Mostly offensive Monoflying team
I am used to mostly copying other people's teams and edit them to create my own but this time I took pokemon from other teams and edited them for my ease. So the reason that its monoflying is because most people use flying types in ou or uu teams. There's not really one pokemon that needs to be carried by the rest of the team instead all the mons are offensive and just there for type coverage. The point of the team is to stall with skarmory and if it doesn't work then the rest of the team has got his back.
The Team:
Elde fam (Landorus-Therian) @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Defog
This would usually be my lead since its a hard hitter with choice band and if they start with a choice band pokemon then not only can it equalize choice band with intimidate but also knock off the choice band so basically force a switch but even if they don't switch they don't do anything to what I switch into but this lead works especially well on mono psychic and mono ghost teams which it can probably sweep with and it's pretty obvious how, also I chose to put defog on this since when we u turn out when we come back in the setup mon is dead so I can safely defog.
Wing Man (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 20 Def / 132 SpD / 112 Spe
Jolly Nature
- Earthquake
- Roost
- Swords Dance
- Aqua Tail
On which sm ou team would you not see this on plus its better on monotype since ice isn't seen a lot which is Gliscors only weakness being a 4x one oh and water two but that's only 2x and that's why I have such a weird stat spread it's to tank water type hits and as you can see I put swords dance on it since it was the only way to to get my attack to 252. It's incredibly helpful when people use an electric move on any other pokemon so I can either switch into this or sac off the other mon to force a switch on their side.
ILOVESTALL (Skarmory) @ Leppa Berry
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
- Iron Head
- Stealth Rock
- Roost
- Roar
There's a reason for the name and the leppa berry. The main idea is to set up stealth rocks and roar and roost and roar and roost and roar and roost. You get the idea right? That is until flamethrower ruins it cause that's the only way it can die cause thunder/thunderbolt can be countered by Gliscor and overall there's really not much to write 3 lines about this pokemon so I'm just gonna prolong this sentence by saying that every time I used this on any team other than a mono fairy I never use Iron head but its there because of mono fairy as I just said.
Togekissmyface (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Nasty Plot
- Roost
- Dazzling Gleam
My fav part about this pokemon is the name and 1000 flinches MUU HUU HAHAHA the reason I chose this over Shaymin is because Nasty plot is very helpful. Also Roost like I mean my team is well bulky and who wouldn't expect a bulky mon to have a way of healing. Also, fairy is an amazing typing. Serene Grace with Air Slash is just op. Anyways this is mostly my last call against a strong pokemon.
biggy (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Fire Blast
- Solar Beam
- Roost
Ok I literally have no other reasoning for this other than it has good coverage and it is very strong and solar power combined with drought just makes it stronger.I like Charizard but I kinda don't like Mega Charizard Y because its way to similar to regular Charizard and it looks kinda weird too but I had to include it cause its so fricken strong if it doesn't die any Steel,grass,Rock,Ground,water types don't stand a chance against it so like just forget the looks and look at the damage.
Cant talk (Drifblim) @ Choice Specs
Ability: Flare Boost
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Charge Beam
- Thunder/Thunderbolt
- Trick
Last but not least this spot for originally for Thunderus yes I know this slot could have been a better mon but I seriously needed an answer for ghost types other than landourus so I chose Drifblim.Suggestions for this would be greatly appreciated since Drifblim is pretty weak if I can get off 3 succsecful charge beams then its good but its very frail so that wont happen.Trick is one way to stop bulky mons from roost/recover or stop bulk up/work up so I guess its good.
And ya thats the team its my first post so plz reply.
full team :
Elde fam (Landorus-Therian) @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Defog
Wing Man (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 20 Def / 132 SpD / 112 Spe
Jolly Nature
- Earthquake
- Roost
- Swords Dance
- Aqua Tail
ILOVESTALL (Skarmory) @ Leppa Berry
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
- Iron Head
- Stealth Rock
- Roost
- Roar
Togekissmyface (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Nasty Plot
- Roost
- Dazzling Gleam
biggy (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Fire Blast
- Solar Beam
- Roost
Cant talk (Drifblim) @ Choice Specs
Ability: Flare Boost
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Charge Beam
- Thunder
- Trick
I am used to mostly copying other people's teams and edit them to create my own but this time I took pokemon from other teams and edited them for my ease. So the reason that its monoflying is because most people use flying types in ou or uu teams. There's not really one pokemon that needs to be carried by the rest of the team instead all the mons are offensive and just there for type coverage. The point of the team is to stall with skarmory and if it doesn't work then the rest of the team has got his back.
The Team:
Elde fam (Landorus-Therian) @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Defog
This would usually be my lead since its a hard hitter with choice band and if they start with a choice band pokemon then not only can it equalize choice band with intimidate but also knock off the choice band so basically force a switch but even if they don't switch they don't do anything to what I switch into but this lead works especially well on mono psychic and mono ghost teams which it can probably sweep with and it's pretty obvious how, also I chose to put defog on this since when we u turn out when we come back in the setup mon is dead so I can safely defog.
Wing Man (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 20 Def / 132 SpD / 112 Spe
Jolly Nature
- Earthquake
- Roost
- Swords Dance
- Aqua Tail
On which sm ou team would you not see this on plus its better on monotype since ice isn't seen a lot which is Gliscors only weakness being a 4x one oh and water two but that's only 2x and that's why I have such a weird stat spread it's to tank water type hits and as you can see I put swords dance on it since it was the only way to to get my attack to 252. It's incredibly helpful when people use an electric move on any other pokemon so I can either switch into this or sac off the other mon to force a switch on their side.
ILOVESTALL (Skarmory) @ Leppa Berry
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
- Iron Head
- Stealth Rock
- Roost
- Roar
There's a reason for the name and the leppa berry. The main idea is to set up stealth rocks and roar and roost and roar and roost and roar and roost. You get the idea right? That is until flamethrower ruins it cause that's the only way it can die cause thunder/thunderbolt can be countered by Gliscor and overall there's really not much to write 3 lines about this pokemon so I'm just gonna prolong this sentence by saying that every time I used this on any team other than a mono fairy I never use Iron head but its there because of mono fairy as I just said.
Togekissmyface (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Nasty Plot
- Roost
- Dazzling Gleam
My fav part about this pokemon is the name and 1000 flinches MUU HUU HAHAHA the reason I chose this over Shaymin is because Nasty plot is very helpful. Also Roost like I mean my team is well bulky and who wouldn't expect a bulky mon to have a way of healing. Also, fairy is an amazing typing. Serene Grace with Air Slash is just op. Anyways this is mostly my last call against a strong pokemon.
biggy (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Fire Blast
- Solar Beam
- Roost
Ok I literally have no other reasoning for this other than it has good coverage and it is very strong and solar power combined with drought just makes it stronger.I like Charizard but I kinda don't like Mega Charizard Y because its way to similar to regular Charizard and it looks kinda weird too but I had to include it cause its so fricken strong if it doesn't die any Steel,grass,Rock,Ground,water types don't stand a chance against it so like just forget the looks and look at the damage.
Cant talk (Drifblim) @ Choice Specs
Ability: Flare Boost
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Charge Beam
- Thunder/Thunderbolt
- Trick
Last but not least this spot for originally for Thunderus yes I know this slot could have been a better mon but I seriously needed an answer for ghost types other than landourus so I chose Drifblim.Suggestions for this would be greatly appreciated since Drifblim is pretty weak if I can get off 3 succsecful charge beams then its good but its very frail so that wont happen.Trick is one way to stop bulky mons from roost/recover or stop bulk up/work up so I guess its good.
And ya thats the team its my first post so plz reply.
full team :
Elde fam (Landorus-Therian) @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Defog
Wing Man (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 20 Def / 132 SpD / 112 Spe
Jolly Nature
- Earthquake
- Roost
- Swords Dance
- Aqua Tail
ILOVESTALL (Skarmory) @ Leppa Berry
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
- Iron Head
- Stealth Rock
- Roost
- Roar
Togekissmyface (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Nasty Plot
- Roost
- Dazzling Gleam
biggy (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Fire Blast
- Solar Beam
- Roost
Cant talk (Drifblim) @ Choice Specs
Ability: Flare Boost
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Charge Beam
- Thunder
- Trick
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