Pokémon: Ivy
Mod of Origin: Crossover Chaos V2
Type:
Abilities: Flower Veil / Magic Guard
Moves: Gust, Natural Gift, Nature Power, Body Slam, Leaf Blade, Solar Beam, Sacred Sword, Celebrate, Mystical Fire, Magical Leaf, Dazzling Gleam, Branch Poke, Rototiller, Acupressure, Growth, Wood Hammer, Hammer Arm, Rapid Spin, Petal Blizzard, Petal Dance, Phantom Force, Shadow Bone, Bonemerang, Bone Club, Skull Bash, Magic Coat, Light Screen, Reflect, Mean Look, Hyper Beam, Surf, Dive, Fling, Follow Me, Lock-On, Miracle Eye, Morning Sun, Flower Shield, Play Rough
Stats: 70/110/75/60/75/90 (480)
Reasoning: A physical set-up sweeper with lots of utility like status deterrent and hazard deterrent. As a physical attacker, Ivy has the Swords Dance+Rapid Spin combo, wide coverage and two abilities that greatly benefit set-up sweepers. This differentiates her from other Grass-types.
Pokémon: Kogasa Tatara
Mod of Origin: Crossover Chaos V2
Type:
Abilities: Unaware / Unnerve / Levitate
Moves:
Damaging - Scald, Shadow Ball, Hydro Pump, Water Pledge, Hurricane, Weather Ball, Liquidation, Dazzling Gleam, Flash Cannon, Aurora Beam, Signal Beam, Lick, Astonish, Hex, Night Shade, First Impression, Fake Out
Status - Rain Dance, Scary Face, Mean Look, Will-o-Wisp, Spotlight, Light Screen, Reflect, Flash, Roost
Signature Moves: Over the Rainbow (80 BP | Water | Special | 10 PP | 100 Accuracy | A rainbow appears on the user's side for 4 turns, which doubles secondary effect chances but does not stack with the Serene Grace Ability.)
Scare Attempt (70 BP | Ghost | Special | 10 PP | 100 Accuracy | If successful, the user switches out and is replaced immediately by a selected party member.)
Stats: 100/40/95/85/100/70 (490)
Reasoning: A mixed wall with some nice utility. There are only 4 Water-types, and only 1 defensive one, so a defensive Water-type would be a good addition.
The other defensive Water-type in the meta also has an Unaware ability (Pyukchin), but their secondary types are different, they offer different utility (Rainbow+Hazard Removal+Pivotting vs Spikes+Toxic Spikes+Electric Terrain) and Kogasa can also run Levitate (Ground-immune vs Ground-weak) so I think they are different enough.
View attachment 338754
Pokémon: Hazers
Mod of Origin: Crossover Chaos EX
Type:
Abilities: Marble Team/Mountaineer/White Smoke
Marble Team: User's Rollout and Ice Ball hit 4 times, each with its own accuracy check. The BP of Rollout/Ice Ball changes per turn, not per hit.
Mountaineer: On switch-in, this Pokemon avoids all Rock-type attacks and Stealth Rock.
Moves: Mist, Haze, Rapid Spin, Agility, Defense Curl, Rollout, Accelerock, Ice Ball, Gyro Ball, Mist Ball, Court Change, Smokescreen, Misty Explosion, Misty Terrain
Stats: 205/10/10/10/10/155 (400)
Reasoning: Hazers would be the fastest thing in the meta, but its other stats (save for HP) are very bad. Its only reliable damaging moves are Rollout and Ice Ball, which deal 4x damage with Marble Team, so it does decent damage. You basically can't be passive when Hazers are on field because the power of those moves doubles every turn. Hazers also offer hazard control with Court Change. We also only have 4 Rock-types, another one would be nice.
Pokémon: Orion
Mod of Origin: Crossover Chaos V2
Type:
Abilities: Stout Arm of Brutality/Long Reach/Sniper
Stout Arm of Brutality: Fighting moves deal double damage against targets in the Bug or Monster egg groups.
Moves:
Physical: Bowman of Three Stars, Arrow Shot, Drain Punch, Dynamic Punch, Hammer Arm, Close Combat, Mach Punch, Power-Up Punch, Sky Uppercut, Comet Punch, Meteor Mash, Fire Punch, Thunder Punch, Blaze Kick, Flame Wheel, Play Rough, Waterfall, Liquidation,
Three Way
Special: Swift, Surf, Fire Spin, Snipe Shot, Tri-Attack
Status: Cosmic Power, Moonlight, Hold Hands, Focus Energy, Bulk Up, Slack Off, Attract, Captivate, Swagger, Rain Dance, Soak
Signature Moves: Bowman of Three Stars: Electric-type, Physical, 30 BP, 100% accuracy, 10 PP. Hits three times. Doesn't make contact.
Arrow Shot: Rock-type, Physical, 80 BP, 100% accuracy, 15 PP. Doesn't make contact. Increased critical hit ratio. Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Three Way: Normal-type, Physical, 25 BP, 64 PP, 100% accuracy, hits 3 times.
Stats: 110/130/100/60/95/105 (600)
Reasoning: A very simple physical wallbreaker with high Attack and wide coverage.
Also resubmitting this cause I still think it's a good addition
Pokémon: Orbeetle
Mod of Origin: Clean Slate 2
Stats: 72/52/150/69/164/123 (630)
Type:
Abilities: Swarm/Frisk/
Trace
Aditional moves: Overdrive, Thunder Wave, Seismic Toss
Removed moves: Calm Mind, Sticky Web
Reasoning: I think it would be fair to say Brodaha is a genius for creating this. This is one of my favorite custom Pokémon of all time tbh.
With excellent defensive stats and utility movepool, Orbeetle can act as a wall and a defensive pivot. It can also act as an Iron Defense+Body Press sweeper (the most wacky but fun set imo). Don't let its 630 BST scare you, it has unoptimized abilities, vulnerability to Taunt due to poor offenses and weaknesses to common types such as Dark and Ground to make it balanced.
Item: Frozen Turtle Shell
Mod of Origin: Crossover Chaos V2
Fling BP: 60
Effects: Whenever the holder is at 50% HP or below, they will take 33.3% less damage from all damage-dealing moves. This does not affect direct damage moves like Dragon Rage and Seismic Toss.
Item: Scrambler
Mod of Origin: Crossover Chaos V2
Fling BP: 10 BP
Effect: Makes holder immune to sound moves and Taunt, but confuses holder whenever it blocks a move. Announces itself on entry - "[pokémon] is speaking strangely due to the Scrambler!"
Item: Enrikan Shirt
Mod of Origin: Crossover Chaos V2
Fling: 80 BP
Effect: Holder's Def is 1.5x, but it can only select damaging moves.