Ever looked at Magmortar's design and wondered whether you could burn your opponents to the ground in a battle? Well, here's a submission that combines both fire power and strategic play as you would expect from a Pokémon with a shooter theme.
Mega Magmortar
New Ability: Lava Torrent
The user's special offensive Fire moves will hit 3 times but after each individual hit, it will decrease its SpAtk by 2 stages. The ability does not work with Blast Burn, Shell Trap or Burn Up.
(Basically, you're guaranteed to have -6 SpAtk after using a special offensive Fire move. The ability is meant to mirror Overheat, a strong special Fire move that comes with a -2 SpAtk drop.)
Type: Fire
New stats:
HP: 75
Attack: 95
Defense: 67 → 87 (+20)
Special Attack: 125 → 155 (+30)
Special Defense: 95 → 125 (+30)
Speed: 83 → 103 (+20)
BST: 540 → 640
New moves:
Power Swap, Morning Sun, Burn Up, Purify, Sacred Fire
Description:
1) Concept
Magmortar's design is based on a karura, which are also known as garuda (the devourer) in Sanskrit, the sacred language of Hinduism. Karura are divine creatures with a human torso and a birdlike head. As such, they will not hesitate to purify people from their sins or to remove any suffering, like poison. What's more, karura are associated with fire and serve as a symbol of flame said to represent the purification of the mind by the burning away of all material desires.
Against this background, Mega Magmortar's custom ability Lava Torrent is a perfect means to illustrate a karura's punishing and purifying actions. For instance, if you view stat boosts from an opposing Pokémon as something bad for you and as something desirable for your opponent, then Mega Magmortar's Mystical Fire can ensure a -3 SpAtk drop thanks to its ability. If you are worried about Atk boosts, then, there's Lava Plume which is very likely to burn the target(s). A burned opponent means you can start purifying their souls with Purify and improve your health.
So, every time you use this Mega Magmortar, always imagine that, if you burn an opponent to the ground, it's an act of justice due to their insolence and wicked games; if the misguided creatures survive, you can get them on the right track. Lovely.
2) Competitive
Mega Magmortar is meant to be used as an offensive threat with defensive utility.
As you would expect of its design, Mega Magmortar is supposed to go brrrrr when using a Fire move. Its ability encourages you to run Lava Plume for a very high chance of Burn, Mystical Fire for lots of SpAtk drops or Flamethrower for more reliable power. While its special offensive Fire moves outdamages Mega Charizard-Y's sun boosted Fire moves by roughly 10%, they come with a -6 SpAtk drop.
This is where Power Swap comes into play; after all, Power Swap switches Mega Magmortar's Atk stat stages and SpAtk stat stages with the target's ones, thereby improving Mega Magmortar's ability to tank hits. This is further illustrated by the addition of Burn Up to turn Mega Magmortar into a typeless Pokémon, reducing any weaknesses as a result; Burn Up also has the advantage of not being affected by Lava Torrent. So, once Mega Magmortar is typeless, you basically still have a pseudo STAB Fire move left, assuming this move is not Blast Burn, Shell Trap or Burn Up. Depending on your preferences, Morning Sun or Purify ensure Mega Magmortar's longevity.
If you were wondering about Sacred Fire, well, while it alludes to a karura's divine role very well, this move also has good competitive value for base Magmortar. Now, base Magmortar no longer needs to rely on a weak Fire Punch or on Flare Blitz, which comes with recoil damage, if it wanted to pull off a Belly Drum set.
New Ability: Lava Torrent
The user's special offensive Fire moves will hit 3 times but after each individual hit, it will decrease its SpAtk by 2 stages. The ability does not work with Blast Burn, Shell Trap or Burn Up.
(Basically, you're guaranteed to have -6 SpAtk after using a special offensive Fire move. The ability is meant to mirror Overheat, a strong special Fire move that comes with a -2 SpAtk drop.)
Type: Fire
New stats:
HP: 75
Attack: 95
Defense: 67 → 87 (+20)
Special Attack: 125 → 155 (+30)
Special Defense: 95 → 125 (+30)
Speed: 83 → 103 (+20)
BST: 540 → 640
New moves:
Power Swap, Morning Sun, Burn Up, Purify, Sacred Fire
Description:
1) Concept
Magmortar's design is based on a karura, which are also known as garuda (the devourer) in Sanskrit, the sacred language of Hinduism. Karura are divine creatures with a human torso and a birdlike head. As such, they will not hesitate to purify people from their sins or to remove any suffering, like poison. What's more, karura are associated with fire and serve as a symbol of flame said to represent the purification of the mind by the burning away of all material desires.
Against this background, Mega Magmortar's custom ability Lava Torrent is a perfect means to illustrate a karura's punishing and purifying actions. For instance, if you view stat boosts from an opposing Pokémon as something bad for you and as something desirable for your opponent, then Mega Magmortar's Mystical Fire can ensure a -3 SpAtk drop thanks to its ability. If you are worried about Atk boosts, then, there's Lava Plume which is very likely to burn the target(s). A burned opponent means you can start purifying their souls with Purify and improve your health.
So, every time you use this Mega Magmortar, always imagine that, if you burn an opponent to the ground, it's an act of justice due to their insolence and wicked games; if the misguided creatures survive, you can get them on the right track. Lovely.
2) Competitive
Mega Magmortar is meant to be used as an offensive threat with defensive utility.
As you would expect of its design, Mega Magmortar is supposed to go brrrrr when using a Fire move. Its ability encourages you to run Lava Plume for a very high chance of Burn, Mystical Fire for lots of SpAtk drops or Flamethrower for more reliable power. While its special offensive Fire moves outdamages Mega Charizard-Y's sun boosted Fire moves by roughly 10%, they come with a -6 SpAtk drop.
This is where Power Swap comes into play; after all, Power Swap switches Mega Magmortar's Atk stat stages and SpAtk stat stages with the target's ones, thereby improving Mega Magmortar's ability to tank hits. This is further illustrated by the addition of Burn Up to turn Mega Magmortar into a typeless Pokémon, reducing any weaknesses as a result; Burn Up also has the advantage of not being affected by Lava Torrent. So, once Mega Magmortar is typeless, you basically still have a pseudo STAB Fire move left, assuming this move is not Blast Burn, Shell Trap or Burn Up. Depending on your preferences, Morning Sun or Purify ensure Mega Magmortar's longevity.
If you were wondering about Sacred Fire, well, while it alludes to a karura's divine role very well, this move also has good competitive value for base Magmortar. Now, base Magmortar no longer needs to rely on a weak Fire Punch or on Flare Blitz, which comes with recoil damage, if it wanted to pull off a Belly Drum set.
Mega Electivire
New Ability: Full Blitz
The user applies a Charge effect to itself and its partner if there's a terrain active.
(For clarification: The effect of this ability is triggered like a terrain seed!
As a reminder: The ability is based on a move called Charge which grants you a +1 SpD boost and doubles the power of an Electric move next turn but only for the next turn!)
Type: Electric
New stats:
HP: 75
Attack: 123 → 158 (+35)
Defense: 67 → 102 (+35)
Special Attack: 95
Special Defense: 85 → 105 (+20)
Speed: 95 → 105 (+10)
BST: 540 → 640
New moves:
Parabolic Charge, Recover
Description:
1) Concept
If you look at Electivire, you will notice it has a tail made of two wires; furthermore, on the backsprite, there's a design that looks very similar to an electrical outlet. Per definitionem, an electrical outlet is a device that allows you to connect it to an electrical equipment, thereby providing it with electricity. This aspect goes hand in hand with Electivire's Pokédex entry where it's said to unleash incredibly powerful electricity; it's so much energy that a big city can rely on it for a year.
Since Electivire is all about providing energy and using it for defensive and offensive purposes, I wanted to create an ability that would reflect these aspects very well; in fact, Full Blitz capitalizes on the common terrain wars in the metagame, using it as a source of energy for Electivire and its partner. What's more, in the card game, Electric Pokémon are commonly used as attackers with immediate power. Meaning, there's always a condition that needs to be fulfilled in order to unleash a one-time powerful attack. That makes a lot of sense because, if you try storing energy and unleashing them at once, you will be out of energy then. Interestingly enough, M4A has some Electric Pokémon that reflect this aspect as well. For instance, Mega Jolteon relies on a previous Pokémon being fainted to get a Charge effect; Mega Luxray needs to move before the target does to land a crit; and Mega Boltund relies on defeating a target to receive a Laser Focus boost. So, my Mega Electivire would fit very well to this pecularity.
2) Competitive
Mega Electivire is meant to take advantage of terrain effects to unleash extremely powerful electric moves and have a lot of staying power.
This means Mega Electivire pairs extremely well with terrain setters like Tapu Koko, Tapu Fini or Rillaboom to threaten Pokémon that check the aforementioned Pokémon, like Galarian Slowking, Heatran, Zapdos or Corviknight, among others. As most of these threats are special attackers, Mega Electivire will receive less damage thanks to the Special Defense boost from its ability, therefore illustrating the synergy between the ability, Mega Electivire, and the terrain setters. This becomes more clear when you look at Tapu Fini and Rillaboom who take care of Pokémon that could cause Mega Electivire some trouble, like Hippowdon or Gastrodon.
Since terrains are very common in the metagame, Mega Electivire isn't necessarily reliant on its partner to get a Charge boost. If necessary, it can activate it with Electric Terrain. While it's super rare for a Pokémon to manually set up Electric Terrain, Mega Electivire can actually pull it off due to the Charge effect from its ability and due to its access to Recover to guarantee longevity. Since most Electric Pokémon are super fast and offensive, Mega Electivire thus stands out as a slower but tankier version that can match its power with its brothers and sisters.
The combination of Electric Terrain and Full Blitz is so potent that, if you wanted to go the special route, Parabolic Charge could potentially recover a lot of HP. For instance, Mega Electivire can almost OHKO defensive Buzzwole after Stealth Rock.
In VGC, Mega Electivire can punish opponents for aggressive terrain plays, and you can manipulate them with your own terrain setters to accumulate SpD boosts. Tapu Koko stands out as a partner for Mega Electivire in particular. Since Full Blitz supports the user's partner as well, Tapu Koko can unleash extremely powerful electric moves the first turn but that's balanced out by opposing Fake Out, the common Protect, and Regieleki's dominance in this format, requiring you to run Pokémon able to sponge its Electric moves very well.
New Ability: Full Blitz
The user applies a Charge effect to itself and its partner if there's a terrain active.
(For clarification: The effect of this ability is triggered like a terrain seed!
As a reminder: The ability is based on a move called Charge which grants you a +1 SpD boost and doubles the power of an Electric move next turn but only for the next turn!)
Type: Electric
New stats:
HP: 75
Attack: 123 → 158 (+35)
Defense: 67 → 102 (+35)
Special Attack: 95
Special Defense: 85 → 105 (+20)
Speed: 95 → 105 (+10)
BST: 540 → 640
New moves:
Parabolic Charge, Recover
Description:
1) Concept
If you look at Electivire, you will notice it has a tail made of two wires; furthermore, on the backsprite, there's a design that looks very similar to an electrical outlet. Per definitionem, an electrical outlet is a device that allows you to connect it to an electrical equipment, thereby providing it with electricity. This aspect goes hand in hand with Electivire's Pokédex entry where it's said to unleash incredibly powerful electricity; it's so much energy that a big city can rely on it for a year.
Since Electivire is all about providing energy and using it for defensive and offensive purposes, I wanted to create an ability that would reflect these aspects very well; in fact, Full Blitz capitalizes on the common terrain wars in the metagame, using it as a source of energy for Electivire and its partner. What's more, in the card game, Electric Pokémon are commonly used as attackers with immediate power. Meaning, there's always a condition that needs to be fulfilled in order to unleash a one-time powerful attack. That makes a lot of sense because, if you try storing energy and unleashing them at once, you will be out of energy then. Interestingly enough, M4A has some Electric Pokémon that reflect this aspect as well. For instance, Mega Jolteon relies on a previous Pokémon being fainted to get a Charge effect; Mega Luxray needs to move before the target does to land a crit; and Mega Boltund relies on defeating a target to receive a Laser Focus boost. So, my Mega Electivire would fit very well to this pecularity.
2) Competitive
Mega Electivire is meant to take advantage of terrain effects to unleash extremely powerful electric moves and have a lot of staying power.
This means Mega Electivire pairs extremely well with terrain setters like Tapu Koko, Tapu Fini or Rillaboom to threaten Pokémon that check the aforementioned Pokémon, like Galarian Slowking, Heatran, Zapdos or Corviknight, among others. As most of these threats are special attackers, Mega Electivire will receive less damage thanks to the Special Defense boost from its ability, therefore illustrating the synergy between the ability, Mega Electivire, and the terrain setters. This becomes more clear when you look at Tapu Fini and Rillaboom who take care of Pokémon that could cause Mega Electivire some trouble, like Hippowdon or Gastrodon.
Since terrains are very common in the metagame, Mega Electivire isn't necessarily reliant on its partner to get a Charge boost. If necessary, it can activate it with Electric Terrain. While it's super rare for a Pokémon to manually set up Electric Terrain, Mega Electivire can actually pull it off due to the Charge effect from its ability and due to its access to Recover to guarantee longevity. Since most Electric Pokémon are super fast and offensive, Mega Electivire thus stands out as a slower but tankier version that can match its power with its brothers and sisters.
The combination of Electric Terrain and Full Blitz is so potent that, if you wanted to go the special route, Parabolic Charge could potentially recover a lot of HP. For instance, Mega Electivire can almost OHKO defensive Buzzwole after Stealth Rock.
In VGC, Mega Electivire can punish opponents for aggressive terrain plays, and you can manipulate them with your own terrain setters to accumulate SpD boosts. Tapu Koko stands out as a partner for Mega Electivire in particular. Since Full Blitz supports the user's partner as well, Tapu Koko can unleash extremely powerful electric moves the first turn but that's balanced out by opposing Fake Out, the common Protect, and Regieleki's dominance in this format, requiring you to run Pokémon able to sponge its Electric moves very well.