Crossover Chaos Expanded (side-project)

Slate #5
Anything Goes


Congratulations to Scoopapa, ToadBrigade, and myself for winning with Shai Hulud, Iron Giant, and Smol Nozomi! Scoopapa earned the title Alien vs Predator, and I won the title Infinity War.

And we're back to Anything Goes again.

This slate ends on April 14th.
Have fun!​
 
Resubbing three, all with tweaks.

Pokémon: Rio Futaba
Franchise: Rascal Does Not Dream of Bunny Girl Senpai
Type:

Ability: Analytic | Explanatory
Moves: Baneful Bunker, Cosmic Power, Trick Room, Sludge Bomb, Sludge Wave, Poison Jab, Psychic, Psyshock, Light Screen, Reflect, Toxic Spikes, Clear Smog, Haze, Acid Armor, Giga Drain, Calm Mind, Thunderbolt, Thunder, Thunder Wave, Dazzling Gleam, Pain Split, Gastro Acid, Venoshock, Gravity, Confuse Ray
Stats: 100 HP/10 Atk/80 Def/90 SpA/200 SpD/20 Spe (500 BST)

Explanatory - On switch-in, tells the Abilities and items of all opposing Pokemon.
Reasoning: Futaba is Sakuta's friend, who he goes to for scientific explanations of Adolescence Syndrome. Her high Special Defense represents how she is able to give advice for Adolescence Syndrome, a supernatural phenomena. She likes multiple types of science, including chemistry. Cosmic Power and Gravity come from her explanations of spatial phenomena.

Pokémon: Lucky
Franchise: Lucky Charms
Type:

Ability: Super Luck
Moves: Agility, Fly, Aerial Ace, Air Slash, Recover, Leech Seed, Giga Drain, Leaf Storm, Dazzling Gleam, Moonblast, Moonlight, Cosmic Power, Hourglass Stop, Rainbow Path, Moonshade, Energy Ball, Shadow Ball, Dark Pulse, Wish
Stats: 115 HP/30 Atk/72 Def/100 SpA/73 SpD/120 Spe (510 BST)

Hourglass Stop |
| Status | 8 PP | 100% | Paralyzes the target. They can't switch out for the next 2 turns.
Rainbow Path |
| Special | 80 BP | 24 PP | 100% | Has a higher critical hit ratio.
Moonshade |
| Status | 8 PP | The next 2 moves to target him have 15% less accuracy.
Reasoning: He is a leprechaun, who is associated with clovers, both with his hat, and one of his marshmallows. He has been running from kids for years, and they haven't been able to take his marshmallows. His marshmallows give him special abilities. He can fly with the shooting star and the balloon, giving him the Flying moves. The heart heals him, giving him Recover. The horseshoe makes him faster, giving him Agility. The hourglass, rainbow, and moon get their own moves. Since he has both a moon and a shooting star, he gets Cosmic Power. He'll use his marshmallow powers to trick his opponents.

Pokémon: Ned Bigby
Type:

Ability: Survival Guide (When he is targeted with an attack, he becomes a random single type that resists that attack.)
Moves: Crash, Dissect, Vent, Recover, Encore, Defog, Disable, Wish, Bulk Up, Whirlwind, Thunder Wave, Shadow Ball, Knock Off, Brick Break, Fire Punch, Thunder Punch, Ice Punch, Drill Run, Cosmic Power, Hyper Voice, Thunderbolt
Stats: 148 HP/78 Atk/78 Def/78 SpA/78 SpD/30 Spe (490 BST)

Crash |
| Physical | 8 PP | 95 BP | 90% | Increases user's Defense and Special Defense by 1. Has 1/4 recoil.
Dissect |
| Physical | 8 PP | 100 BP | 100% | 50% chance to lower the target's Defense and Special Defense by 1.
Vent |
| Status | 16 PP | For the next four turns, he and his allies are immune to status moves.
Reasoning: Ned is one of the most average kids in James K. Polk. He adds tips to his survival guide, which helps you survive different situations you find yourself in. Crash is based on a time he was trying to give himself a nickname. Dissect comes from his biology class dissection. Vent comes from how he often crawls through the school's vents.
Now I'll raise two more.
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Pokémon: Greg Heffley
Type:

Ability: Wimp Out | [HA] Snow Warning
Moves: Cheese Touch, Aurora Veil, Icicle Wall, Icicle Crash, Icicle Spear, Ice Beam, Blizzard, Haze, Hyper Voice, Fake Out, Hail, Wish, Psychic, Shadow Ball
Stats: 103 HP/40 Atk/60 Def/80 SpA/100 SpD/110 Spe (493 BST)

Cheese Touch |
| Physical | 8 PP | 75 BP | 90% | The target loses 12% of their max health per turn. This effect is passed by hitting a Pokemon with a contact move. If a Pokemon with this effect switches, the effect goes away.
Icicle Wall |
| Status | 16 PP | Works like Spiky Shield. Hitting the shield with a contact move also has a 15% chance of freezing.
Reasoning: Wimp Out is pretty obvious. Snow Warning and Ice-type comes from a lot of his books being set in wintertime, forcing him to adapt to the cold. Cheese Touch is from the first book, and Icicle Wall is from The Meltdown.

Pokémon: Shazam
Type:

Ability: Sparkle Fingers (Takes 3/4 damage from Electric attacks, while his own Electric attacks have 5/4 power.)
Moves: Thunder Punch, Thunderbolt, Thunder, Brick Break, Superpower, Earthquake, Rock Slide, Hammer Arm, Fly, Aerial Ace, Sky Attack, Wild Charge, Volt Switch, Focus Blast, Bulk Up, Thunder Wave
Stats: 60 HP/115 Atk/115 Def/115 SpA/50 SpD/120 Spe (575 BST)

Reasoning: Shazam has the powers to manipulate electricity, and fly. He also has super strength, durability, and speed.
 
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All of these are from My Hero Academia.

"Just trying to meet expectations! A smiling... dependable... cool hero... That's what I wanna be! That's why I'm giving it everything! For everyone! Your experiences... your determination... I can't even begin to imagine what all that's like... but... If you become number one without giving it your all... Then I don't think you're serious... about denying him everything! That's why I have to win! I have to surpass you!"

Pokémon: Izuku Midoriya
Type: Normal/Fighting
Ability: Justified/Sturdy
Hidden Ability: One for All - The Pokemon's attacks deal 100% more damage, but each attack has 50% recoil.
Moves: Power-Up Punch, Superpower, Close Combat, Counter, Force Palm, Double-Edge, Mach Punch, Thunder Punch, Ice Punch, Fire Punch, Low Kick, High Jump Kick, Jump Kick, Drain Punch, Mega Punch, Dynamic Punch, Sucker Punch, Mega Kick, Heavy Slam, Bullet Punch, Play Rough, Air Slash, Power Whip, Protect, Bulk Up.
Signature Move: Detroit Smash | Fighting | Physical | 100 Base Power | 30PP | 100% accuracy | 50% chance of lowering defense
Z-Move: St. Louis Smash - Converted from High Jump Kick using Shootstylium Z. | Fighting | Physical | 200 Base Power |
Stats: 120/120/65/95/60/125
Reasoning: Normal because Izuku was just a normal kid with no quirk at first. Fighting because he’s mostly hand-to-hand combat and sheer force with a few ranged attacks. Justified comes from his undying desire to help people, regardless of how stupid it is in retrospect and his record of beating down villains. Sturdy comes from the level of damage he’s willing to take to achieve his goals, willingly breaking his bones multiple times for the sake of the good of others. One for All comes from his quirk, It allowed him to achieve some spectacular feats of strength, but at the cost of broken body parts. Hidden Ability because he saw it as a trump card at first. Most of his moves are punches, because his early battle-style was initially just punches and finger-flicks, as that’s what was mainly how All Might fought. St.Louis Smash is, as of this slate, the latest special move he used. His stats portrays his immense speed and strength and his lackluster defenses and his High HP also shows his determination, shrugging damage with sheer stubbornness.

“Unless we can face that which pains us... we can never truly sparkle! ☆”

Pokémon: Yuga Aoyama
Type: Fairy
Ability: Dazzling
H. Ability: Pétillant - Opponents can only target Yuga when he’s on the field.
Moves: Moonblast, Play Rough, Dazzling Gleam, Flash Cannon, Aurora Beam, Bubble Beam, Charge Beam, Hyper Beam, Ice Beam, Psybeam, Signal Beam, Simple Beam, Solar Beam, Thunderbolt, Thunder, Shadow Ball, U-Turn, Dark Pulse, Heal Pulse, Dragon Pulse, Water Pulse, Protect
Signature Move: Navel Laser | Fairy | Special | 90 Base Power | 20PP | 100% accuracy | 10% chance of burning opponent. | 20% chance of lowering accuracy.
Stats: 75/65/95/125/100/80
Reasoning: Fairy because he’s dazzling and shiny like faries, also he’s french and the fairy type came from the pokemon version of france. Dazzling for the same reason. Pétillant, french for sparkling, again alludes to his bright nature and also references the time he drew the attacks of multiple students from various schools to attack him in the provisional hero licence arc. Most of the moveset is ranged beam and blast attacks. Navel Laser comes from his quirk. Fairly bulky special attacker stats reflect his canon fighting style.

"But there's no time to hesitate, so do it now! You wanna be a hero, don't you?! Then let's pass this test."

Pokémon: Kyoka Jiro
Type: Normal
Ability: Singer - Dancer Clone for Sound moves
H. Ability: Earphone Jack - 1.5x base power for Sound moves, but she takes 50% more damage from sound moves.
Moves: Boomburst, Bug Buzz, Chatter, Confide, Disarming Voice, Echoed Voice, Heal Bell, Hyper Voice, Metal Sound, Sing, Snarl, Supersonic, Uproar, Extrasensory, Air Slash, Earthquake, Night Slash, Leaf Blade, Thunderbolt, Thunder
Sig. Move: Heartbeat Fuzz | Normal | Special | 100 Base Power | 15PP | 100% accuracy | 20% chance of paralysis.
Stats: 90/80/75/130/80/85
Reasoning: Normal because most sound attacks are normal and most other types would have flimsy explanations. Singer because she’s a skilled singer and sung in the cultural festival. Earphone Jack is from their quirk, she can amplify her heartbeat, but can be overpowered by louder sounds. Movepool is mostly sound attacks, with Earthquake, referencing the time she caused a small earthquake in the arena. Also some slashing moves, from when she used a sword in USJ. This is relevant because no one in Class-A uses cutting attacks. Heartbeat Fuzz is her special move from canon.

"Revelry in the dark."

Pokémon: Tokoyami Fumikage
Type: Dark/Flying
Ability: Dark Shadow - Tokoyami has Dark Shadow fighting for him.
  • The Shadow is essentially a free substitute that can attack.
  • HP is a ¼ of Tokoyami’s health.
  • Fire, Electric, and Fairy are super effective.
  • Dark and Ghost attacks are absorbed like Water Absorb.
  • Sound attacks and Infiltrator can strike behind it.
  • All damaging attacks get a second hit as half as strong, a ¼ as strong in the sun.
Moves: Knock Off, Taunt, Lunge, Nasty Plot, Swords Dance, Foul Play, Substitute, Sucker Punch, Pursuit, Dark Pulse, Night Slash, Drain Punch, Bulk Up, Agility, Tailwind, Acrobatics, Brave Bird, Air Slash, Shadow Ball, Shadow Claw, Crush Claw.
Signature Move: Black Ankh | Dark | Status | 15PP | Increases the user's Attack, Defense, and, Special Defense stats by two stages each.
Z-Move: Sabbath - Converted from Black Ankh using Angelium Z | Dark | Physical | 140 Base Power |
Stats: 120/90/100/120/110/100
Reasoning: Dark due to his powers drawing strength directly from darkness and his goth persona. Flying because he has a bird for a head, a raven specially, and has recently gained the ability to fly as well. Dark Shadow is his quirk, a second consciousness that can fight as well. It gets stronger in Darkness and weaker in light, reflecting its weaknesses and strengths in the game. Black Ankh is a special move he developed in the Provisional Licence exam. Sabbath is a special move he created as a compliment to the Black Ankh. His stats represent tendency to rely on his quirk at the start of the anime, although he uses Black Ankh to up his physical stats in the provisional license arc.

“Well, I don’t feel like I can win...but I don’t feel like losing either!”

Pokémon: Hanta Sero
Type:Normal/Bug
Ability: Defiant/Sticky Hold
Moves: Return, Facade, Quick Attack, Fake Out, Stockpile, Bug Bite, Bug Buzz, Fell Stinger, U-Turn, Quiver Dance.
Sig Move: Barricade Tape | Normal | Status | 15PP | Protects user. Moves that make contact lowers attacker’s speed by 1.
Stats: 76/95/74/102/40/103
Reasoning: Normal because his quirk is just tape, a relatively bland, if rather strange quirk. Bug because he has clear references to Spider man. In both personality and how they use their powers, like swinging through buildings and restraining enemies. Barricade Tape is his super move. Defiant reflects his attitude towards fighting Todoroki, namely not giving up. Sticky Hold because sticky tape obviously. Stats reflect his lanky frame and battle style.
 
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Pokemon: Batman
Type: Dark / Flying
Ability: Intimidate / Justified | Unburden (HA)
Stats: 80 / 115 / 90 / 65 / 105 / 125 | BST: 580
Signature Moves:
*Baterang - Steel type | Physical | 40 BP | 5-8 PP | hits twice, +1 priority
*Grappling Hook - Flying type | Physical | 70 BP | 15-24 PP | User switches out
*Bat Shark Repellent - Normal Type | Status | 30-48 PP | No Effect | Z-Effect: +1 all stats
Other Moves: Night Slash, Knock Off, Pursuit, Taunt, Acrobatics, Fly, Close Combat, U-turn, Spikes, Swords Dance
Reasoning: BECAUSE I'M BATMAN!!!


Pokemon: Kool Aid Man
Type: Rock / Water
Ability: Mold Breaker / Weak Armor | *Oh yeah! (HA)
*Oh yeah! - this pokemon clears away screens and entry hazards if it switches in at full health. Only activates on a hard switch or after pivoting moves.
Stats: 150 / 110 / 75 / 110 / 65 / 60 | BST: 570
Signature Moves:
*Sudden Entrance - Rock type | Physical | 90 BP | 10-16 PP | +2 priority, only works on the first turn in
Other Moves: Sudden Entrance, Head Smash, Rollout, Surf, Hydro Pump, Liquidation, Ice Beam, Ice Punch, Brick Break, Hyper Voice, Rock Polish,
Reasoning: The Kool Aid man, an anthropomorphic pitcher of Kool Aid that busts through walls and spouts its catch phrase before delighting children with sugary drinks. Oh yeaahh!
 
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Pokémon: Dalek (Doctor Who)
Type:

Ability: Filter, Download, Mega Launcher
Notable Moves: Exterminate*, Flash Cannon, Focus Blast, Fire Blast/Flamethrower, Thunder/Thunderbolt, Draining Kiss, Vacuum Wave, Future Sight, Meteor Mash, Earthquake,
Exterminate!: 120 BP | 85% Accuracy | Dark | Special | 5 (8) PP | Boosted by Mega Launcher
Stats: 50 / 90 / 150 / 100 / 150 / 30 (570 BST)

Reasoning: Covered in an almost indestructible metal alloy, Daleks are considered the most evil threat in all of time and space. They are armed with an array of weaponry such as a laser (which I have kindly nerfed from being an OHKO move), flamethrowers and other deadly arsenal. They also have a toilet plunger for some reason. I guess the 1960's prop department didn't have anything else on hand and more recent designers don't have enough creativity to come up with a better alternative. The toilet plunger does whatever the plot requires it to do such as shocking people, hoovering people like a vacuum, unblocking toilets and general computer shenanigans.


Pokémon: Ahsoka Tano (Star Wars)
Type:

Ability: No Guard, Lightsaber Mastery*
Lightsaber Mastery: Boosts blade moves by 20%

Notable Moves: Force Push*, Focus Blast, Psychic, Psycho Cut, Close Combat, Swords Dance, Calm Mind, Recover, all blade moves
Force Push: 90 BP Hidden Power clone
Stats: 70 / 80 / 67 / 127 / 80 / 121 (555 BST)

Reasoning: Ahsoka Tano was a Padawan who turned away from the Jedi before the Empire rose to power. She became a powerful and balanced Force user and fought against the Empire and could even hold her own against Darth Vader for a short amount of time. Her typing comes from her combat training as well as her use of the Force. Ahsoka uses a dual lightsaber combat style but this left her vulnerable in a fight between her and Barriss Offee, hence No Guard. Despite this she continued her training and mastered this technique giving her the signature ability, Lightsaber Mastery. Force Push is a common technique used by Jedi and has many uses in combat. Ahsoka's move pool is based on both her lightsaber combat and use of the Force. Being a special-based Fighting type gives Ashoka a niche in Pokemon. Even everyone's favourite pink blob, Chansey, is threatened thanks to Ahsoka being the second Pokemon to have access to Secret Sword. Her stats lean towards being a fast special attacker with average defences.


Pokémon: Grand Admiral Thrawn (Star Wars)
Type:

Ability: Mold Breaker, Stakeout
Notable Moves: TIE Ambush*, all hazards, weather moves, terrain moves, Taunt, Encore, Close Combat, Knock Off, Bulk Up
TIE Ambush: A hazard that deals 50% of the target's current HP, removed once activated.
Stats: 83 / 106 / 106 / 54 / 84 / 116 (549 BST)

Reasoning: Grand Admiral Thrawn is one of the greatest strategists in Star Wars. He manipulates battlefields to his advantage by using terrain, resources and knowledge he gains about his opponents. A great strategist needs to plan a battle before it even starts and that's where Thrawn's learnset excels. All hazards, weather, terrain and various status moves to hinder opponents will give his army the edge in battle. Mold Breaker helps him use these moves but also reflects his ability to execute his plans against opponents no matter the situation. TIE Ambush comes from the fact that he is one of the highest ranking officers in the Imperial Navy. Despite not often being in the frontlines, Thrawn is a formidable combatant in martial arts and will lie in ambush waiting for the perfect moment to strike giving him the Stakeout ability. His stats allow him to be fast enough to set up hazards and bulky enough to last long enough in battle to execute his plans.
 
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you've heard of me doing characters from long-running shitposts, but get ready for me doing a character from a 6-minute music video.
i only even watched it after binge-watching (binge-listening?) VvvvvaVvvvvvr's playlist based on it

"Nothing changes anymore. This world that belongs only to me, each and every day, continues on."
Pokémon: Rin
Type: Normal
Ability: Virtual Reality* / Comatose (Hidden)
*Virtual Reality: Sets any weather or terrain effect upon entry, specified in the ability box like so: Virtual Reality [Hail] / Virtual Reality [Misty Terrain]. This includes primal weather (not sure why you'd want to) and any weather or terrain created for the mod. Ignores any negative effects of these weathers.
Stats: 110/50/70/70/115/70 (485)
Notable Moves: Yawn, Slack Off, Trick Room, Stealth Rock, Sticky Web, Defog, Spikes, Toxic Spikes, Reflect, Light Screen, Aurora Veil, Tailwind, Haze
(For flavor purposes, she gets all weathers, terrains, and rooms, as well as Gravity, but for competitive purposes only Trick Room is relevant)
Rin @ Light Clay
Ability: Virtual Reality [Hail]
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Aurora Veil
- Yawn
- Sticky Web
- Slack Off

Reasoning: The star of the music video for Porter Robinson's "Shelter". She's normal-type because she's a pretty normal girl, unusual circumstances aside. Virtual Reality is because she lives in, well, a virtual reality, and can manipulate its environment to her whims. This is also where the vast majority of her moves come from. She has Comatose due to technically being, well, comatose while plugged into the VR machine on her spaceship. Yawn and Slack Off are because she's in bed yawning early in the video.
 
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Pokémon: Spyro
Type: Dragon / Flying
Ability: Sheer Force, Strong Jaw, Telepathy
Moves: (Status moves incomplete)
Blast Burn, Overheat, Fire Blast, Inferno, Sacred Fire, Flamethrower, Mystical Fire, Ember, Flame Charge, Incinerate, Flame Wheel, Fire Fang​
Dive, Hydro Pump, Water Bubble, Bubble, Aqua Jet, Crabhammer, Aqua Tail, Muddy Water, Surf, Liquidation, Scald, Water Gun​
Electro Ball, Zap Cannon, Thunderbolt, Thunder, Discharge, Wild Charge, Thunder Fang, Shock Wave, Charge Beam​
Energy Ball, Horn Leech​
Earthquake, Earth Power, High Horsepower, Drill Run, Stomping Tantrum, Mud Bomb, Mud Shot, Mud Slap​
Blizzard, Sheer Cold, Ice Hammer, Ice Beam, Icicle Crash, Ice Fang, Ice Shard, Ice Ball​
Iron Tail, Iron Head, Metal Claw, Meteor Mash, Steel Wing, Smart Strike, Magnet Bomb, Bullet Punch​
Play Rough, Fairy Wind​
Smog​
Fly, Sky Drop, Air Slash, Air Cutter, Sky Attack, Hurricane, Aerial Ace, Wing Attack, Acrobatics, Gust​
Seismic Toss, Aura Sphere, Brick Break​
Ancient Power, Power Gem, Smack Down, Stone Edge, Rock Slide, Rock Tomb, Rollout​
Signal Beam, Megahorn, X-Scissor, U-Turn, Steamroller, Bug Bite, Fury Cutter​
Knock Off, Power Trip, Brutal Swing, Feint Attack, Bite, Crunch, Thief, Snarl, Payback, Pursuit, Beat Up​
Synchronoise, Zen Headbutt​
Horn Drill, Last Resort, Hyper Beam, Skull Bash, Double-Edge, Thrash, Extreme Speed, Quick Attack, Feint, Uproar, Rock Climb, Razor Wind, Slam, Crush Claw, Dizzy Punch, Chip Away, Facade, Headbutt, Retaliate, Secret Power, Horn Attack, Stomp, Covet, Round, Swift, Rapid Spin, Cut, Snore, Fake Out, Hold Back, Pound, Tackle, Tail Slap | Nature Power, Protect, Defense Curl​
Dragon Rage, Draco Meteor, Outrage, Dragon Rush, Dragon Hammer, Dragon Breath, Dragon Tail, Twister​
Z-Move: (Optional)
Stats: 95/85/85/60/80/130 (535 BST)

Reasoning: Because he's our favorite purple Dragon besides shiny Rayquaza, or Barney if you live under a rock.
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Pokémon: Cynder
Type: Dragon / Dark
Ability: Levitate, Sniper, Mega Launcher
Moves: (Status moves incomplete)
Dark Pulse, Night Slash, Foul Play, Knock Off, Sucker Punch, Assurance, Thief, Payback, Pursuit​
Mystical Fire, Heat Wave, Incinerate, Fire Spin​
Water Pulse, Brine, Water Gun, Whirlpool​
Volt Switch, Parabolic Charge, Thunder Shock, Charge Beam​
Phantom Force, Shadow Claw, Shadow Sneak, Shadow Ball, Hex, Shadow Punch, Astonish​
Dragon Claw, Draco Meteor, Outrage, Dragon Pulse, Dragon Breath, Twister, Dual Chop​
Rock Tomb​
Mud slap​
Ominous Wind, Night Shade​
Aurora Beam, Avalanche, Frost Breath, Freeze-Dry, Icy Wind, Powder Snow | Haze​
Moonblast, Dazzling Gleam, Play Rough, Draining Kiss, Disarming Voice​
Leaf Storm, Grass Knot, Petal Dance, Power Whip, Solar Beam, Leaf Blade, Seed Bomb, Giga Drain, Mega Drain​
Gunk Shot, Sludge Wave, Sludge Bomb, Cross Poison, Venoshock, Clear Smog, Poison Fang, Poison Tail​
Silver Wind, Bug Buzz, Leech Life, Bug Bite, Infestation​
Psychic, Psywave, Future Sight, Mirror Coat, Dream Eater, Psybeam, Confusion, Extrasensory, Stored Power, Psychic Fangs, Psycho Cut | Magic Coat, Heal Pulse, Gravity​
Bounce, Air Slash, Wing Attack, Gust | Defog​
Aura Sphere, Brick Break, Revenge​
Sonic Boom, Boomburst, Hyper Voice, Uproar, Double-Edge, Wring Out, Facade, Headbutt, Retaliate, Secret Power, Slash, Covet, Round, Swift, Cut, Snore, Weather Ball, Echoed Voice, False Swipe, Pound | Perish Song, Nature Power, Protect​
Doom Desire, Meteor Mash, Flash Cannon​
Z-Move: (Optional)
Stats: 95/60/80/130/85/85 (535 BST)

Reasoning: Because what is Spyro without his friends?
 
Well, I don't have any good ideas, so I guess I'll just resubmit Jimmy Neutron...
169892

169893

"AHHHHHHHHHHHHHHH!!!"
169894

"Odor Blocker Body Wash is too POWERFUL to not be submitted!"
Pokemon: Old Spice Guy
Type: Fighting/Steel
Abilities: Vital Spirit/No Guard/It's Me! (Old Spice Guy will stand in as a Substitute for other Pokemon that use it (including foes), which only costs 20% of the user's HP (the Substitute still has 25% of the user's total HP, even though it only costs 20%). While Old Spice Guy is acting as a Substitute, Pokemon behind the Substitute are immune to Poison type moves for 16 turns and take 0.8x damage from sound moves. If Old Spice Guy faints while acting as a Substitute, the Substitute will disappear.)
Signature Moves:
Spice Punch
- Type: Fighting
- Classification: Physical
- Power: 90
- Accuracy: 100
- PP: 15 (max 24)
- Effect: Old Spice Guy punches the foe from seemingly out of nowhere, causing them to explode for no reason. Super effective against Poison types because it blocks BO! Also disables the ability Stench. Can be used by Old Spice Guy's teammates at any time (unless Old Spice Guy has fainted), and is calculated off of Old Spice Guy's Attack stat, but costs 2 PP from the move and is halved in power. Has no effect if on the moveset of a Pokemon other than Old Spice Guy.

Building Kick
- Type: Steel
- Classification: Physical
- Power: 80
- Accuracy: 100
- PP: 5 (max 8)
- Effect: The user kicks down a building onto the foe. Two turns after the building is kicked down, it explodes at the end of the turn, which is still an 80 power physical move calculated from Old Spice Guy's Attack stat. This move cannot be used again until the building explodes.

Stats: 95/130/103/107/75/90 (Total: 600)
Notable Moveset: Dynamic Punch, Close Combat, Cross Chop, Brick Break, Mach Punch, Arm Thrust, Bulk Up, High Jump Kick, Jump Kick, Drain Punch, Low Sweep, Mat Block, Storm Throw, Focus Blast, Vacuum Wave, Meteor Mash, Bullet Punch, Iron Head, Smart Strike, Earthquake, Block, Mind Blown, Hyper Voice, Uproar, Fire Punch, Thunder Punch, Sunny Day, Sucker Punch, Double Team, U-Turn, Fly, Quick Attack, Heal Block
Overview: Old Spice Guy is the ultimate way to block odors from affecting your team for 16 hours (and more)! His typing comes from the power of Old Spice Odor Blocker Body Wash, which not only allows him to kick down buildings, but also completely block odors and Poison types, all while smelling like POWER! His moves come from the commercials he has appeared in, with a plethora of Fighting moves, some strong Steel moves, all of the Blocking moves, Fly, Mind Blown (Old Spice blows your mind right in front of your face!), and Sunny Day (Old Spice is so powerful it can create another sun!). His signature move, Spice Punch, is so powerful that it can't even stay in Old Spice Guy's moveset! And, Old Spice Guy is able to appear as a Pokemon's substitute, which provides some extra protection for the Pokemon using it! Just keep in mind that Old Spice Guy can act as your foe's Substitute, too. Don't think about denying the power of Old Spice Odor Blocker Bodywash (or any of the other Old Spice products), or Old Spice Guy will make you regret it!
 

T.I.A.

formerly Ticktock
View attachment 169887
Pokémon: Spyro
Type: Dragon / Flying
Ability: Sheer Force, Strong Jaw, Telepathy
Moves: (Status moves incomplete)
Blast Burn, Overheat, Fire Blast, Inferno, Sacred Fire, Flamethrower, Mystical Fire, Ember, Flame Charge, Incinerate, Flame Wheel, Fire Fang​
Dive, Hydro Pump, Water Bubble, Bubble, Aqua Jet, Crabhammer, Aqua Tail, Muddy Water, Surf, Liquidation, Scald, Water Gun​
Electro Ball, Zap Cannon, Thunderbolt, Thunder, Discharge, Wild Charge, Thunder Fang, Shock Wave, Charge Beam​
Energy Ball, Horn Leech​
Earthquake, Earth Power, High Horsepower, Drill Run, Stomping Tantrum, Mud Bomb, Mud Shot, Mud Slap​
Blizzard, Sheer Cold, Ice Hammer, Ice Beam, Icicle Crash, Ice Fang, Ice Shard, Ice Ball​
Iron Tail, Iron Head, Metal Claw, Meteor Mash, Steel Wing, Smart Strike, Magnet Bomb, Bullet Punch​
Play Rough, Fairy Wind​
Smog​
Fly, Sky Drop, Air Slash, Air Cutter, Sky Attack, Hurricane, Aerial Ace, Wing Attack, Acrobatics, Gust​
Seismic Toss, Aura Sphere, Brick Break​
Ancient Power, Power Gem, Smack Down, Stone Edge, Rock Slide, Rock Tomb, Rollout​
Signal Beam, Megahorn, X-Scissor, U-Turn, Steamroller, Bug Bite, Fury Cutter​
Knock Off, Power Trip, Brutal Swing, Feint Attack, Bite, Crunch, Thief, Snarl, Payback, Pursuit, Beat Up​
Synchronoise, Zen Headbutt​
Horn Drill, Last Resort, Hyper Beam, Skull Bash, Double-Edge, Thrash, Extreme Speed, Quick Attack, Feint, Uproar, Rock Climb, Razor Wind, Slam, Crush Claw, Dizzy Punch, Chip Away, Facade, Headbutt, Retaliate, Secret Power, Horn Attack, Stomp, Covet, Round, Swift, Rapid Spin, Cut, Snore, Fake Out, Hold Back, Pound, Tackle, Tail Slap | Nature Power, Protect, Defense Curl​
Dragon Rage, Draco Meteor, Outrage, Dragon Rush, Dragon Hammer, Dragon Breath, Dragon Tail, Twister​
Z-Move: (Optional)
Stats: 95/85/85/60/80/130 (535 BST)

Reasoning: Because he's our favorite purple Dragon besides shiny Rayquaza, or Barney if you live under a rock.
View attachment 169886

Pokémon: Cynder
Type: Dragon / Dark
Ability: Levitate, Sniper, Mega Launcher
Moves: (Status moves incomplete)
Dark Pulse, Night Slash, Foul Play, Knock Off, Sucker Punch, Assurance, Thief, Payback, Pursuit​
Mystical Fire, Heat Wave, Incinerate, Fire Spin​
Water Pulse, Brine, Water Gun, Whirlpool​
Volt Switch, Parabolic Charge, Thunder Shock, Charge Beam​
Phantom Force, Shadow Claw, Shadow Sneak, Shadow Ball, Hex, Shadow Punch, Astonish​
Dragon Claw, Draco Meteor, Outrage, Dragon Pulse, Dragon Breath, Twister, Dual Chop​
Rock Tomb​
Mud slap​
Ominous Wind, Night Shade​
Aurora Beam, Avalanche, Frost Breath, Freeze-Dry, Icy Wind, Powder Snow | Haze​
Moonblast, Dazzling Gleam, Play Rough, Draining Kiss, Disarming Voice​
Leaf Storm, Grass Knot, Petal Dance, Power Whip, Solar Beam, Leaf Blade, Seed Bomb, Giga Drain, Mega Drain​
Gunk Shot, Sludge Wave, Sludge Bomb, Cross Poison, Venoshock, Clear Smog, Poison Fang, Poison Tail​
Silver Wind, Bug Buzz, Leech Life, Bug Bite, Infestation​
Psychic, Psywave, Future Sight, Mirror Coat, Dream Eater, Psybeam, Confusion, Extrasensory, Stored Power, Psychic Fangs, Psycho Cut | Magic Coat, Heal Pulse, Gravity​
Bounce, Air Slash, Wing Attack, Gust | Defog​
Aura Sphere, Brick Break, Revenge​
Sonic Boom, Boomburst, Hyper Voice, Uproar, Double-Edge, Wring Out, Facade, Headbutt, Retaliate, Secret Power, Slash, Covet, Round, Swift, Cut, Snore, Weather Ball, Echoed Voice, False Swipe, Pound | Perish Song, Nature Power, Protect​
Doom Desire, Meteor Mash, Flash Cannon​
Z-Move: (Optional)
Stats: 95/60/80/130/85/85 (535 BST)

Reasoning: Because what is Spyro without his friends?
Uh, Spyro came from a game, so it must go to the Crossover Chaos thread.
 
View attachment 169887
Pokémon: Spyro
Type: Dragon / Flying
Ability: Sheer Force, Strong Jaw, Telepathy
Moves: (Status moves incomplete)
Blast Burn, Overheat, Fire Blast, Inferno, Sacred Fire, Flamethrower, Mystical Fire, Ember, Flame Charge, Incinerate, Flame Wheel, Fire Fang​
Dive, Hydro Pump, Water Bubble, Bubble, Aqua Jet, Crabhammer, Aqua Tail, Muddy Water, Surf, Liquidation, Scald, Water Gun​
Electro Ball, Zap Cannon, Thunderbolt, Thunder, Discharge, Wild Charge, Thunder Fang, Shock Wave, Charge Beam​
Energy Ball, Horn Leech​
Earthquake, Earth Power, High Horsepower, Drill Run, Stomping Tantrum, Mud Bomb, Mud Shot, Mud Slap​
Blizzard, Sheer Cold, Ice Hammer, Ice Beam, Icicle Crash, Ice Fang, Ice Shard, Ice Ball​
Iron Tail, Iron Head, Metal Claw, Meteor Mash, Steel Wing, Smart Strike, Magnet Bomb, Bullet Punch​
Play Rough, Fairy Wind​
Smog​
Fly, Sky Drop, Air Slash, Air Cutter, Sky Attack, Hurricane, Aerial Ace, Wing Attack, Acrobatics, Gust​
Seismic Toss, Aura Sphere, Brick Break​
Ancient Power, Power Gem, Smack Down, Stone Edge, Rock Slide, Rock Tomb, Rollout​
Signal Beam, Megahorn, X-Scissor, U-Turn, Steamroller, Bug Bite, Fury Cutter​
Knock Off, Power Trip, Brutal Swing, Feint Attack, Bite, Crunch, Thief, Snarl, Payback, Pursuit, Beat Up​
Synchronoise, Zen Headbutt​
Horn Drill, Last Resort, Hyper Beam, Skull Bash, Double-Edge, Thrash, Extreme Speed, Quick Attack, Feint, Uproar, Rock Climb, Razor Wind, Slam, Crush Claw, Dizzy Punch, Chip Away, Facade, Headbutt, Retaliate, Secret Power, Horn Attack, Stomp, Covet, Round, Swift, Rapid Spin, Cut, Snore, Fake Out, Hold Back, Pound, Tackle, Tail Slap | Nature Power, Protect, Defense Curl​
Dragon Rage, Draco Meteor, Outrage, Dragon Rush, Dragon Hammer, Dragon Breath, Dragon Tail, Twister​
Z-Move: (Optional)
Stats: 95/85/85/60/80/130 (535 BST)

Reasoning: Because he's our favorite purple Dragon besides shiny Rayquaza, or Barney if you live under a rock.
View attachment 169886

Pokémon: Cynder
Type: Dragon / Dark
Ability: Levitate, Sniper, Mega Launcher
Moves: (Status moves incomplete)
Dark Pulse, Night Slash, Foul Play, Knock Off, Sucker Punch, Assurance, Thief, Payback, Pursuit​
Mystical Fire, Heat Wave, Incinerate, Fire Spin​
Water Pulse, Brine, Water Gun, Whirlpool​
Volt Switch, Parabolic Charge, Thunder Shock, Charge Beam​
Phantom Force, Shadow Claw, Shadow Sneak, Shadow Ball, Hex, Shadow Punch, Astonish​
Dragon Claw, Draco Meteor, Outrage, Dragon Pulse, Dragon Breath, Twister, Dual Chop​
Rock Tomb​
Mud slap​
Ominous Wind, Night Shade​
Aurora Beam, Avalanche, Frost Breath, Freeze-Dry, Icy Wind, Powder Snow | Haze​
Moonblast, Dazzling Gleam, Play Rough, Draining Kiss, Disarming Voice​
Leaf Storm, Grass Knot, Petal Dance, Power Whip, Solar Beam, Leaf Blade, Seed Bomb, Giga Drain, Mega Drain​
Gunk Shot, Sludge Wave, Sludge Bomb, Cross Poison, Venoshock, Clear Smog, Poison Fang, Poison Tail​
Silver Wind, Bug Buzz, Leech Life, Bug Bite, Infestation​
Psychic, Psywave, Future Sight, Mirror Coat, Dream Eater, Psybeam, Confusion, Extrasensory, Stored Power, Psychic Fangs, Psycho Cut | Magic Coat, Heal Pulse, Gravity​
Bounce, Air Slash, Wing Attack, Gust | Defog​
Aura Sphere, Brick Break, Revenge​
Sonic Boom, Boomburst, Hyper Voice, Uproar, Double-Edge, Wring Out, Facade, Headbutt, Retaliate, Secret Power, Slash, Covet, Round, Swift, Cut, Snore, Weather Ball, Echoed Voice, False Swipe, Pound | Perish Song, Nature Power, Protect​
Doom Desire, Meteor Mash, Flash Cannon​
Z-Move: (Optional)
Stats: 95/60/80/130/85/85 (535 BST)

Reasoning: Because what is Spyro without his friends?
Try posting this here. Crossover Chaos is all about video game characters while Crossover Chaos Expanded is all other media.
 

Solaros & Lunaris

Hold that faith that is made of steel
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Alright, just gonna submit a main character then

“I want everyone to in the world to witness this courage!!! This Soul Resonance!!!"
Pokémon: Maka Albarn (Soul Eater)
Type: Fighting/Normal
Ability: Black Blood Armor*
Moves: Witch Hunter**, Leaf Blade, Night Slash, Close Combat, Return, Frustration, Outrage, Thrash, Slash, Hyper Voice, Clanging Scales, Boomburst, Metal Sound, Screech
Z-Move: Demon Hunter***
Stats: 90 HP / 120 Atk / 95 Def / 70 SpA / 100 SpD / 110 Spe (BST: 585)

Reasoning: Couldn’t really decide on a type for Maka, she’s just your average girl who happens to carry a person who can turn into scythe on command. Normal/Fighting just kinda fit that. Moves/Ability are based off those in the series of course, while her stats are a somewhat jack-of-all-trades physical attacker.
*Black Blood Armor: Gains STAB on Dark-type moves + Ground immunity
**Witch Hunter: 90 BP | Fighting | 100% Acc | Physical | If this move faints an opposing Dark-type Pokemon, this Pokemon gains all the damage dealt to that opponent.
***Demon Hunter: 185 BP | Fighting | 100% Acc | Physical | Same effect as above + Ignores Ghost’s immunity to Fighting



View attachment 170086

Pokémon: Meliodas (Seven Deadly Sins)
Type: Dark/Dragon
Ability: Pressure/Dark Aura
Moves: Kami Chagiri*, All Dark-type moves, Flamethrower, Fire Blast, Fire Punch, Counter, Sacred Sword, Attract, Milk Drink, Outrage, Draco Meteor
Z-Move: Revenge Counter**
Stats: 80 HP / 140 Atk / 90 Def / 85 SpA / 90 SpD / 125 Spe (BST: 610)

Reasoning: Meliodas, the Dragon’s Sin of Wrath. Dark for demonic presence, and Dragon because of monikers (also Outrage). People fear him alot throughout the series (Presure), and he is capable of manipulating “Darkness” (Dark Aura). Attract and Milk Drink come from him being the former Love Commandment and being a bartender (Vanya Ale Drink is not a pleasing move title). Other stuff is moves he uses (except Draco Meteor, which all Dragons get).
*Kami Chagiri: Dark | 8 PP | Physical | 100% Acc | 120 BP | No additional effects
Revenge Counter: Fighting | 1 PP | Physical | 100% Acc | — BP | The user reduces their HP down to 1, then hits all foes with all of their force. (Formula for determining damage is Dmg = (Max HP - 1)x2) Needs Counter and Meliodasium Z to work.


Just let me know if its broken or if you have questions ig
Edit: Added another one
 
Last edited:

T.I.A.

formerly Ticktock
Related image

Why am I doing this?
Pokémon: Donald McDonald
Type: Normal/Fairy
Abilities: Serene Grace/Dancer/Inner Focus
Signature Moves: Ronald Magic | 100 BP (Z-Move: 180) | Normal type | Special | 80% Acc. | 10-16 PP | Has a 40% chance to flinch. / Ran Ran Ru | Normal type | Status | 100% Acc. | 5-8 PP | Draws attention to itself, as well as having a 50% chance to confuse everyone. Applies +1 to all stats with a Z-Crystal.
Signature Z-Move: Unhappy Set | 70 BP | Normal type | Physical | 1 PP | Hits 3 times. Requires Double-Edge.
Stats: 100 / 120 / 80 / 115 / 80 / 100 | BST: 595
Notable moves: Acrobatics, Barrage, Hyper Beam, Hyper Voice, Boomburst, U-Turn, Lunge, Beat Up, Taunt, Roar of Time, Spacial Rend, Charge Beam, Moonblast, Thunderbolt, Ice Beam, Flamethrower, Play Rough, Explosion, Earthquake, EVERY physical Fighting-type move, Amnesia
Reasoning: From the (somewhat more recent) Japanese Ronald Thinks ads. Reminder, the JAPANESE Donald, not the AMERICAN Ronald. Stats, movepool, some moves (like the random signature moves) and the Z-Move mostly relate to the CRAPTON of variants of him on MUGEN, but he didn't originate from there so it doesn't count. The other stuff are at least related to the commercials with him.

A return.
 
"Kazuma, Kazuma!"

"Yes, I'm Kazuma."



Pokémon: Kazuma Satou (Kono Subarashii Sekai ni Shukufuku wo! [or just KonoSuba for short])
Type: Dark
Ability: Super Luck/Steal
Steal: Moves that interfere with the opponent's held item have 1.5x power.
Moves: Knock Off, Thief, Foul Play, Smart Strike, Slash, Liquidation, Toxic, Mud Slap, Strength Sap, etc.
Stats: 70 HP/100 Atk/70 Def/50 SpA/70 SpD/130 Spe

Reasoning: Having been inspired by the recently-aired Isekai Quartet, here we have perhaps the character who I watched the anime to see, Kazuma, the main character of KonoSuba. He's Japanese NEET who ended up dying of shock and ended up being reincarnated into a fantasy world, alongside the useless goddess Aqua.

Dark-type is the type that fits Kazuma best, as Kazuma is no stranger to underhanded fighting. He's also kind of a jerk and a complete pervert.

As far as stats go, Kazuma is a stereotypical rogue. This is as close to his stat spread in KonoSuba as it is possible to get- Kauzma's stats aren't specifically high in any particular area (aside from his Luck, hence why his first ability is Super Luck).

His moveset is pretty self-explanatory. Knock Off and Thief are facets of the Steal skill from Konosuba (Which manifests as his ability, which powers up moves that disrupt held items). Smart Strike is based on the Snipe skill, Slash is based on his swordsmanship, Liquidation is create Water, Mud Slap is a general dirty-fighting tactic, and Strength Sap is based on Drain Touch, another skill Kazuma has.
 

T.I.A.

formerly Ticktock
Here's the rest, Neosonic.

Megumin-anime

EXPLOSION!

Pokémon: Megumin
Type: Fire
Ability: Explosion Overload (Explosion now goes off of the Special stat, becomes Fire-type, and does not cause the user to faint. However, the user will have to switch out, unable to be used for 3 turns
Stats: 80 / 50 / 40 / 150 / 40 / 100 | BST: 460
Notable moves: EXPLOSION, the standard TMs learned by Pokemon, plus every special Fire-type move (But not Blast Burn, Fire Pledge, Blue Flare, Mind Blown, and Shell Trap
Reasoning: EXPLOSION! Nuff said. She does have some other moves, but nothing beats her Explosion (which, thankfully to canon, doesn't really kill her, but drains her of her energy... which is fainting. Just at the very least wanted a semi-abusable Explosion.



Darkness-anime

Pokémon: Darkness
Type: Steel
Ability: Extreme Durability (Raises Defense and Special Defense by 50%, but cuts accuracy by 50%)
Stats: 150 / 90 / 120 / 30 / 120 / 50 | BST: 560
Notable moves: Every Defense and Special Defense boosting move, Sacred Sword, Superpower, All Blade moves.
Reasoning: Again, she's pretty straight forward. Extremely high bulk and decent attack, but horrible accuracy at a cost.


Aqua-anime

Pokémon: Aqua
Type: Water/Fairy
Abilities: Followers of Aqua (Boosts her stats by 5% for every Pokemon still alive and unstatused in the user's party.)/Ungodly Aura (Weakens Ghost and Dark moves by 50% and prevents violate statuses.)
Stats: 110 / 110 / 110 / 110 / 110 / 110 | BST: 660
Notable moves: Arceus's movepool, but with all the Water and Fairy-type moves thrown in.
Reasoning: Unlike the other 2 above, she does have some depth to her, and IS a goddess, so it makes sense for to at least some status as powerful. I have also litterally 0% imagination, so I gave her every Water, Fairy, and Arceus's moves because I'm board.
 

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