cityscapes
Take care of yourself.
i spent way too much time playing this meta
replays here cause im too lazy to link em
w1 vs loser (g1)
this team was a general representation of how i felt the meta to be around that time: using etern/melmetal to your advantage while teching around opposing etern/melmetal to avoid losing to them, and controlling the game with double ph. regenvest incineroar was a mon i was very fond of around this time, especially with vcreate to kill off zacc and heavily pressure mons like zama, zamac, and snorlax.
dont rly know what to say about the game, i feel like i played it pretty well. crit on incin was kinda unfort cause it forced me to dynamax m2 due to not having good darm answers, but loser did a good job at denying me openings as well, so i can't really say 100% how i couldve won. overall i wouldve been mad if this was bo1 but im not complaining rn lol
w1 vs loser (g2, g3)
note the regenvest incin again here. i already knew resh was broken by this pt so having that on the team to cover him (alongside the goat amnesia toad) was very helpful. anyway this team was built around this etern set that probably sucks by now cause everyones spamming regenvest (at least u can wisp guys tho). zacc set is very goofy, wish golis is very good though
i was able to win g2 very comfortably cause loser was too reliant on the terrible pokemon that was pixilate zac to win the hazard war, so i was just able to exploit that and win from there cause i had answers for all his threats. g3 was as we all know silly and filled with dumb things like amnesia toad actually putting in work, zacc winning the speed tie only to use defog and die, and me using dynamax in such a terrible way that loser didnt even know i used it at all. as silly as this series was, it was what gave me momentum for this season. i think winning the first week is so crucial to consistent ompl success cause it gives you something to work off.
w2 vs df-shock
i found a good etern set (flare boost) and wanted to build around him. originally it was toxic>recover hence the use of ph grimmsnarl as the imposter proofer, but recover helps so much w longevity. grimm + null are kinda redundant here but this team came together close to saturday and i felt too nervous changing anything. redundancy is nice in this meta anyway. this is like a caveman triple ph team lol
game was rough, 3 layers of spikes went up and my man sailor team got sent directly to hell. my way of winning at that point was by creating pressure and confusion, and eventually i was able to find the opening after extending the game for long enough. really weird game tbh
w3 vs dimrah
alright so when i was spectating the other bh games i saw that everyone was getting sent directly to hell by shell smash and it was getting suspected. i needed BIG INNOVATION to not lose to it, which came in the form of scarf snow warning kyuw + prank mandi. regenvest lunala was a chessking invention that fit pretty well here. the team was a bit passive but it could still hope to do damage with double choice trick, spikes from kyuw, and lunala/zamac being annoying.
when i saw dimrahs team i knew i was gonna be fine if i didnt get owned by darmz. i was comfortable exploiting everyone on the team except lunala and darmz, so i could get a major advantage by invalidating them. zekrom got sent directly to hell early on but for a trade on lunala's hp which was very nice for me (luckily i was jolly on him). i was wary of revealing spin too early on golis cause of geist, but that turned out not to matter cause he was 100% going geist on that anyway (he was teleport while i was uturn). i was able to remove zamas leftovers w lunala and take out darm's life orb, which was super good for me. etern was walled by lunala, kyuw got spikes back up again, and darm only got 1 kill with dynamax. once it died to earth power, the advantage was crazy so i just carried that to victory.
intermission: drum null
90% of the time the lapras/ferro do absolutely nothing so this can prob be improved upon, but the drum null is surprisingly effective with good playing. i added ph marsh cause im carried and didnt know who else to put
w4 vs hl
we gentlemanned no smash for this so i was free to build something more solid and less "i dont wanna lose to smash". the hazard removal on this team is weird but its fast paced enough that it doesnt matter. overall very proud of this team, the only big issue is no water resist but psea zac obv helps vs rain. this is also where my nicknames started going off the rails
i was scared of some weird stuff hl might have, but when i saw his team i knew it was fine. all the guys were way too passive to do anything so i could just unleash tech after tech on them. umbreon went down early, and jellicent took the trick, so i could just outmaneuver him, which is pretty much what i did. i was in control of the game so i could just make him switch into hazards for ages until his team died. zama wasn't able to pose enough of a threat. not letting resh get knocked wouldve sped up the game for sure tho. i was scared of lategame fc resh but i was able to force hl to let it take rocks, letting marsh break thru.
w5 vs mamp :gourgeist-super:
this team didn't come together until very soon before the game (in fact, one could argue it never truly came together at all). the basic idea of grav apple zacc was what started it, but in the end the god set KOMM SUSSER TOD was what held it together.
game was stupid it was somehow a bad matchup for both of us (<--- gen 8 bh in a nutshell) i kinda lost to the av etern lategame but mamp clicked x so dont know what happened there
intermission 2: unironically broken boogaloo
the ttar on this team does absolutely nothing in every game but the team still wins 200% of the time. drummer zek is so strong and never loses
w7 vs skylake
i thought tspikes were cool cause everyone was tossing etern to the side and all the court change mons hated getting poisoned. head smash zacc is unironically a good set and kills fc resh. was unsure what to put as the prank cause i needed a couple things and double toad was actually the play here hilariously enough. prob the best team ive built this ompl but im not sure
skylake didnt have enough for hazards and got owned by blazing star
playoffs vs hl again
i was thinkin bout lunala like wow this actually has no counters (i was only using it not facing it) and was like you know what would be better than 1 lunala?? 2 lunalas and added dawnwings with base lunala meant to take out dark types w +2 sword (this was also meant to outspeed and kill off base 90-95s with +2 moongeist). ph mandi improof, healing wish zac was very useful. zamac was meant to offensively threaten the bad guys when i didnt have lunala to scare em off. reflect type was the god tech to cover both dynamax and no dynamax on normal/dark types.
game didnt go so well, some ppl say i got mu'd but both my building and playing left much to be desired. after losing bh seasonal too ive come to believe that none of my teams are actually that good. it is what it is though
shoutouts to Chessking345 for consistently providing testing, even taking the initiative to test with me (which is impressive in its own right) and giving me some cool sets to steal. hope to see more of you in bh
Racool its so funny to see you always like "ok i'll play but no guarantees" and then just win games
drampa's grandpa OM you guys were pretty good managers, i'm impressed. you were good presences and kept it positive
rest of tyrantrums: was great spending the season with you all, i kinda regret not getting to know you guys a bit better but it was a good experience nonetheless
everyone's pokemon nicknames are bad except mine
see u all in classic
replays here cause im too lazy to link em
w1 vs loser (g1)
this team was a general representation of how i felt the meta to be around that time: using etern/melmetal to your advantage while teching around opposing etern/melmetal to avoid losing to them, and controlling the game with double ph. regenvest incineroar was a mon i was very fond of around this time, especially with vcreate to kill off zacc and heavily pressure mons like zama, zamac, and snorlax.
dont rly know what to say about the game, i feel like i played it pretty well. crit on incin was kinda unfort cause it forced me to dynamax m2 due to not having good darm answers, but loser did a good job at denying me openings as well, so i can't really say 100% how i couldve won. overall i wouldve been mad if this was bo1 but im not complaining rn lol
w1 vs loser (g2, g3)
note the regenvest incin again here. i already knew resh was broken by this pt so having that on the team to cover him (alongside the goat amnesia toad) was very helpful. anyway this team was built around this etern set that probably sucks by now cause everyones spamming regenvest (at least u can wisp guys tho). zacc set is very goofy, wish golis is very good though
i was able to win g2 very comfortably cause loser was too reliant on the terrible pokemon that was pixilate zac to win the hazard war, so i was just able to exploit that and win from there cause i had answers for all his threats. g3 was as we all know silly and filled with dumb things like amnesia toad actually putting in work, zacc winning the speed tie only to use defog and die, and me using dynamax in such a terrible way that loser didnt even know i used it at all. as silly as this series was, it was what gave me momentum for this season. i think winning the first week is so crucial to consistent ompl success cause it gives you something to work off.
w2 vs df-shock
i found a good etern set (flare boost) and wanted to build around him. originally it was toxic>recover hence the use of ph grimmsnarl as the imposter proofer, but recover helps so much w longevity. grimm + null are kinda redundant here but this team came together close to saturday and i felt too nervous changing anything. redundancy is nice in this meta anyway. this is like a caveman triple ph team lol
game was rough, 3 layers of spikes went up and my man sailor team got sent directly to hell. my way of winning at that point was by creating pressure and confusion, and eventually i was able to find the opening after extending the game for long enough. really weird game tbh
w3 vs dimrah
alright so when i was spectating the other bh games i saw that everyone was getting sent directly to hell by shell smash and it was getting suspected. i needed BIG INNOVATION to not lose to it, which came in the form of scarf snow warning kyuw + prank mandi. regenvest lunala was a chessking invention that fit pretty well here. the team was a bit passive but it could still hope to do damage with double choice trick, spikes from kyuw, and lunala/zamac being annoying.
when i saw dimrahs team i knew i was gonna be fine if i didnt get owned by darmz. i was comfortable exploiting everyone on the team except lunala and darmz, so i could get a major advantage by invalidating them. zekrom got sent directly to hell early on but for a trade on lunala's hp which was very nice for me (luckily i was jolly on him). i was wary of revealing spin too early on golis cause of geist, but that turned out not to matter cause he was 100% going geist on that anyway (he was teleport while i was uturn). i was able to remove zamas leftovers w lunala and take out darm's life orb, which was super good for me. etern was walled by lunala, kyuw got spikes back up again, and darm only got 1 kill with dynamax. once it died to earth power, the advantage was crazy so i just carried that to victory.
intermission: drum null
90% of the time the lapras/ferro do absolutely nothing so this can prob be improved upon, but the drum null is surprisingly effective with good playing. i added ph marsh cause im carried and didnt know who else to put
w4 vs hl
we gentlemanned no smash for this so i was free to build something more solid and less "i dont wanna lose to smash". the hazard removal on this team is weird but its fast paced enough that it doesnt matter. overall very proud of this team, the only big issue is no water resist but psea zac obv helps vs rain. this is also where my nicknames started going off the rails
i was scared of some weird stuff hl might have, but when i saw his team i knew it was fine. all the guys were way too passive to do anything so i could just unleash tech after tech on them. umbreon went down early, and jellicent took the trick, so i could just outmaneuver him, which is pretty much what i did. i was in control of the game so i could just make him switch into hazards for ages until his team died. zama wasn't able to pose enough of a threat. not letting resh get knocked wouldve sped up the game for sure tho. i was scared of lategame fc resh but i was able to force hl to let it take rocks, letting marsh break thru.
w5 vs mamp :gourgeist-super:
this team didn't come together until very soon before the game (in fact, one could argue it never truly came together at all). the basic idea of grav apple zacc was what started it, but in the end the god set KOMM SUSSER TOD was what held it together.
game was stupid it was somehow a bad matchup for both of us (<--- gen 8 bh in a nutshell) i kinda lost to the av etern lategame but mamp clicked x so dont know what happened there
intermission 2: unironically broken boogaloo
the ttar on this team does absolutely nothing in every game but the team still wins 200% of the time. drummer zek is so strong and never loses
w7 vs skylake
i thought tspikes were cool cause everyone was tossing etern to the side and all the court change mons hated getting poisoned. head smash zacc is unironically a good set and kills fc resh. was unsure what to put as the prank cause i needed a couple things and double toad was actually the play here hilariously enough. prob the best team ive built this ompl but im not sure
skylake didnt have enough for hazards and got owned by blazing star
playoffs vs hl again
i was thinkin bout lunala like wow this actually has no counters (i was only using it not facing it) and was like you know what would be better than 1 lunala?? 2 lunalas and added dawnwings with base lunala meant to take out dark types w +2 sword (this was also meant to outspeed and kill off base 90-95s with +2 moongeist). ph mandi improof, healing wish zac was very useful. zamac was meant to offensively threaten the bad guys when i didnt have lunala to scare em off. reflect type was the god tech to cover both dynamax and no dynamax on normal/dark types.
game didnt go so well, some ppl say i got mu'd but both my building and playing left much to be desired. after losing bh seasonal too ive come to believe that none of my teams are actually that good. it is what it is though
shoutouts to Chessking345 for consistently providing testing, even taking the initiative to test with me (which is impressive in its own right) and giving me some cool sets to steal. hope to see more of you in bh
Racool its so funny to see you always like "ok i'll play but no guarantees" and then just win games
drampa's grandpa OM you guys were pretty good managers, i'm impressed. you were good presences and kept it positive
rest of tyrantrums: was great spending the season with you all, i kinda regret not getting to know you guys a bit better but it was a good experience nonetheless
everyone's pokemon nicknames are bad except mine
see u all in classic