Hello Smogon,
I've been laddering with this UU sun team and could use some advice in polishing it. The team centers around Entei and Venusaur, two mons that are really hard to switch into under the sun, and once the main threats to them are removed, can really muscle their way through most mons in the tier. I found that having pokemon that would cover their weaknesses and remove their threats is how I win most games with this team.
https://pokepast.es/633972f71a9ced6a
Entei @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge
Standard Entei set, not much to elaborate on. Powerful and versatile, with priority coming in as a lifesaver in many situations. Sacred fire under the sun can be very hard to switch into even for resistance mons, and the fear of burn makes Entei very potent and IMO worth building a team around.
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Growth
- Earth Power
Venusaur can be really hard to stop once it gets going with even 1 growth under the sun. I've gone back and forth on solar beam vs giga drain, and found that the recovery from giga drain is too good to pass up, and having 1 growth under its belt ensures OHKO potential against most mons weak to grass, although growth + solar beam OHKOs many mons which it is normally effective against. I'm also torn between earth power and weather Ball, sticking with earth power for now to give me something against electric.
Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Stealth Rock
- Lava Plume
- Body Press
- Rapid Spin
The essential sun setter, Torkoal is a decent mon with some big weaknesses. He gets roughed up pretty bad by special attacks and his typing doesn't lend well to his longevity, AND his speed is garbage, but lava plume is actually decently hard hitting under the sun and the threat of burn makes it scary to switch into, and when he isn't being hit with supereffective moves he can be fairly resilient against physical attacks. I've gone back and forth between heat rock and heavy duty boots, the former feeling really good on Venusaur especially, and the former increasing Torkoal's longevity which can be very lacking when stealth rocks are up. I'm considering keeping heat rock and running defog on Moltres as an additional hazard removal.
Heliolisk @ Choice Specs
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hyper Voice
- Volt Switch
- Dark Pulse
A mighty wallbreaker with excellent coverage and pivot potential. Fast and deadly under the sun, Heliolisk's Hyper Voice helps me deal with sub keldeo, salamence, and kommo-o which all otherwise can be big threats to this team. Dark pulse is my only dark coverage, so I use it as opposed to grass knot, and I chose choice specs over life orb to ensure that Heliolisk can do its job; punching a hole in the enemy team that Entei and Venusaur can take advantage of.
Moltres @ Heavy-Duty Boots
Ability: Flame Body
EVs: 88 HP / 168 SpA / 252 Spe
Timid Nature
- Flamethrower
- Hurricane
- U-turn
- Roost
Moltres is a mon I am sometimes unsure of, but when it comes in handy it feels essential. Flying time helps me avoid earthquake which this team is otherwise supremely weak to, U-turn gives me pivot and roost recovery, and with a decent SpA and great Spe, Moltres is decently offensive. Flame body is very nice as I have no will-o-wisp on this team and it helps me deal with physical beasts like Salamence and Kommo-o. However Moltres does nothing to alleviate my rock and water weakness, and that falls on the last mon.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Heavy Slam
- Leech Seed
- Protect
- Flamethrower
I chose Celesteela purely to cover weaknesses, and it does OK in this regard with its great defensive typing and good stall potential. Its a go to pick when I need a switch that I cant trust any other mon to handle, but I can't help but feel as though I'm working against myself with a steel type on a sun team, as offensive fire mons are common. This is the slot I think I could use the most advice with.
Thanks for reading and I look forward to seeing any suggestions.
I've been laddering with this UU sun team and could use some advice in polishing it. The team centers around Entei and Venusaur, two mons that are really hard to switch into under the sun, and once the main threats to them are removed, can really muscle their way through most mons in the tier. I found that having pokemon that would cover their weaknesses and remove their threats is how I win most games with this team.
https://pokepast.es/633972f71a9ced6a
Entei @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge
Standard Entei set, not much to elaborate on. Powerful and versatile, with priority coming in as a lifesaver in many situations. Sacred fire under the sun can be very hard to switch into even for resistance mons, and the fear of burn makes Entei very potent and IMO worth building a team around.
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Growth
- Earth Power
Venusaur can be really hard to stop once it gets going with even 1 growth under the sun. I've gone back and forth on solar beam vs giga drain, and found that the recovery from giga drain is too good to pass up, and having 1 growth under its belt ensures OHKO potential against most mons weak to grass, although growth + solar beam OHKOs many mons which it is normally effective against. I'm also torn between earth power and weather Ball, sticking with earth power for now to give me something against electric.
Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Stealth Rock
- Lava Plume
- Body Press
- Rapid Spin
The essential sun setter, Torkoal is a decent mon with some big weaknesses. He gets roughed up pretty bad by special attacks and his typing doesn't lend well to his longevity, AND his speed is garbage, but lava plume is actually decently hard hitting under the sun and the threat of burn makes it scary to switch into, and when he isn't being hit with supereffective moves he can be fairly resilient against physical attacks. I've gone back and forth between heat rock and heavy duty boots, the former feeling really good on Venusaur especially, and the former increasing Torkoal's longevity which can be very lacking when stealth rocks are up. I'm considering keeping heat rock and running defog on Moltres as an additional hazard removal.
Heliolisk @ Choice Specs
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hyper Voice
- Volt Switch
- Dark Pulse
A mighty wallbreaker with excellent coverage and pivot potential. Fast and deadly under the sun, Heliolisk's Hyper Voice helps me deal with sub keldeo, salamence, and kommo-o which all otherwise can be big threats to this team. Dark pulse is my only dark coverage, so I use it as opposed to grass knot, and I chose choice specs over life orb to ensure that Heliolisk can do its job; punching a hole in the enemy team that Entei and Venusaur can take advantage of.
Moltres @ Heavy-Duty Boots
Ability: Flame Body
EVs: 88 HP / 168 SpA / 252 Spe
Timid Nature
- Flamethrower
- Hurricane
- U-turn
- Roost
Moltres is a mon I am sometimes unsure of, but when it comes in handy it feels essential. Flying time helps me avoid earthquake which this team is otherwise supremely weak to, U-turn gives me pivot and roost recovery, and with a decent SpA and great Spe, Moltres is decently offensive. Flame body is very nice as I have no will-o-wisp on this team and it helps me deal with physical beasts like Salamence and Kommo-o. However Moltres does nothing to alleviate my rock and water weakness, and that falls on the last mon.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Heavy Slam
- Leech Seed
- Protect
- Flamethrower
I chose Celesteela purely to cover weaknesses, and it does OK in this regard with its great defensive typing and good stall potential. Its a go to pick when I need a switch that I cant trust any other mon to handle, but I can't help but feel as though I'm working against myself with a steel type on a sun team, as offensive fire mons are common. This is the slot I think I could use the most advice with.
Thanks for reading and I look forward to seeing any suggestions.
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