I first built this team a few months ago, then slept on it for a while, then decided to pick it up again a few weeks ago. To my surprise, it's taken me higher on the OU ladder than I've ever been before, and I first discovered Showdown nearly five years ago. That said, I still think that the team could use some tweaking, which is why I'm posting it here.
Anyway, let's get started!
Otomi (Tapu Koko) @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]
"Passion, devotion and love course through my veins."
I started out with a typical Tapu Koko/Hawlucha offensive core. Here, most of what you see is self-explanatory: Thunderbolt and Dazzling Gleam for STAB, HP Ice to lure and OHKO the likes of Garchomp, Landorus-Therian and Gliscor, and most importantly, Volt Switch for pivoting into Hawlucha (well, pivoting in general, but pivoting into Hawlucha especially). Specs are the way to go, in my opinion, since they give Koko the power it needs to carve away chunks of health from the threats that Hawlucha can't OHKO without a boost (Magearna, Rotom-W, etc.).
Frida (Hawlucha) (F) @ Electric Seed
Ability: Unburden
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Swords Dance
- High Jump Kick
- Acrobatics
- Roost
"Feet, what do I need you for when I have wings to fly?"
And here's the second half of the core. The EV spread is designed to maximize her sweeping potential while keeping her just fast enough to outspeed almost anything relevant, leaving me free to pile the rest into bulk. I know the standard set includes 36 SpD EVs, but I think pouring everything into HP makes it easier for her to set up against Celesteela (at least, the set I've seen most often, which is Leech Seed / Protect / Heavy Slam / Flamethrower). This spread also lets her survive Landorus T's explosion after SR (most of the time), which is pretty neat.
Durk (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
"Durk is tough. Durk is strong. Durk is sharp. Don't touch Durk."
Ferrothorn serves a few different purposes here. First, he's my special damage sponge, reliably soaking up hits from threats like Tapu Koko, Tapu Lele (barring Focus Blast variants) and especially Ash-Greninja. The last one is particularly important, since he blocks opposing Greninjas from transforming - at least for a little while. Second, Hawlucha appreciates the entry hazard support, since it lets her muscle through particularly tenacious walls more easily. He also helps against toxic stall teams, for what it's worth.
Shin (Greninja-Ash) (M) @ Choice Specs
Ability: Battle Bond
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Water Shuriken
- Dark Pulse
- Ice Beam
- Surf
"If it bleeds, I can kill it."
Ash-Greninja's role is to help Tapu Koko clear away the physical walls that impede Hawlucha from sweeping. Thanks to his Specs-boosted Water Shuriken, he also helps me revenge kill scarfers without having to prematurely bring Hawlucha in. As for why I'm going with Surf instead of Hydro Pump... well, see, I don't trust the random number gods. They're a tricky, slippery bunch.
Wendell (Pelipper) (M) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Roost
- Hurricane
- U-turn
"I do love a rainy day. Don't you, old chum?"
This one requires a bit of explanation. See, originally, Ash-Greninja's slot was taken by Kingdra, but someone on Showdown told me that I'd be better off with Ash-Greninja. I asked if I'd have to replace Pelipper too, but they said that Ash-Greninja works wonderfully in rain, even without Swift Swim.
On one hand, they weren't wrong. The rain provided by Pelipper does allow Ash-Greninja to score a lot of KOs with Water Shuriken that he wouldn't have been able to manage otherwise, and he even lets him come in safely with a slow U-Turn. As an aside, he also helps insulate Ferrothorn against HP Fire users. On the other hand, the former benefit is a bit of a double-edged sword. Pelipper can be a bit of a liability against opposing Ash-Greninjas, since the rain helps them revenge kill Hawlucha mid-sweep.
Should I replace Pelipper? And if so, with what?
Thaddeus (Landorus-Therian) @ Rockium Z
Ability: Intimidate
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Swords Dance
"You're a damn fool for staying in on me. You've got no one to blame but yourself for what happens next."
Landorus-Therian provides my team with additional entry hazard support, but his key role is luring and KOing one of the biggest threats to my team: Zapdos. Set up rocks, SD on the switch, and when Zapdos comes in to Defog, BOOM! Continental Crush. The EV spread lets him outspeed max defensive Zapdos, which is important since it often carries HP Ice. Notably, this set also OHKOs Rotom-W, another popular defogger, after an SD.
And there you have it! All feedback is greatly appreciated.
Anyway, let's get started!
Otomi (Tapu Koko) @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]
"Passion, devotion and love course through my veins."
I started out with a typical Tapu Koko/Hawlucha offensive core. Here, most of what you see is self-explanatory: Thunderbolt and Dazzling Gleam for STAB, HP Ice to lure and OHKO the likes of Garchomp, Landorus-Therian and Gliscor, and most importantly, Volt Switch for pivoting into Hawlucha (well, pivoting in general, but pivoting into Hawlucha especially). Specs are the way to go, in my opinion, since they give Koko the power it needs to carve away chunks of health from the threats that Hawlucha can't OHKO without a boost (Magearna, Rotom-W, etc.).
Frida (Hawlucha) (F) @ Electric Seed
Ability: Unburden
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Swords Dance
- High Jump Kick
- Acrobatics
- Roost
"Feet, what do I need you for when I have wings to fly?"
And here's the second half of the core. The EV spread is designed to maximize her sweeping potential while keeping her just fast enough to outspeed almost anything relevant, leaving me free to pile the rest into bulk. I know the standard set includes 36 SpD EVs, but I think pouring everything into HP makes it easier for her to set up against Celesteela (at least, the set I've seen most often, which is Leech Seed / Protect / Heavy Slam / Flamethrower). This spread also lets her survive Landorus T's explosion after SR (most of the time), which is pretty neat.
Durk (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
"Durk is tough. Durk is strong. Durk is sharp. Don't touch Durk."
Ferrothorn serves a few different purposes here. First, he's my special damage sponge, reliably soaking up hits from threats like Tapu Koko, Tapu Lele (barring Focus Blast variants) and especially Ash-Greninja. The last one is particularly important, since he blocks opposing Greninjas from transforming - at least for a little while. Second, Hawlucha appreciates the entry hazard support, since it lets her muscle through particularly tenacious walls more easily. He also helps against toxic stall teams, for what it's worth.
Shin (Greninja-Ash) (M) @ Choice Specs
Ability: Battle Bond
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Water Shuriken
- Dark Pulse
- Ice Beam
- Surf
"If it bleeds, I can kill it."
Ash-Greninja's role is to help Tapu Koko clear away the physical walls that impede Hawlucha from sweeping. Thanks to his Specs-boosted Water Shuriken, he also helps me revenge kill scarfers without having to prematurely bring Hawlucha in. As for why I'm going with Surf instead of Hydro Pump... well, see, I don't trust the random number gods. They're a tricky, slippery bunch.
Wendell (Pelipper) (M) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Roost
- Hurricane
- U-turn
"I do love a rainy day. Don't you, old chum?"
This one requires a bit of explanation. See, originally, Ash-Greninja's slot was taken by Kingdra, but someone on Showdown told me that I'd be better off with Ash-Greninja. I asked if I'd have to replace Pelipper too, but they said that Ash-Greninja works wonderfully in rain, even without Swift Swim.
On one hand, they weren't wrong. The rain provided by Pelipper does allow Ash-Greninja to score a lot of KOs with Water Shuriken that he wouldn't have been able to manage otherwise, and he even lets him come in safely with a slow U-Turn. As an aside, he also helps insulate Ferrothorn against HP Fire users. On the other hand, the former benefit is a bit of a double-edged sword. Pelipper can be a bit of a liability against opposing Ash-Greninjas, since the rain helps them revenge kill Hawlucha mid-sweep.
Should I replace Pelipper? And if so, with what?
Thaddeus (Landorus-Therian) @ Rockium Z
Ability: Intimidate
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Swords Dance
"You're a damn fool for staying in on me. You've got no one to blame but yourself for what happens next."
Landorus-Therian provides my team with additional entry hazard support, but his key role is luring and KOing one of the biggest threats to my team: Zapdos. Set up rocks, SD on the switch, and when Zapdos comes in to Defog, BOOM! Continental Crush. The EV spread lets him outspeed max defensive Zapdos, which is important since it often carries HP Ice. Notably, this set also OHKOs Rotom-W, another popular defogger, after an SD.
And there you have it! All feedback is greatly appreciated.