Week 5 Recap
This was the first week of the new meta! Nobody really knew what to expect, so prep was certainly interesting. Speaking for myself, I didn't bother scouting and instead focused on "using the brokens" as one of my teammates eloquently put. That said, let's get down to business:
Accel vs robjr
In this match, we have balance mirror, with Accel using what will prove to be the new meta's standard. We see a triple Regenerator core with Scarf Mienshao, Amoonguss, and Slowking with breaking done by Latias. His hazard core consists of new mons Excadrill and Mandibuzz. However, his matchup looks quite dire. Skarmory + Diancie hard stop both breakers Accel has, while Nidoking with Thunderbolt has the potential to 2HKO his team.
The rest of the game is a fantastic example of why games should never be called early. After a couple turns of nothing, both sides get up hazards, and from here, Accel decides he will defeat Skarmory through nothing but double switches. He first avoids crisis when Nidoking comes in by switching in Excadrill on a Sludge Wave, then immediately doubles into Latias to pressure Skarmory, and doubles
again to catch Diancie. The best part of this sequence is it quite literally happens again just 5 turns later. All that work led to 25% chip on Skarmory, which allowed Accel to claim a kill turn 26 with his Scarf Mienshao. While rob could not have foreseen this exact sequence, in hindsight letting Latias take the Spore was suboptimal. The previous Excadrill conditioning came in handy, as Accel then goes Slowking on Nidoking's attempt to revenge kill with Earth Power. This game is a perfect example of why Nidoking sees such low usage despite it's offensive power. It's middling speed and offensive coverage means if it attacks into a faster immunity, it wasted a turn.
Turn 30 Accel finally pulls the trigger and takes down Nidoking with Drill, and from here it's cruise control. A very nicely played game by Accel, but I do wonder how the game plays out if the Nidoking turns played out differently.
Adaam vs umbry
My previous comment on Accel's team being standard wasn't a slight on him. umbry quite literally brings the exact same 6 with Tangrowth > Amoonguss, and I imagine we will see a lot of similar structures in the future. I brought another Bulu BO, but this time, I debuted the power of Papi (Conk) in Buzz-free meta. Bulu's terrain support gives Conk crazy longevity, and I paired it with Scarf Latias as an anti-cheese measure and HW support. Moltres I've found is a solid pick in this meta, being a sturdy Drill check, remover, and Fighting-type check (as we see it burn a Mienshao later).
To be blunt, my matchup this game is incredible. Conk kills umbry's whole team, with only Latias standing up to revenge it. My Bulu was SD Megahorn, so she also has no Bulu check after an SD, of which there are plenty of opportunities to find. Lastly, her breakers in LO Latias and Mienshao can make progress, but Moltres dissuades Mienshao from clicking anything, and Latias has to guess between Bulu + Aegi + Lati what move to click.
After I get Rocks and Toxic Mandibuzz, I take advantage of my position by catching Tang with Megahorn and then doubling into Conk on the Mandi switch in. While I get phazed out, it still cripples Mandibuzz and has many more chances to come in. Turn 13 I go back to Conk as she goes Shao, and I stay in since I live Close Combat (granted, she did crit), and even a 35% Conk is a massive threat to her overall slow team (plus I could HW it back). I get a somewhat lucky burn 19, but Conk again lives CC even without the burn, so the gameplan remained the same, and Conk/Lati clean the rest up.
Askov vs Clark (tie)
Clark vs Askov
Not touching the first game lol, and second game is pretty lackluster too. Lead NP Thundy kills 3 mons, and then Kommo cleans the rest up because it had Poison Jab. A team like that probably needed Unaware, but good pick by Clark to call out the stall re-run.
Indigo Plateau vs mncmt
IP is the first to use HO in this new meta, featuring new picks in Sash Drill, while the other 5 are all familiar faces (yet still terrifying). mncmt brings a balance without a Fairy, so he is in tremendous danger of both a Kommoment, and also of G-Molt from sweeping. G-Molt in general is slept on and a potent sweeper with its bulk + STAB combo. However, mncmt keeps IP's initial attacks at bay, partly due to the worst play in the tournament in which IP tries Belly Drumming on a LO Mienshao. However, mncmt makes an inaccuracy letting Raikou take Aqua Jet and putting it in range of +2 G-Molt. This is important turn 9, as he can no longer stay in to attack G-Molt for fear of triggering Berserk on Agility. He has to go Jirachi and Trick his Scarf, which allows Kommo to sweep later.
Yes, Kommo-o is crazy strong, but I think there were outs to prevent the sweep from happening (mainly not letting Kou take damage early on).
100%GXE vs Bushtush
We see our second Papi this week from GXE, and like it does every game, it has tremendous matchup. The only Facade switch in is Moltres, which takes a ton of damage of course (and drops in just 1 via a crit later). GXE has plenty of pivots to bring it in safely too, while Bush's breakers are snuffed by Colbur Slowking and Chansey. I won't go in depth here, GXE is always in control as his team pick was far superior. The only danger he could have faced was mixed Clangorous Soul Kommo, but since it lacked Close Combat, Chansey countered it easily.
Overall Thoughts
We saw all playstyles this week, from full stall to HO. Looks like Regen cores are here to stay, with Slowking always being the CEO of momentum. Latias, while didn't kill many mons on its own, offered good support in all its games by defensively checking some dangers and forcing in obvious switch ins to exploit (see Accel vs rob). Conk is dumb as fuck. Oh, and we saw 0 Hydreigons. I attribute this to opportunity cost with Latias more than anything. It's still Hydreigon. It's going to be good.