remove Curse since it can make a loophole abuse. Being a Normal-type, it has only one weakness, but also no genuine resistance unless you go with Thick Fat, and its no Chansey that benefit Eviolite, so don't expect it to survive against Fighting-type threats like Hariyama and Farfetch'd, as well as Physical threats with boosted attacks, Physical nukes, and especially Physical wallbreakers.

What do you think? Is it at least less broken than the previous version?
 
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Is there a reason we aren't just reverting Snorlax to its vanilla stats with +30 Speed (base 60)? It's stats are super beefy already, there's really no need for any min-maxing IMO.
 
Dragon/Flying: Origin0’s Altaria
Dragon/Water: Stitch98's Palkia
Water/Poison: Dilasc's Qwilfish

And voting is over! Congratulations to Dilasc's Water/Poison Qwilfish, koista12's Water/Dragon Kingdra and Origin0's Dragon/Flying Altaria.

Now for the next slate.





Grass/Normal, Rock/Bug, Ground/Flying
Submissions close at the 19th of January

Also changed Snorlax. Might update Sigilyph soon.
 
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komala.gif

Pokémon: Komala
Type:
Grass (1).png
Normal.png

Abilities: Comatose
Stats: 125 / 135 / 85 / 56 / 95 / 74 | 570 BST
New Moves
: Slack Off, Thunder Punch, Swords Dance
Removed Moves: Sleep Talk
Niche: later
 

Pokémon: Gliscor
Typing:

Stats: 90 / 100 / 125 / 65 / 85 / 105 | BST: 570
Abilities: Intimidate / Aerilate / Poison Heal
New Moves: none
Competitive: What’s a Lando-T? This Gliscor would be a formidable threat in any battle. 90 HP with 252 EVs is a Poison Heal number, so that simplifies investment just a little bit. I was looking for moves to add to Gliscor’s pool, but he already gets everything he needs, even Double-Edge and Agility for Aerilate sets except for Thousand Arrows


Pokémon: Sawsbuck
Typing:

Stats: 90 / 120 / 85 / 80 / 85 / 110 | BST: 570
Abilities: Chlorophyll / Serene Grace / Adaptability
New Moves: Solar Blade, Play Rough, Earthquake
Competitive: Sawsbuck would be a cool sweeper or support mon, depending on his ability. Adaptability gives it some much needed extra power on its STAB moves and would obviously be the ability of choice, but Chlorophyll and Serene Grace could work well with a little team support.

EDIT: Rip the dream. At least Adaptability is some tasty flavor
 
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Pokémon: Sawsbuck
Typing: Normal/Grass
Stats: 100/125/90/80/90/95 | BST: 570
Abilities: Chlorophyll / Serene Grace / Grassy Surge
New moves: Wood Hammer, Play Rough, Earthquake
Competitive: Sawsbuck would be a cool sweeper or support mon, depending on his ability. Most commonly used ability would obviously be Grassy Surge, but Chlorophyll and Serene Grace could work well with a little team support.
Grassy Terrain halves Earthquake's power, so I would suggest replacing it with High Horsepower which is unaffected.


Pokemon: Simisage
Type:

BST: 80 / 110 / 80 / 110 / 80 / 110 | BST: 570
Abilities: Gluttony / Reckless / Chlorophyll (HA)
New Moves: Hyper Voice, Head Charge, Wood Hammer
Removed Moves: N/A
Justification/Niche: Simisage is fast and can run physical or special offensive sets. Physical sets can use Reckless with powerful STABs in Head Charge and Wood Hammer or special sets with Nasty Plot.


Pokemon: Wormadam-Sandy
Type:

BST: 100 / 90 / 130 / 90 / 100 / 60 | BST: 570
Abilities: Sand Stream / Overcoat / Skill Link (HA)
New Moves: Pin Missile, Power Gem, Recover
Removed Moves: N/A
Justification/Niche: Wormadam-Sandy get set sand to become a very bulky wall. It can also set up with Quiver Dance with Power Gem and Bug Buzz on special sets or run Skill Link with STAB Rock Blast and Pin Missile on physical sets.


Pokemon: Dodrio
Type:

BST: 90 / 120 / 90 / 80 / 80 / 110 | BST: 570
Abilities: Intimidate / Vital Spirit / Sand Rush (HA)
New Moves: Earthquake, High Horsepower, U-turn
Removed Moves: N/A
Justification/Niche: Dodrio can run Sand Rush sets similar to standard Excadrill, with Swords Dance and STAB Earthquake and Brave Bird. Jump Kick hits airborne Steel and Rock types that resist its STABs.
 
Pokemon: Serperior
Type: Grass/Normal
BST: 85 / 85 / 95 / 85 / 95 / 123 | BST: 568
Abilities: Overgrow/Shedskin (Contrary)
New Moves: Hyper Voice, Superpower
Removed Moves: N/A
Justification/Niche: The mixed potential of Serperior finally puts its equally potent Atk to use. A physical set of Leaf Blade/Superpower/Return/Knock Off could have potential. Of course, its special set boosts up faster but is so easy to wall as always even with 10 more SpAtk and speed. A normal typing grants it an undesired new Mach Punch weakness.


Pokemon: Shuckle
Type: Bug/Rock
BST: 55/5/230/5/230/5 | BST: 530
Abilities: Sturdy/Regenerator (Contrary)
New Moves: None
Removed Moves: N/A
Justification/Niche: It's Shuckle with the ability to actually take a hit... probably a lot of them, but is easy to chip away with passive damage against it. with its inability to do anything back in return. That's all it is, pretty much. It's not going to 6-0 your team... ever. So I don't think it'll overbear.


Pokemon: Tropius
Type: Ground/Flying
BST: 119/98/83/102/87/81 BST: 570
Abilities: Chlorophyll/Harvest (Aerialate)
New Moves: Boom Burst, Earth Power, Brave Bird
Removed Moves: N/A
Justification/Niche: With its better offensive and defensive typing, Tropius still seem a bit... average. It's slow, its attack is under 100 and it isnt as beefy as the other Ground/Flying types... and then you have Dragon Dance and Chlorophyl because that's fast as hell! It also has STAB boom burst, but even with 102 SpAtk, Tropius cannot boost that stat, and while Flying/Ground stab is scary on its own, the things that do wall it should be sufficiently good at stopping it. Unlike a certain Wyvern, this thing isn't fast, and doesn't have QD. It does have the moveset of a Grass type in the body of a Ground/Flying type, so it can do things like defensive Leech Seeds, and makes a great partner for Sun Teams that struggle with Fire types. Its HP Fire doesn't help much, especially against Flying/Rock types, who still take more from a resisted Boom Burst even when SE. Its grass coverage is very meh for coverage and doesn't add anything except vs airborne rocks... but is it worth losing say, Leech Seeds and Roost/Synthesis for durability.

I don't think it's broken. I don't KNOW if it is, granted, but it doesn't seem broken since it's not fast, can't boost SpAtk and has poor coverage for airborne fly resistors without cutting into its durability and there's a few. Okay it helps vs. Lunatone but it's faster and can learn Ice Beam... Probopass maybe? I Can't see it being a main stay coverage move.

I don't think this thing is bad, just not be all end all. If it floats and resists flying, it can probably force Tropius out... or I could reduce its SpAtk by 5 points if that helps? Not sure here.
 
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