hi all, comin back at u with another mediocre team that im looking to make slightly less mediocre. this time we're building a team around my (second) favorite ultra beast, blacephalon (my fav is nihilego dont @ me) !! the concept of the team is simple - handle blacephalon's weaknesses as best as you can and then let blacephalon do the cleaning up. it's worked for me pretty well so far, but i can feel that it's missing something. there are lots of battles where i get super close to winning but can't quite get there; these teams are usually bulkier teams, and i have had an especially hard time with some sand teams mostly because of tyranitar. without further ado, here's the team (and a pokepaste in case anyone wants to try it out)!
https://pokepast.es/ea9cc2209a7e2fe0
Blacephalon @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Psyshock
- Mind Blown
the star of the team and my main hole puncher. choice specs so he can hit super hard, but a timid nature so that he can still outspeed a fair bit of the metagame. flamethrower and shadow ball are the STAB of choice, and i went with psyshock instead of psychic for coverage pretty much exclusively for blissey. mind blown is a last ditch effort that i only use in the most desperate situations, usually when im stuck with one super pesky bulky mon that the rest of the team cant take out. blacephalon's biggest problems are 1. it's frail af and 2. not the fastest; therefore, the rest of the team is built around these issues.
Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
to handle its frailness (fraility?), a consistent defogger will be necessary. i thought about moltres and zapdos, but torn has the longevity with regenerator that i need to consistently remove hazards without having to roost. boots on this guy are essential, hurricane for stab of choice, knock off for some utility, and u-turn to gain some momentum. regenerator certain helps with torn's longevity, but it still is a bit too frail for certain situations; i think out of all the mons, he's the one i'd be willing to swap out first. anyway, now that hazards are handled, i decided to include some bulky pivots to help out blacephalon's inability to take hits further.
Magearna @ Choice Specs
Ability: Soul-Heart
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Volt Switch
- Trick
here's my first bulky pivot. i was originally thinking AV for mag here, but choice specs seems like it would work better; it's bulky enough to take a hit and the increased damage from a specs volt switch was pretty beneficial. def let me know if AV would be preferred here tho. the two cannons are my stab of choice jic, but volt switch is my most clicked move on this mon. trick is for crippling those pesky setup or stall mons, and it's saved me from a few scary situations.
Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Future Sight
- Slack Off
- Teleport
our lil bro here is my physical pivot of choice; he can take a hit like no other and either slack it off or teleport on out, and future sight is currently my favorite move to click in this metagame bc i love messing with people that much. scald is to hopefully cripple the physical mons that threaten blacephalon further. at this point i'm realizing that spectrier (any set) is going to RUIN this team; enter...
Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wicked Blow
- Close Combat
- Iron Head
- Sucker Punch
my spectrier counter of choice. i thought about maybe including ttar instead, but i felt that urshifu fit a little better because he can provide some physical pressure in the way that mag can specially. given that a ton of speed isn't necessary on him and i wanted to focus on breaking more physically bulky mons, i went with an adamant nature and choice band to hit as hard as possible. wicked blow and close combat for stab, iron head for some fairies, and sucker punch for our friend spectrier. he also synergizes SO well with slowbro + future sight, since it keeps the opponent from switching out to mons like pex on a wicked blow.
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flip Turn
- Earthquake
- Stealth Rock
- Toxic
since i ended up going with specs on mag, i wanted specially defensive swampert to give a little bit more defensive presence. he's also an excellent pivoter in flip turn and i had him be my rock setter of choice. earthquake for some chip damage on mons like an opposing mag (or even a grounded zapdos, which i've done a surprising number of times) and toxic for mons that try to set up when expecting a flip turn.
there's the team! don't hold back on your advice, i want to make this team as successful as my last rain team that i posted (it got me to 1700 which is the highest ive ever been!!), so if i gotta throw out half of the mons on this team to make it better then so be it. i'd also like some help optimizing my EV spreads where necessary (more specific than just 252/252/4 kinda thing). thank you for your help!
https://pokepast.es/ea9cc2209a7e2fe0
Blacephalon @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Psyshock
- Mind Blown
the star of the team and my main hole puncher. choice specs so he can hit super hard, but a timid nature so that he can still outspeed a fair bit of the metagame. flamethrower and shadow ball are the STAB of choice, and i went with psyshock instead of psychic for coverage pretty much exclusively for blissey. mind blown is a last ditch effort that i only use in the most desperate situations, usually when im stuck with one super pesky bulky mon that the rest of the team cant take out. blacephalon's biggest problems are 1. it's frail af and 2. not the fastest; therefore, the rest of the team is built around these issues.
Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
to handle its frailness (fraility?), a consistent defogger will be necessary. i thought about moltres and zapdos, but torn has the longevity with regenerator that i need to consistently remove hazards without having to roost. boots on this guy are essential, hurricane for stab of choice, knock off for some utility, and u-turn to gain some momentum. regenerator certain helps with torn's longevity, but it still is a bit too frail for certain situations; i think out of all the mons, he's the one i'd be willing to swap out first. anyway, now that hazards are handled, i decided to include some bulky pivots to help out blacephalon's inability to take hits further.
Magearna @ Choice Specs
Ability: Soul-Heart
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Volt Switch
- Trick
here's my first bulky pivot. i was originally thinking AV for mag here, but choice specs seems like it would work better; it's bulky enough to take a hit and the increased damage from a specs volt switch was pretty beneficial. def let me know if AV would be preferred here tho. the two cannons are my stab of choice jic, but volt switch is my most clicked move on this mon. trick is for crippling those pesky setup or stall mons, and it's saved me from a few scary situations.
Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Future Sight
- Slack Off
- Teleport
our lil bro here is my physical pivot of choice; he can take a hit like no other and either slack it off or teleport on out, and future sight is currently my favorite move to click in this metagame bc i love messing with people that much. scald is to hopefully cripple the physical mons that threaten blacephalon further. at this point i'm realizing that spectrier (any set) is going to RUIN this team; enter...
Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wicked Blow
- Close Combat
- Iron Head
- Sucker Punch
my spectrier counter of choice. i thought about maybe including ttar instead, but i felt that urshifu fit a little better because he can provide some physical pressure in the way that mag can specially. given that a ton of speed isn't necessary on him and i wanted to focus on breaking more physically bulky mons, i went with an adamant nature and choice band to hit as hard as possible. wicked blow and close combat for stab, iron head for some fairies, and sucker punch for our friend spectrier. he also synergizes SO well with slowbro + future sight, since it keeps the opponent from switching out to mons like pex on a wicked blow.
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flip Turn
- Earthquake
- Stealth Rock
- Toxic
since i ended up going with specs on mag, i wanted specially defensive swampert to give a little bit more defensive presence. he's also an excellent pivoter in flip turn and i had him be my rock setter of choice. earthquake for some chip damage on mons like an opposing mag (or even a grounded zapdos, which i've done a surprising number of times) and toxic for mons that try to set up when expecting a flip turn.
there's the team! don't hold back on your advice, i want to make this team as successful as my last rain team that i posted (it got me to 1700 which is the highest ive ever been!!), so if i gotta throw out half of the mons on this team to make it better then so be it. i'd also like some help optimizing my EV spreads where necessary (more specific than just 252/252/4 kinda thing). thank you for your help!
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