Marshadow [QC: 2/2] [GP: 1/1]

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Fc

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[SET]
name: Physical Wallbreaker
move 1: Close Combat
move 2: Poltergeist
move 3: Shadow Sneak
move 4: Bulk up / Force Palm / Spectral Thief
item: Life Orb / Choice Band
ability: Technician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Marshadow is one of the most dangerous attackers in the SS Ubers tier due to its offensively useful typing, allowing it to hit all the defensive walls in the tier for massive damage with its powerful ghost and fighting Ghost- and Fighting-type STAB moves. Close Combat provides coverage against not only strong special walls such as Blissey and Tyranitar, but also versus physical walls such as Quagsire, Skarmory, and Corviknight. Poltergeist gives Marshadow a stronger alternative to Spectral Thief, letting it pressure checks such as Eternatus with more damage as well as other Fighting-resistant Pokemon such as Gyarados. Shadow Sneak paired with Technician is very good at picking off weakened Pokemon that are faster than Marshadow. Life Orb sets prefer to run Bulk Up in the last move slot for additional power, allowing Marshadow to 2HKO most Pokemon in the tier that haven't Dynamaxed. Choice Band sets can choose to run an extra STAB option in the last move slot, being either Force Palm or Spectral Thief. This gives Marshadow either a Technician-boosted STAB Fighting-type attack with a paralysis chance or a useful secondary Ghost-type STAB move that is able to steal stat boosts, bypass Substitute, hit itemless foes, and with more PP than Poltergeist.

Adamant nature is an option for Marshadow, as with Choice Band, it is able to 2HKO defensive Eternatus at the cost of being outsped by Pokemon such as Jolly Cinderace. Providing Marshadow with support to pressure Eternatus and other checks is extremely important, as Pressure will make Marshadow have to worry about firing off attacks in fear of running out of PP. Entry hazards support helps Marshadow break through some common walls trying to switch in to check it, such as Eternatus, Corviknight, and Skarmory; therefore, Stealth Rock setters like Necrozma-DM and Spikes setters like Skarmory can wear down its checks to clean up a team. Since Eternatus is the largest blockade for it, Gothitelle pressures it to carry Shed Shell, which reduces its longevity compared to Black Sludge, and can deal massive damage to Eternatus if it is not holding Shed Shell. Pairing it with more physical threats like Zacian-C can let it work to overwhelm physical walls such as Quagsire. Specially offensive Pokemon that can pressure walls, such as Lunala and Psychic Volcarona can form a strong offensive core with Marshadow which can overwhelm many defensive cores with the help of residual damage from entry hazards.

[CREDITS]
- Written by: [[Fc, 511624]]
- Quality checked by: [[SiTuM, 274590], [Nayrz, 212134]]
- Grammar checked by: [[Milak, 262594]]
 
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SiTuM

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Choice banded sets can opt to run type coverage in the last slot; mainly Force Palm or Spectral Thief, giving Marshadow a paralysis chance or another ghost type STAB move with more pp respectively .
spectral thief is definitely not only "another STAB move with more pp", its way more than that: it's a possibility to steal boosts, a very good asset against ho or cm users, and a way to hit itemless mons, in a tier where knock off and trick are very common.

Providing Marshadow with support to pressure it's checks like Eternatus is very important for it's own success.
so you should mention that you don't want to click poltergeist or close combat too much until eternatus is out of the picture for your PPs

trappers such as Gothitelle and Dugtrio are able to pressure it to carry Shed Shell which reduces it's longevity compared to black sludge,
ok for gothitelle but i definitely think dugtrio isnt pressuring eter to run shed or whatsoever since it cant trap it until its midlife so i don't think its relevant to include it here

otherwise its good. QC 1/2
 
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Fc

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spectral thief is definitely not only "another STAB move with more pp", its way more than that: it's a possibility to steal boosts, a very good asset against ho or cm users, and a way to hit itemless mons, in a tier where knock off and trick are very common.



so you should mention that you don't want to click poltergeist or close combat too much until eternatus is out of the picture for your PPs



ok for gothitelle but i definitely think dugtrio isnt pressuring eter to run shed or whatsoever since it cant trap it until its midlife so i don't think its relevant to include it here

otherwise its good. QC 1/2
Sorry for the delay, fixed these changes
 

Manaphy

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Adamant definitely needs to be slashed and mentioned for Choice Band sets:
252+ Atk Choice Band Marshadow Poltergeist (110 BP) vs. 252 HP / 200 Def Eternatus: 246-291 (50.8 - 60.1%) -- guaranteed 2HKO
This is also faster than the defensive Eternatus we have on the site dex rn, so that seems like a pretty big calc.
 

Fc

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Adamant definitely needs to be slashed and mentioned for Choice Band sets:
252+ Atk Choice Band Marshadow Poltergeist (110 BP) vs. 252 HP / 200 Def Eternatus: 246-291 (50.8 - 60.1%) -- guaranteed 2HKO
This is also faster than the defensive Eternatus we have on the site dex rn, so that seems like a pretty big calc.
Added adamant and a little explanation on that calc
 
[SET COMMENTS]

Marshadow is one of the most dangerous attackers in the SS ubers tier due to its offensively useful typing, with powerful ghost and fighting STAB moves being able to hit all the defensive walls in the tier for massive damage. Close combat provides coverage against not only the strong special walls such as Blissey and Tyranitar, but also strong hits against physical walls such as Quagsire, Skarmory, and Corviknight. After stealth rocks damage close combat has a high chance to 2HKO both of Skarmory and Corviknight not holding leftovers, allowing other teammates and Marshadow later in the game to thrive. Poltergeist gives Marshadow a stronger alternative to spectral thief, letting it pressure checks such as Eternatus with more damage. Other strong Pokemon such as Gyarados and Volcarona looking to absorb a close combat have to fear the damage output of poltergeist. Shadow sneak paired with technician is very good at picking off weakened Pokémon that are faster than Marshadow either through stat boosting or naturally such as an already set up Gyarados or a Zacian-C. Life Orb sets prefer to run Bulk Up in the last move slot for an increase in power, allowing Marshadow to 2HKO every Pokémon in the tier that hasn't Dynamaxed. Choice banded sets can choose to run more STAB options in the last move slot, being Force Palm or Spectral Theif. This gives Marshadow a technician boosted attack with a paralysis chance in Force Palm, and a useful secondary ghost STAB move which has benefits over poltergeist of stealing boosts, bypassing substitutes, hitting itemless opponents, and having more PP. Zen headbutt is also an option, however the damage on 2x super effective hits is less than with poltergeist on a neutral hit, so it is more situational as a move to hit checks such as Eternatus while not being walled by normal types with Choice Band Marshadow.

Adamant nature is an option for Marshadow, as with Choice Band it is able to 2HKO defensive Eternatus not holding leftovers with Poltergeist, at the cost of outspeeding some Pokemon such as Jolly Cinderace. Providing Marshadow with support to pressure Eternatus and other checks is extremely important, as Pressure will make Marshadow have to worry about firing off attacks in fear of running out of PP. Entry hazards allow for Poltergeist to quickly wear down Eternatus looking to repeatedly stop Marshadow from breaking through a team, as well as making Corviknight and Skarmory have trouble switching in reliably. Since Eternatus is the largest blockade for it, Gothitelle pressures it to carry Shed Shell which reduces it's longevity compared to black sludge, and can deal massive damage to Eternatus if it is not holding Shed Shell, freeing up Marshadow offensively. Pairing it with more physical pressure like Zacian-C can let it work to overwhelm defensive walls such as Quagsire for either threat to sweep late game, and pairing it with special offense; especially Pokémon that can pressure Eternatus such as Lunala or psychic Volcarona can form a strong offensive core on both attacking sides which through the use of predictions and possible residual damage from hazards can overwhelm many balance teams defensive cores.
This seems a bit wordy for this style of analysis, so i trimmed off what i felt are the minor comments in hopes of being more to the point. I think Zen Headbutt seems too niche in application to warrant specific note in a shorter style of analysis so i removed that too. If you want to give this a reread and see where you can further trim it down that would be cool. I'll QC after.
 

Fc

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This seems a bit wordy for this style of analysis, so i trimmed off what i felt are the minor comments in hopes of being more to the point. I think Zen Headbutt seems too niche in application to warrant specific note in a shorter style of analysis so i removed that too. If you want to give this a reread and see where you can further trim it down that would be cool. I'll QC after.
Sorry I was going to shorten this a bit just didn't get to it for a while, but I implemented these and tried to fix up some wording and remove some unnecessary points. lmk if there's anything more I should add / remove.
 

Light Sanctity

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This is an amateur check so it does not count to the GP count! :P


[SET]
name: Physical Breaker
move 1: Close Combat
move 2: Poltergeist
move 3: Shadow Sneak
move 4: Bulk Up (Capitalize) / Force Palm / Spectral Thief
item: Life Orb / Choice Band
ability: Technician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Marshadow is one of the most dangerous attackers in the SS Ubers (Capitalize) tier due to its offensively useful typing, with powerful Ghost and Fighting STAB moves being able to hit all the defensive walls in the tier for massive damage. Close Combat (Capitalize) provides coverage against not only the strong special walls such as Blissey and Tyranitar, but also strong hits against physical walls such as Quagsire, Skarmory, and Corviknight. Poltergeist gives Marshadow a stronger alternative to Spectral Thief, letting it pressure checks such as Eternatus with more damage as well as other Close Combat resists Fighting-resistant Pokemon such as Gyarados. Shadow Sneak paired with Technician (Capitalize) is very good at picking off weakened Pokemon that are faster than Marshadow. Life Orb sets prefer to run Bulk Up in the last move slot for an increase in power, allowing Marshadow to 2HKO most Pokemon in the tier that haven't Dynamaxed. Choice Banded sets can choose to run more STAB options in the last move slot, being Force Palm or Spectral Thief. This gives Marshadow either a Technician (capitalize) boosted STAB Fighting-type attack with a paralysis chance in Force Palm, and a useful secondary Ghost-type STAB move which is able to steal stat boosts, bypass Substitutes, hit itemless opponents foes, and has more PP than Poltergeist in Spectral Thief.

Adamant nature is an option for Marshadow, as with Choice Band it is able to 2HKO defensive Eternatus at the cost of Speed over Pokemon such as Jolly Cinderace. Providing Marshadow with support to pressure Eternatus and other checks is extremely important, as Pressure will make Marshadow have to worry about firing off attacks in fear of running out of PP. Entry hazards support help Marshadow break through some common walls trying to switch in to check it such as Eternatus, Corviknight, and Skarmory, so paired with Stealth Rock setters like Necrozma-DM or Spikes setters like Skarmory, Marshadow can wear down its checks to clean up a team. Since Eternatus is the largest blockade for it, Gothitelle pressures it to carry Shed Shell which reduces it's its longevity compared to Black Sludge, and can deal massive damage to Eternatus if it is not holding Shed Shell. Pairing it with more physical pressure like Zacian-C can let it work to overwhelm physically defensive walls such as Quagsire, and pairing it with specially offensive Pokemon that can pressure walls, especially Eternatus, such as Lunala or Psychic Volcarona can form a strong offensive core on both attacking the physical and special sides which through the use of switching and residual damage from entry hazards can overwhelm many defensive cores.

[CREDITS]
- Written by: [[Fc04, 511624]]
- Quality checked by: [[SiTuM, 274590], [Nayrz, 212134]]
- Grammar checked by: [[username1, userid1]]
 
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Fc

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ADD REMOVE COMMENT

This is an amateur check so it does not count to the GP count! :P


[SET]
name: Physical Breaker
move 1: Close Combat
move 2: Poltergeist
move 3: Shadow Sneak
move 4: Bulk Up (Capitalize) / Force Palm / Spectral Thief
item: Life Orb / Choice Band
ability: Technician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Marshadow is one of the most dangerous attackers in the SS Ubers (Capitalize) tier due to its offensively useful typing, with powerful Ghost and Fighting STAB moves being able to hit all the defensive walls in the tier for massive damage. Close Combat (Capitalize) provides coverage against not only the strong special walls such as Blissey and Tyranitar, but also strong hits against physical walls such as Quagsire, Skarmory, and Corviknight. Poltergeist gives Marshadow a stronger alternative to Spectral Thief, letting it pressure checks such as Eternatus with more damage as well as other Close Combat resists Fighting-resistant Pokemon such as Gyarados. Shadow Sneak paired with Technician (Capitalize) is very good at picking off weakened Pokemon that are faster than Marshadow. Life Orb sets prefer to run Bulk Up in the last move slot for an increase in power, allowing Marshadow to 2HKO most Pokemon in the tier that haven't Dynamaxed. Choice Banded sets can choose to run more STAB options in the last move slot, being Force Palm or Spectral Thief. This gives Marshadow either a Technician (capitalize) boosted STAB Fighting-type attack with a paralysis chance in Force Palm, and a useful secondary Ghost-type STAB move which is able to steal stat boosts, bypass Substitutes, hit itemless opponents foes, and has more PP than Poltergeist in Spectral Thief.

Adamant nature is an option for Marshadow, as with Choice Band it is able to 2HKO defensive Eternatus at the cost of Speed over Pokemon such as Jolly Cinderace. Providing Marshadow with support to pressure Eternatus and other checks is extremely important, as Pressure will make Marshadow have to worry about firing off attacks in fear of running out of PP. Entry hazards support help Marshadow break through some common walls trying to switch in to check it such as Eternatus, Corviknight, and Skarmory, so paired with Stealth Rock setters like Necrozma-DM or Spikes setters like Skarmory, Marshadow can wear down its checks to clean up a team. Since Eternatus is the largest blockade for it, Gothitelle pressures it to carry Shed Shell which reduces it's its longevity compared to Black Sludge, and can deal massive damage to Eternatus if it is not holding Shed Shell. Pairing it with more physical pressure like Zacian-C can let it work to overwhelm physically defensive walls such as Quagsire, and pairing it with specially offensive Pokemon that can pressure walls, especially Eternatus, such as Lunala or Psychic Volcarona can form a strong offensive core on both attacking the physical and special sides which through the use of switching and residual damage from entry hazards can overwhelm many defensive cores.

[CREDITS]
- Written by: [[Fc04, 511624]]
- Quality checked by: [[SiTuM, 274590], [Nayrz, 212134]]
- Grammar checked by: [[username1, userid1]]
Implimented, thanks for the am check
 

Milak

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GP 1/1

[SET]
name: Physical Breaker Wallbreaker
move 1: Close Combat
move 2: Poltergeist
move 3: Shadow Sneak
move 4: Bulk up / Force Palm / Spectral Thief
item: Life Orb / Choice Band
ability: Technician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Marshadow is one of the most dangerous attackers in the SS Ubers tier due to its offensively useful typing, allowing it to hit all the defensive walls in the tier for massive damage with its powerful ghost and fighting Ghost- and Fighting-type STAB moves being able to hit all the defensive walls in the tier for massive damage. Close Combat provides coverage against not only the strong special walls such as Blissey and Tyranitar, but also versus physical walls such as Quagsire, Skarmory, and Corviknight. Poltergeist gives Marshadow a stronger alternative to Spectral Thief, letting it pressure checks such as Eternatus with more damage as well as other Fighting-resistant Pokemon such as Gyarados. Shadow Sneak paired with Technician is very good at picking off weakened Pokemon that are faster than Marshadow. Life Orb sets prefer to run Bulk Up in the last move slot for an increase in additional power, allowing Marshadow to 2HKO most Pokemon in the tier that haven't Dynamaxed. Choice Band sets can choose to run more STAB options an extra STAB option in the last move slot, being either Force Palm or Spectral Thief. This gives Marshadow either a Technician-boosted(AH) STAB Fighting-type attack with a paralysis chance in Force Palm,(RC) and or a useful secondary Ghost-type STAB move which that is able to steal stat boosts, bypass Substitute, hit itemless foes, and has with more PP than Poltergeist in Spectral Thief.

Adamant nature is an option for Marshadow, as with Choice Band,(AC) it is able to 2HKO defensive Eternatus at the cost of Speed over being outsped by Pokemon such as Jolly Cinderace. Providing Marshadow with support to pressure Eternatus and other checks is extremely important, as Pressure will make Marshadow have to worry about firing off attacks in fear of running out of PP. Entry hazards support help helps Marshadow break through some common walls trying to switch in to check it,(AC) such as Eternatus, Corviknight, and Skarmory,(RC) so paired with ;(ASC) therefore,(AC) Stealth Rock setters like Necrozma-DM or and Spikes setters like Skarmory,(RC) Marshadow can wear down its checks to clean up a team. Since Eternatus is the largest blockade for it, Gothitelle pressures it to carry Shed Shell,(AC) which reduces its longevity compared to Black Sludge, and can deal massive damage to Eternatus if it is not holding Shed Shell. Pairing it with more physical pressure threats like Zacian-C can let it work to overwhelm physical walls such as Quagsire,(RC) and pairing it with specially .(AP) Specially offensive Pokemon,(AC) especially Eternatus,(AC) that can pressure walls,(RC) especially Eternatus,(RC) such as Lunala or and Psychic Volcarona can form a strong offensive core on both the physical and special sides with Marshadow which through the use of switching and residual damage from entry hazards can overwhelm many defensive cores with the help of residual damage from entry hazards.

[CREDITS]
- Written by: [[Fc04, 511624]]
- Quality checked by: [[SiTuM, 274590], [Nayrz, 212134]]
- Grammar checked by: [[Milak, 262594]]

 

Fc

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Ubers Leader
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GP 1/1

[SET]
name: Physical Breaker Wallbreaker
move 1: Close Combat
move 2: Poltergeist
move 3: Shadow Sneak
move 4: Bulk up / Force Palm / Spectral Thief
item: Life Orb / Choice Band
ability: Technician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Marshadow is one of the most dangerous attackers in the SS Ubers tier due to its offensively useful typing, allowing it to hit all the defensive walls in the tier for massive damage with its powerful ghost and fighting Ghost- and Fighting-type STAB moves being able to hit all the defensive walls in the tier for massive damage. Close Combat provides coverage against not only the strong special walls such as Blissey and Tyranitar, but also versus physical walls such as Quagsire, Skarmory, and Corviknight. Poltergeist gives Marshadow a stronger alternative to Spectral Thief, letting it pressure checks such as Eternatus with more damage as well as other Fighting-resistant Pokemon such as Gyarados. Shadow Sneak paired with Technician is very good at picking off weakened Pokemon that are faster than Marshadow. Life Orb sets prefer to run Bulk Up in the last move slot for an increase in additional power, allowing Marshadow to 2HKO most Pokemon in the tier that haven't Dynamaxed. Choice Band sets can choose to run more STAB options an extra STAB option in the last move slot, being either Force Palm or Spectral Thief. This gives Marshadow either a Technician-boosted(AH) STAB Fighting-type attack with a paralysis chance in Force Palm,(RC) and or a useful secondary Ghost-type STAB move which that is able to steal stat boosts, bypass Substitute, hit itemless foes, and has with more PP than Poltergeist in Spectral Thief.

Adamant nature is an option for Marshadow, as with Choice Band,(AC) it is able to 2HKO defensive Eternatus at the cost of Speed over being outsped by Pokemon such as Jolly Cinderace. Providing Marshadow with support to pressure Eternatus and other checks is extremely important, as Pressure will make Marshadow have to worry about firing off attacks in fear of running out of PP. Entry hazards support help helps Marshadow break through some common walls trying to switch in to check it,(AC) such as Eternatus, Corviknight, and Skarmory,(RC) so paired with ;(ASC) therefore,(AC) Stealth Rock setters like Necrozma-DM or and Spikes setters like Skarmory,(RC) Marshadow can wear down its checks to clean up a team. Since Eternatus is the largest blockade for it, Gothitelle pressures it to carry Shed Shell,(AC) which reduces its longevity compared to Black Sludge, and can deal massive damage to Eternatus if it is not holding Shed Shell. Pairing it with more physical pressure threats like Zacian-C can let it work to overwhelm physical walls such as Quagsire,(RC) and pairing it with specially .(AP) Specially offensive Pokemon,(AC) especially Eternatus,(AC) that can pressure walls,(RC) especially Eternatus,(RC) such as Lunala or and Psychic Volcarona can form a strong offensive core on both the physical and special sides with Marshadow which through the use of switching and residual damage from entry hazards can overwhelm many defensive cores with the help of residual damage from entry hazards.

[CREDITS]
- Written by: [[Fc04, 511624]]
- Quality checked by: [[SiTuM, 274590], [Nayrz, 212134]]
- Grammar checked by: [[Milak, 262594]]

Implemented for the most part, but unless I'm misunderstanding there might be confusion in the last line with the mention of specially offensive pokemon breaking walls. As those changes read and probably how it read originally which was my bad is that eternatus is the special attacker, but it was supposed to be the wall being broken by Lunala, volcarona, etc. With the changes it would read:
Specially offensive Pokemon, especially Eternatus, that can pressure walls
This was probably just a mistake on how I originally worded it, so I just removed the mention of it from that last line to simplify it so I'd appreciate to have that part quickly reviewed, but marking it as done for the time being, thanks for the check and apologies for the confusion :blobthumbsup:
 
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