Introduction
Hello ladies and gentlemen! I bring to you a powerful and very fun. While I was lurking in the RU chat room on Showdown, someone mentioned the Double Drum playstyle--running two Belly Drum sweepers (Linoone and Slurpuff). Intrigued, I threw this team together, took it to Showdown, and was immediately wrecking shop with it. Without further ado, here's the team!
Teambuilding Process
A suicide lead is mandatory for hyper-offense, and access to both Taunt and Stealth Rocks makes Archeops a perfect fit.
With access to dual screen and Yawn as well as the ability Prankster, Meowstic is perfect for creating set-up opportunities for the others.
Linoone is the first of two Belly Drum sweepers. It pairs nicely with Slurpuff, as it beats Pokemon it can struggle with like Bronzong.
The second Belly Drum sweeper, Slurpuff can deal with threats that Linoone may struggle with like Umbreon.
I needed something to deal with stall. Someone suggest Taunt + Nasty Plot Salazzle, so the role of stallbreaker is given to it.
Lastly, speed control was a must, and Raikou provides that in conjunction with Volt Switch making it a good pivot.
The Team
Kirishima (Archeops) @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Head Smash
- Endeavor
Kirishima (Archeops) @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Head Smash
- Endeavor
The suicide lead of the team. It's pretty self-explanatory. Taunt prevents opposing leads from getting up their Stealth Rocks. Head Smash is used as an attacking move, and it dents pretty much everything. It's the main reason I choose to run max Attack instead of max health; the extra HP doesn't help much anyways, and I might as well hit everything for as much damage as possible. The recoil damage also helps with preventing opposing Pokemon from Spinning or Defogging away my Stealth Rocks. Endeavor brings opposing Pokemon down to 1 HP once my Focus Sash activates, which makes them easy picking for later on. Overall, its a solid lead.
Uraraka (Meowstic) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Yawn
- Mean Look
This is basically my mini-wincon. Dual screens gives my sweepers an easier time setting up. Yawn puts the opponent to sleep, allowing for even easier set-up. It also pairs quite nicely with Mean Look, which prevents the opponent from switching and guarantees sleep. In the best-case scenario, I set up one screen, Mean Look, Yawn, set up the other screen, and then switch out to let my sweepers set up (bonus points if Meowstic dies, guaranteeing that the opponent will stay asleep while I set up). I wasn't sure about what to run for defensive EVs, so I went with physically defensive so I can try and stop sweepers like Dragon Dance Flygon and Zygarde as well as Shell Smash Cloyster and Barbaracle. It's definitely a star player on the team.
Gran Torino (Linoone) @ Figy Berry
Ability: Gluttony
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Throat Chop
- Seed Bomb
Belly Drum User #1. The set is pretty standard fair. Throat Chop is used over Stomping Tantrum so I can beat Bronzong more easily. It also lets me beat Tsareena when coupled with the Speed investment. Seed Bomb lets me beat Milotic, Rhyperior, and 2HKO Quagsire. Out of the two sweepers, this is the one I send out if the opposing team has a Quagsire, Metagross, or Bronzong.
Sato (Slurpuff) @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Play Rough
- Return
- Drain Punch
Belly Drum User #2. Again, the set is fairly standard. Drain Punch heals it while letting it nail Steel-Types, and Return is used since its physical movepool is trash (it's also my move of choice against most targets since I refuse to chance a Play Rough miss unless absolutely necessary). If the opposing side has a Registeel or Umbreon, this is the one I send out to deal with them. With the absence of Doublade and Mega Steelix, Slurpuff can easily run through teams.
Midnight (Salazzle) @ Firium Z
Ability: Oblivious
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Taunt
- Sludge Wave
- Fire Blast
Kaminari (Raikou) @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
The obligatory speed control Pokemon. I primarily use it for Volt Switch, allowing me to pivot around Pokemon and bring my Meowstic in to set up screens. Shadow Ball hits Psychic-types, most notably the common Choice-Scarf Gardevoir. Hidden Power Ice gives it pseudo Bolt-Beam coverage. Not a star player, but it puts in consistent performances.
Problem Pokemon
Mega Bannette
Taunt shuts down Meowstic, and it can take down one of my sweepers with Destiny Bond. It won't run through my team, but it's a nuisance to play around.Mega Bannette
Defog
Dark-types
Quagsire
Conclusion
This team can win games extremely quickly, the wincon is pretty easy to set up, and the team is extremely fun to play with. It's somewhat linear, however, and like most HO teams, it requires some good prediction, but once the ball gets rolling, its very difficult to stop. Let me know what you think!
Kirishima (Archeops) @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Head Smash
- Endeavor
Uraraka (Meowstic) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Yawn
- Mean Look
Gran Torino (Linoone) @ Figy Berry
Ability: Gluttony
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Throat Chop
- Seed Bomb
Sato (Slurpuff) @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Play Rough
- Return
- Drain Punch
Midnight (Salazzle) @ Firium Z
Ability: Oblivious
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Taunt
- Sludge Wave
- Fire Blast
Kaminari (Raikou) @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Ability: Defeatist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Head Smash
- Endeavor
Uraraka (Meowstic) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Yawn
- Mean Look
Gran Torino (Linoone) @ Figy Berry
Ability: Gluttony
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Throat Chop
- Seed Bomb
Sato (Slurpuff) @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Play Rough
- Return
- Drain Punch
Midnight (Salazzle) @ Firium Z
Ability: Oblivious
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Taunt
- Sludge Wave
- Fire Blast
Kaminari (Raikou) @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Attachments
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