Project SS PU Victim of the Week | Week 2 - Sneasel (Submissions)

gum

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the voting phase is over! thank you to everyone who voted, and also thank you to Oathkeepre for taking care of this thread up until now. here at the results!

checks: :glaceon: Cheezy's glaceon with 12 votes:glaceon: and :mr. rime: RahelGamer03's mr. rime with 9 votes:mr. rime:

counters: :dusknoir: BulbaBrain's dusknoir with 12 votes:dusknoir: and :klang: littler's klang with 9 votes:klang:

your submissions will be added to the archives shortly.

please note, however, that i wont take in submissions like the klang one from this week from now on - these niche sets don't offer much other than reliably beating the week's victim and it defeats the purpose of this project; finding viable answers to a certain threat. if you have any questions or if you are unsure, do not hesitate to dm me on discord, ps!, or even here

moving on, this week's victim is

:bw/hitmontop:
Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Rapid Spin
- Close Combat
- Mach Punch
- Aerial Ace / Earthquake

hitmontop's access to rapid spin and large offensive movepool makes it a very threatening offensive spinner capable of also acting as a revenge killer thanks to its access to mach punch while making it considerably harder to revenge kill. you have until thursday, good luck!
 
:bw/dusclops:
Dusclops @ Eviolite
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Seismic Toss
- Rest
- Sleep Talk
ok so technitop is a huge threat rn and a very effective spinner too, and dusclops is the best, most consistent counter to it. dusclops spinblocks top for days and takes negligible damage from any of its coverage moves even if it loses its eviolite, and proceeds to wear it out with toxic and/or seismic toss and/or life orb recoil.

252+ Atk Life Orb Technician Hitmontop Aerial Ace vs. 248 HP / 252+ Def Eviolite Dusclops: 45-55 (15.9 - 19.4%) -- possible 6HKO
252+ Atk Life Orb Hitmontop Earthquake vs. 248 HP / 252+ Def Eviolite Dusclops: 51-61 (18 - 21.5%) -- possible 5HKO

252+ Atk Life Orb Technician Hitmontop Aerial Ace vs. 248 HP / 252+ Def Dusclops: 68-81 (24 - 28.6%) -- 95.6% chance to 4HKO
252+ Atk Life Orb Hitmontop Earthquake vs. 248 HP / 252+ Def Dusclops: 75-90 (26.5 - 31.8%) -- guaranteed 4HKO

Dusclops Night Shade vs. 160 HP Hitmontop: 100-100 (35.5 - 35.5%) -- guaranteed 3HKO
 
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SergioRules

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Gourgeist-Super @ Colbur Berry
Ability: Frisk
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Synthesis
- Power Whip
- Leech Seed

Despite being weak to Aerial Ace, Gourgeist-Super is a counter to Hitmontop. It can easily take 2 Aerial Aces and burn Hitmontop with Will-O-Wisp, while continuing to stay healthy with Synthesis. Power Whip also does over 50% to Hitmontop.

252+ Atk Life Orb Technician Hitmontop Aerial Ace vs. 252 HP / 252+ Def Gourgeist-Super: 143-169 (38.2 - 45.1%) -- guaranteed 3HKO after Leftovers recovery
4 Atk Gourgeist-Super Power Whip vs. 0 HP / 0 Def Hitmontop: 135-160 (56 - 66.3%) -- guaranteed 2HKO
 
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Nominating Dusknoir as a counter to technitop.

1590412304617.png


Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP / 76 Atk / 180 Def
Impish Nature
- Will-O-Wisp
- Substitute
- Focus Punch
- Shadow Sneak
While Dusknoir is often outclassed in terms of defensive ultility by his younger brother Dusclops, this rather unorthodox set counters technitop very well. Hitmontop’s STAB moves and Rapid Spin don‘t hurt him at all due to his useful ghost typing, so whatever move Hitmontop packs in the last slot is the only one that can touch him. However, even Earthquake rarely breaks Dusknoir’s subs, lengthening Dusknoir’s longevity. His ability to set up a slow sub means that as long as he has enough health, he will always be able to get off a Focus Punch, which usually 2HKO’s. In addition to this, Dusknoir can pick off a weakened Hitmontop with its powerful STAB Shadow Sneak, or it can WoW, effectively neutering Hitmontop.
252+ Atk Life Orb Hitmontop Earthquake vs. 252 HP / 180+ Def Dusknoir: 77-91 (26.1 - 30.9%) -- 6% chance to 4HKO after Leftovers recovery
76 Atk Dusknoir Focus Punch vs. 160 HP / 0 Def Hitmontop: 122-144 (43.4 - 51.2%) -- 90.6% chance to 2HKO
76 Atk Dusknoir Shadow Sneak vs. 160 HP / 0 Def Hitmontop: 49-58 (17.4 - 20.6%) -- possible 5HKO
252+ Atk Life Orb burned Hitmontop Earthquake vs. 252 HP / 180+ Def Dusknoir: 38-45 (12.9 - 15.3%) -- possibly the worst move ever
 
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Raahel

MANO TENGO FE
is a Tiering Contributor


Musharna @ Leftovers
Ability: Synchronize
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Moonblast
- Moonlight

Musharna is a great hitmontop counter since it has a great bulky to handle any move from hitmontop in addition to having access to recovery and being able to setup CM vs him, it also does 2HKO of psychock which makes it safe vs hitmontop.

252+ Atk Life Orb Technician Hitmontop Rapid Spin vs. 248 HP / 252+ Def Musharna: 75-90 (17.2 - 20.6%) -- possible 7HKO after Leftovers recovery
252+ Atk Life Orb Hitmontop Close Combat vs. 248 HP / 252+ Def Musharna: 90-107 (20.6 - 24.5%) -- possible 6HKO after Leftovers recovery 252+ Atk Life Orb Technician Hitmontop Mach Punch vs. 248 HP / 252+ Def Musharna: 45-55 (10.3 - 12.6%) -- possibly the worst move ever
252+ Atk Life Orb Hitmontop Earthquake vs. 248 HP / 252+ Def Musharna: 101-120 (23.2 - 27.5%) -- possible 5HKO after Leftovers recovery 0 SpA Musharna Psyshock vs. 160 HP / 0 Def Hitmontop: 192-228 (68.3 - 81.1%) -- guaranteed 2HKO
 
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Katy

Banned deucer.
psychicvally

:ss/silvally-psychic:
Silvally-Psychic @ Psychic Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Multi-Attack

- Crunch
- Defog

:silvally-psychic: is a check to hitmontop as it can come in multiple times on its stab-options in close combat and its secondary option in mach punch, furthermore silvally-psychic
can come into an earthquake / aerial ace as well and threaten hitmontop out or straight up ohko it with its stab in multi-attack. even when hitmontop is at +2 speed
due to rapid-spin silvally-psychic can still come in and tank an earthquake / close combat / aerial ace afterwards.however silvally-psychic has to be careful when weakened,
but in overall its a good check against hitmontop.

calcs:
252+ Atk Life Orb Technician Hitmontop Rapid Spin vs. 0 HP / 0 Def Silvally-Psychic: 99-117 (29.9 - 35.3%) -- guaranteed 3HKO after Stealth Rock
252+ Atk Life Orb Hitmontop Close Combat vs. 0 HP / 0 Def Silvally-Psychic: 117-139 (35.3 - 41.9%) -- guaranteed 3HKO after Stealth Rock
252+ Atk Life Orb Technician Hitmontop Mach Punch vs. 0 HP / 0 Def Silvally-Psychic: 58-70 (17.5 - 21.1%) -- guaranteed 5HKO after Stealth Rock
252+ Atk Life Orb Hitmontop Earthquake vs. 0 HP / 0 Def Silvally-Psychic: 131-155 (39.5 - 46.8%) -- 33.6% chance to 2HKO after Stealth Rock
252+ Atk Life Orb Technician Hitmontop Aerial Ace vs. 0 HP / 0 Def Silvally-Psychic: 118-140 (35.6 - 42.2%) -- guaranteed 3HKO after Stealth Rock

252 Atk Silvally-Psychic Multi-Attack vs. 160 HP / 0 Def Hitmontop: 330-390 (117.4 - 138.7%) -- guaranteed OHKO
 
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Oathkeeper

"Wait!" he says, do I look like a waiter?
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Beheeyem @ Choice Specs
Ability: Analytic
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Psychic
- Thunderbolt
- Shadow Ball
- Teleport

Offensive check. Unlike the other Beheeyem set which works very well as a counter, this one is a check by far. There's no question that 1 little Psychic from this thing will take out Top:

252+ SpA Choice Specs Analytic Beheeyem Psychic vs. 160 HP / 0 SpD Hitmontop: 564-666 (200.7 - 237%) -- guaranteed OHKO

And Beheeyem is guaranteed to take 1 hit from anything! This means it must come in safely to guarantee no damage aside from potential hazards:

252+ Atk Life Orb Hitmontop Close Combat vs. 252 HP / 0 Def Beheeyem: 143-168 (40.3 - 47.4%) -- guaranteed 3HKO
252+ Atk Life Orb Technician Hitmontop Rapid Spin
vs. 252 HP / 0 Def Beheeyem: 120-142 (33.8 - 40.1%) -- guaranteed 3HKO
252+ Atk Life Orb Technician Hitmontop Mach Punch
vs. 252 HP / 0 Def Beheeyem: 70-84 (19.7 - 23.7%) -- possible 5HKO
252+ Atk Life Orb Hitmontop Earthquake
vs. 252 HP / 0 Def Beheeyem: 160-188 (45.1 - 53.1%) -- 33.2% chance to 2HKO
252+ Atk Life Orb Technician Hitmontop Aerial Ace
vs. 252 HP / 0 Def Beheeyem: 143-169 (40.3 - 47.7%) -- guaranteed 3HKO

Also, gum is one of the good ones. I am pleased that he is running this in my place. Also, an apology to all of you I let down (Akir, MZ, etc). I was not worthy to run this project despite my good intentions. I will be taking it as a much-needed learning experience. Gum, I wish you the best of luck with this project! =)​
 
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the voting phase is over! thank you to everyone who voted, and also thank you to Oathkeepre for taking care of this thread up until now. here at the results!

checks: :glaceon: Cheezy's glaceon with 12 votes:glaceon: and :mr. rime: RahelGamer03's mr. rime with 9 votes:mr. rime:

counters: :dusknoir: BulbaBrain's dusknoir with 12 votes:dusknoir: and :klang: littler's klang with 9 votes:klang:

your submissions will be added to the archives shortly.

please note, however, that i wont take in submissions like the klang one from this week from now on - these niche sets don't offer much other than reliably beating the week's victim and it defeats the purpose of this project; finding viable answers to a certain threat. if you have any questions or if you are unsure, do not hesitate to dm me on discord, ps!, or even here

moving on, this week's victim is

:bw/hitmontop:
Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Rapid Spin
- Close Combat
- Mach Punch
- Aerial Ace / Earthquake

hitmontop's access to rapid spin and large offensive movepool makes it a very threatening offensive spinner capable of also acting as a revenge killer thanks to its access to mach punch while making it considerably harder to revenge kill. you have until thursday, good luck!
Before each set has him 4 moves asigned.. i mean having the last moves change his cheks/counter
What is the last move in this set? Aerial Ace or EQ??
 
1590369892925.png

Bellossom @ Leftovers
Ability: Chlorophyll
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Strength Sap
- Quiver Dance
- Giga Drain
- Moonblast
Defensive bellossom serves as a check to hitmontop. It can survive an aerial ace (or two, 68.7% of the time) and recover the damage using strength sap. After this point, it is free to set up a quiver dance whether or not hitmontop switches out, providing offensive momentum. Additionally, bellossom can do some reasonable damage to hitmontop with moonblast, especially when boosted.

Defensive Calculations:

252+ Atk Life Orb Technician Hitmontop Aerial Ace vs. 248 HP / 252+ Def Bellossom: 169-200 (47.8 - 56.6%) -- 31.3% chance to 2HKO after Leftovers recovery

252+ Atk Life Orb Hitmontop Close Combat vs. 248 HP / 252+ Def Bellossom: 168-199 (47.5 - 56.3%) -- 22.3% chance to 2HKO after Leftovers recovery

After strength sap: -1 252+ Atk Life Orb Technician Hitmontop Aerial Ace vs. 248 HP / 252+ Def Bellossom: 114-135 (32.2 - 38.2%) -- 0.8% chance to 3HKO after Leftovers recovery

Offensive Calculations:

8 SpA Bellossom Moonblast vs. 248 HP / 8 SpD Hitmontop: 116-138 (38.2 - 45.5%) -- guaranteed 3HKO

+1 8 SpA Bellossom Moonblast vs. 248 HP / 8 SpD Hitmontop: 174-206 (57.4 - 67.9%) -- guaranteed 2HKO

+1 8 SpA Bellossom Giga Drain vs. 248 HP / 8 SpD Hitmontop: 102-121 (33.6 - 39.9%) -- guaranteed 3HKO
 
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asa

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PU Leader
:bw/gothitelle:
Gothitelle @ Colbur Berry / Leftovers
Ability: Competitive
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Cosmic Power
- Stored Power
- Rest
- Sleep Talk

Bit of a rarer Pokemon this time, but still a sufficient counter to offensive Hitmontop, since Gothitelle only takes neutral damage from non-Dark-type coverage and has longevity thanks to Rest. Furthermore, because of Cosmic Power, Gothitelle can use Hitmontop as setup fodder while also taking less and less damage from its attacks which each use of the move.
 
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Cheezy

just for one day
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Nominating Drakloak as a defensive check.


Drakloak @ Eviolite
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Substitute/Protect
- Disable

This set can switch in on Hitmontop's CC, Mach Punch, Spin, or if you want to be risky EQ or AA and then use Sub Disable to disable the only move that Hitmontop can use to hit Drakloak with being EQ/AA. From there WoW Hitmontop and then kill it with Hex. Protect is also a option instead os Sub in case you don't want to lose health.

252+ Atk Life Orb Technician Hitmontop Aerial Ace vs. 0 HP / 0 Def Eviolite Drakloak: 131-155 (47.2 - 55.9%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Life Orb Hitmontop Earthquake vs. 0 HP / 0 Def Eviolite Drakloak: 146-172 (52.7 - 62%) -- guaranteed 2HKO after Stealth Rock
252 SpA Drakloak Hex (130 BP) vs. 160 HP / 0 SpD Hitmontop: 120-142 (42.7 - 50.5%) -- 94.1% chance to 2HKO after Stealth Rock and burn damage

 
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wooper

heavy booty-doots
is a Forum Moderator
Before each set has him 4 moves asigned.. i mean having the last moves change his cheks/counter
What is the last move in this set? Aerial Ace or EQ??
seconding this! can we get some more clarification on which of the moves we should account for when posting?
 
044.png

Gloom @ Eviolite
Ability: Stench
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Strength Sap
- Giga Drain
- Sludge Bomb
- Leech Seed​

Here's a good way to keep Hitmontop in check. The defensive spread ensures that he takes only a little less than half damage from Aerial Ace, which is then healed off thanks to Strength Sap. He could try to keep hitting, but it won't do him much good, as Leech Seed becomes the other method of keeping Gloom alive. Spinning away the seeds will only bring him closer to his KO anyway

Also, a reminder that victims with Life Orb should be considered to have ~90% HP when you do your calculations, thanks to having popped an attack off most of the time, unless they're Sheer Force (not that it's been an issue down here), or it was the first turn (somehow)

252+ Atk Life Orb Technician Hitmontop Aerial Ace vs. 252 HP / 252+ Def Eviolite Gloom: 135-161 (41.6 - 49.6%)
-1 252+ Atk Life Orb Technician Hitmontop Aerial Ace vs. 252 HP / 252+ Def Eviolite Gloom: 91-109 (28 - 33.6%)
-2 252+ Atk Life Orb Technician Hitmontop Aerial Ace vs. 252 HP / 252+ Def Eviolite Gloom: 70-83 (21.6 - 25.6%) (at which point, a reasonable player would deduce that keeping him in is a bad idea)

317 * 0.66 = 209.22
317 * 0.5 = 158.5
317 * 0.4 = 126.8
So no matter how weakened the Aerial Ace (barring crits), Strength Sap will always be able to outpace the damage it causes
 
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I nominate Meowstic-F as an offensive check (its pretty much a counter but it takes a lot of damage).

:Meowstic-F: (F) @ Choice Specs
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Thunderbolt
- Energy Ball​

Firstly, this is not some random niche pick. It is actually viable. The first reason is that it is a psychic type that outspeeds 3/4 of the tier, another reason is a good scarfer/specs user that can also benefit nicely from a competitive boost. I have also used this successfully in a team and it puts in a lot of work as a psychic type fast wallbreaker. Now to how it beats top.

The offensive calculation is simple, you OHKO. No accuracy problems here either.
252 SpA Choice Specs Meowstic-F Psyshock vs. 160 HP / 0 Def Hitmontop: 306-360 (108.8 - 128.1%) -- guaranteed OHKO

At +1 Hitmontop does not even outspeed either, and that is why Meowstic is a borderline counter (rocks is a problem):
EQ + Mach (KO only after Rocks)
252+ Atk Life Orb Hitmontop Earthquake vs. 0 HP / 0 Def Meowstic-F: 157-186 (54.3 - 64.3%) -- guaranteed 2HKO
252+ Atk Life Orb Technician Hitmontop Mach Punch vs. 0 HP / 0 Def Meowstic-F: 70-83 (24.2 - 28.7%) -- guaranteed 2HKO after Earthquake
252+ Atk Life Orb Technician Hitmontop Mach Punch vs. 0 HP / 0 Def Meowstic-F: 70-83 (24.2 - 28.7%) -- guaranteed OHKO after Stealth Rock and Earthquake
CC + Mach (No KO even after Rocks)
252+ Atk Life Orb Hitmontop Close Combat vs. 0 HP / 0 Def Meowstic-F: 140-166 (48.4 - 57.4%) -- 94.1% chance to 2HKO
252+ Atk Life Orb Technician Hitmontop Mach Punch vs. 0 HP / 0 Def Meowstic-F: 70-83 (24.2 - 28.7%) -- guaranteed 2HKO after Stealth Rock and Earthquake
Rapin Spin + Mach (No KO, Obviously)
252+ Atk Life Orb Technician Hitmontop Rapid Spin vs. 0 HP / 0 Def Meowstic-F: 118-140 (40.8 - 48.4%) -- 72.7% chance to 2HKO after Stealth Rock
252+ Atk Life Orb Technician Hitmontop Mach Punch vs. 0 HP / 0 Def Meowstic-F: 70-83 (24.2 - 28.7%) -- guaranteed 2HKO after Stealth Rock and Rapid Spin

And that, my friends, is why Choice Specs Meowstic-F is a borderline counter, and a definite check to Hitmontop.
 
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wooper

heavy booty-doots
is a Forum Moderator

Silvally-Bug @ Bug Memory
Ability: RKS System
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Psychic Fangs
- Flamethrower​

nominating silvally-bug as an offensive check. despite not being stab, psychic fangs is a 2hko vs LO technitop, and your natural bulk + resistance to fighting and ground lets you take it on, unless it's packing aerial ace. technitop can get out of hand with rocks up, so be careful!

252 Atk Silvally-Bug Psychic Fangs vs. 160 HP / 0 Def Hitmontop: 158-186 (56.2 - 66.1%) -- guaranteed 2HKO
+2 252 Atk Silvally-Bug Psychic Fangs vs. 160 HP / 0 Def Hitmontop: 312-368 (111 - 130.9%) -- guaranteed OHKO
252+ Atk Life Orb Hitmontop Close Combat vs. 0 HP / 0 Def Silvally-Bug: 117-139 (35.3 - 41.9%) -- guaranteed 3HKO
252+ Atk Life Orb Technician Hitmontop Mach Punch vs. 0 HP / 0 Def Silvally-Bug: 58-70 (17.5 - 21.1%) -- possible 5HKO
252+ Atk Life Orb Technician Hitmontop Rapid Spin vs. 0 HP / 0 Def Silvally-Bug: 99-117 (29.9 - 35.3%) -- 22.4% chance to 3HKO
252+ Atk Life Orb Hitmontop Earthquake vs. 0 HP / 0 Def Silvally-Bug: 65-77 (19.6 - 23.2%) -- possible 5HKO
252+ Atk Life Orb Technician Hitmontop Aerial Ace vs. 0 HP / 0 Def Silvally-Bug: 237-281 (71.6 - 84.8%) -- guaranteed 2HKO
252+ Atk Life Orb Hitmontop Close Combat vs. 0 HP / 0 Def Silvally-Bug: 117-139 (35.3 - 41.9%) -- 76.2% chance to 2HKO after Stealth Rock
252+ Atk Life Orb Technician Hitmontop Aerial Ace vs. 0 HP / 0 Def Silvally-Bug: 237-281 (71.6 - 84.8%) -- 75% chance to OHKO after Stealth Rock
 
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Kind of surprised that everyone forget about this mon lol. Anyways I nom Togetic to be a defensive counter to Hitmontop.


Togetic @ Eviolite
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Dazzling Gleam
- Fire Blast
- Roost
- Defog

This Togetic set is meant to 2HKO Hitmontop with Dazzling Gleam and take hits from it easily. Rocks do pressure it but Roost helps shrug off the damage taken

Calcs:
252+ Atk Life Orb Hitmontop Close Combat vs. 252 HP / 252+ Def Eviolite Togetic: 30-35 (9.5 - 11.1%) -- possible 9HKO
252+ Atk Life Orb Technician Hitmontop Mach Punch vs. 252 HP / 252+ Def Eviolite Togetic: 16-18 (5 - 5.7%) -- possibly the worst move ever
252+ Atk Life Orb Technician Hitmontop Aerial Ace vs. 252 HP / 252+ Def Eviolite Togetic: 61-73 (19.4 - 23.2%) -- possible 5HKO
252+ Atk Life Orb Technician Hitmontop Rapid Spin vs. 252 HP / 252+ Def Eviolite Togetic: 51-61 (16.2 - 19.4%) -- possible 6HKO
4 SpA Togetic Dazzling Gleam vs. 160 HP / 0 SpD Hitmontop: 134-158 (47.6 - 56.2%) -- guaranteed 2HKO (Keep in mind that it will always be a 2HKO because of LO recoil
 
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