Resource Doubles OU Team Bazaar

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FERRO -- Zera -- Specs Draga

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- Hydro Pump
- U-turn

Rotom-Mow @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 64 Def / 104 SpD / 88 Spe
Bold Nature
IVs: 0 Atk
- Leaf Storm
- Thunderbolt
- Nasty Plot
- Protect

fucker (Tyranitar) @ Sitrus Berry
Ability: Sand Stream
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Stealth Rock
- Rock Slide
- Crunch
- Protect

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Iron Head
- High Horsepower
- Substitute
- Protect

big thorn (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 124 Def / 128 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect

adadads (Zeraora) @ Assault Vest
Ability: Volt Absorb
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Plasma Fists
- Knock Off
- Volt Switch

xzern helped me build this rain "counter team" for seasonals! With that in mind, Ferrothorn is very helpful versus Melmetal rain, particularly end game versus Zera's that the team kinda struggles against, although it always gets OHKO'd by Terrakion CC. With Gen 8's speed mechanics, leading Zera (Volt Switch) or Draga (U-Turn) with Exca gives the team important Turn 1 and 2 flexibility with leads and picking off targets. Draga can also OHKO LO Terrak with Hydro Pump! EV spreads are all standard from Smogon suggestions: TTar outspeeds standard Pelipper's, Rotom just lives, and Ferrothorn was calced to take as little from Peli Hurricane and Zera CC. Nicknames are from me stressing to include custom calcs during battle lmao.
 
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Apparently others have assembled this extremely obvious 6 so I want to post to make sure y'all know I made it hour 1...You click the powerful spread moves and the opponents dissolve into mist. Wins ladder games in 15 seconds or less if the opp has no psychic resists. Always lead [REDACTED] and enjoy the points. I've edited in some changes, scarf zam seems necessary for the mirror (it outspeeds kingdra in rain)+ random scarfers and i improved some EV spreads.

:Politoed::Kingdra::Incineroar::Amoonguss::Indeedee::Alakazam:
Politoed @ Eject Button
Ability: Drizzle
Shiny: Yes
EVs: 252 HP / 168 Def / 80 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Helping Hand
- Encore

Kingdra @ Life Orb
Ability: Swift Swim
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Draco Meteor
- Substitute
- Protect

Amoonguss @ Sitrus Berry
Ability: Regenerator
Shiny: Yes
EVs: 240 HP / 120 Def / 148 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Pollen Puff

Incineroar @ Sitrus Berry
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 164 Atk / 92 Spe
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- U-turn

Indeedee @ Focus Sash
Ability: Psychic Surge
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Trick Room
- Protect

Alakazam @ Choice Scarf
Ability: Magic Guard
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Focus Blast
- Trick
 
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GenOne

DOU main. GMT-7. PS!: GenOne
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In the spirit of providing more "samples" for this metagame, here's a team I've really been liking as of late. Scizor seems to perform very well in this meta, walling both Psychic Terrain and Grassy Terrain builds. It pairs especially well with rain and Rillaboom. Enjoy!

bootleg-urshifu.png


(Updated on July 14 to better adapt to current metagame trends)

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- Iron Head
- U-turn
- Quick Attack

Rillaboom @ Assault Vest
Ability: Grassy Surge
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Fake Out
- Grassy Glide
- Knock Off
- U-turn

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Scald
- Tailwind
- Wide Guard

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Muddy Water
- Draco Meteor
- Hurricane
- Protect

Necrozma @ Safety Goggles
Ability: Prism Armor
EVs: 248 HP / 184 Def / 76 SpA
Bold Nature
IVs: 0 Atk
- Photon Geyser
- Earth Power
- Stealth Rock
- Protect

Urshifu @ Choice Scarf
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- U-turn
- Rock Slide
Scizor seems like a solid pick in this DLC metagame with the right support, so I wanted to build a team that gave Scizor everything it needed to succeed. This was my outcome, and I've had good results with it so far.

The basic idea with this team is:
  • Rillaboom cancels Psychic Terrain so Scizor can freely fire off Bullet Punches
  • Rain threatens out Fire-types and counters sun teams, which Scizor absolutely hates
  • Necrozma is both a Psyspam switchin and a reliable Stealth Rock setter, the latter of which helps whittle down sun teams as well as bulkier balance teams
  • Urshifu is just a great glue mon in this meta that helps punish passive plays
Below is a more in-depth explanation for each Pokemon on this team:


  • Simple minmax spread
  • Iron Head is to hit Galarian Weezing when Technician is negated


  • Rillaboom's Grassy Surge clears opposing Psychic Terrain so Scizor can freely fire off Bullet Punch
  • 52 Spe ensures you will always outspeed Azumarill, thereby hitting it with Grassy Glide before it can use Aqua Jet
  • Dump rest of EVs into Atk, then HP

  • Simple minmax spread
  • Used over Politoed for Tailwind, since this team lacks other speed control

  • Simple minmax spread
  • Hurricane helps vs Urshifu, as well as grass-types like Amoonguss and Rillaboom

  • Given spread always survives a Choice Band-boosted Wicked Blow from Jolly Urshifu
  • Dump rest of EVs into SpA

bootleg-urshifu.png


  • Simple minmax spread
  • Rock Slide is to provide a spread option and hard counter to Charizard, but this can really be any coverage move of your choosing - I rarely click this slot
 
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GenOne

DOU main. GMT-7. PS!: GenOne
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Another weather team I've had good success with recently. Gigalith is an UR pick, but I actually believe it to be better than Tyranitar. Wide Guard access and no Bug weakness make it a much better Volcarona check.

This team is also a good candidate to test out Tsareena, which I recently posted about here. So there's two versions of this team, and I've had good results with both.

(Re-optimized Gigalith's EV spread on July 20)

:gigalith: :excadrill: :volcarona: :rillaboom:
:togekiss:

Gigalith @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 132 Atk / 124 SpD
Brave Nature
IVs: 11 Spe
- Rock Slide
- Superpower
- Stealth Rock
- Wide Guard

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- High Horsepower
- Rock Slide
- Protect

Volcarona @ Heavy-Duty Boots
Ability: Swarm
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Heat Wave
- Bug Buzz
- Protect

Rillaboom @ Assault Vest
Ability: Grassy Surge
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Fake Out
- Grassy Glide
- Knock Off
- U-turn

Urshifu @ Choice Scarf
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- U-turn
- Rock Slide

Togekiss @ Safety Goggles
Ability: Super Luck
EVs: 252 HP / 80 Def / 112 SpD / 64 Spe
Calm Nature
IVs: 0 Atk
- Dazzling Gleam
- Follow Me
- Tailwind
- Helping Hand
:gigalith:
  • Chople Berry is so you don't die to Urshifu's Close Combat (after Urshifu's Close Combat defense drop, Superpower always OHKOs)
  • HP and SpD investments ensure a +1 Bug Buzz from Volcarona is always a 3HKO
  • Dump remaining in Atk (for a bulkier spread, you can get away with 32 Atk EVs and dump the remainder into Def or SpD
  • Outspeed Amoonguss by one point outside of Trick Room)
:excadrill:
  • Standard minmax spread
  • Rock Slide in the third moveslot gives you a means of bypassing Follow Me to snipe down a +1 speed Volcarona in sand
  • If you suspect a Wide Guard user, High Horsepower also OHKOs a 0 HP / 4 Def Volcarona
:volcarona:
  • Standard minmax spread, moveset and item
:rillaboom:
  • My go-to Rillaboom EV spread is faster and offense-oriented, maxing out the Atk stat and running enough speed to U-turn away from a Modest Sylveon before dumping the remainder in HP
  • You may opt to run a bulkier spread if you wish

  • Simple minmax spread
  • I prefer Choice Scarf on this team since it's mostly made to hit things hard and fast, but Choice Band or Life Orb are also valid alternatives, especially since Togekiss provides Tailwind and Follow Me support
  • Rock Slide in the fourth slot is highly replacable with other moves. I run it to bypass Follow Me and fish for flinches, but if you opt for Choice Band or Life Orb I think Sucker Punch is a better option here
:togekiss:
  • Standard bulky Follow Me support spread
  • Helping Hand in the fourth slot lets Choice Scarf Urshifu achieve Choice Band benchmarks, and also just helps the rest of this team's breakers do more damage
  • Dazzling Gleam > Air Slash makes Togekiss a harder check to Urshifu, but Air Slash is also an option to hit Rillaboom harder

:gigalith: :excadrill: :volcarona: :tsareena:
:togekiss:

Gigalith @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 132 Atk / 124 SpD
Brave Nature
IVs: 11 Spe
- Rock Slide
- Superpower
- Stealth Rock
- Wide Guard

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- High Horsepower
- Rock Slide
- Protect

Volcarona @ Heavy-Duty Boots
Ability: Swarm
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Heat Wave
- Bug Buzz
- Protect

Tsareena (F) @ Assault Vest
Ability: Queenly Majesty
EVs: 248 HP / 116 Atk / 20 Def / 124 Spe
Adamant Nature
- Power Whip
- Play Rough
- Knock Off
- U-turn

Urshifu @ Choice Scarf
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- U-turn
- Rock Slide

Togekiss @ Safety Goggles
Ability: Super Luck
EVs: 252 HP / 80 Def / 112 SpD / 64 Spe
Calm Nature
IVs: 0 Atk
- Dazzling Gleam
- Follow Me
- Tailwind
- Helping Hand
:gigalith:
  • Chople Berry is so you don't die to Urshifu's Close Combat (after Urshifu's Close Combat defense drop, Superpower always OHKOs)
  • HP and SpD investments ensure a +1 Bug Buzz from Volcarona is always a 3HKO
  • Dump remaining in Atk (for a bulkier spread, you can get away with 32 Atk EVs and dump the remainder into Def or SpD
  • Outspeed Amoonguss by one point outside of Trick Room)
:excadrill:
  • Standard minmax spread
  • Rock Slide in the third moveslot gives you a means of bypassing Follow Me to snipe down a +1 speed Volcarona in sand
  • If you suspect a Wide Guard user, High Horsepower also OHKOs a 0 HP / 4 Def Volcarona
:volcarona:
  • Standard minmax spread, moveset and item
:tsareena:
  • The given HP and Def EVs always live a Choice Band Jolly Urshifu Wicked Blow
  • Speed investment helps to outspeed standard bulky Rillaboom for the faster U-turn out
  • Dump into Atk

  • Simple minmax spread
  • I prefer Choice Scarf on this team since it's mostly made to hit things hard and fast, but Choice Band or Life Orb are also valid alternatives, especially since Togekiss provides Tailwind and Follow Me support
  • Rock Slide in the fourth slot is highly replacable with other moves. I run it to bypass Follow Me and fish for flinches, but if you opt for Choice Band or Life Orb I think Sucker Punch is a better option here
:togekiss:
  • Standard bulky Follow Me support spread
  • Helping Hand in the fourth slot lets Choice Scarf Urshifu achieve Choice Band benchmarks, and also just helps the rest of this team's breakers do more damage
  • Dazzling Gleam > Air Slash makes Togekiss a harder check to Urshifu, but Air Slash is also an option to hit Rillaboom harder


July 25 update: I made it to #1 on the DOU ladder using the Tsareena version of this team.
1595707357766.png
 
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JRL

JRL#3736
is a Tiering Contributor
Hey guys! This team has given me good results through the suspect and ssnl games so I wanna share it with you guys today. I built this team with Tenzai to play against Ezrael and Nails famous sun. Although it was counter team, still it was funny to use it in ladder and other matches.

:whimsicott::urshifu::indeedee::volcarona::blastoise::togekiss:

The team is easy to use, just set tailwind with whimsicott in order to win with specs indeedee or urshifu. We added volcarona so the team wasnt that tailwind dependent. This is a really eficient core for the actual meta. The rest of the team is meant to support our wincons and be able to spam our strategy efectively.

 
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xzern

for sure
is a Tiering Contributoris a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Here is a fun, easy offense team that I thought to share here. If Urshifu gets banned, I recommend using the water Urshifu instead, it's probably better on this team anyway. This is the team I used to get reqs.

1596745435654.png
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This team is mostly centered on Volcarona + Mew. Mew is an excellent mon on this team and in general. I use him primarily for the side transform on volc or urshifu to quickly close out games after setting up tailwind. You will notice that Mew has 1 less speed; this is to give me the situational option of qd on volc + transform in the same turn. Sylveon and Urshifu are two brute force attackers that work well with tailwind. Incineroar is your check to fires and psyspam or whatever. My typical lead on this team is Sylveon + Incineroar.
babylon (Volcarona) @ Heavy-Duty Boots
Ability: Flame Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Bug Buzz
- Quiver Dance
- Protect

Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Pollen Puff
- Rage Powder
- Spore
- Protect

secret menu (Mew) @ Sitrus Berry
Ability: Synchronize
EVs: 252 HP / 8 SpD / 248 Spe
Timid Nature
- Fake Out
- Tailwind
- Transform
- Pollen Puff

paradise (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Mystical Fire
- Hyper Beam
- Moonblast

empire (Urshifu) @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Wicked Blow
- U-turn
- Sucker Punch

lo mein (Incineroar) @ Sitrus Berry
Ability: Intimidate
EVs: 240 HP / 144 Def / 124 SpD
Impish Nature
- Fake Out
- Knock Off
- Flare Blitz
- Parting Shot


Update:
For the volcarona suspect ladder, I replaced urshifu with banded dragapult. pult is able to check opposing volcarona and ostensibly some water types. Water urshifu is still a decent last slot option, but I preferred pult in practice. If you find the fire weakness to be too overbearing, you can replace sylveon, but incineroar + pult is usually enough for me (and sylveon is an automatic win in many ladder games.)
babylon (Volcarona) @ Heavy-Duty Boots
Ability: Flame Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Bug Buzz
- Quiver Dance
- Protect

im a young one (Amoonguss) @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Pollen Puff
- Rage Powder
- Spore
- Protect

secret menu (Mew) @ Sitrus Berry
Ability: Synchronize
EVs: 252 HP / 8 SpD / 248 Spe
Timid Nature
- Fake Out
- Tailwind
- Transform
- Pollen Puff

paradise (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Mystical Fire
- Hyper Beam
- Moonblast

lo mein (Incineroar) @ Sitrus Berry
Ability: Intimidate
EVs: 240 HP / 144 Def / 112 SpD / 12 Spe
Impish Nature
- Fake Out
- Knock Off
- Flare Blitz
- Parting Shot

live wire (Dragapult) @ Choice Band
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Darts
- Phantom Force
- U-turn
- Steel Wing
 
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I was able to hit #1 on the ladder using the below team, and I told myself I'd post it here if that happened. Not too shabby for a team running 3 UR's (Both Comfey and Hawlucha should be ranked, I'll probably nominate them soon).

Here's my grassy terrain team, run under the name "Iftg":
:Blastoise: :Tsareena: :Coalossal: :Rillaboom: :Comfey: :Hawlucha:

Blastoise:
- Shell Smash Blastoise is a really underappreciated version of this common pokemon. Few people expect it, and with Torrent it's a fantastic late game sweeper.
- The combo of Water Spout when it's high HP, and Muddy Water + Torrent when it's low HP ensures a lot of KO's. Since this team has many answers to opposing grass/water types, it works to run the double water moves. (Beware of Wide Guard).
- Comfey Floral Healing this back to full health to use Water Spout again will cause your opponent to rage forfeit.
- Simple Min/Max EV spread, maximizing special Attack with a modest nature. You can run a Mystic Water, but it opens it up to some kos on the turn it's shell smashing.

Tsareena:
- Tsareena is easily my favorite pokemon in this metagame. Queenly Majesty is such a good ability that pairs well with so many offensive pokemon - it stops opposing grassy glides onto Blastoise, Fake Outs on Hawlucha/Blastoise, and lets you play a lot of fun mind games.
- A Choice Band works excellently with Grassy Glide on grassy terrain, able to get a lot of surprising OHKOs on offensive pokemon (Excadrill, Zerora, etc.). With Choice Band, if Triple Axel hits 3x (73% chance) it OHKOs most variants of Togekiss. U-turn for positioning as your opponent brings in their totally not obvious Volcarona, and Knock Off helps this team a lot against trick room.
- 152 speed EVs outspeed most variants of Togekiss, as well as Rillaboom and opposing Tsareena, the rest into maximizing attack with a little added bulk into HP.

Coalossal:
- Coalossal is the glue that holds this team together, countering every pokemon this team would otherwise struggle against (Scizor, Ferrothorn, Volcarona, Togekiss, Weezing-g, Corviknight, Trick Room, Sun Teams).
- Flash Fire because Steam Engine is pretty irrelevant when it's nearly minimum speed, and I have 3 water resists to switch in against water attacks.
- Flare Blitz to clear out grass/steel types, Rock Slide for volcarona/togekiss, and Heavy Slam for Weezing-g.
- This is the best Volcarona counter available, and it does extremely well against sun. Exactly what you need on a grassy terrain team.
- Shuca Berry lets it live things like Rillaboom's High Horsepower and Torkoal's Earth Power. (Although I swear they 100% crit through the berry). The 1 speed EV is to outspeed Amoonguss outside of TR. Maximize attack to try and get 2 hit Kos on Weezing-G with a partner's hit, and the rest into bulk.

Rillaboom:
- Rillaboom to set grassy terrain and provide fake out support. You know the rest.
- The 44 speed EVs are to outspeed opposing Rillaboom/Tsareena to win the u-turn battle.

Comfey:
- Comfey is a fantastic pokemon, especially on grassy terrain. It's ability makes Draining Kiss and Floral Healing priority 3, the same priority as Fake Out, while outspeeding most Fake Out users excluding Mew and Zeraora. Triage also means that Floral Healing is higher priority than Follow Me, so your opponent can't steal the heal.
- Also floral healing heals 75% (!!!) on grassy terrain.
- Tailwind is the team's only form of speed control, and Protect could maybe be replaced by either light screen or reflect.
- Like all support mons, it can become a little passive at points, but between setting tailwind, healing teammates 75%, and taking out the tiers top threat in Urshifu, it's a great fit (Beware of Tsareena, who block Draining Kiss, but not Floral Healing).

Hawlucha:
- Hawlucha is an amazing offensive pokemon, able to outspeed and OHKO a lot of the games top offensive threats even in tailwind or in supporting weather (Urshifu, Volcarona, Excadrill, Venusaur). Combined with Tsareena's ability to block Fake Out, Hawlucha can ravage most teams.
- Swords Dance is used to neutralize intimidate cycling, and if you're able to make a read and get it to +2 attack, the game is basically over.
- Make sure not to use Unburden too early in certain matchups, especially if the opponent has bulky fairies that can force it out.
- While quite frail, it can take most neutral hits just well enough to provide devastating offensive pressure without getting OHKO'd.
- EVs to maximize attack and speed.

 
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This dedicated Rain team had its struggles to begin with as I learned its optimal play-style, but has since reached number 3 on the ladder (it was also, for a long time and with only minor variations, number one on the Dynamax Level 0 ladder when it was active). Given it contains some rather unconventional mons, I thought I'd give it a whirl on here.

:pelipper: :kingdra: :ferrothorn: :rillaboom: :poliwrath::manectric:

Pelipper: One of the three stalwarts from Generation 7's iteration of this team. He remains the primary rain setter, bulky enough to take multiple Grassy Glides and with a spammable Wide Guard to protect from the innumerable spread moves we see in the meta. STAB Hurricane and a favourable pairing with other members of the team help him easily beat ThunderPunch Hawlucha.

Kingdra: Another of the Generation 7 stalwarts. He'll never win a speed-tie with another Kingdra, but he isn't meant to. Given that under rain, he out-speeds everything but a random Choice- Scarfer, those extra 164 HP EVs make him lethal. He was originally designed to outspeed Deoxys-A under the rain at the bare minimum, and it seems that in the modern metagame, he carries enough bulk to take up to three Grassy Glides from the commonest 56 Atk Rillaboom Grassy Glide on Grassy Terrain, as well as weak Moonblasts and Dazzling Gleams from the likes of Whimsicott and Galarian Weezing. Modest, Max Special Attack and Life Orb allows him to hit back hard against such supposed counters. He used to have Ice Beam for Garchomp but his acquisition of Hurricane has far greater utility against the ever-present Rillaboom and Amoonguss. I often imagine his rain brother Pelipper being very proud that they can both gang up against Grass types with their powerful Flying type attacks.

Ferrothorn: The final stalwart. A defensive monster that nobody needs introduction to. I have lost count of the number of Incineroar Flare Blitzes he has tanked under the rain. He's the team's blanket check, resisting most of the other guy's counters while being able to hit back with Gyro Ball and Power Whip (now helpfully boosted by Grassy Terrain).

Rillaboom: What more needs saying about one of the most dominant forces in OU? The role compression of this particular offensively inclined build allows for hard priority hits paired with Grassy Surge and fast escapes versus opposing Rillabooms and Tsareenas using U-Turn. Under the Rain, and with an Assault Vest, he can tank even full-health Torkoal Eruptions, Sludge Bombs from Life Orb Venusaurs before hitting back.

And now for the fun parts.

Poliwrath: You might think the muscular tadpole should really be swimming in the depths of obscurity, especially given the return of his rain-setting relative Politoed, but you'd be wrong. Politoed would be a death sentence for this team, and Poliwrath has a very specific pair of moves that help his comrades out immensely.

With Atk 95 and Spe 70 at baseline, he obviously needs to run Adamant Max Attack and Max Speed to be useful. With Swift Swim and Active Rain, Adamant Poliwrath reaches 478 speed. This is faster than pretty much every relevant boosting sweeper at +1, even most Shell Smashing Blastoise at +2, allowing him to troll them with a cheeky Haze and wipe out all their hard-earned stat gains. (He can also beat down boosted Volcarona with Liquidation (he resists both STABs and in the rain, Liquidation OHKOs 0HP variants even behind screens)). Haze also helps his team-mates. Incineroar Intimidates and random accuracy and defence drops are wiped out, and by being faster than Kingdra, SpA drops by Draco Meteor are cancelled out, allowing his sweeping partner to drop Full power Dracos turn after turn.

I've chosen to run Brick Break instead of Close Combat for similarly altruistic reasons. This team theoretically has trouble with the likes of Grimmsnarl and Alolan-Ninetales, who can set up Screens. Brick Break under the rain removes such obstacles at pace, allowing fast partners like Kingdra and Manectric and bulky Steel Ferrothorn to swiftly take out the setter.

All in all, Poliwrath is invaluable to the success of this team, fulfilling both offensive and defensive duties. Given such utility, I'm surprised I haven't seen him on more Rain teams, but I suppose being weak to Grassy Glide, Psychic and Fairy types and fast Hurricanes limits his applicability. For that reason, he is also the first to be sacked if I know I need to protect one of the others. It may be the case that he only works on this specific team and nowhere else, but I would like to see this specific set assessed for true viability at some point. It's saved my ass countless times.

Manectric: Altruism is also the name of the game when it comes to this old dog, though compared to Poliwrath, it comes with significant offensive pressure to boot.

Discharge and Electroweb aren't common. Though Pelipper can deal with those with Wide Guard, the most commonly used electric attacks I've seen seem to be Plasma Fists, Thunderbolt, Rising Voltage and Thunder Wave, which all target singly. On a rain team, that lets Manectric come into his own. The Swift Swimmers and Rillaboom are frequently targeted because of their speed, especially by the likes of Zeraora. Switching in Manectric (who of course has LightningRod) negates such targeting and pressurises the opposition with the threat of a very powerful Thunder from Manectric, or an unopposed fast attack from the sweepers. In this way, Manectric easily forces switches, taking the pressure off of my team and allowing me to maintain momentum. Losing his sole weakness to Grassy Terrain helps too, as does resisting Steel-type priority.

His wider movepool is also invaluable when it comes to protecting his team-mates. The majority of kills on this team come from Kingdra and Rillaboom, with Ferrothorn chipping in. If Pelipper goes down, they lose the Rain that powers them up and protects them; having a 105 speed Rain Dance that outspeeds any other Weather-setter and negates the switching in of a slower one like Gigalith corrects that problem. Moreover, the presence of Rillaboom, Tsareena, Venusaur, Magnezone and Scizor in this metagame is easily dealt with via a well-timed Flamethrower, especially if those opponents are paired with a Sun-setter like Ninetales or Torkoal.

Lastly, many neutral attacks will bring frail Manectric into the Red. A Focus sash allows him to take such hits and either set up or strike back. He rarely fails to get a chance to do either; if he comes out and sets up Rain Dance ahead of the opposition, and he's paired with Kingdra in particular, the sudden speed jump catches people out, dealing heavy damage in the process.

---

Like any team, this one has its weaknesses. Galarian Weezing is the team's hardest counter as it is so dependent on Abilities. With those cancelled out, Pelipper can't set up rain, Rillaboom can't set up Grassy Terrain and Poliwrath and Kingdra's speed is left exposed. Even with Manectric's Rain Dance patching up power and making Hurricane 100% accurate, it often means team-mates have to take heavy hits and switch around. Toxic Spikes compounds this problem, as does the presence of powerful bodyguards like Incineroar and Rillaboom on Weezing-based teams. Losing win-con sweepers like Kingdra early on also make it harder to deal consistent damage without taking hits. The price of such an interlinked team is the loss of any members of its chain.

Tailwind can also be an issue, but thankfully this is more predictable and can normally be worked around using much of the team's inherent defence to tank hits, set up terrain and weather and then strike back. Trick Room teams - with their overdependence on Indeedee and Hatterene - tend not to be a problem either, especially if Rillaboom can come out, clear Psychic Terrain, weaken Expanding Force and then throw around heavyweight priority and item-dropping Knock Offs with a Grassy terrain boosted Power Whip coming from 0 Speed Ferrothorn.

Either way, at the end of the day, two anti-metagame picks in Poliwrath and Manectric seem to support a generally well-recognised core four. Try them out and see if you think they can help you.

https://pokepast.es/290569f940b51d75
 
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sawamura

Banned deucer.


Hi guys, as you know me, I'm Zikam and Crown Tundra, it's a little too close and I decided to leave you my team, which I built for Ladder, and this team was or is the best team I made to play in this meta-game. Abusing the Fake Out and the Pivot and even more the most broken ability of the Tier Shadow Tag


Semi room isnt very Strong Rn but with Dragalge and your Spa def we have chance to Stop the fairy Power. Incineroar and Rillaboom are my Pivot by preference together Flip Turn from the same Dragalge to Check any mon that we dont will have read But this last is almost indeed. Just Click Flip turn when Dragalge Lost Specs and dont fall in Trapp enemy.

Hawlucha Is a Grassy Abusser to Outspeed the Sand Team and put pressure, Goth is the best mon here cuz she is Trapping Constantly the mons Problematic As Inci, Rillaboom Etc, And Primarina Can send More Damage with Life Orb and Hydro pump.

https://pokepast.es/fa626ee19171a5d0
 
Marsh is probably getting banned p soon so I figure I'll go ahead and dump two teams that I've been using in PS tours for the past few days. I'm no expert but each of these teams have won a handful of tours a piece and feel pretty solid.

:zygarde: :tapu fini: :genesect: :incineroar: :zeraora: :marshadow: - (click)

Spend the first few turns of the game using the combination of Gene / Incin / Zera to pivot around and get yourself into a favorable position as no player with a brain is just gonna let you lead Zyg + Fini and get to work from the getgo. Zera and Incin can drop Knocks to chip down the team and Genesect can potentially pick up a snipe, especially if you call obvious switchins (stuff like going into steels so lando can dodge ice beam, so you click flamethrower). Try and get into position to go in with Zyg as you head into the midgame, and use some combination of boosted Zyg / Marsh / Zera / Gene to pin your opponent for the endgame.

1603656368491.png :landorus-therian: :genesect: :politoed: :tornadus: :marshadow: - (click)

I wanted to use the really cool new electric so I made a team that tries to give it everything it needs. Rocks, fast pivots, lando checks, rain, speed control, priority, and the threat of marsh to keep stuff like DD and CM boosters from sweeping. Landorus + Gene is my favorite lead on this team, get rocks up and pivot out or go for damage straight away. Eject Button Politoed is really sick for keeping momentum in your favor as you can swap it in, get your rain benefits, ebutton out into another mon and go back to doing damage, giving you effectively 4 pivots on the team. The Torn set is something I'm particularly fond of, as it turns a TW bot into something with actual offensive presence and typically can draw attention from whatever actual offensive pkmn is on the field.
 
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Darkmalice

Level 3
is a Tiering Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
Decided to make a team that was based on the 'Good stuff' archetype from previous generations.

Team members: Lando-T, Cresselia, Kartana, Incineroar, Tapu Fini, Regieleki

Team paste

Kartana, Incineroar, and Fini form a strong core both defensively, for offensive coverage, and in utility. A bulky offence team with multiple speed control options. The key focus of this team is flexibility and having a decent match-up against a vareity of teams. There is a recurring theme of Sitrus Berry, which I prefer over 33% berries for reliability (not just for damage procs, but also because Knock Off is everywhere). Sets can be tweaked there and there up to user preference and potential EV benchmarks.


Intimidate + SR + damage. Lando-T is physical since it hits considerably harder than special sets, has an EQ buddy (Cresselia), and for the Ground + Rock coverage. EV spread reflects that I wanted bulk and power more than Speed. Max HP, then 48 Spe to outrun Modest Pelipper, then 176 for more bonus points in Atk, dump in SpD. Protect since I often found it more useful than U-turn.

Cresselia has 228 SpA so that Ice Beam has a 93.75% to OHKO offensive Lando-T. Rest in bulk. Moveset is standard. In theory I find it odd having Helping Hand on a Pokemon with 228 SpA, but it's really useful when needed. It's usually used for Lando-T's EQ, but it has been crtuch in other situations too. Cresselia gives me a TR option to etiher function as a semi-TR team or to counteract opposing speed control; many opposing teams seem to use Tailwind which I can turn against them.

Kartana. Enough Speed to outrun Thundurus-T / Landorus, rest in special bulk - it makes huge difference when it comes to special hits. Tailwind for speed support, and Sacred Sword generally provides the most coverage alongside Leaf Blade, including against opposing Incineroar and Heatran - this necessitates that the opponent keep them healthy if they are to check Kartana. It has the team support to potentially snowball with Beast Boost.

Incineroar. Assualt Vest for special bulk, which gives me breathing room for Atk investment. Berry set or Heavy Duty boosts can work too. Standard moveset otherwise.

Fini. Can't remember what the EV spread does apart from 16 SpD getting a bonus point - might have been a calc on Urishfu-Rapid Stirke with Moon Blast. Misty Terrain gives valuable team status protection, makes things much easier against the Regi dragon, and removes opposing Terrain. Of note, I had previous tried Telepathy Fini + Koko isntead of Regieleki, but I prefer Misty terrain + Regieleki. Standard support set. Preferred support over Calm Mind since Grass-types being everywhere makes going for a CM sweep harder, and Heal Pulse helps this relatively bulky team. It's often hard to find a time for Heal Pulse, but that comes more often than moments where I would have wanted to CM.

Regieleki. This is generally the least effective team member, but it does patch holes in the team. Gives me a fast option when I can't set up team support, most notably against Scarfers. It matches well against most Defiant/Competitive Pokemon since a majority of them are Electric-weak, which I feel is important for a team with 2 Intimidate users. Enough Speed to outrun Scarf Thundurus-T/Landorus - I'll probably never see them, but this was realistically to outspeed +1 Volcarona and then a bit extra. Then max Speed, and rest maximises overall bulk. Don't let the defence EVs fool you: it's still very frail, but they have helped avoid otherwise would-be KOs since almost everything is capable of at least a 2HKO. Have been trialing Thunder Cage over Thunderbolt - the drop in power is usually more than compensated by one turn of trapping, and the trapping makes predictions easier. I can recall one match where it made a difference and every other one it no difference was made since it often gets OHKOed when it doesn't pick up a KO (though this was never because of a power difference or thankfully a miss). Electroweb for more speed support and so that it's not completely useless in front of Lightning Rod. Volt Switch is useful on something as hard hitting and frail as Regieleki and also has 100% accuracy. Magnet on something with 3-attacks is obvious.
 
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sawamura

Banned deucer.
Hey how are you. here again Zikam. After going 2-1 in my WCOP Dou pool I want to share these 3 used teams with the community
:Landorus-therian::tapu-koko::Kyurem-black::cresselia::incineroar::urshifu-rapid-strike:
in Game 1 I took the facility to go for a Set Core that LLiama was implementing with Marshadow before his QuickBan and The Option that he left me was to go for Urshifu and change some Evs which made my battle a good show for everyone. n1n1 had some trouble capitalizing on a crushing victory over me costing them defeat. Honestly I am very surprised by the Teams that he can get to Use and the Use that he gives to his Sets. Taking action of the use of Cresselia Set up + Seed I was able to hold Diancie more and a small stroke of luck from her Diamond Storm I grant the victory for me and my team being the protagonist Incineroar.

Landorus-Therian @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 44 Def / 136 SpA / 28 SpD / 48 Spe
Modest Nature
- Earth Power
- U-turn
- Knock Off
- Stealth Rock

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Protect

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 252 HP / 128 Atk / 48 Def / 80 Spe
Jolly Nature
- Icicle Spear
- Dragon Claw
- Fusion Bolt
- Dragon Tail

Cresselia (F) @ Electric Seed
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Icy Wind
- Calm Mind
- Stored Power
- Moonlight

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 148 Def / 108 SpD
Impish Nature
- Fake Out
- Knock Off
- Flare Blitz
- Parting Shot

Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Surging Strikes
- Aqua Jet

:diancie::volcanion::landorus-therian::necrozma::genesect::rillaboom:
In my second game I felt very comfortable because my opponent hadn't had many games and I felt very confident. Consulting with LLiama and Kiichikos again led me to use a Match up Bulk that helped me to dominate much of the Battle, which I can say put me at a great advantage both in my score and my team's in LATAM at that time. The Semi Tr led me to be able to observe and take my game my way at all times where Diancie and necrozma were involved in getting my Win.
Diancie @ Babiri Berry
Ability: Clear Body
EVs: 248 HP / 128 Atk / 24 Def / 108 SpD
Sassy Nature
IVs: 0 Spe
- Protect
- Diamond Storm
- Trick Room
- Body Press

Volcanion @ Shuca Berry
Ability: Water Absorb
EVs: 216 HP / 24 Def / 144 SpA / 112 SpD / 12 Spe
Quiet Nature
IVs: 0 Atk
- Sludge Bomb
- Steam Eruption
- Protect
- Heat Wave

Landorus-Therian (M) @ Sitrus Berry
Ability: Intimidate
EVs: 232 HP / 20 Def / 64 SpA / 140 SpD / 52 Spe
Modest Nature
- Stealth Rock
- Toxic
- U-turn
- Earth Power

Necrozma @ Weakness Policy
Ability: Prism Armor
EVs: 252 HP / 48 Def / 140 SpA / 64 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Photon Geyser
- Trick Room
- Protect

Genesect @ Choice Scarf
Ability: Download
EVs: 100 Atk / 156 SpA / 252 Spe
Hasty Nature
- Iron Head
- Ice Beam
- Flamethrower
- U-turn

Rillaboom @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 52 Atk / 24 Def / 160 SpD / 20 Spe
Adamant Nature
- Grassy Glide
- U-turn
- Knock Off
- Fake Out

:zygarde::tapu-koko::metagross::suicune::incineroar::tsareena:
In my third game, despite my defeat, I felt proud because I faced a difficult match-up with the MIShrop. The Rain was the only problem for this team, which the Kingdra dominated and put pressure on the whole team. Surprised by an unexpected Wide Guard for me was what prevented an epic comeback by Zygarde that could have been the MVP of my 3-0. Kiichikos had a great influence here with his contributions to the Evs.
Zikam MVP (Zygarde) @ Leftovers
Ability: Aura Break
EVs: 80 HP / 212 Atk / 56 SpD / 160 Spe
Adamant Nature
- Protect
- Dragon Dance
- Substitute
- Thousand Arrows

:cwl: (Tapu Koko) @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Taunt
- Protect
- Volt Switch

Akaru Robusted (Metagross) @ Shuca Berry
Ability: Clear Body
EVs: 252 HP / 76 Atk / 12 Def / 24 SpD / 144 Spe
Adamant Nature
- Stealth Rock
- Ice Punch
- Meteor Mash
- Protect

papiloco 1-20 (Incineroar) @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 76 Def / 172 SpD / 8 Spe
Careful Nature
- U-turn
- Flare Blitz
- Knock Off
- Fake Out

Nebbyjoto (Suicune) @ Sitrus Berry
Ability: Inner Focus
EVs: 252 HP / 44 Def / 48 SpA / 92 SpD / 72 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Tailwind
- Toxic
- Roar

Kiich not Girl c: (Tsareena) (F) @ Assault Vest
Ability: Queenly Majesty
EVs: 252 HP / 152 Atk / 16 SpD / 88 Spe
Adamant Nature
- High Jump Kick
- Rapid Spin
- Power Whip
- U-turn
 

Akaru Kokuyo

Discord: Akaruyo
is a Top Tiering Contributor
World Defender
Hello everyone. Looking at Sawamura's post, I thought it would be a good idea if some ppl posted the teams they used on pools phase to steal them >:D have a glimpse or a closer look on how you guys got to the team. Mine are these ones:

:toxapex: :incineroar: :comfey: :rillaboom: :cresselia: :chansey:
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 52 Def / 204 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Stockpile
- Toxic Spikes
- Recover

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 156 Def / 88 SpD / 12 Spe
Careful Nature
- Fake Out
- Parting Shot
- Knock Off
- Flare Blitz

Comfey @ Grassy Seed
Ability: Triage
IVs: 0 Atk
- Calm Mind
- Protect
- Floral Healing
- Draining Kiss

Rillaboom @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 44 Atk / 112 Def / 60 SpD / 40 Spe
Adamant Nature
- Fake Out
- Knock Off
- U-turn
- Grassy Glide

Cresselia @ Grassy Seed
Ability: Levitate
EVs: 252 HP / 76 Def / 88 SpA / 40 SpD / 52 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Ice Beam
- Calm Mind
- Moonlight

Chansey (F) @ Eviolite
Ability: Healer
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Soft-Boiled
- Seismic Toss
- Toxic
- Stealth Rock
My first game was on Saturday/Friday I think, so I guess the thoughts of the majority of players was to bring a solid team if they were playing on the first week. I did want to do the same, but I got word that my opponent was a VGC player, and for some reason they always struggle vs weird teams that rely on fat winconditions, such as Stockpile Toxapex. I really liked the idea of Rillaboom - Cresselia - Incineroar - Diance when I started to build this, but changed it to Toxapex - Chansey as tspikes-wincondition and rocks-support mon. On the last slot my ideal Mon was a steel type one that could run toxic. I thought about Metagross but I didn't want to have 3 Zygarde weak mons, so I remembered SMB's Comfey and said as a meme "I'll go with comfey". Then It actually won games LOL and I just kept it. Im not sure if in game it did much, probably not (He healed foe's Kartana lol but I swear that was a missclick. Happened to me on practice games as well xddd), it kind of checks Zygarde and Kyurem doing 0 damage but completely walling them, but outside of that sometimes it feels like a dead weight. After the game I changed Celesteela > Comfey (That's why Comfey has 0 EV's lol I had a custom spread but I erased it and never found it again ): )

:tapu-fini: :zygarde: :incineroar: :tsareena: :genesect: :mew:
Genesect @ Choice Scarf
Ability: Download
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- U-turn
- Ice Beam
- Flamethrower
- Flash Cannon

Zygarde @ Choice Band
Ability: Aura Break
EVs: 56 HP / 252 Atk / 4 SpD / 196 Spe
Adamant Nature
- Thousand Arrows
- Iron Tail
- Extreme Speed
- Superpower

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 148 Def / 108 SpD
Relaxed Nature
IVs: 0 Spe
- Fake Out
- Knock Off
- Flare Blitz
- Parting Shot

Tapu Fini @ Sitrus Berry
Ability: Misty Surge
EVs: 252 HP / 92 Def / 164 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Muddy Water
- Protect

Mew @ Sitrus Berry
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Tailwind
- Thunderbolt
- Ice Beam

Tsareena (F) @ Assault Vest
Ability: Queenly Majesty
EVs: 252 HP / 180 Atk / 76 Spe
Adamant Nature
- High Jump Kick
- Triple Axel
- Power Whip
- U-turn
Game 2 was played the same day as Game 1, with 3-4 hours of difference. I was against GenOne and I was a bit afraid of him since he's known for his cool and creative teams. I decided to build something similar to a team I really liked in SM which was Fini-Zyg-Mew-MegaManec-Kart-Incin? , so I took the Fini Zyg Mew Incin out of that team and tried to get some other mons to work. Fini speed allows her to outspeed Genesect under tailwind; I'm not sure if sacrificing a bit of bulk for that is worth but on some practice games it was actually useful to kill a cheaped Gene with Muddy Water under Tailwind. Zygarde speed outspeeds most zygardes (I think most are 270?) and outspeeds Regieleki under Tailwind. I made fully SpA Genesect because Lando-Incin was being played too much and I didn't want to miss any kind of KO's because of intimidate, plus you avoid the Diamond Storm buffs with Flash Cannon. Tsareena as a Fini-Koko-Zygarde check, with that speed you outspeed Koko and creep the rest of mons that wanted to outspeed Koko and even if it's not max atk it still hits like a truck. Spin can be used I guess but I really wanted the Triple Axel for Zyg and HJK for Incin (Came in really useful on this game actually when Incin ate HJK and to low health early). Mew set damn, I liked it so much. BoltBeam was really annoying for GenOne's team and Taunt helps vs Trick Room or random Toxic users. Tailwind for speed control. Props to SMB for recommending me using BoltBeam over ass Fake Out Mew.

:tapu-koko: :zygarde: :cresselia: :genesect: :incineroar: :tsareena:
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Dazzling Gleam
- Taunt
- Protect

Zygarde @ Choice Band
Ability: Aura Break
EVs: 56 HP / 252 Atk / 4 SpD / 196 Spe
Adamant Nature
- Thousand Arrows
- Scale Shot
- Extreme Speed
- Iron Tail

Cresselia @ Electric Seed
Ability: Levitate
EVs: 252 HP / 76 Def / 88 SpA / 40 SpD / 52 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Ice Beam
- Calm Mind
- Moonlight

Tsareena (F) @ Sitrus Berry
Ability: Queenly Majesty
EVs: 252 HP / 132 Atk / 124 Def
Adamant Nature
- Power Whip
- U-turn
- High Jump Kick
- Aromatherapy

Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Simple Beam

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 156 Def / 88 SpD / 12 Spe
Careful Nature
- Fake Out
- Parting Shot
- Knock Off
- Flare Blitz
Game 3 was vs Sunrose. I don't think scout was really worth on this tour since everyone is pretty much changing their builds bringing solid stuff, so I decided I would again repeat the same formula. SMB showed me a screenshot where he was using heat Simple Beam Genesect + Seed Cresselia (which he used years ago on SM) on week 1 and he didn't showed it, so I decided to use it bc I think it could be cool. For those who don't know what Simple Beam does, it replaces your current ability with "Simple", which doubles your boost. If you Calm Mind, you will get +2 on both stats instead of +1. On practice games, though, I NEVER clicked Simple Beam on my entire life. I found it way too difficult to accomodate it and get such a momentum to be able to freely to Simple Beam to Cresselia outside of Electric Terrain and expect to not get punished for it. If you manage to do it though, the reward is +2 Def + 2 SpA SpD Cress after turn 1. Spread KO's 0 HP Zygarde at +1 (Which should never happen bc 99% of zygs take some HP lol), speed and defense had something special as well but I forgot XDD. Scale Shot Zygarde is sofun if you ever get to fake out KyuB and nuke it. You rely on hitting 3-4 times though, so yeah its kind of lame haha, but if you pull it off you feel godlike, plus the +1 Speed is cool. Not that much if you're locked into that move tho. Koko doing Koko stuff. I personally think Koko is a bit shit with the terrain nerf and lack of actual power, but I mean a fast mon with Taunt and momentum can always do at least a bit good. Tsareena coming in HOT with the Arompatheraphy. On test games this worked like 3 out of 5 times when they Toxic'd Cress and thought they were ok, only to say "what the fuck" after Tsareena healed Cress haha. You do lose the SpD bulk tho without AV, but ehhh, Im ok to trade that. I had to go with a more physdef set as well because Genesect kind of freely spammed Uturn, so yeah physdef helped with a bit there + Sitrus. Also HJK > triple axel because you can cheap Incin with that and you prioritize it when your win condition is Cresselia. The actual game was a bit unfortunate with some crits on it, but oh well, this is Pokémon after all. Again, props to SMB for the cool idea that he was going to originally use but ultimately didn't.

Now that pools phase has ended and that TONS of games have been played, I'm looking forward to seeing the teams after a bit of research! Good luck to all the teams in play-offs, and may the best one win!
 

MajorBowman

wouldst thou like to live fergaliciously?
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnus
Also gonna drop a couple of my World Cup teams, really enjoying this meta so far

:incineroar: :tapu koko: :regieleki: :tsareena: :kyurem-black: :tapu fini:
Incineroar @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 28 Atk / 84 Def / 56 SpD / 88 Spe
Careful Nature
- Fake Out
- Flare Blitz
- U-turn
- Taunt

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Protect

Regieleki @ Magnet
Ability: Transistor
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
IVs: 0 Atk
- Rising Voltage
- Electroweb
- Volt Switch
- Protect

Tsareena (F) @ Assault Vest
Ability: Queenly Majesty
EVs: 228 HP / 28 Atk / 252 Spe
Adamant Nature
- Power Whip
- Triple Axel
- Rapid Spin
- U-turn

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 252 HP / 176 SpA / 56 SpD / 24 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Icy Wind

Tapu Fini @ Choice Scarf
Ability: Telepathy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Ice Beam
- Soak
- Trick
The original idea here was Discharge spam with Telepathy Tapu Fini, but I was rudely reminded by the PS teambuilder that Regieleki does not learn Discharge. I dropped the Discharge idea entirely but still kept the Soak + Electric spam since it seemed really fun. Regieleki's biggest weakness is its blatant lack of coverage, but who needs coverage when everything is a water type? The Fini is Telepathy so you don't have to worry about cancelling your own Electric Terrain, and the Regieleki underspeeds the Fini by 1. Tsareena and Kyurem are both solid Soak partners as well. Incineroar is there because this team is pretty trash against anything with even a slightly reliable Trick Room option (which was fully displayed in my wcop game vs umbry) and Fake Out + Taunt + pivot seemed like the best I could do to fix that without messing with the rest of the team too much. I wouldn't recommend bringing this to a serious tournament game but it's still pretty fun to mess around with on the ladder, if you ever want to see people forfeit turn 1 just soak + rising voltage their rillaboom.

:nihilego: :kyurem-black: :kartana: :mew: :volcanion: :rillaboom:
Nihilego @ Power Herb
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Power Gem
- Sludge Bomb
- Protect

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Protect

Kartana @ Scope Lens
Ability: Beast Boost
EVs: 8 HP / 248 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Substitute
- Protect

Mew @ Sitrus Berry
Ability: Synchronize
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Taunt
- Stealth Rock
- Tailwind

Volcanion @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Substitute
- Protect

Rillaboom @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 56 Atk / 176 SpD / 24 Spe
Careful Nature
- Fake Out
- Grassy Glide
- Knock Off
- U-turn
If you pretend the Rillaboom is a Tapu Bulu and the Nihilego is a Salamence then this is probably a team I built at some point during SM. Nihilego had been spiking in popularity so I wanted to try it out, and the first thing you have to cover when using Nihilego is Ground types. Grass spam felt like a great complement, since Rillaboom and Kartana both do pretty well against the annoying Grounds like Landorus-T and Zygarde. Sub Kartana in particular is in a pretty good spot right now, it can sub in front of a lot of the popular mons and then start critting Leaf Blades in terrain for some huge damage. Rillaboom could either be Knock Off or Wood Hammer, I used knock in my wcop game with this team but I think Wood Hammer might be a bit better in general right now. Mew was a pretty easy complement to this team so far, Stealth Rock chip damage helps out both Nihilego and Kartana immensely and Tailwind can give them the extra boost they need to start running away with games. Taunt was shrop's suggestion and is super good, I sometimes missed Fake Out but Taunt comes in handy super often. Sub Volcanion is another great abuser of Tailwind + good complement to the Grass spam/Nihilego core, that was basically just a comfort pick from my countless grass + mence + volcanion SM teams. Life Orb Kyurem was great for having a mon with immediate power that could pick off some of the core's problematic matchups, like Zygarde/Lando and Heatran.
 
DOU World Cup Team Dump
Final Record - 4-2

Pools g1 vs IWantAtago2SitOnMe ~ W

my good friend zeefable was using this team after I got them hooked on DOU, I asked for the team since it looked really good. don't think I changed anything from their original paste except the berry on necrozma since it was confusing it when eating. (didn't find that out until testing with Z Strats after this game lol)

Pools g2 vs YoBuddy ~ W

Goat builder GenOne made this team besides the kyurem set, which I copy-pasted from a gen 5 DOU team last-minute changes from tspikes to taunt on mew and knock off to toxic on lando helped during this set.


Pools g3 vs Human ~ W

revamped version of zeefables six, coaching was originally supposed to mimic coil on zygarde but it ended up winning me the game when used on urshifu. would have preferred scarf on genesect in the set I played but its whatever.


Tiebreaker vs MajorBowman ~ L

don't know how my team let me use 5/6 mons from my literal last game, but this team was really good regardless. got beat convincingly in this set.


Semi-Finals vs JRL ~ W

I can't go a generation without using rain at some point in tournament. incredibly powerful team that I played really poorly, but managed to clutch out with endgame kartana.


Tiebreaker vs Umbry ~ L

fullroom bad. nothing more to say.

Season was overall extremely positive, loved playing for team Canada! next year we've got this!
 
Hey everyone! These are the 2 teams I used for dwcop. I hope you guys enjoy using them!

:tapu fini: :zygarde: :incineroar: :mew: :kartana: :zapdos:
Tapu Fini @ Sitrus Berry
Ability: Misty Surge
EVs: 252 HP / 136 Def / 72 SpD / 48 Spe
Bold Nature
IVs: 0 Atk
- Nature's Madness
- Moonblast
- Taunt
- Defog

Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thousand Arrows
- Extreme Speed
- Superpower
- Toxic

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 8 Atk / 108 Def / 60 SpD / 80 Spe
Careful Nature
- Fake Out
- Flare Blitz
- U-turn
- Knock Off

Mew @ Sitrus Berry
Ability: Synchronize
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Fake Out
- Ice Beam
- Tailwind
- Transform

Kartana @ Sitrus Berry
Ability: Beast Boost
EVs: 4 HP / 252 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Substitute
- Protect

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 252 HP / 76 Def / 28 SpA / 96 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Toxic
- Whirlwind
- Roost
When i was preparing against Genone, i didn't really know what team to use. I had built a couple of teams and even tested some for the kickoff tour, but I wasn't satisfied with any of them. umbry was helping me out with team building for w1 of dwcop and we eventually decided to go with stax sample but with Zapdos over mega Manectric. after a couple of test battles with umbry and smb, i decided to tweak the team a little and gave Mew transform over stealth rocks and whirlwind over heatwave on Zapdos. This ended up working out great for me during the actual match. Both Mew and Zapdos put in work and I was glad to get a win for our team.


:genesect: :dragapult: :landorus-therian: :tapu fini: :zapdos: :incineroar:
Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 40 HP / 92 Atk / 124 SpA / 252 Spe
Hasty Nature
- U-turn
- Flash Cannon
- Flamethrower
- Ice Beam

Jeffery Epstein (Dragapult) @ Choice Specs
Ability: Infiltrator
Shiny: Yes
EVs: 48 HP / 4 Def / 252 SpA / 44 SpD / 160 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Draco Meteor
- Flamethrower
- Thunderbolt

Pizzagate is real (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 68 HP / 252 SpA / 188 Spe
Modest Nature
- Earth Power
- U-turn
- Sludge Bomb
- Stealth Rock

Satanism (Tapu Fini) @ Leftovers
Ability: Misty Surge
Shiny: Yes
EVs: 252 HP / 136 Def / 36 SpA / 12 SpD / 72 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Muddy Water
- Calm Mind
- Protect

MK Ultra (Zapdos) @ Heavy-Duty Boots
Ability: Static
EVs: 252 HP / 76 Def / 28 SpA / 92 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Tailwind
- Roost
- Toxic

Adrenochrome (Incineroar) @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 4 Atk / 76 Def / 96 SpD / 80 Spe
Careful Nature
- Fake Out
- Flare Blitz
- U-turn
- Knock Off
Tbh, I didn't know what to use against Akaru. I had recently lost to him in playoffs for a Spanish tour that same week. I beat him earlier in the regular season for the same tour though so i wasn't that worried, albeit this was a completely different meta so it was anyone's game. I decided to experiment with stax sample and use different mons on the team composition. I really enjoyed using Genesect and Dragapult during test games and eventually went with choice scarf on Gene and choice specs on Pult. I was very afraid of mew since it can just use twind t1 and let its partners deal damage to my team so giving Pult a modest nature was very important since it always almost OHKO's 252hp mew. Fairies are not that common other than Diancie and Fini but I was still skeptical about having 2 dragons on the team so I replaced Zygarde with Lando. Slow Lando didn't feel right on the team and ended up slapping on a choice scarf on it. Mew wasn't on this team and I needed some type of speed control so I changed whirlwind on Zapdos for twind. The battle vs Akaru was filled with hax and it went in my favor. I fucked up a lot during the Cresselia sequence during the endgame, but the battle was basically over T1 when Akaru's Genesect got para'd from my Zapdos because it gave me so much leverage throughout the rest of the game. I hope we have a much cleaner game in the future Akaru!


For G3 vs Sakura, I got lazy and didn't feel like building a new team. My match against them was also like 20-30 mins after my game vs Akaru so I ended up bringing the same team that I used against Genone, but with heal pulse over taunt on Tapu Fini and taunt over transform on Mew. At this point during the tour, I had nothing to gain or lose from the battle so i was just clicking during our game. We ended up getting a mirror match but they had Ghosthorse instead of Zapdos. I got fucked up by it haha. I hope to give you a much better battle if we ever play again Sakura. im looking forward to how you do in the upcoming seasonals!
 
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FloristtheBudew

I'm just tired
I'm just dumping almost all my teams I made for wcop. I'll separate ones used in rounds and ones unused

Teams used during rounds


When making teams for finals, I wanted to build a team that revolve around two of the three mons as set up. Zygarde, Sylveon or Volcanion. This team went Zygarde and Volc and was aiming to just set up and sweep with good board positioning yada yada



wanted to try band urshifu and specs heatran, team mostly tries to control the board with cress and regi for speed, and heatran and urshifu just piling on dps



thought was a solid meta call as i noticed a trend of teams being fairy weak such as having incineroar as the fire type on every team, was a full set up sylveon win team with celesteela as a back up option if i wasnt going to sweep with offense easily



offensively inclined rain team with band scizor and specs kingdra, kinda had a theme of choice items being used a lot with my teams. Lunar dance was pretty nice to help bring back big hitters after taking a hit or being burnt etc.



team was built around dracovish and ttar, victini helped with dragon rush and in general improving chances to hit with things. That said have got through a lot of versions of this team since this round since its super hard imo to build ttar dracovish well


Teams I made but never used
Edit: I'll fill this in tomorrow with descriptions
































 
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Now that DWCOP has finished I'll post some fun/interesting teams from the tour

Legends of APAC
1607903812670.png


Pogarina (Primarina) @ Choice Specs
Ability: Liquid Voice
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Moonblast
- Perish Song
- Flip Turn

Nihilegoat (Nihilego) @ Power Herb
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Bomb
- Meteor Beam
- Protect

Agent Swole (Buzzwole) @ Assault Vest
Ability: Beast Boost
EVs: 96 Atk / 252 SpD / 160 Spe
Adamant Nature
- Leech Life
- Close Combat
- Ice Punch
- Thunder Punch

Carried By APAC (Regieleki) @ Magnet
Ability: Transistor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Electroweb
- Protect

APAC Mascot (Urshifu-Rapid-Strike) @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Aqua Jet

YoBuddyInc© (Kyurem-Black) @ Heavy-Duty Boots
Ability: Teravolt
EVs: 252 HP / 72 Def / 52 SpA / 84 SpD / 48 Spe
Quiet Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost

This team is a collection of mons that had some kind of special tie to APAC, it wasn't really meant to be good. Nido-Rus changed this for the last DWCOP but this is the official edition of Legends of APAC.

Admittedly before DWCOP I was not a fan of Pogarina, but I have now seen the light. Spamming Pogarina was great for team spirit and gave us an identity (even if that identity was just spamming an emote), which I think was especially helpful as a team that was expected to drop out pretty quickly. I hope DWCOP has helped more people come to enjoy Pogarina, or at least I hope we didn't annoy anyone too much with our antics. Also add Pogarina to the main discord

During pools Memo's teambuilding strategy was to build around something recently featured by Blunder. One of those mons was Meteor Beam Nihilego, which actually turned out to be amazing, getting to +6 in it's first game. Nihilego was a common mon in APAC teams and managed to pull us out of trouble more than once.

At some point during pools I suggested that Buzzwole might be a hidden gem because of its excellent matchup against Zygarde, Rillaboom and Mew (which wasn't running coverage at that point). Buzzwole performed really well in early testing and week 2 of pools had half of APAC building Buzzwole teams. In the end we only brought Buzzwole twice (and Umbry stole Memo's Buzzwole team and won with it) but it managed to go undefeated for the tour, securing its place as an APAC agent.

Regieleki had a pretty rough tour, hovering around 20-25% winrate. In the early stages of the tour the majority of Regieleki's wins were from APAC members so we decided it was one of our agents.

Some people might not know but the official mascot of APAC is Urshifu. GenOne did a really good job with his art and we kinda replaced it with Pogarina as our mascot. We still appreciate his work and Urshifu is still the server icon for our discord.

Kyurem-Black is the last slot. Kyub in general is not an APAC agent but this specific Boots+Roost set I made was fairly common on APAC teams so it became a sort of signature set for us. The idea being that you can still use Roost like Seed Kyub but you can switch as often as you like. Ironically this set came back to bite me. Most of the test games for my rain team played against Boots Kyub instead of AV. Boots Roost Kyub is better against bulkier teams but struggles against more offensive teams, so I was overconfident in my Kyub matchup in finals, which was part of my downfall.

Simple Beam Latios



Latios (M) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Tailwind
- Simple Beam
- Heal Pulse

Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Giga Drain
- Quiver Dance
- Protect

Rillaboom @ Leftovers
Ability: Grassy Surge
EVs: 252 HP / 56 Atk / 180 SpD / 20 Spe
Adamant Nature
- Fake Out
- Grassy Glide
- Taunt
- U-turn

Tapu Fini @ Sitrus Berry
Ability: Misty Surge
EVs: 252 HP / 32 Def / 156 SpA / 68 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect

Zeraora @ Assault Vest
Ability: Volt Absorb
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Plasma Fists
- Knock Off
- Volt Switch

Nihilego @ Life Orb
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Bomb
- Stealth Rock
- Protect

If you ever use this team in a tour you are obliged to get to +6 with something.
One day shortly before DWCOP started a low ladder player posted a replay using Simple Beam Latios in the doubles room. I was inspired to make a team with it without expecting it to be any good. I started bringing it to APAC test games partly as a joke but it started winning so I decided to give it a shot. Diancie was still broken at this point so I ran Giga Drain Volcarona to OHKO Diancie at +2 in terrain. Tapu Fini was the backup setup mon and you should consider running Grassy Seed on it if you want to use this team. I ended up facing 5-6 physical mons in the game I brought this and it was a pretty rough matchup.
 

Zeal

DPL Champion
Just gonna dump teams I used for world cup here

Pools vs Tenzai - L
:aegislash::kyurem-black::volcanion::diancie::landorus-therian::rillaboom:
Just went with a basic Rillaboom/Diancie/Volcanion core for the first game since I really had no idea what to expect from teams at this point in the meta. Diamond storm still wasn't fixed on PS at the time so I slapped Aegislash on the team since it was the only steel that didn't lose to +6 body press, but you're gonna want to run Celesteela over Aegislash now.

Pools vs papiloco - W
:incineroar::tapu koko::zygarde::urshifu-rapid-strike::rillaboom::mew:
I think Koko is generally pretty bad but I wanted to play around with AV Koko since it's the only set that felt useful because of the speed changes this generation so the speed drop from electroweb would take place on the same turn or you could go for nature's madness if you outspeed anyway. The idea was originally Koko + a powerful spread attacker but evolved to become more of Urshifu + Koko. Leading Koko and Zygarde/Urshifu is a bad idea since you're probably going to get faked out, but if you are able to get into a position with Koko and one of your powerful offensive threats you are going to be taking a KO that turn. Also slapped wild charge on Koko because this team really badly needed another way of hitting Fini and didn’t end up hurting much since you aren’t using electroweb for damage anyway.

For my last pools match against actuarily I really wanted to bring Lele Accelgor but everyone on my team was against that, can't possibly imagine why though. Just went with a team Memo used in an earlier pools match that didn't have much info revealed but I won so I guess it worked out.

Semis vs Axior - W
:tapu fini::kartana::incineroar::landorus-therian::zapdos::kyurem black:
Got addicted to clash of clans again this week so I built Metafini but without the Meta in a few minutes but it worked out alright. HDB Kyub was huge because all I needed that slot to do was beat Zygarde and I think this set does that the best (thanks YoBuddy).

Finals vs SMB - L
:incineroar::tapu koko::nihilego::urshifu rapid strike::tsareena::mew:
This team was building further on what I had from game 2. Having Tsareena on the team means Leading Koko Urshifu turn 1 is semi-safe because it means your opponent won't click fake out or they might be insane. I also put Nihilego over Zygarde since Tsareena supports it better by beating Landorus and opposing Zygarde. I also put feint on Tsareena because there aren't many mons who would want to switch into a meteor beam, so the only other option is to protect and feint covers that perfectly. Nihilego also works well with Koko because it lets Nihilego beat things it shouldn't be allowed to beat. For example, Zygarde at ~80% HP will drop to nature's madness + meteor beam which is just stupid. Taunt is also there on Mew because you really don't want trick room up, but it's definitely not the end of the world if Incineroar and Mew are healthy enough to cycle fake out.

This was my first time taking mons seriously in almost half a year so I'm glad I could at least end with a positive record. Thanks to team APAC for making this a fun tour to play in and for stopping me from using shitmons Lele Accelgor at every step of the way (except for the last one where it probably won), and shoutout to YoBuddy especially for keeping my ego in check by beating me with simple beam Latios every time I started thinking I was good at the game. Looking forward to world cup next year!
 
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Hi. I am finally getting around to sharing the one (1) team I used in DWCOP. I planned to do this earlier but I was pretty busy with school until now.

Teambuilding Process
:cresselia: :rillaboom: :diancie: :landorus-therian: :volcanion: :genesect:
:cresselia: :rillaboom: :diancie: :landorus-therian: :kyurem-black: :aegislash:
:incineroar: :amoonguss: :diancie: :landorus-therian: :kyurem-black: :aegislash:
:volcanion: :amoonguss: :diancie: :landorus-therian: :kyurem-black: :genesect:

The team was originally built around using Calm Mind Cresselia as a win condition, which ironically isn't even on the final version. I added Rillaboom, Diancie, and Landorus-T as good general glue pokemon. Volcanion and Genesect were added to help deal with Steel-types and Grass-types, as well as provide speed control for what was generally a pretty slow team. The latter two were removed in favor for Kyurem-Black and Aegislash for reasons unknown to me at this time. What the second version did do was make me realize I really wanted Kyurem-Black, a Steel, and a Fire on all the same team. This led me to replacing Cresselia with Incineroar on the third version. I also made Rillaboom an Amoonguss to help support Diancie in Trick Room. Finally, Volcanion and Genesect both rejoined the squad, taking the spots of Incineroar and Aegislash. I wanted Volcanion to give a strong Trick Room attacker and make the team Semiroom. Furthermore, double Intimidate certainly isn't needed in the current metagame which made the decision a lot easier. Aegislash was pretty terrible whenever I used it, but I did enjoy having a Steel-type. I also wanted some Speed Control for outside of Trick Room so I settled on Choice Scarf Genesect.

(click me!)
I'm sure everyone reading knows what these six Pokemon do, so I'll just add what some smaller details. Here is a replay of the team in action against Demantoid.
  • Amoonguss survives a 252 Life Orb Kyurem-Black Ice Beam.
  • Diancie lives a 252 Kartana Leaf Blade as well as a 252+ Volcanion Steam Eruption. Combined with a Babiri Berry, Diancie is basically guarenteed to set up Trick Room.
  • Landorus-T always OHKOs 0 HP Nihilego (as well as 2HKOing standard Incineroar and 0 HP Diancie) and takes a +1 Meteor Beam. 240 Speed outspeeds 252 Volcanion. Defog is used to remove Misty and Electric Terrain to let Amoonguss use Spore.
----

Looking back at DWCOP as a whole, it was a ton of fun. I had never been a part of a DOU team tour before so I was incredibly excited. Although we didn't end how we wanted to, I had a ton of fun managing US East. There are some things I would change if I could, but overall I think I did a solid job and everyone (hopefully!) enjoyed being on the team. I never really did shoutouts but better late than never I suppose.

Animus - It was fun bringing you out of retirement. Sadly, you were super preoccupied with VGC but I'm glad you came out to support the team.
Human - Don't let your 1-2 record bring you down. You were one of our most active players and I appreciate your out-of-the-ordinary ideas.
fespy - Your positive energy was one of my favorite parts of the tour. You had a ridiculously tough pool but still came out 1-1 and was willing to give up your chance at a positive record so Laurel could play.
The_Bandit - 2-1 including a win against a SPL player. I'm glad DWCOP gave you the opportunity to show out and you did. Hope you stick around.
n1n1 - Don't let your record keep you down. I appreciate the creativity and memes. You will bounce back stronger soon.
PinkSylvie - Another victim of VGC, I'm glad you came out and got a taste of Smogon Doubles. Having your VGC experience was a plus, and we girls got to stick together.
SingleThunder - 1-1 as a sub and being super active is all I can ask for. Thanks for being a great teammate friend.
Hashtag - Life Orb Steel Beam Registeel was... interesting to say the least. I'm glad you showed out and were able to help the team despite your record.
Energy - Coming out of nowhere to beat Nails to force a tiebreaker was truly amazing. Hope you continue to play DOU.

To everyone else in our chat, thanks for helping out! Even though you all weren't officially part of the team, your support was definitely appreciated. Special shoutout to Everything Is Something (esteemed user SuperEpicAmpharos on PS!) who was a huge help both publicly and behind the scenes. Someone should definitely buy this man in DPL.

To my APAC friends -- Thank you for letting me hang and learn the way of Pogarina. It was super fun being able to stay involved in the tournament despite my own team's elimination so I appreciate the open arms.

DWCOP was a lot of fun and I can't wait for DPL :heart:

Yoda2798 Z Strats umbry if you see this l2p
 
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Idyll

xD
is a Tutoris an official Team Rateris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnus
RBTT Champion
now that im out of SS DOU tours to play, i'm finally going to dump every team i've used in tournament, from WCOP to Top 8 invis. i really dont have anything to play for soon, these teams will be left dated by the developments from Invis, and i plan to play exclusively old gens in DPL so :toise:

you can ask me about spreads on Discord, again, im not playing in a while so i wont be secretive with those. i might not fully remember what some do, though! the teams are noted by the games they debuted in and what I think is the most defining feature

vs Paraplegic // DOU WCOP Pools - LO Nidoking

This was the very first team post-Marsh ban. At the time in the tour I was just taking it easy; we didn't exactly have the biggest aspirations to win at the time as a team so my preparation was quite loose. I ended up being inspired to use... Nidoking, because blunder at the time released a video on Nidoking and that was pretty much on the agency. For a more serious reason, Nidoking was basically LO Kyu-B, except it doesn't lose to Diancie (which was still busted at the time). On any other team or if I didn't have any rapport I probably would've been benched for this lmao. Still, I won this game because hell yeah, Misty Seed Zapdos! and Nidoking did actually do work, there's that too.

Pretty basic build. Team was a bunch of pivots with two strong hitters; I opted for a more support + breaking-oriented Tapu Fini with Heal Pulse, NM, and Taunt, because it's stopping threats from any shenanigans is valuable in a new meta at the time.

This was also, I believe, the first time someone brough Spectrier, and this was also NP. It would then end up into becoming Satan a month later, but I just sacked it in the game for no reason here. mish.

vs EternalSnowman // DOU WCOP Pools - Meteor Beam Nihilego

At the time, Meteor Beam Nihilego was featured on blunder. I also have seen discussions on it, though the Pokemon itself wasn't used in practice. I'd like to think I popularized it, tbh! The asiancy is always one step ahead, it seems. The team is pretty basic; Rillaboom, Genesect, and Landorus-T position, while CM Cress, Volcanion, and AV Gene Nihilego capitalize. This more or less needs no further explanation.

Nihilego got to +6 in the game I used this team in. That should pretty much tell you everything, dear reader, on how it performed.

vs Yoda2798 // DOU WCOP Pools - SOAK

Apparently the Asiancy was also the first one to use Soak strats too. At a time when Regieleki was performing very horribly, it somehow ends up a winner in the hands of APAC, and it won here as well. Scarf Tapu Fini just has enough Speed to outrun Regieleki at no Speed; even then, both can still outrun Zeraora and Dragapult no problem (Regieleki would miss out on Choice Scarf Genesect, though). This spread for Regieleki lives a Grassy Glide from Rillaboom unless it's something crazy like Choice Band; basically I have bulk on this and it can eat hits that it wouldn't otherwise eat. Kartana and Rillaboom were also there to take advantage of Soak, and the structure of the team did seem reliable; even without the gimmick, this Tapu Fini set can still function as a pivot with max HP as it can just spam Nature's Madness, while the rest of the team is just pretty safe defensively at the time.

vs frania // DOU WCOP Semifinals - AV Buzzwole / CM Icy Wind Cresselia @ Adrenaline Orb

After bringing Rillaboom three times in a row, I knew I had to switch it up; this time, I brought a known good Pokemon in Band Zygarde for the first time. The team is really just trying to position well and get big hits in; you guys probably know what each of these guys do, so I'll just explain Buzzwole. AV Buzzwole is there basically as a 100% good way to check Rillaboom, Zygarde, and Kartana, and with the way it's EV'd it can also stand up to strong special attackers such as Nihilego and Kyurem-B as well. The team's epic wincon is the Cresselia; considering the Bo1 nature of the tour, techs such as these can end up pretty dangerous, and it working was quite likely considering pretty much every team at the time had at least one Intimidate Pokemon.

As a bit of commentary on the game, I would just like to say I am pleased with how I executed getting started with CM Cress. I hit the double switch exactly when I needed to on Incineroar as it was trying to weaken my Banded Thousand Arrows, essentially putting it in a really tough spot while Cresselia could sit by unopposed by frania's other Pokemon. I started going wack by the endgame due to fear of misses but I pulled it out. The misses early game on my Incineroar were unfortunate but ultimately did prove helpful to me.

Zygarde should have Toxic over Scale Shot lol at the time I completely forgot Toxic was a move.

vs umbry // DOU WCOP Finals - AV Tapu Koko

This team was built around trying to do stuff with AV Tapu Koko. Yeah it really is just a basic ass team aside from this little fact, I really don't have much to say about it. Specs Fini is because CM Fini is absolutely garbage. In the game, I got slowly whittled down and had a tough time positioning with my hitters, it is what it is.

vs Demantoid // DOU Invitationals Top 16 - Fake Tears / Icy Wind Persian-A

Persian-A is fast, faster than a lot of notable attackers at the time. It can Icy Wind them for a -1 Speed reduction that immediately takes effect, or it can Fake Tears so my team of special attackers can rip somebody to shreds. That's basically the idea with Persian-A. The rest of the team is of a basic structure, not much else to say; again, Specs Fini because CM is ass, but also because it takes advantage of the Fake Tears better. The HP investment lets it retain some of its ability to pivot.

The game I debuted this in I thought was a gone since my Scarf Genesect died to a Scarf Naganadel lmfao, but fortunately Icy Wind Persian somehow pulled through with CB Zygarde.

vs Demantoid // DOU Invitationals Top 16 - NP Spectrier + toise / them (my game ver. / refined ver.)

Yup, it's them. I'm likely right in saying that this is the team that asserted NP Spectrier's place in the metagame, as it benefits so much from what Blastoise brings as support.

There are two versions I'm sharing: the one I actually used in the game against Demantoid, for purposes of accurately recording history, and a refined version, because apparently some say this is sample worthy and I probably shouldn't share only the jackshit version lmfao.

As for why there's a jackshit version, here's the deal: I didn't exactly plan on bringing this team and was planning to reuse an old one, but considering I was getting harassed by a Naganadel for no reason, I went to fill out the sets for the one other team in my builder that I have yet to use. It coincidentally has Heatran for Naganadel, and I had the six Pokemon ready days prior, I just never bothered to have sets for them. I did all of this in 2 minutes before the game itself, so this team was raw as hell.

It eventually came to the realization of everybody watching as well as myself that the combination of NP Spectrier + Blastoise is satanic as fuck. Then, people stole the structure of the team and that's that, apparently these were the goons of the week.

Actual team description for the refined version below, for educational purposes:

The team was built around the premise of getting a dominant situation with NP Spectrier along with Blastoise, who handily functions as a great way to deal with Genesect. The decision to build around Spectrier is centered on the idea that Spectrier absolutely destroys a top threat in Mew; with both Genesect and Mew covered, I basically have a popular pivoting duo in the metagame answered. Heatran is there as another foolproof answer to Genesect, and it itself takes advantage of the spacing Blastoise provides as it can then spam strong Fire-type attacks. Kyurem and Landorus-T are added onto the team as answers to the physical attackers that can trouble the initial attacking core, such as Incineroar, Zygarde, and Rillaboom. Kartana was added last as yet another strong attacker, one that can also provide team support in Tailwind (which is always good to have) as well as checking Nihilego and Tapu Fini. The gameplan with the team is, essentially, try to make space for Spectrier, Heatran, and Kartana, then try to get away with as much damage as possible; lean on Kyurem and Landorus-T if need be.

vs frania // DOU Invitationals Top 8 - AV Zeraora + NP Spectrier + NP Mew + toise

While I do think the last team was the most solid one to date, this is probably my favorite team out of all I've used because it's really just threats on threats on threats. The team structure plays a bit similar to the last, so I'll just discuss the new developments on the archetype. I used AV Zeraora specifically because it's faster than Dragapult, Tapu Koko, and Spectrier; it's a good pivot to have, checks Spectrier by being faster and hittng with Knock Off, and it can provide Speed control if needed with Electroweb. As it's an Electric-type that can't hit Zygarde at all, it was in my best interest to be especially prepared for Zygarde. While AV Kyu-B and Lando-T does the job, I also elected for the threat that is NP + Tailwind Mew, which SMB debuted in his Top 16 Invitational set vs Kiichikos. NP Mew is a reasonably effective threat that also checks Zygarde well enough with Ice Beam, and even outside of NP it can provide utility in Tailwind; the one variation I had from SMB is that I have Psyshock over Psychic; while generally worse vs Volcanion, it is better against AV Kyu-B, CM Tapu Fini, and Nihilego. The difference isn't really felt tbh as most threats are the ones I mentioned or I hit them for SE with Ice Beam. Love this set for sure, I think it's a hit.

vs frania // DOU Invitationals Top 8 - CB Rillaboom / Choice Specs Tapu Fini

I honestly have no idea what I trying to go for with this. The structure looks basic, but I guess I got too brazy for my own good as can be seen from this team's defining sets. As the structure is basic, there's not much to say; I suppose I was just going for shock factor with sets that are still reasonably good otherwise. Specs Fini is still better than CM don't @ me (Timid Specs is also a set specifically used for repelling Zygarde).

I had a p2 team that could've had a good match-up but I didn't trust it, alas. c'est la vie.

see you all in dpl jajaja
 
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Platinum God n1n1

the real n1n1
is a Tiering Contributor
Top of the Gen8 Doubles OU Ladder
The first and only Platinum God Tier Team
Balanced TailRoom Sand



Diancie @ Weakness Policy
Ability: Clear Body
EVs: 252 HP / 248 Atk / 8 SpD
Adamant Nature
- Diamond Storm
- Body Press
- Trick Room
- Protect

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 184 Atk / 72 Spe
Adamant Nature
- Rock Slide
- Crunch
- Dragon Tail
- Ice Punch

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Substitute
- Protect

Rillaboom @ Assault Vest
Ability: Grassy Surge
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
- Fake Out
- Grassy Glide
- High Horsepower
- U-turn

Genesect @ Choice Scarf
Ability: Download
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Energy Ball
- Ice Beam
- Flamethrower
- U-turn

Stratos Salamence (Salamence) @ Sitrus Berry
Ability: Intimidate
EVs: 204 HP / 124 Def / 20 SpA / 124 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Tailwind
- Air Slash
- Draco Meteor
- Protect
1609703221232.png

Here is the team I have used to accomplished most of the difficult DOU Ladder Achievements including win 20 in a row, 90 gxe and #1 rank on ladder.

:diancie:
The team centers around Diancie which is one of the most threatening mons in the meta especially when it can activate Weakness Policy. I am using the standard set and choose the next 5 mons to support it. Many of the games I win are from Diancie setting up early and sweeping but not always, the rest of the team is very capable and can win in even the most challenging match ups if played smartly.

:tyranitar:
Tyranitar is the first support mon I chose to support Diancie through increasing its SpD with Sand. This makes it easier to activate WP against special attackers with out dying. I love this Assault Vest set, I have been using it since near the beginning of gen7 and think it is the best set for Ttar on most teams where it plays a bulky-attacker support role rather than a main attacker role. It is so fat with Avest plus the Sand boost. Ice Punch is mostly for hitting Zygrade, Lando and Grass types. Dragon Tail is a super usuful move for checking most TR setters and disrupting annoying set up mons.

:volcanion:
Volcanion offers great coverage to some of Diancies weaknesses. There not much to say, its a super splashable mon with great coverage and complements the other mons well.

:rillaboom:
Pretty much same as the above. Fake out helps a lot with getting Trick Room and Tail Wind up. The grassy terrain is very beneficial to my team which is very bulky and enjoys recovering lost HP. It is the main Fini check with very nice coverage in High Horsepower and U-turn. Credits to The_Bandit for this set, I took it off one of his teams during WCoP.

:Genesect:
I have Genesect as another form of speed control and for diversified defensive and offensive coverage. Ice Beam and Flamethrower help deal with Zygrade, Kartana and Lando. Energy Ball is to deal with bulky waters such as Fini, it is super powerful when grassy terrain is up.

:Salamence:
Salamence is a highly underrated bulky intimidate mon with Tailwind. Air Slash is a good stab to deal with grass types and Draco Meteor is mostly for hitting Zygrade, but its most important function is Intimidate and Tailwind which is why I have invested so much into bulk.
 
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zoe

Tragic Decision
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DOU & Discord Head
Ferrothorn Gang
I don't have a actual name for this lol
Against my better judgement and low self-esteem I'm posting a team that started as a joke (it had ditto on it) and I eventually made into likely my best team yet, or i'm overestimating it. I'm going to also put other moves I used over the current ones. Go easy on me please.


:bw/ferrothorn: Ferrothorn

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 8 Atk / 116 Def / 132 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Spikes/Protect

Ferro's job is to switch into one of it's many resists, and force switches(and punish them at the same time if you opt for spikes over protect) with it's STAB's and Leech Seed. It can force a number of key threats off of the field (Kyurem Black, Tapu Fini) with it's STAB's and has good longevity with Leech Seed.


(I can't figure out how to get fini's image up rip)

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect

Fini pairs beautifully with Ferrothorn. It walls Incineroar and other fires to hell and back (except for Volcanion with Sludge Bomb), and handles fighting types pretty well. It also appreciates it Leech Seed recovery provided by Ferro if it switches in to eat an attack in it's place, as it resists both fire and fighting moves. While Ferrothorn sits on Rillaboom and other fairies and spreads Leech Seed. Otherwise it's just Fini

:bw/landorus:

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Substitute
- Protect

I chose Landorus-I over T due to it's better power and speed which is more valuable on this team than a second intimidator. Lando's role is to deal with opposing fire's along with Fini, except it doesn't rely on setup like fini. Sludge is to hit fairies and grasses and substitute can be a pain to set and keep up, but the reward is worth it. It appreciates Ferrothorn and Fini's defensive typing and Ferrothorn wearing down it's switch-ins with spikes

:bw/kyurem-black:

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 252 HP / 64 Atk / 4 Def / 188 SpA
Quiet Nature
- Ice Beam
- Earth Power
- Iron Head/Flash Cannon
- Fusion Bolt

Kyurem with a assault vest is able to take a good amount of hit's and deal out some serious damage in return. I personally run Iron Head on it for the flinch chance (also because this spread has a higher attack stat) but Flash Cannon is still another option. Kyurem is the best answer to grass types offensively on this team, allowing for Landorus and Fini to go wild. It's bulk also allows it to take a hit and still get a hit off in return.

:Incineroar: lol

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 148 Def / 108 SpD
Impish Nature
- Fake Out
- Knock Off
- Flare Blitz
- Parting Shot

Yes, this is the sample set but with boots. I'm too lazy to calculate a new spread. It's on the team because it's Incineroar. Do I have to say more?

:bw/mew:

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Fake Out
- Tailwind
- Ice Beam
- Stealth Rock

Tailwind helps Kyurem and Landorus become even more threatening with the speed control down, fake out is fake out, stealth rock is also really important to chip the switches that ferrothorn can force, and you can never have too many ice beams.

Yeah, this team may not be good in the slightest, but I thought it was good, and I've had success with it, so I thought I might as well put it here. I do want a opinion that's not my own on it, because I may not have the best judgement on how good a team is.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 8 Atk / 116 Def / 132 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Spikes

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Substitute
- Protect

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 252 HP / 64 Atk / 4 Def / 188 SpA
Quiet Nature
- Ice Beam
- Earth Power
- Iron Head
- Fusion Bolt

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 148 Def / 108 SpD
Impish Nature
- Fake Out
- Knock Off
- Flare Blitz
- Parting Shot

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Fake Out
- Tailwind
- Ice Beam
- Stealth Rock





 
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Platinum God n1n1

the real n1n1
is a Tiering Contributor


Tsareena @ Assault Vest
Ability: Queenly Majesty
EVs: 252 HP / 160 Atk / 4 Def / 92 SpD
Brave Nature
- Power Whip
- U-turn
- Triple Axel
- Feint

Stratos Sun (Torkoal) @ Assault Vest
Ability: Drought
EVs: 144 HP / 252 SpA / 112 SpD
Quiet Nature
IVs: 0 Spe
- Eruption
- Flamethrower
- Bulldoze
- Solar Beam

Pheromosa @ Silver Powder
Ability: Beast Boost
EVs: 64 HP / 252 Atk / 192 Spe
Jolly Nature
- Speed Swap
- U-turn
- Close Combat
- Protect

Diancie @ Weakness Policy
Ability: Clear Body
EVs: 252 HP / 248 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Diamond Storm
- Body Press
- Trick Room
- Protect

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 104 Def / 104 SpA / 48 SpD
Sassy Nature
IVs: 0 Atk
- Flash Cannon
- Flamethrower
- Leech Seed
- Protect

Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 88 Def / 16 SpA / 152 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Thunderbolt
- Ice Beam
- Recover
- Trick Room


Here is a team I built for a specific opponent in seasonals. From what I scouted he had no fire mons and liked using Genesect+Rilla so that is what I was thinking about when building this. I did a lot of testing against some good players, it has a difficult fire match up with out a water however I was very surprised how well it preformed against good players and teams so I will share it here.

My first decision was the build around Torkoal as the strong check to Rilla+Genesect. Diancie was an easy 2nd choose since Fire+Rock is one of the best offensive combos. That leaves me with a tough Fini+Zygrade match up, so Tsareena fixes that. I really like Feint on this team to spam Eruption and Diamond storm in TR breaking through Protects.

Pheromosa is kind of a speed control mon that lets me do solid damage outside of TR and pivot into better match ups. And sometimes I can Speed Swap onto Torkoal, Diancie or Celesteela which is always fun. Celesteela adds a ground immune and checks to Kart, Gene, Diancie. Finally I throw good mon P2 on for a few reason, I really needed another TR setter and the Ice Beam + Tbolt is great offensive coverage.
 
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Hey whats up everyone! I'm going to post some teams that have seen success in tours within the last month and a half. I hope you guys enjoy using them :)

:tyranitar: :tsareena: :amoonguss: :dracovish: :tapu lele: :spectrier:
Tyranitar @ Adrenaline Orb
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Taunt
- Lash Out
- Rock Slide
- Protect



Tsareena (F) @ Assault Vest
Ability: Queenly Majesty
EVs: 252 HP / 40 Atk / 8 Def / 72 SpD / 136 Spe
Adamant Nature
- Power Whip
- U-turn
- Triple Axel
- High Jump Kick



Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 60 Def / 196 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Rage Powder
- Sludge Bomb
- Spore
- Protect



Dracovish @ Metronome
Ability: Sand Rush
EVs: 12 HP / 252 Atk / 244 Spe
Adamant Nature
- Fishious Rend
- Crunch
- Iron Head
- Leech Life



Tapu Lele @ Life Orb
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Taunt
- Protect



Spectrier @ Spell Tag
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Mud Shot
- Nasty Plot
- Protect


:dragalge: :urshifu: :porygon2: :landorus-therian: :rillaboom: :volcarona:
Dragalge @ Choice Specs
Ability: Adaptability
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Draco Meteor
- Scald
- Toxic Spikes



Urshifu-Rapid-Strike @ Life Orb
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- Protect



Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 116 Def / 16 SpA / 124 SpD
Modest Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Recover
- Trick Room



Landorus-Therian (M) @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 24 Def / 40 SpA / 168 SpD / 24 Spe
Timid Nature
- Earth Power
- U-turn
- Stealth Rock
- Toxic



Rillaboom @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 40 Atk / 16 Def / 36 SpD / 164 Spe
Adamant Nature
- Fake Out
- Grassy Glide
- U-turn
- High Horsepower



Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Heat Wave
- Bug Buzz
- Protect


:tapu fini: :rillaboom: :heatran: :landorus-therian: :spectrier: :kyurem-black:
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 136 Def / 40 SpA / 40 SpD / 40 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Muddy Water
- Calm Mind
- Protect



Rillaboom @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 72 Atk / 16 Def / 4 SpD / 164 Spe
Adamant Nature
- Fake Out
- Grassy Glide
- U-turn
- Wood Hammer



Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 44 HP / 252 SpA / 4 SpD / 208 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Eruption
- Flash Cannon



Landorus-Therian (M) @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 24 Def / 40 SpA / 168 SpD / 24 Spe
Timid Nature
- Earth Power
- U-turn
- Stealth Rock
- Toxic



Spectrier @ Life Orb
Ability: Grim Neigh
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Mud Shot
- Taunt
- Protect



Kyurem-Black @ Misty Seed
Ability: Teravolt
EVs: 252 HP / 4 Atk / 24 Def / 36 SpA / 28 SpD / 164 Spe
- Icy Wind
- Fusion Bolt
- Earth Power
- Roost


:kommo-o: :kartana: :rillaboom: :volcanion: :landorus-therian: :tyranitar:
Kommo-o @ Throat Spray
Ability: Overcoat
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Flamethrower
- Protect
- Clangorous Soul



Kartana @ White Herb
Ability: Beast Boost
EVs: 4 HP / 252 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Tailwind
- Protect



Rillaboom @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 76 Atk / 4 Def / 12 SpD / 164 Spe
Adamant Nature
- Fake Out
- Grassy Glide
- U-turn
- Wood Hammer



Volcanion @ Leftovers
Ability: Water Absorb
EVs: 156 HP / 160 SpA / 192 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Substitute
- Protect



Landorus-Therian (M) @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 24 Def / 40 SpA / 168 SpD / 24 Spe
Timid Nature
- Earth Power
- U-turn
- Stealth Rock
- Toxic



Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 96 HP / 228 Atk / 184 Spe
Jolly Nature
- Rock Slide
- Crunch
- Dragon Tail
- Ice Punch


:zygarde: :tapu lele: :incineroar: :kartana: :amoonguss: :zeraora:
Zygarde @ Leftovers
Ability: Aura Break
EVs: 20 HP / 228 Atk / 4 Def / 28 SpD / 228 Spe
Adamant Nature
- Thousand Arrows
- Substitute
- Dragon Dance
- Protect



Tapu Lele @ Life Orb
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Taunt
- Protect



Incineroar @ Figy Berry
Ability: Intimidate
EVs: 252 HP / 40 Def / 176 SpD / 40 Spe
Careful Nature
- Fake Out
- Flare Blitz
- Knock Off
- Parting Shot



Kartana @ Sitrus Berry
Ability: Beast Boost
EVs: 4 HP / 252 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Tailwind
- Protect



Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 84 Def / 4 SpA / 168 SpD
Sassy Nature
IVs: 0 Atk
- Rage Powder
- Spore
- Sludge Bomb
- Protect



Zeraora @ Assault Vest
Ability: Volt Absorb
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Fake Out
- Plasma Fists
- Knock Off
- Volt Switch


4 out of the 5 teams were made while I was drunk so I can't exactly tell you what my thought process was when I was building them. The one thing I can say though is that the teams I made are meant to counter stuff that are doing well in the current meta. The sober team I built is the team that nvakna used vs Croven g3 of the 2018 DOU invitationals but with Zeraora over Mega CharizardY(pour one out for ZardY) and a couple other changes on the pokemons movesets. Drunk ideas part 3 has seen the most use out of all of these teams but I'm not surprised. Dragalge is a fucking beast when trickroom gets set up. Drunk Ideas part 4 and 5 also have a lot of potential. Have fun everyone!
 
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