Pet Mod Fusion Evolution Under Used (Conclusion | Fully Playable! | Please read posts #1, #3 and #4 | Not open for submissions!)

:weezing-galar:/:mandibuzz:
:claydol:/:milotic:
:tyranitar:/:rhydon:
:yamask-galar:/:zacian-crowned:
:gastrodon:/:azumarill: (SV)
:grimmsnarl:/:golurk:

Weebuzz-Galar is a rather solid neutralizing gas mon that can help a vs the regenerator mons on the tier and can be useful agaisnt future huge power/weather/ability-reliant pokemon in general, while it can't resist most of slowton's coverage moves or block volt switch the damage reduction coming from disabling analytic helps it a lot.

Claytic A great special wall that blocks volt switch and resists most of slowton moves, can help teams by removing hazards with rapid spin. its one flaw is weight but forcing slowton to give up on a coverage move to use grass knot is gonna help a lot every team in the tier wether you use this pokemon or not.

Rhynitar A rather solid sand setter with nice bulk and offensive presence, its nice that it can block volt switch. To be honest hipplax is better in all (defensive) categories but i'd rather not add custom weathers and this is a good enough alternative.

Yacian-Crowned is a rather solid wallbreaker but in the long run Pillage is going to work agaisnt your team too, its double edged nature will hurt it in the long run, i think a alternative that doesn't trade abilities and the opponent loses after switching out would be a lot better. (turns out the ability will reset after switching out) That said others have voted for it already and there seems to be few anti slowton/regenerator votes so far, so i'll reluctantly gladly vote for it. Vs slowton it can't really get in consistently since it gets hurt heavily by hydro pump, focus blast or fire blast/flamethrower, but at least it'll take less damage and heal back after stealing the ability and switching out.

Gastril See vote 2 but remove rapid spin, add sticky hold and make it light enough to not be too scared of switching into grass knot.

Grimmlurk A rather powerful attacker, not much to say here, i can see this bulk up/rest/sleep talk/stab or give up on recovery for extra coverage, the fact that it must be itemless so the ability can work balances it out rather well.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Winners are here!


GRIMMLURK
:swsh/grimmsnarl::swsh/golurk:
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1612753596556.png

95 / 125 / 90 / 75 / 90 / 60
Open-Handed - If user has no item, user's moves have +1 Priority.



MANICUNO-GALAR
:swsh/articuno-galar::swsh/darmanitan-galar:
1612753765170.png
1612753785898.png

100 / 112 / 74 / 97 / 88 / 97
Fowl Behavior - User can only use the first move it selects, but it's Special Attack is 1.5x.



YACIAN-CROWNED
:swsh/yamask-galar::swsh/zacian-crowned:
1612754003172.png
1612754014161.png

66 / 125 / 100 / 66 / 105 / 89
Pillage - On switch-in, swaps ability with the opponent.



CRYOGOLEM
:swsh/cryogonal::swsh/golem-alola:
1612753765170.png
1612754167661.png

80 / 105 / 90 / 75 / 100 / 95
Magnetic Waves - Effects of Levitate and Galvanize.



STOUDRAGO
:swsh/stoutland::swsh/regidrago:
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1612754353401.png

150 / 120 / 70 / 85 / 70 / 85
Doggy's Maw - Normal, Fighting and Dragon moves ignore type-based immunities.





The sheet will be updated tomorrow, and soon enough we will enter our first Drop Slate. Until then, discuss possible sets for our winners and how they fit into the metagame!
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Ok! Let's go here.

Grimmlurk
EVs: 252 HP / 252 Atk / 4 SpD
Ability: Open-Handed
Adamant Nature
- Bulk Up
- Play Rough
- Poltergeist
- Drain Punch

Bulk Up 3 Atks. A pretty potent set, thanks to always being able to guarantee the next is priority boosted always helps. Drain Punch does respectable damage to everything that currently resists it's dual STABs, and can also double as healing. Not sure how dangerous this will be long term, but I suspect its definitely a major threat rn.

Manicuno-Galar @ Choice Specs
EVs: 252 SpA / 4 SpD / 252 Spe
Ability: Fowl Behavior
Timid Nature
- Ice Beam
- Psychic
- Fire Blast / Flamethrower
- U-turn / Focus Blast / Freeze Dry

Specs goes fucking ham it's funny. Yeah it hates rocks, but the raw power this provides is more than fair enough of a trade off, not like we are struggling with hazard control anyways.

Scarf and Boots are the same set but always U-turn in the last slot, scarf hits an excellent speed tier while Boots allows it to circumvent it's Rock weakness while still hitting hard.


Yacian @ Leftovers
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Pillage
Jolly Nature
- Stealth Rock
- Behemoth Blade
- Earthquake
- Close Combat / Swords Dance

Personally not a fan of Yacian myself, but I definitely see the value that it brings to the metagame. This probably going to be one of its better sets, compressing a SR setter with a Poke that brings forward offensive presense. I'd be more on board with the mon if it were faster, but as is, I personally think it will have a harder time than most people think in the meta, esp since it can only switch in on 2/3 regen mons and only on good predicts. (Not saying it can't switch in on anything else, just saying it can't beat 1 of the mons it was made to handle

Cryogolem @ Heavy Duty Boots
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Magnetic Waves
Jolly Nature
- Rapid Spin
- Triple Axel
- Double-Edge
- Earthquake / Explosion / Stealth Rock / Knock Off

Offensive Spinner. Why does this Mon learn Triple Axel? Glad it did, now we can use actual STAB and it's great. Try spin blocking this Ground types (on second thought the two other Ground types kinda screw this over with Rough Result and Thick Fat that's wet respectively). Even still, it's a pretty solid option, and if u just do not care click Boom please it's fun.


Stoudrago @ Life Orb
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Doggy's Maw
Adamant / Jolly Nature
- Dragon Dance
- Outrage
- Superpower
- Facade / Dragon Claw / Explosion

Nice Dragon Dance sweeper, even if it's quite a bit slow. Fairies not being able to wall this is kinda sick ngl, meaning it's Outrages are gonna be a fair bit easier to spam, even if the Steels start running CC. I assume Choice Band also has its merits as well, Explosion near guaranteeing a kill upon clicking.

Nice shit hoping Aqua tells me if I will actually be able to sub og Fusions like the democratic process dictates.
 

Bobsican

Powerscaler at heart
is a Top Tiering Contributor
Yacian @ Leftovers
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Pillage
Jolly Nature
- Stealth Rock
- Behemoth Blade
- Earthquake
- Close Combat / Swords Dance

Personally not a fan of Yacian myself, but I definitely see the value that it brings to the metagame. This probably going to be one of its better sets, compressing a SR setter with a Poke that brings forward offensive presense. I'd be more on board with the mon if it were faster, but as is, I personally think it will have a harder time than most people think in the meta, esp since it can only switch in on 2/3 regen mons and only on good predicts. (Not saying it can't switch in on anything else, just saying it can't beat 1 of the mons it was made to handle
Uhhh... Yacian doesn't get Stealth Rock, so I would recommend replacing it with Toxic Spikes or Swords Dance, a Ground STAB in EQ annoys the usual Steel and Poison types to be able to switch-in without being statused, although this still holds its flaws, for example, Miemie can be pivoted in, kills, then recovers from the poison and chip damage with its ability.

Anyways, I'll post some sets myself...

Grimmlurk
EVs: 252 HP / 252 Atk / 4 SpD
Ability: Open-Handed
Adamant Nature
- Play Rough
- Poltergeist
- Stealth Rock
- Self-Destruct
A simple suicide lead set with minimal offensivity, some may think that this becomes passive as soon as Kingtsar comes in, but guess what, its ability doesn't affect Stealth Rock, so you can reliably set Rocks without having much to worry about then go boom when it doesn't have anything else to do to open room for something to come in

Manicuno-Galar @ Salac Berry
EVs: 252 Atk / 4 SpD / 252 Spe
Ability: Fowl Behavior
Jolly Nature
- Icicle Crash
- Zen Headbutt
- Skill Swap
- Belly Drum

Lure an switch-in, then switch ability to force it to be choice locked as you get a better ability for this, then use Belly Drum as they switch out, then hit stuff. This set is mainly for cheesing purposes as this is pretty unreliable even on paper. For more realistic uses for this kind of niche, just use Specs Trick CM Miemie, and even that sounds awful.
 

zxgzxg

scrabble
is a Forum Moderator
Grimmlurk @ Choice Band
Ability: Open-Handed
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Play Rough
- Poltergeist
- Close Combat / Earthquake
- Trick / Fling

Since anti-priority will probably run rampant in order to check this thing, Choice Band will probably be a viable set to suprise them. Fairy/Ghost/Fighting is a strong STAB+coverage combination by itself, so it probably won't miss its ability much. However, if you feel the sudden need to go fast, Fling is always there.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
grimmlurk.png

grimmlurk.png

Grimmlurk
Ability: Open-Handed
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Play Rough
- Poltergeist


grimmlurk.png

Grimmlurk
Ability: Open-Handed
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Trick
- Close Combat
- Play Rough
- Poltergeist


Grimmlurk serves as an unique Bulky Offense mon. Its above average natural bulk, combined with the fact it can easly afford to run HP EVs since there is no need for Speed, makes it take hits very well. 125 Attack is also pretty strong on its own, combined with essentially perfect coverage in Ghost / Fairy / Fighting, and you're set for an absolute monster. Both of these also combine really well with Bulk Up, allowing it to break past walls a lot easier while not taking as much damage from incoming hits. This one is currently sitting decently high on the radar, personally I don't think this will be the last time this mon will be brought up for how absurdly good it is, maybe even better than it should be.



manicuno-g.png

manicuno-galar.png

Manicuno-Galar @ Choice Specs / Heavy-Duty Boots
Ability: Fowl Tactics
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Freeze-Dry
- Freezing Glare / Psyshock
- Flamethrower
- U-turn


Manicuno is an insane special breaker. It's a pretty straightforward mon, but still no slouch. Manicuno relies heavly on proper predicting and takes some skill to play both with and around due to it's ability. If you predict correctly, you can heavly dent the opponent, but one wrong move could force you out. Manicuno gets easly worn down by Hazards, as its prefered sets are Choiced. It also has some trouble switching in due to its poor type and mediocre bulk. Lastly while Manicuno hits very hard, big brain monke gets revenge killed fairly easly at the moment, with either faster threats like Miemie or priority such as Lycanserker's Accelerock. Lastly the decently vast amount of Thick Fat mons at the moment somewhat helps on having more pokémon who artificially resist two of its best moves.



yacian-crowned.png

yacian-crowned.png

Yacian-Crowned @ Leftovers
Ability: Pillage
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Behemoth Blade
- Earthquake
- Close Combat / Wild Charge
- Will-O-Wisp / Toxic Spikes


yacian-crowned.png

Yacian-Crowned @ Choice Scarf
Ability: Pillage
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Behemoth Blade
- Earthquake
- Close Combat
- Wild Charge


yacian-crowned.png

Yacian-Crowned @ Life Orb
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Behemoth Blade
- Earthquake
- Close Combat / Wild Charge
- Swords Dance


Yacian functions as a rather niche mon.On one hand, Yacian's ability is heavly matchup-dependand and may end up just not being of much use in a match if it doesn't have many good abilities to snatch. On the other, it still always will deactivate the foe's ability, on a Pet Mod where most things get an unique one, and while no mon would only ever be defined by its ability, it's still a loss for the opponent. Plus, it was designed specifically to beat two pokémon who are very prevalent in the meta, so while it's not 100% reliable to run it just for Tanette and Slowton, the probability of running into at least one of them is pretty high. Aside from that though, Yacian is a decently bulky offensive mon that takes advantages of forced switches to either set hazards, spread burns or set up.



cryogolem.png


cryogolem.png

Cryogolem @ Heavy-Duty Boots
Ability: Magnetic Waves
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Rapid Spin
- Return
- Earthquake


cryogolem.png

Cryogolem @ Focus Sash / Light Clay
Ability: Magnetic Waves
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Explosion
- Reflect / Light Screen / Rapid Spin


cryogolem.png

Cryogolem @ Choice Band
Ability: Magnetic Waves
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Return
- Volt Switch
- Explosion


Cryogolem works as a somewhat versatile offensive pivot. Its mainquirk is Galvanize Rapid Spin, allowing for you to play around teams that use Ghosts as spinblockers. Gryogolem's ability and typing also allow it to somewhat circumvent the fact its Rapid Spin can still be blocked by Ground, since if the foe does switch in a Ground type, they are now in a reasonably vulnerable position where their opponent is immune to Ground itself and also has a type super-effective against it (Altho there are still countermeasures, Yacian removes the ability and isn't weak to Ice while Jelliswine threatens a burn and has an ability to lower Ice's damage). Cryogolem's movepool also allow it to have decently varied sets, being capable of working as the aforementioned hazard control, as a suicide lead, as a gimmicky Screens setter and offensive pivot. Its movepool allows for decent experimentation and has all kinds of peculiar coverage, which unfortunately does result in somewhat of a 4MSS (you'll usually run STABs / Spin / Earthquake, but as time passes it is very likely that at least some of its coverage would become useful). That aside, Galvanize Explosion!



stoutdrago.png
stoudrago.png

Stoudrago @ Choice Band
Ability: Doggy's Maw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Explosion
- Superpower / Earthquake / Fire Fang
- Outrage / Dragon Claw


stoudrago.png

Stoudrago @ Choice Band
Ability: Doggy's Maw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Explosion
- Superpower / Stomping Tantrum / Fire Fang
- Outrage / Dragon Claw


Stoudrago plays as a very straightforward Offensive mon as well, with its ability allowing it to get around all the Ghost walls in the tier as well as bringing Outrage back to Gen 5 days where it could be used without having to worry about fairies (to an extent). Its got pretty decent bulk that allows it to put up Dragon Dance, and after that it basically comes down to STABs + coverage. It does somewhat struggle against Steel tho, given its best coverage for it would be Fire Fang, Stomping Tantrum, Hammer Arm and Superpower, the first 2 being rather weak overall (Given Stoudrago's sets likely don't have space to fit in a move that has synergy with Stomping Tantrum outside of gimmicky sets) while the later 2 have notable downsides. That aside, Scrappy Explosion!






Lots of interesting new aditions, looking forward to playtesting these soon!
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
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Balance Announcement!


grimmlurk.png

After playtesting, it has become clear that Grimmlurk is unhealthy. Having priority on all its moves, even if at the cost of not holding an item, allows it to basically invalidate any Hyper Offense fusion, rendering an entire playstyle nearly unviable due to a single Pokémon. As such, its ability has been entirely reworked. Rather than Open-Handed, Grimmlurk's ability now is a combination of No Guard and Prankster, called Not Funny, which simply has the combined effects of both abilities.




With that out of the way, I guess I should introduce us to Slate 5, our first...



Drops Slate!

As many of you might know, FE UU is a spin off of Fusion Evolution. That mod suffered a lot of powercreep, and UU's goal is not only to have a more balanced Fusion metagame, but also allow the older fusions from Fusion Evolution to "drop" from FE OU into a metagame where their power level is comparable to those around it.

So, how does it work? Me and the rest of the council have made a list with the fusions from OU that would be at a decent power level to function in this mod. There are about 200 fusions out of OU's ~750. Out of these, for each slate we use a random number generator to pick 10 of these, which will be presented to you all. You'll be given some time to discuss all of the slated Fusions. After this time has passed, you'll vote on the fusions as usual. Whatever wins gets added, and whatever loses goes to a "rejected" list. Simply put, Rejected fusions are less likely to appear in future Drops slates. Also, something important to note is that the fusions will not get the moves created in the Fusion Moves side project.

With all that cleared, we can move on to the actual slate!​
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Drop Candidates
:malamar:Malaras:lapras:

1613391262884.png
if this wins I'll have to adjust the sprite slightly, at the moment it's too big and doesn't fit on the 96x96 grid

119 / 98 / 94 / 86 / 95 / 77 [569]
Advocate Scale - This Pokémon's weaknesses become resistances, and resistances become weaknesses

Relevant Moves: Dark Pulse, Foul Play, Freeze Dry, Heal Bell, Ice Beam, Knock Off, Nasty Plot, Thunderbolt



:basculin:Basculin-Basculin:basculin-blue-striped:

Basculin-Basculin.png


80 / 102 / 75 / 90 / 65 / 108 [520]
Fusion Powered - This Pokémon's STAB moves do 2x damage rather than 1.5x. Recoil and STAB moves deal 1.2x damage.

Relevant Moves: Aqua Jet, Double-Edge, Flip Turn, Head Smash, Liquidation, Scale Shot



:bastiodon:Bastioking:slowking:

bastioking.png


88 / 74 / 134 / 84 / 134 / 40 [554]
Sturdy Tempo - Effects of Sturdy and Own Tempo.

Relevant Moves: Dragon Tail, Teleport, Scald, Seismic Toss, Slack Off, Stealth Rock



:oricorio:Mapu Auhe:tapu bulu:

1613361600924.png


75 / 120 / 98 / 93 / 85 / 90 [561]
Baile Dancer - Basically, Dancer but for Grass-Type moves.

Relevant Moves: Roost, Swords Dance, U-Turn, Wood Hammer



:gourgeist:Supermuk:muk:

1613361609197.png


105 / 112 / 108 / 71 / 97 / 62 [555]
Golden Touch - User gets the effects of the foe(s) item. If user and foe have the same item, or if foe has no item, nothing happens.

Relevant Moves: Fire Punch, Leech Seed, Poison Jab, Poltergeist, Shadow Sneak, Will-o-Wisp



:heatran:Heatloom:breloom:

1613361614424.png


95 / 130 / 93 / 95 / 83 / 73 [569]
From Ashes - Ignores effects of Burn. When this Pokémon is burned, heals 1/8 HP per turn.

Relevant Moves: Iron Head, Leech Seed, Magma Storm, Seed Bomb, Stealth Rock, Swords Dance, Will-o-Wisp


:groudon:Grousle:plusle:

1613361628815.png


90 / 100 / 90 / 110 / 94 / 92 [576]
Solar Panel - Immunity to Grass, Electric and Fire. If hit by a move of of one of those types, raises Sp Attack by 1.

Relevant Moves: Earth Power, Earthquake, Flamethrower, Nasty Plot, Nuzzle, Precipice Blades, Stealth Rock, Stone Edge, Swords Dance, Thunderbolt, Volt Switch, Wild Charge

Note: If Grousle gets win, Primal Grousle will be banned and unable to be used in battle



:pikachu:Pikachu-Ash:pikachu-hoenn:

1613361640032.png


35 / 75 / 40 / 50 / 50 / 110 [360]
Friction Charge - When hit by an Electric-type move or contact move, increases the power of own contact moves by 1.5x (similar to what Flash Fire does with Fire moves). Grants immunity to Electric-type moves.

Relevant Moves: Extreme Speed, Fake Out, Knock Off, Play Rough, Volt Switch, Volt Tackle,

Note: Can use Light Ball



:slurpuff:Slurpum:breloom:

1613361658583.png


81 / 115 / 93 / 82 / 77 / 81 [529]
Therapeutic - This Pokémon is healed by 1/8 of its max HP each turn when statused; unaffected by status's secondary effects (except sleep) i.e. Poison's HP loss, Thunder Wave's Speed Drop, and Burn's Attack drop.

Relevant Moves: Drain Punch, Heal Bell, Leech Seed, Mach Punch, Play Rough, Spore, Sticky Web, Wish



:donphan:Dongoro:pangoro:

1613391564472.png


102 / 132 / 109 / 74 / 75 / 64 [556]
Sturdy Mold - This Pokémon cannot be OHKO'd, and the abilities of Pokémon using an attack targeting this one will be ignored while taking the attack.

Relevant Moves: Bullet Punch, Earthquake, Ice Shard, Knock Off, Parting Shot, Rapid Spin, Rock Polish, Stone Edge, Swords Dance





I will give you three days to discuss these, meaning that voting will begin on Thursday.
 
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Yung Dramps

awesome gaming
1613391262884.png

While I'm unsure what to think viability-wise I oppose this thing's addition on principle because its ability is a blatant, unsalvageable asspull. Advocate Scale is Contrary + Shell Armor with the latter having absolutely nothing to do with weaknesses or resistances. Nay

Basculin-Basculin.png

I kinda dig it, only issue IMO is that it leans a bit on the unga bunga side but it also has clear strengths and weaknesses and we generally need more monotypes that aren't Silvino forms. Probably would say yay

bastioking.png

I was about to give the thumbs up to this guy until I realized that it gets Slack Off. Pexalure is already pretty annoying, I ain't fuckin with a Water/Steel with even more bulk that can hold an item with pretty much every move a wall could ask for. Nay

1613361600924.png

Now this is cool, just a very well-rounded pick with some obvious and appreciated balancing factors, mainly the lack of decent Fire STAB. Yay nvm looking at it closer this just sucks, it really wants fire stab so bad and the ability rly doesn't do anything for it, Nay

1613361609197.png

Ngl I dig this dude, sure it's another Physical Ghost but it has a distinct enough movepool, stats and type from Grimmlurk to be worth looking into. Yay

1613361614424.png

Extremely borderline to me balance-wise. I dont like how much stuff it can do with the stats to do it all. Unsure but leaning towards Nay

1613361628815.png

Everything else has been said already, seems like a neat addition although it could do without the Grass immunity but that's not even the worst asspull this slate so like sure Imma give it the Yay
1613361640032.png

"'Lol' said the scorpion. 'Lmao'". Nay

1613361658583.png

Definitely the more palatable of the two Breloom fusions presented, speed tier with Spore is somewhat iffy-ish but other than that I like the stallbreaking options it brings to the table. Yay

1613391564472.png

I AINT AFRAID OF NO GHOSTS, I AINT AFRAID OF NO BED. Yay
 
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Ema Skye

Work!
  • Cargolure seems kinda broken, or at least suspect, with that SpA and Shell Smash. If given a turn, it can basically set up and end the game. It's bulky enough afterwards and Flame Body dissuaded priority from trying to revenge it.
  • Pikachu-Ash is really bad
  • Mapu Auhe has useless ability because it quad resists Grass. It also gets no Fire-type attacks to beat the Grass types it wants to pivot into.
  • Bastioking is a cool wall with a fun typing and lots of utility.
  • Grousle is a decent Slowton check that really dissuaded Volt Switch. It's defensive typing is actually quite good, due to it having 3 immunities and 4 resists.
  • Heatloom is an offensive Ferrothorn that doesn't worry about burn (and thus, can't be statused as it will always hold Flame Orb). Swords Dance has lots of set up opportunities with its resistances, and SubSeed will be annoying AF, especially with Magma Storm.
  • Slurpum has a full status immunity and brings Webs into this meta, giving it an easy niche right now.
 
alright so right off the back, the ghosts can fucking stay dead. We do not need any more ghost types. WE NEED GHOSTBUSTERS NOT GHOST GHOSTERS DAMN IT! Anyway time to analyze these.

Basculin-Basculin.png

I kind of hate this thing. Its ability is weird because it sounds like it gets two multipliers on its STAB and honestly that seems excessive. Despite that it would have the weakness of having a small movepool, but like who honestly gives a shit if its hitting you with a nice juicy liquidation that spanks your rear so hard it collapses. I think I'm going to pass on this one.


bastioking.png

Another slowking fusion, but it's regular slowking and not galarian slowking. This is basically about as tradtional of a bulky water as you can get with the benefits of also being a steel type. On top of that it can set hazards thanks to stealth rock. While it does lack regen, I'd say it's a good thing as it prevents it from being too overwhelming. Overall I wouldn't mind seeing this one get in.


1613361600924.png

This one is interesting because it just seems like a very versatile mon to me but also somewhat underwhelming. It has a decent offensive typing except for the fact that it doesn't get any fire type STABs outside of revelation dance. It's ability is cool in concept but in execution it would never be triggered since you wouldn't use grass type moves on it, and it has no reason of switching in on other grass types. To put it plainly I would vote for this thing only if I found the other options to be utter garbage.


1613361609197.png

Okay fine we can have one more ghost type I guess. Honestly this one is pretty cool. It's very much a risk reward play right here because situationally you could end up with like a scarf, an orb, or a band while you hold black sludge. However more often than not you might just get an item that won't do anything for you, namely the boots depending on when the ability triggers, or an item that just hinders you, specs. Situationally this thing can become crazy however most of the time there are decent measures to go against it


1613361614424.png

Honestly I fucking like this guy right here. It serves a similar role to heatran while still being distinct from its parent mon. Honestly the fact that it can switch into stuff, and act as a semi-check to toxalure is just interesting to me. My main concern with this is spore, since it can handle tanette fairly easily. At the very least we could have some more Kingtsar's in play.


1613361628815.png

Yeah Grouse gets the vote hands down. I don't care if it's another mixed sweeper because its ability allows it to switch into Slowton depending on the prediction, and proceed to tear it up with its ground moves. If there is one mon on here that I think deserves to be in, it is this thing.


1613361640032.png

This is just pikachu but slightly better I guess. I'd vote for it over the fucking fish, but it's not that much better than the fish. The fact that it has no HP means it can't take advantage of anything really. I really do not want this thing in because it would most likely underperform so badly that we'd need an FE ZU for it.


1613361658583.png

Okay yeah I kinda like this one. It's ability is interesting and it would be the only web setter in the meta giving it a nice niche. However like with the other shroom Spore is where I take some reservations, however they're more explicit here. With Heatloom it was only slightly faster than breloom. Here we have something 11 points faster than daddy Breloom and while by no means a speed demon it does enter the speed of spore concern zone in my book. Maybe I'm playing this up, and honestly I hope I am, but the idea of two spore mons on the same team to form some kind of spore core is a bit concerning. The fact that both of them are the better of the two mons selected means that this most likely would happen.


1613391262884.png

I don't really know how I feel about this one to be honest. The fact that its ability prevents it from wearing boots is interesting enough. It has a surprising amount of resistances and is actually checked by the ghost types of the tier. That said I really don't know if I want this thing in right now. I would only vote for it if I had to, since a lot of the other choices are underwhelming


1613391564472.png

Oh fuck yes! This thing right here is good because those fat ghosts than run the meta now have this thing to be afraid of and the one thing that's immune to dark right now wouldn't wanna face it because of STABquake. Needless to say it gets my vote for just being a good answer to all these fucking dumbass ghosts right now.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Pardon the inconvenience, but upon closer inspection, the council has decided to veto Lunatic and Cargolure. Both of those end up being too overwhelming for the UU metagame and them being on the Drop List was an oversight.

They will be replaced tomorrow morning by 2 other fusions. For the meantime, they will just be crossed out from the post.
 
first impressions
will update with explanations soon

Yes- Supermuk, Heatloom, Grousle, Dongoro
Yes But Later: Basculin-Basculin, Slurpum
Maybe- Mapu Auhe, Malaras
No- Bastioking, Pikachu-Ash


Maybe:




No:

I feel like Pikachu will either be horrible or overpowered, with little wiggle room in between. Could probably be good on hazard stacking teams bc it can switch in on Cryogolem Rapid Spin for the contact boost. Besides that I struggle to see opportunities it could survive because of its paper-thin defenses.


Empoleon is already a UU pokemon despite having a worse Ability, worse Stats, and a (arguably) worse movepool. Water/Steel is just an insane typing and giving it better bulk than Toxapex, as well as Teleport pushes it over the edge.



why is Grousle immune to Grass? Grass doesn't even have any interaction with the sun weather besides Solar Beam/Blade and Chlorophyll. It even doesn't make sense flavor wise, as a Solar Panel doesn't even involve Grass at all!
 
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Tapler

Coral Bitch
is a Top Social Media Contributor
first impressions time

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A defensive mon without recovery and with nothing to make up for it. STAB Knock is fun but that’s basically the only thing it has going for it, and it can’t even take on all of the Ghosts going around because of it’s ability. Sprite’s dope though.
tldr: pretty awful
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I actually think this one’s pretty cool, and I’d like to see it get in. It hits hard with Water-type moves but is limited elsewhere, and already has some pretty solid switchins with Toxalure, Silvino-Water-Mega, Tanette, and Kingtsar. For the sake of comparison with canon physical waters, here are some calcs:

252 Atk Adaptability Crawdaunt Crabhammer vs. 0 HP / 0 Def Mew: 206-244 (60.4 - 71.5%) -- guaranteed 2HKO
+1 252 Atk Gyarados Waterfall vs. 0 HP / 0 Def Mew: 190-225 (55.7 - 65.9%) -- guaranteed 2HKO

252 Atk Fusion Powered Basculin-Basculin Liquidation vs. 0 HP / 0 Def Mew: 190-224 (55.7 - 65.6%) -- guaranteed 2HKO
252 Atk Water Bubble Araquanid Liquidation vs. 0 HP / 0 Def Mew: 186-219 (54.5 - 64.2%) -- guaranteed 2HKO
252 Atk Adaptability Crawdaunt Liquidation vs. 0 HP / 0 Def Mew: 176-208 (51.6 - 60.9%) -- guaranteed 2HKO
tldr: very strong but a good fit

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This one’s too much imo. It’s around 20% bulkier than Toxapex on both sides with a much better defensive typing, Stealth Rock, Roar, Teleport, and Calm Mind. Hard no from me.
tldr: 1.2x Toxapex bulk, broken

28FF41CB-E59D-445D-AD24-4270AD541916.png

You know, at the very least this could have been Fire/Grass so that it has Fire STAB with Revelation Dance, but nope. I get that Bulu doesn’t have Physical Fairy STAB and maybe that’s what they were going for, but the better defensive typing and mediocre ability don’t even come close to compensating for the loss of Grassy Surge or the fact that it now has to run boots. Ig it could be decent as a statmon, but it’s never going to stand out in the meta. EDIT: apparently this thing’s type order was originally wrong on the post. Fire Rev Dance is pretty huge for it, takes it from mediocre to decent. Still no Bulu though.
tldr: mediocre decent statmon

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This mon’s really cool and the ability is the perfect balance of fun and function that I like to see in an FE mon, but I just can’t justify voting for it right now when we already have so many bulky Ghosts in the mod already. If this loses, can we leave it off of the rejected list on the grounds of poor timing due to rng? Please?
tldr: amazing but fuck ghosts

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This mon’s nutty, with great defensive typing, amazing ability, and stupid amounts of utility. Magma Storm + Spore is kind of ridiculous on its own, even without STAB or high SpAtk. Like, that combo does to Stall what Grimlurk did to HO. It’s pretty broken, and I feel like Slurpum’s a much more balanced Breloom fusion, so I won’t be voting for this one.
tldr: basically invalidates stall
8BCB2944-E93F-4762-8F6A-21975C81029C.png

Probably my easiest vote this round, it‘s strong and has a place but isn’t broken. I do agree with Squawkerz though, this has no reason to be immune to Grass.
tldr: the obvious choice

48C81135-EF59-4787-A948-D69E4CA27B2E.png

In Theory:
All you have to do is switch into a weak contact move and...
252+ Atk Light Ball Friction Charge Pikachu-Ash Volt Tackle vs. 0 HP / 0 Def Silvino-Mega: 345-406 (101.1 - 119%) -- guaranteed OHKO

In Practice:
252 Atk Kingtsar Rapid Spin vs. 0 HP / 0 Def Pikachu-Ash: 111-131 (52.6 - 62%) -- guaranteed 2HKO

I don’t think mon’s this is quite as awful as everyone’s making it out to be but it’s still really bad.
tldr: rat’s ass

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I really like this one. It has a ton of options, from Webs lead to utility to even Belly Drum. I don’t think Spore with this speed tier is much of an issue thanks to Tanette and Sleep Clause. Its lack of coverage leaves it easily walled, and its typing and middling speed tier makes it easy to revenge kill, but it has a lot of tricks up its sleeve to make up for that.
tldr: very cool, well balanced

1CFF6F42-F213-4675-8436-7367C7024269.png

A ball of stats and utility. Having another Dark is nice and all, but this mon’s just really boring to me
We already have two very solid bulky offensive grounds in Mega Chomplim and Yacian, plus a bulky Spinner + Pivot + Physical attacker compressed together in Kingtsar, so I’m gonna have to pass on this one.
tldr: boring, roles kinda overlap
 
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zxgzxg

scrabble
is a Forum Moderator
:lapras: + :malamar: not in the mood for inverse rn sry. no

:basculin:^2 kinda boring. no

:slowking: + :bastiodon: holy shit mans is stacked. ability kinda sucks but that doesnt do much. no

:tapu-bulu: + :oricorio: it can bounce back leech seed and uh...well it has a great dual STAB of Grass and...wait shit this has no Fire moves? wtf is the point of this thing then? no

:gourgeist: + :muk: another ghost and doesnt have much utility outside wisp and knock, which our existing ghosts can do already. no

:heatran: + :breloom: evil stallbreaker no

:groudon: + :plusle: slowton counter epic. Might be a little problematic with 3 immunities, access to SD + NP and wide coverage. idk

:pikachu:^2 boring, and maybe broke idk. no

:slurpuff: + :breloom: less evil stallbreaker yes

:pangoro: + :donphan: dark wallbreaker is cool too. yes
i am picky. im also writing this late at night so not the most coherent thoughts either
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Ngl most of the fusions here are broken, bad or undesirable rn.

Basculin-Basculin is borderline as hell. If it lacked Flip Turn, then I'd say this Pokemon would be balanced, but strong Flip Turn kinda kicks this Pokémon up a notch. Even with strong pivoting, with all of the Grass types laundering around the Tier, I think Basculinx2 has more than a few switch ins readily available.

Slurpum is a cool status absorbing attacker, with SD, Webs, Spore and SubSeed all being great options for it to try out. I think these Pokemon are great options.

The rest stink
 

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