Reading solely that line may seemed like flawed logic. However, you do mention that what I'm trying to say is that we should preserve a "broken checks broken" metagame. In no way am I implying that, and the fact that you are assuming that creates a huge blemish in what you are saying against me. I already voiced my opinion on Dracovish: it is not broken. I have listed reasons. I may have implied that I feel like Clefable is broken, but in no way was that explicitly stated. So please, I really would appreciate it if you would take a look at the bigger picture when drawing conclusions.This is really bad logic that we should avoid when posting in suspect discussions. We do not tier in order to preserve a "broken checks broken" metagame; if you believe something will be problematic in the aftermath of a potential Dracovish ban, then you should post about it getting suspected or discussed after the potential ban. With DLC coming around and there being plenty of resources for future tiering action, an argument for preservation centered around keeping it to check things currently in the metagame is entirely invalid.
This is the most backpedaled response I have ever read in my life and I have been doing this for years.Reading solely that line may seemed like flawed logic. However, you do mention that what I'm trying to say is that we should preserve a "broken checks broken" metagame. In no way am I implying that, and the fact that you are assuming that creates a huge blemish in what you are saying against me. I already voiced my opinion on Dracovish: it is not broken. I have listed reasons. I may have implied that I feel like Clefable is broken, but in no way was that explicitly stated. So please, I really would appreciate it if you would take a look at the bigger picture when drawing conclusions.
Yes, I said A which implied B, but it was not what I said or what I meant. I am just making sure that I don't seem ignorant nor naive to the fallacy you pointed out, and it was not wrong for you to do so.This is the most backpedaled response I have ever read in my life and I have been doing this for years.
Regardless, I am fine with you saying Dracovish is not broken and explaining why, but that should be all your post was. The paragraph I quoted implied that you wanted to keep Dracovish in order for something else in the metagame to have another answer, which implies that you believe it needs more answers and is problematic. This is a classic and commonly used suspect posting fallacy and this will not be the first, nor last, time I point it out in a thread of this nature. Your post was fine beyond this portion, but it is best to avoid this logic overall.
On your point about Ferro and Pex running phydef sets - I think they are forced to run such sets precisely because of Dracovish. Otherwise, Ferro and Pex can spread out their EVs more between their defenses and gain some special bulk (i.e. become mixed walls or special walls) which can really change outcomes in certain match-ups. If this isn't centralising, am not sure what better examples are there.I really dont think that Dracovish needs to be band. It has checks that are quite common and doesn’t have the best defenses. Ferrothorn is a common mon that can check Dracovish and fufil its other role. Other mons that check it like Pex wich is less commom, but is still used can scald burn it.
And Dracovish has a quite mideling atk of 90 after a burn really cant hurt pex. And since it only has a base speed of 80 it really isn’t a fast scarfer being outspeeded By scarfed Hydreigon and Timid/Jolly Dragapult outspeeds and kills with draco, any other dragon move you uses depending on the set. Scarf Kyreum kills any Dracovish, and a Dracovish that doesn’t run scarf loses to specs Kyreum.
Toad is a thing and if you dont run rain and swift swim Toad cheks it if it went for Fishious Rend and heals it self. You can make the argument that Ferro and Pex are forced to run PysDef, but those mons often run PysDef themself. If you dont want to run Toad to check it you can always run Vaporen with yawn, Jellicent with Wisp or Gastrodon with its reliable recovery. All of these mons can check Dracovish and they have other niches.
Many of the dragons can take a hit if rocks are of the field, and finding that many of them can run a set that takes on Dracovish, and take care of it. Many of the dragons also run/can run scarf Be effective and take on Dracovish should be reassuring.
Zerora outspeeds and can take out Dracovish with a PR. Offensive mons that check Dracovish can often use the move they use to take out Dracovish on other threats as that move can often hit other mons, or that move is your stab move.
A team should always have a water resist this theme has been recurring for the last couple of generations. Many of Dracovish checks don’t get the best recovery besides Pex, but with the amount clef is used and its wish support the checks for Dracovish on your team can stay around for longer.
The HO teams this generation always have offensive checks to Dracovish, beaucause of it only reaching 409 it really isn’t a good scarfer. As most HO teams have scarfers that outspeed that. HO teams can also set up screens if they have a mon that can set up Screens as the relevant Grim on a lot of Ho teams.
The fact is that Offensive, Balanced and Defensive teams all have checks to Dracovish. That is why i don’t think that Dracovish should be banned. Dracovish is also very useful In checking wish and generally Clefable. Wich is extremely useful. Wich is why i would say that Dracovish has the same potential as Volcerona. Dracovish can be stopped and shuld not be banned.
That guy switched in vish into a pex like it is gonna OHKO it, and just let it got posioned, and switched out vish on pex when it did already 50%, has a chance to kill and already posioned vishAfter this ladder session for reqs, I can conclude that Dracovish may be scary, but it isn't broken. There are many ways to cripple and beat it down through residual chip damage(sand, burn, poison, protect), as well as mons that are naturally faster than its mediocre speed stat. In this replay, my Toxapex had its black sludge knocked off, there were rocks on the field, and it was switching into a banded Fisheous Rend at 80%. Because of the other teammates, Dracovish was still effectively checked and beaten down.
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i believe that list goes with ferro as well, and i will even argue ferro is a better check then pex as spikes over rocks are needed for 2HKOmaking many believe that complete preparation in Seismitoad or Toxapex is necessary and think that therefore, Dracovish greatly restricts teambuilding.
All 3 S mons as some kind of pivoting move, makes it very easy to switch in tbh, and it is easy to revenge kill yes, but when it switches out it will nab another KO or two later on, and toad is the only reliable counter to itThe strength of Band Dracovish is pretty obvious: the fact that it has immediate power, making it come in on numerous slower pokemon given a correct prediction, but it has two huge flaws that make it significantly easier to outplay or outright defeat it. First off, while its typing gives it very few weaknesses, of only dragon and fairy(and freeze dry), makes it hard to switch in, notably being weak to clefable's moonblast and taking over a third of its health from neutral attacks from walls like Corviknight and Hippowdon, making it worn down very easily. Combined with a terrible speed of 249 for a breaker, Dracovish is really easy to revenge kill, by something like a Kyurem, Hydreigon, or Dragapult. Secondly, Dracovish is checked extremely well by Seismitoad, and even with a correct prediction onto it(usually risking dracovish), it can click psychic fangs, which Seismitoad can switch out of predicting a switch, or click outrage and the seismitoad user can either hope for a 3 turn outrage and revenge kill or pivot into something like a clefable and heal seismitoad right back up. This often forces Seismitoad lures, such as Power Whip Seismitoad, or grass knot on something like a Zeraora or Jirachi, which can all be scouted for and increase skill needed.
Specs kyurem is kinda a bad example here imo since it just kinda clicks freeze dry instead of fishious rend.Vish is not super super good in this meta because the meta has adapted to it well (which is why Vish is not ranked S in the viability ranking thread). I think it should be banned solely because of the restrictions it places on teambuilding (basically you either have to use toad or ferro + baneful bunker pex unless you go for a niche water absorber to not be very weak to banded Vish). I understand that there are still ways to still play around Vish as the user above pointed out, but you still need to vastly outplay the Vish user as a player most of the time in order to do this (plus imo scarf Vish isn’t broken and is much more manageable to play around opposed to banded Vish). These restrictions contribute to a stale, cookie-cutter meta and banning Vish will help fix this, which is why it is unhealthy. I think Vish is a great example of a mon that is clearly not S rank but also clearly worth deserving of a ban.
Furthermore, there is one giant difference between Vish and most other breakers: Vish requires virtually no prediction unless they have a water immune mon (just click Fishious Rend). Something like Specs Kyurem, on the other hand, may have the potential to get a kill against unprepared teams every time it comes in, but has to predict correctly (and almost all teams have an immunity to Earth Power and Draco Meteor).
Choice Scarf Dracovish is unable to break through physdef Celebi and with Thunder Wave it ends up slower.For example, Celebi is not a check to Dracovish as it can be 2HKOd by both CB Fisheous Rend and Crunch from either set, even if running the PDef set.
Celebi can also Check Choice Band Dracovish because if it switches into any move other than Crunch then Celebi is safe.A check can sometimes do this as well, but sometimes it is more 1v1 oriented and the longevity of being able to do so is limited.
Choice Scarf Dracovish is unable to break through physdef Celebi and with Thunder Wave it ends up slower.
252+ Atk Strong Jaw Dracovish Crunch vs. 248 HP / 172+ Def Celebi: 172-204 (42.6 - 50.6%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Strong Jaw Dracovish Fishious Rend (170 BP) vs. 248 HP / 172+ Def Celebi: 137-162 (33.9 - 40.1%) -- 35.4% chance to 3HKO after Leftovers recovery
By definition this makes Celebi a Counter to Choice Scarf since it's able to switch in and beat Dracovish 1v1
Celebi can also Check Choice Band Dracovish because if it switches into any move other than Crunch then Celebi is safe.
252+ Atk Choice Band Strong Jaw Dracovish Fishious Rend (170 BP) vs. 248 HP / 168+ Def Celebi: 206-243 (51.1 - 60.2%) -- 89.1% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Dracovish Outrage vs. 248 HP / 168+ Def Celebi: 195-229 (48.3 - 56.8%) -- 36.3% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Strong Jaw Dracovish Crunch vs. 248 HP / 168+ Def Celebi: 260-306 (64.5 - 75.9%) -- guaranteed 2HKO after Leftovers recovery
(Celebi is Faster than band Dracovish)
Celebi can sometimes safely switch into Choice Band Dracovish, and in a 1v1 it is able to win by using Grass Knot to 2HKO Dracovish
Celebi also beats every Zeraora except for Bulk Up Knock Off, can paralyze Corviknight, and it isn't weak to Clefable. As I said before, it also has Stealth Rock, Thunder Wave, and U turn along with a decent attacking movepool making it fairly viable in this meta (idk why it's so low in the VR)
If anything I said is incorrect please explain why
Celebi @ Leftovers / Rocky Helmet
Ability: Natural Cure
EVs: 248 HP / 168 Def / 36 SpA / 56 Spe
Bold Nature
- Recover
- Grass Knot
- Thunder Wave
- U-turn / Stealth Rock / Attacking Move
36 SpA Celebi Grass Knot (120 BP) vs. 4 HP / 0 SpD Dracovish: 162-192 (50.3 - 59.6%) -- guaranteed 2HKO
Okay, so a completely supportive Pokemon built to withstand one specific Pokemon. I'd love to waste one of my team slots with that Dracovish counter. Other than Dracovish and maybe Zeraora, it doesn't fare well against pretty much anything else in the meta. It gets screwed over by U-turn and Air Slash, both of which are reasonably common moves, and people, as I've said before, don't want to waste a slot on a Dracovish counter. As McCoolDude said above, the counter itself is very shaky. Not a very good counter in my opinion.Choice Scarf Dracovish is unable to break through physdef Celebi and with Thunder Wave it ends up slower.
252+ Atk Strong Jaw Dracovish Crunch vs. 248 HP / 172+ Def Celebi: 172-204 (42.6 - 50.6%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Strong Jaw Dracovish Fishious Rend (170 BP) vs. 248 HP / 172+ Def Celebi: 137-162 (33.9 - 40.1%) -- 35.4% chance to 3HKO after Leftovers recovery
By definition this makes Celebi a Counter to Choice Scarf since it's able to switch in and beat Dracovish 1v1
Celebi can also Check Choice Band Dracovish because if it switches into any move other than Crunch then Celebi is safe.
252+ Atk Choice Band Strong Jaw Dracovish Fishious Rend (170 BP) vs. 248 HP / 168+ Def Celebi: 206-243 (51.1 - 60.2%) -- 89.1% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Dracovish Outrage vs. 248 HP / 168+ Def Celebi: 195-229 (48.3 - 56.8%) -- 36.3% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Strong Jaw Dracovish Crunch vs. 248 HP / 168+ Def Celebi: 260-306 (64.5 - 75.9%) -- guaranteed 2HKO after Leftovers recovery
(Celebi is Faster than band Dracovish)
Celebi can sometimes safely switch into Choice Band Dracovish, and in a 1v1 it is able to win by using Grass Knot to 2HKO Dracovish
Celebi also beats every Zeraora except for Bulk Up Knock Off, can paralyze Corviknight, and it isn't weak to Clefable. As I said before, it also has Stealth Rock, Thunder Wave, and U turn along with a decent attacking movepool making it fairly viable in this meta (idk why it's so low in the VR)
If anything I said is incorrect please explain why
Celebi @ Leftovers / Rocky Helmet
Ability: Natural Cure
EVs: 248 HP / 168 Def / 36 SpA / 56 Spe
Bold Nature
- Recover
- Grass Knot
- Thunder Wave
- U-turn / Stealth Rock / Attacking Move
36 SpA Celebi Grass Knot (120 BP) vs. 4 HP / 0 SpD Dracovish: 162-192 (50.3 - 59.6%) -- guaranteed 2HKO
First of all, I do run leftovers almost everytime and knock off and u turn aren't as bad as you think for celebi. The only pokemon who would ever click U Turn against Celebi is Corviknight and that does 41% max but that would require that Corviknight ends up getting paralyzed. Knock Off isn't too much of a problem since the only pokemon Celebi would switch into who could have knock off are Zeraora, Seismi, and Toxapex. Either way, It's pretty rare for celebi to be switching into rocks since Corviknight can almost always defog and the main Rocker is a Water Ground type that celebi can OHKO. Dracovish will never want to click Crunch and the chance of a defense drop is pretty low. And yes, I have tried this set and I have never struggled against Dracovish since unlike Pex and Ferro it can actually deal with Fishous Rend even after it has been knocked off252+ Atk Strong Jaw Dracovish Crunch vs. 252 HP / 172+ Def Celebi: 172-204 (42.5 - 50.4%) -- 36.3% chance to 2HKO after Stealth Rock and Leftovers recovery
You are relying on no rocks being up, no chip at all, and lefties (but your set slashes rocky helmet) in order to survive scarf (not band) Vish.
If you change to one of the slashes you included and rocks are up:
252+ Atk Strong Jaw Dracovish Crunch vs. 252 HP / 172+ Def Celebi: 172-204 (42.5 - 50.4%) -- 94.1% chance to 2HKO after Stealth Rock
On paper, this is a pretty shaky check (what if you get a def drop from crunch?) What if it's banded? Then you do literally nothing, since after rocks and crunch/rend you're left under half and forced to heal, sacrificing either momentum or your Vish "counter" (since if you choose to do literally anything but recover, Celebi can no longer switch into even fisheous rend).
In addition, Celebi is weak to knock off & quad weak to u-turn (both major elements of this meta).
Have you actually tried these sets on the ladder?
Celebi has the most reliable healing move in the game and always switches in without a status unless there a Toxic Spikes which don't really exist in this meta. It counter the majority of Zeraora sets so don't say "Maybe" as if it has a small chance of beating Zeraora. It can Paralyze Almost every switch in which pairs well with Hex Dragapult and Gengar. Hippo and Excadrill don't appreciate Excadrill and Celebi actually works fairly well as an excadrill check who can U turn into a faster mon. Keldeo is walled, +2 LO Stone Edge Terrakion can't OHKO, Togekiss is Paralyzed, Kommo-o is walled, Cinderace is paralyzed, Clefable is Paralyzed, Psychic does over 80% to Conk and Mach Punch does nothing, Clefable is faster than Modest Hydreigon if it gets paralyzed on the switch. Celebi will always have something even if the opponent doesn't have Dracovish.Okay, so a completely supportive Pokemon built to withstand one specific Pokemon. I'd love to waste one of my team slots with that Dracovish counter. Other than Dracovish and maybe Zeraora, it doesn't fare well against pretty much anything else in the meta. It gets screwed over by U-turn and Air Slash, both of which are reasonably common moves, and people, as I've said before, don't want to waste a slot on a Dracovish counter. As McCoolDude said above, the counter itself is very shaky. Not a very good counter in my opinion.
The set I've seen run is colbur celebi, which is one of the best conk checks in the game, a pretty good Terrak check, and also borderline counters Zeraora, whilst provide hazards and utility moves like twave and uturn, even outside of mentioning that it can repeatedly switch into Dracovish and heal up the damage itself.Okay, so a completely supportive Pokemon built to withstand one specific Pokemon. I'd love to waste one of my team slots with that Dracovish counter. Other than Dracovish and maybe Zeraora, it doesn't fare well against pretty much anything else in the meta. It gets screwed over by U-turn and Air Slash, both of which are reasonably common moves, and people, as I've said before, don't want to waste a slot on a Dracovish counter. As McCoolDude said above, the counter itself is very shaky. Not a very good counter in my opinion.
I don't understand how Dracovish "invalidates" stall, they can easily run Water Absorb or Pex/Ferro cores. The reason why stall isnt a common pick is more because of similar breakers that just blow up teams and are similarly hard to beat as I mentioned in my post like CC Conk, Specs Aegi, or Specs Kyurem, all of which can 2hko virtually the entire metagame and most don't have nearly as hard of a check as Dracovish does in seismitoad. Also, a good player should expect grass lures + vish, increasing the skill barrier because both players think of a lure and clicking it at the correct time is the important part.I have not been playing OU for a while, but I have seen enough replays and played enough early meta to see that the fish is busted. It restrains teambuilding in a way not even Aegislash in it's best moment could do, and even the mons it forces on people (phys def ferro, baneful bunker pex, toad) can be dealt with with prediction and (something I have not seen mentioned) other team mates.
Fish is not alone, it is part of a team, and most teams have ways to deal with the standard counterplay (lure grass moves, fire coverage, a ground type [though I find it weird to buld a team without a ground type], etc).
When a pokemon almost invalidates a playstile (stall) by itself, you know it is problematic. As much as I love stall being unviable, if I get reqs I will probably vote ban.
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I swear I saw some mod called pex a counter to vish in this thread so I just went with it. Pex can baneful bunker and easily poison vish so vish is usually forced out by pex. Also, while I forgot to save replays, if anyone gives me a Dracovish weak team with at least some counterplay in a private convo, I'm more than happy to provide replays.that list goes with ferro as well, and i will even argue ferro is a better check then pex as spikes over rocks are needed for 2HKO
252+ Atk Choice Band Strong Jaw Dracovish Fishious Rend (170 BP) vs. 252 HP / 252+ Def Ferrothorn: 158-186 (44.8 - 52.8%) -- 86.7% chance to 2HKO after 1 layer of Spikes and Leftovers recovery
252+ Atk Choice Band Strong Jaw Dracovish Fishious Rend (170 BP) vs. 252 HP / 252+ Def Toxapex: 141-167 (46.3 - 54.9%) -- 98.8% chance to 2HKO after Stealth Rock and Black Sludge recovery
And the two teams you have both have ferro
All 3 S mons as some kind of pivoting move, makes it very easy to switch in tbh, and it is easy to revenge kill yes, but when it switches out it will nab another KO or two later on, and toad is the only reliable counter to it
btw you need to keep toad extremely healthy to be able to constantly switch into predicted psychic fangs and crunch, and a good vish player can outplay and force clef out before using wish
First of all, I do run leftovers almost everytime and knock off and u turn aren't as bad as you think for celebi. The only pokemon who would ever click U Turn against Celebi is Corviknight and that does 41% max but that would require that Corviknight ends up getting paralyzed. Knock Off isn't too much of a problem since the only pokemon Celebi would switch into who could have knock off are Zeraora, Seismi, and Toxapex. Either way, It's pretty rare for celebi to be switching into rocks since Corviknight can almost always defog and the main Rocker is a Water Ground type that celebi can OHKO. Dracovish will never want to click Crunch and the chance of a defense drop is pretty low. And yes, I have tried this set and I have never struggled against Dracovish since unlike Pex and Ferro it can actually deal with Fishous Rend even after it has been knocked off
U-turn or Pyro Ball from Cinderace 2HKOs, so unless you're unlucky, you're gonna kill the Celebi. You can also switch into an Electric type through U-Turn.First of all, I do run leftovers almost everytime and knock off and u turn aren't as bad as you think for celebi. The only pokemon who would ever click U Turn against Celebi is Corviknight and that does 41% max but that would require that Corviknight ends up getting paralyzed. Knock Off isn't too much of a problem since the only pokemon Celebi would switch into who could have knock off are Zeraora, Seismi, and Toxapex. Either way, It's pretty rare for celebi to be switching into rocks since Corviknight can almost always defog and the main Rocker is a Water Ground type that celebi can OHKO. Dracovish will never want to click Crunch and the chance of a defense drop is pretty low. And yes, I have tried this set and I have never struggled against Dracovish since unlike Pex and Ferro it can actually deal with Fishous Rend even after it has been knocked off
Celebi has the most reliable healing move in the game and always switches in without a status unless there a Toxic Spikes which don't really exist in this meta. It counter the majority of Zeraora sets so don't say "Maybe" as if it has a small chance of beating Zeraora. It can Paralyze Almost every switch in which pairs well with Hex Dragapult and Gengar. Hippo and Excadrill don't appreciate Excadrill and Celebi actually works fairly well as an excadrill check who can U turn into a faster mon. Keldeo is walled, +2 LO Stone Edge Terrakion can't OHKO, Togekiss is Paralyzed, Kommo-o is walled, Cinderace is paralyzed, Clefable is Paralyzed, Psychic does over 80% to Conk and Mach Punch does nothing, Clefable is faster than Modest Hydreigon if it gets paralyzed on the switch. Celebi will always have something even if the opponent doesn't have Dracovish.
36 SpA Celebi Psychic vs. 0 HP / 4 SpD Conkeldurr: 284-336 (80.9 - 95.7%) -- guaranteed 2HKO after burn damage
36 SpA Celebi Grass Knot (120 BP) vs. 252 HP / 4 SpD Hippowdon: 350-414 (83.3 - 98.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Mold Breaker Excadrill Iron Head vs. 248 HP / 168+ Def Celebi: 105-124 (26 - 30.7%) -- 4.2% chance to 4HKO after Leftovers recovery
252 Atk Zeraora Knock Off (97.5 BP) vs. 248 HP / 168+ Def Celebi: 148-176 (36.7 - 43.6%) -- guaranteed 3HKO
+2 252 Atk Life Orb Terrakion Stone Edge vs. 248 HP / 168+ Def Celebi: 328-386 (81.3 - 95.7%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Corviknight U-turn vs. 248 HP / 168+ Def Celebi: 140-168 (34.7 - 41.6%) -- 66.9% chance to 3HKO after Leftovers recovery
36 SpA Celebi Grass Knot (120 BP) vs. 0 HP / 4 SpD Tyranitar in Sand: 180-212 (52.7 - 62.1%) -- guaranteed 2HKO
Also this. A Celebi is a very very very inconsistent counter.You're handwaving this away like you've always got a perfect game state (which again, you'd need consistently for this to work. Rocks can't be up, it has to be scarf. It can't predict you and click crunch). Do you have some replays you could share?
Again, this isn't facetious. I would legitimately love to see Celebi work in OU.
Thank you for condensing my point and then condensing it again with a TL;DR.Off the bat, as I'm viewing these posts, I noticed a ton of people saying, "Oh Dvish is fine because max defense Ferro and such"
Yeah but uh...
what about the rest of the team?
We have to look at the full picture. Yes, of course, Dracovish has counters just as every Pokémonexcept b kyuremdoes. But all this does is limit your actual Pokémon slots. This straight-up just takes away from the actual fun of Showdown!. Having to put in boring, tanky Pokémon in a team pretty much makes the only real HO, well, Dracovish. You have to remember, teams with Dracovish have other Pokémon in the team. "Just send in Ferrothorn" Well, what if they have a Fire Pokémon/Move? "Pex is a good counter" What if they have a Lightning/Psychic/Ground-type Move/Pokemon? Think about it, Dracovish can just be used as a clean up once all of your counters are gone. Then what? It's praying time. You have nothing, Fishious Rend OHKO's for free, and it's just a ball rolling down a hill from there. Worse yet: What if the opponent doesn't even have Dracovish? You just wasted 2 useful Pokémon just to counter a stupid fossilized fish.
tl;dr PLEASE BAN THIS STUPID DUMB IDIOT FFISH OMG SO BbROKEN!11!111!
I think I should have chosen a better word. It does not invalidate stall per se, but it restricts it to a predictable bunch of pokemon (pex, thoron, toad), wich are dealt easily by onw ot two pokemon (as you said). Once a part of the core is broken, fish goes ham and destroys the rest of the team. I do admit my wording was poor there.I don't understand how Dracovish "invalidates" stall, they can easily run Water Absorb or Pex/Ferro cores. The reason why stall isnt a common pick is more because of similar breakers that just blow up teams and are similarly hard to beat as I mentioned in my post like CC Conk, Specs Aegi, or Specs Kyurem, all of which can 2hko virtually the entire metagame and most don't have nearly as hard of a check as Dracovish does in seismitoad. Also, a good player should expect grass lures + vish, increasing the skill barrier because both players think of a lure and clicking it at the correct time is the important part.
Other than Vish, the only thing your Celebi set would counter in the meta is Zera and Toad. So how is knock not a problem??? Also, your calcs say otherwise about your "Celebi is only 2HKOed by crunch" argument. There's still a hefty chance that FR 2HKOes too. There's also a 1/3 chance that outrage 2HKOes also. And to your point of, there's almost no u-turns in the meta, look at your own set that has uturn on it.First of all, I do run leftovers almost everytime and knock off and u turn aren't as bad as you think for celebi. The only pokemon who would ever click U Turn against Celebi is Corviknight and that does 41% max but that would require that Corviknight ends up getting paralyzed. Knock Off isn't too much of a problem since the only pokemon Celebi would switch into who could have knock off are Zeraora, Seismi, and Toxapex. Either way, It's pretty rare for celebi to be switching into rocks since Corviknight can almost always defog and the main Rocker is a Water Ground type that celebi can OHKO. Dracovish will never want to click Crunch and the chance of a defense drop is pretty low. And yes, I have tried this set and I have never struggled against Dracovish since unlike Pex and Ferro it can actually deal with Fishous Rend even after it has been knocked off
Celebi has the most reliable healing move in the game and always switches in without a status unless there a Toxic Spikes which don't really exist in this meta. It counter the majority of Zeraora sets so don't say "Maybe" as if it has a small chance of beating Zeraora. It can Paralyze Almost every switch in which pairs well with Hex Dragapult and Gengar. Hippo and Excadrill don't appreciate Excadrill and Celebi actually works fairly well as an excadrill check who can U turn into a faster mon. Keldeo is walled, +2 LO Stone Edge Terrakion can't OHKO, Togekiss is Paralyzed, Kommo-o is walled, Cinderace is paralyzed, Clefable is Paralyzed, Psychic does over 80% to Conk and Mach Punch does nothing, Clefable is faster than Modest Hydreigon if it gets paralyzed on the switch. Celebi will always have something even if the opponent doesn't have Dracovish.
36 SpA Celebi Psychic vs. 0 HP / 4 SpD Conkeldurr: 284-336 (80.9 - 95.7%) -- guaranteed 2HKO after burn damage
36 SpA Celebi Grass Knot (120 BP) vs. 252 HP / 4 SpD Hippowdon: 350-414 (83.3 - 98.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Mold Breaker Excadrill Iron Head vs. 248 HP / 168+ Def Celebi: 105-124 (26 - 30.7%) -- 4.2% chance to 4HKO after Leftovers recovery
252 Atk Zeraora Knock Off (97.5 BP) vs. 248 HP / 168+ Def Celebi: 148-176 (36.7 - 43.6%) -- guaranteed 3HKO
+2 252 Atk Life Orb Terrakion Stone Edge vs. 248 HP / 168+ Def Celebi: 328-386 (81.3 - 95.7%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Corviknight U-turn vs. 248 HP / 168+ Def Celebi: 140-168 (34.7 - 41.6%) -- 66.9% chance to 3HKO after Leftovers recovery
36 SpA Celebi Grass Knot (120 BP) vs. 0 HP / 4 SpD Tyranitar in Sand: 180-212 (52.7 - 62.1%) -- guaranteed 2HKO