Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Recover
- Shadow Ball
Desc: I really like Alakazam and his sweeping/wallbreaking nature. I want to focus this team around him the most I guess, since he seems like a powerful mega. Idk how he fares against mons in this meta since he is kind of frail, but I really want to make use of him. I'm willing to change him out for another mega/mon if necessary, but out of all of them I would like to keep him the most!! He is super fast and hard hitting, which makes him such a fun mon to play with. High risk high reward, which is super fun.
Tapu Lele @ Fightinium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Taunt
- Focus Blast
Desc: Smogon said Lele is a good teammate for MAlakazam, so that's why I have it. It helps with dark types for MZam and it provides psychic terrain so MZam has boosted Psychic and is safe from priority. Taunt is so nothing sets up against me and sweeps me. It helps break Mzam become a sweeper with psychic terrain. It has really good coverage just like Mzam, and its z move can bust through anything that doesn't resist it. I really love leles power mixed with natural defense. Another mon I'd prefer to keep but I want a good team so I'm willing to sacrifice.
Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 244 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
Desc: Magnezone is to trap steel types that can potentially wall the rest of my team. I run air balloon since I really hate EQ with a passion. I don't really know if Electrium Z is a better option or not, especially since I gave lele the z move. Idk if there's any mon that can replace him either. He magnet pulls mons that I can't handle well like skarmory or ferro and can ohko them if possible (besides sturdy skarm). Idk if scarf would be better either, since sometimes it costs me the game if I don't outspeed and magnezone is my last mon.
Weavile @ Choice Band
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit
Desc: I have weavile because mzam can struggle with other pyschic types, especially bulkier ones. It's also there to smack up any ghost types that might threaten it. I also like the utility of knock off, and it hits extra hard on weavile, and it's fast so it rarely fails. Pursuit is also to trap annoying mons weak to it. Ice Shard is so helpful with opposing scarfed lando-t's, as they wreck havoc on me (no matter what team it is, he poos on me). I appreciate the ability to at least chunk one if I can't kill it. They are really annoying.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 244 Atk / 68 Def / 196 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog
Desc: Landorus is so I can kind of have two pivots, and for defog. It's also a strong lead and hits hard af, and is one of my main physical attackers. This is the smogon set, so I don't really know how good it is. I can't tell if this is a good member for my team or not. He is a good wallbreaker for bulky mons. Stab EQ at base 145 attack is really good and helps me with walls. I don't really know what else I struggle with besides walls and things faster than me. Scarf really helps with fast mons tho, and mzams speed is also useful with scarf lando-t.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Facade
Desc: I really couldn't think of any mon for the last slot, so this is what I thought of. He's a hard hitter but I don't really know what else he can do. He is a good suicide lead to punch holes in the other team though, that's for sure. He really puts in work on physical walls that can be otherwise deadly for my team. He isn't scarfed like lando, so it gives him some wiggle room, rather than being a pivot that has a quad weakness. However, Idk what I could put here instead of him. I'm sure there are better mons, but idk what one would be.
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Recover
- Shadow Ball
Desc: I really like Alakazam and his sweeping/wallbreaking nature. I want to focus this team around him the most I guess, since he seems like a powerful mega. Idk how he fares against mons in this meta since he is kind of frail, but I really want to make use of him. I'm willing to change him out for another mega/mon if necessary, but out of all of them I would like to keep him the most!! He is super fast and hard hitting, which makes him such a fun mon to play with. High risk high reward, which is super fun.
Tapu Lele @ Fightinium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Taunt
- Focus Blast
Desc: Smogon said Lele is a good teammate for MAlakazam, so that's why I have it. It helps with dark types for MZam and it provides psychic terrain so MZam has boosted Psychic and is safe from priority. Taunt is so nothing sets up against me and sweeps me. It helps break Mzam become a sweeper with psychic terrain. It has really good coverage just like Mzam, and its z move can bust through anything that doesn't resist it. I really love leles power mixed with natural defense. Another mon I'd prefer to keep but I want a good team so I'm willing to sacrifice.
Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 244 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
Desc: Magnezone is to trap steel types that can potentially wall the rest of my team. I run air balloon since I really hate EQ with a passion. I don't really know if Electrium Z is a better option or not, especially since I gave lele the z move. Idk if there's any mon that can replace him either. He magnet pulls mons that I can't handle well like skarmory or ferro and can ohko them if possible (besides sturdy skarm). Idk if scarf would be better either, since sometimes it costs me the game if I don't outspeed and magnezone is my last mon.
Weavile @ Choice Band
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit
Desc: I have weavile because mzam can struggle with other pyschic types, especially bulkier ones. It's also there to smack up any ghost types that might threaten it. I also like the utility of knock off, and it hits extra hard on weavile, and it's fast so it rarely fails. Pursuit is also to trap annoying mons weak to it. Ice Shard is so helpful with opposing scarfed lando-t's, as they wreck havoc on me (no matter what team it is, he poos on me). I appreciate the ability to at least chunk one if I can't kill it. They are really annoying.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 244 Atk / 68 Def / 196 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog
Desc: Landorus is so I can kind of have two pivots, and for defog. It's also a strong lead and hits hard af, and is one of my main physical attackers. This is the smogon set, so I don't really know how good it is. I can't tell if this is a good member for my team or not. He is a good wallbreaker for bulky mons. Stab EQ at base 145 attack is really good and helps me with walls. I don't really know what else I struggle with besides walls and things faster than me. Scarf really helps with fast mons tho, and mzams speed is also useful with scarf lando-t.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Facade
Desc: I really couldn't think of any mon for the last slot, so this is what I thought of. He's a hard hitter but I don't really know what else he can do. He is a good suicide lead to punch holes in the other team though, that's for sure. He really puts in work on physical walls that can be otherwise deadly for my team. He isn't scarfed like lando, so it gives him some wiggle room, rather than being a pivot that has a quad weakness. However, Idk what I could put here instead of him. I'm sure there are better mons, but idk what one would be.
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