NFE Morgrem

Morgrem | Pokédex

MORGREM

[SET]
name: Screens
move 1: Light Screen
move 2: Reflect
move 3: Thunder Wave / Taunt
move 4: Dazzling Gleam
item: Light Clay
ability: Prankster
nature: Modest
evs: 188 HP / 192 SpA / 128 Spe

[SET COMMENTS]
Morgrem is commonly known for being the best screen setter in NFE. Its ability, Prankster, allows it to use a status move before usually fainting or being attacked. Light Screen and Reflect are moves used to support Morgrem's teammates and are also used to compensate for Morgrem's average bulk and lack of Eviolite. Thunder Wave is Morgrem's best status move, allowing it to target faster attackers that can otherwise be a threat such as Kadabra, Raboot, and Shell Smash Wartortle. Morgrem can also use Taunt to shut down walls like Corsola-Galar and Ferroseed and prevent Togetic and Dartrix from clearing dual screens with Defog. Dazzling Gleam is Morgrem's best damaging move that hits common wallbreakers like Machoke, Fraxure, and Galarian Linoone. 192 SpA allows for Morgrem to OHKO Flame Orb Machoke after Stealth Rock damage while 128 Speed EVs allow Morgrem to outspeed Flame Orb Machoke.

Morgrem best functions early- to late-game as a support to offensive teams and usually is best paired with wallbreakers and set up sweepers, as the provided longevity allows them to tank opposing attacks better. Pokemon like Kadabra, Flame Orb Machoke, Choice Band Piloswine, Thwackey, and Wartortle are especially good under screen support. You should try to avoid bringing Morgrem in on Pokemon that commonly run Knock Off, as you want to have your dual screens last for longer; alternatively, if it can afford to, Morgrem's resistance to Knock Off helps it switch into Galarian Linoone and Machoke for teammates. Additionally, offensive entry hazard setters like Piloswine, Roselia, and Drilbur are good partners, as they can keep an offensive pressure up while also benefiting the rest of the team by putting threats in range of attacks.

[CREDITS]
- Written by: [[Marjane, 355753]]
- Quality checked by: [[Crystalites, 226429], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[winry, 216033]]
 
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Jett

gn gobodachis
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great work again. qc 1/2 once implemented.

add remove comments
[SET]
name: Screens
move 1: Light Screen
move 2: Reflect
move 3: Thunder Wave / Taunt / Sucker Punch
move 4: Dazzling Gleam
item: Light Clay
ability: Prankster
nature: Modest
evs: 252 HP / 128 SpA / 128 Spe

[SET COMMENTS]
Morgrem is commonly known for being the best screen setter in NFE. Its ability Prankster allows it to set a screen or a status move before usually fainting or being attacked. Light Screen and Reflect are moves used to support Morgrem's teammates but are also used to compensate for Morgrem's average bulk. Thunder Wave is Morgrem's best status move, allowing it to target faster attackers that can otherwise be a threat such as Haunter, Raboot and Shell Smash Wartortle. Morgrem can also use Taunt to threaten (Morgrem still can't really 1v1 these walls but it does cripple them so i rephrased this part) shut down walls like Corsola-Galar and Ferroseed, stopping them from setting hazards up or recovering their health back through Strength Sap or Leech Seed. Sucker Punch is another option and can be used to revenge kill a threat low in health most notably Haunter who may be trying to stop Morgrem from setting up. Dazzling Gleam is Morgrem's best damaging move by hitting common wallbreakers like Machoke, Fraxure and Linoone-Galar. Max HP allows for Morgrem to tank more hits while 128 speed allows Morgrem to outspeed Flame Orb Machoke.

Morgrem acts as a support to its team and usually is best paired with wallbreakers and set up sweepers as the provided longetivity allows them to tank opposing attacks better. Pokemon like Haunter, Flame Orb Machoke, Choice Band Piloswine, Fraxure and Wartortle are especially good under screen support. Morgrem can be used throughout the game however it does function best mid to late game. You should try to avoid bringing Morgrem in on Pokemon which commonly run Knock Off as you want to have your screens last for longer. If wanting to use early games having wish passers and clerics like Clefairy and Hattrem can be good partners to Morgrem as it allows it to set screens multiple times. One of Morgrem's big disadvantage is its lack of switch in therefore having slow pivots like Charjabug which can also set up Sticky Web are very helpful.
 
great work again. qc 1/2 once implemented.

add remove comments
[SET]
name: Screens
move 1: Light Screen
move 2: Reflect
move 3: Thunder Wave / Taunt / Sucker Punch
move 4: Dazzling Gleam
item: Light Clay
ability: Prankster
nature: Modest
evs: 252 HP / 128 SpA / 128 Spe

[SET COMMENTS]
Morgrem is commonly known for being the best screen setter in NFE. Its ability Prankster allows it to set a screen or a status move before usually fainting or being attacked. Light Screen and Reflect are moves used to support Morgrem's teammates but are also used to compensate for Morgrem's average bulk. Thunder Wave is Morgrem's best status move, allowing it to target faster attackers that can otherwise be a threat such as Haunter, Raboot and Shell Smash Wartortle. Morgrem can also use Taunt to threaten (Morgrem still can't really 1v1 these walls but it does cripple them so i rephrased this part) shut down walls like Corsola-Galar and Ferroseed, stopping them from setting hazards up or recovering their health back through Strength Sap or Leech Seed. Sucker Punch is another option and can be used to revenge kill a threat low in health most notably Haunter who may be trying to stop Morgrem from setting up. Dazzling Gleam is Morgrem's best damaging move by hitting common wallbreakers like Machoke, Fraxure and Linoone-Galar. Max HP allows for Morgrem to tank more hits while 128 speed allows Morgrem to outspeed Flame Orb Machoke.

Morgrem acts as a support to its team and usually is best paired with wallbreakers and set up sweepers as the provided longetivity allows them to tank opposing attacks better. Pokemon like Haunter, Flame Orb Machoke, Choice Band Piloswine, Fraxure and Wartortle are especially good under screen support. Morgrem can be used throughout the game however it does function best mid to late game. You should try to avoid bringing Morgrem in on Pokemon which commonly run Knock Off as you want to have your screens last for longer. If wanting to use early games having wish passers and clerics like Clefairy and Hattrem can be good partners to Morgrem as it allows it to set screens multiple times. One of Morgrem's big disadvantage is its lack of switch in therefore having slow pivots like Charjabug which can also set up Sticky Web are very helpful.
implemented!
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion
MORGREM
[SET]
name: Screens
move 1: Light Screen
move 2: Reflect
move 3: Thunder Wave / Taunt / Sucker Punch
move 4: Dazzling Gleam
item: Light Clay
ability: Prankster
nature: Modest
evs: 252 HP / 128 SpA / 128 Spe

[SET COMMENTS]
Morgrem is commonly known for being the best screen setter in NFE. Its ability Prankster allows it to set a screen or a status move before usually fainting or being attacked. Light Screen and Reflect are moves used to support Morgrem's teammates but are also used to compensate for Morgrem's average bulk and lack of Eviolite (worth mentioning). Thunder Wave is Morgrem's best status move, allowing it to target faster attackers that can otherwise be a threat such as Haunter, Raboot and Shell Smash Wartortle. Morgrem can also use Taunt to shut down walls like Corsola-Galar and Ferroseed, stopping them from setting hazards up or recovering their health back through Strength Sap or Leech Seed and prevent Togetic and Dartrix from clearing screens with Defog (the shut down implies how taunt prevents recovery, and stopping defog is pretty relevant for this set despite Defog not being the most popular) Sucker Punch is another option and can be used to revenge kill a threat low in health, most notably Haunter, who that may be trying try to stop Morgrem from setting up. Dazzling Gleam is Morgrem's best damaging move by hitting common wallbreakers like Machoke, Fraxure and Linoone-Galar Galarian Linoone. Max HP allows for Morgrem to tank more hits while 128 speed allows Morgrem to outspeed Flame Orb Machoke.

Morgrem acts as a support to its team offensive teams (screens is an HO playstyle) and usually is best paired with wallbreakers and set up sweepers as the provided longevity allows them to tank opposing attacks better. Pokemon like Haunter, Flame Orb Machoke, Choice Band Piloswine, Fraxure and Wartortle are especially good under screen support. Morgrem can be used throughout the game, however it does function best mid to late game (This sentence is in the middle of support and doesn't add that much. I'd consider getting rid of it and just say "mid- to late-game support" in the first sentence after "acts as"). You should try to avoid bringing Morgrem in on Pokemon which commonly run Knock Off as you want to have your screens last for longer; alternatively, if it can afford to, Morgrem's resistance to Knock Off helps it switch into Galarian Linoone and Machoke for teammates (when i play against / with morg it can be helpful to just take the knock instead of a teammate take big damage and be debilitated). If wanting to use early games having wish passers and clerics like Clefairy and Hattrem can be good partners to Morgrem as it allows it to set screens multiple times.(Talked in discord, not relevant for HO) One of Morgrem's big disadvantage is its lack of switch ins therefore having slow pivots like Charjabug which can also set up Sticky Web are very helpful.
(mention one sentence on additional offensive entry hazard setters like Piloswine, Roselia, and Drilbur that help with the sweepers that Morgrem facilitates)

QC 2/2!

!
Ho3nConfirm3d-QC-small.gif
 

Winry

Super Graduate-Level Napper
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
1/1
add remove comments

Morgrem is commonly known for being the best screen setter in NFE. Its ability, [add comma] Prankster, [ac] allows it to set a screen or use a status move before usually fainting or being attacked. Light Screen and Reflect are moves used to support Morgrem's teammates but and are also used to compensate for Morgrem's average bulk and lack of Eviolite. Thunder Wave is Morgrem's best status move, allowing it to target faster attackers that can otherwise be a threat such as Haunter, Raboot, [ac] and Shell Smash Wartortle. Morgrem can also use Taunt to shut down walls like Corsola-Galar and Ferroseed, [rc] and prevent Togetic and Dartrix from clearing dual screens with Defog. Sucker Punch is another option and can be used to revenge kill a threat with low in health, [rc] most notably Haunter, [rc] that may try to stop Morgrem from setting up, [ac] most notably Haunter. Dazzling Gleam is Morgrem's best damaging move that hits by hitting common wallbreakers like Machoke, Fraxure, [ac] and Galarian Linoone. Maximum HP investment allows for Morgrem to tank more hits while 128 Speed [capitalize] EVs allows [remove s] Morgrem to outspeed Flame Orb Machoke.

Morgrem best functions mid- to late-game as a support to offensive teams and usually is best paired with wallbreakers and set up sweepers, [ac] as the provided longevity allows them to tank opposing attacks better. Pokemon like Haunter, Flame Orb Machoke, Choice Band Piloswine, Fraxure, [ac] and Wartortle are especially good under screen support. You should try to avoid bringing Morgrem in on Pokemon which that commonly run Knock Off, [ac] as you want to have your dual screens last for longer; alternatively, if it can afford to, Morgrem's resistance to Knock Off helps it switch into Galarian Linoone and Machoke for teammates. One of Morgrem's big disadvantages [add s] is its lack of switch-ins [hyphenate]; [add semicolon] therefore, [ac] having slow pivots like Charjabug, [ac] which can also set up Sticky Web, [ac] are very helpful. Additionally, [ac] offensive entry hazard setters like Piloswine, Roselia, [ac] and Drillbur are good partners, [ac] as they can keep an offensive pressure up while also benefiting the rest of the team by putting threats in range of attacks.

Winry did a GP!

Kris and Cake also made sure it was okay
 
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