So Excadrill recently droped so I decided to make a team centered around it.
The team: https://pokepast.es/5bd9dc23bb670b82
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 28 Def / 164 SpD / 64 Spe
Careful Nature
- Earthquake
- Toxic
- Rapid Spin
- Stealth Rock
Excadrill is obviously the core although it is support. Its role is hazard removal and also hazard setter. With no EVs invested in attack, Excadrill's Earthquakes are fairly strong. Its Mold Breaker ability allows Excadrill to hit Rotom-W with Earthquake on switch in for people who forget that Excadrill has the Mold Breaker ability. Toxic allows to cripple many bulky mons. Stealth Rocks allows to breaks Sturdy and Focus Sashes and have nice chip damage. Finally, Rapid Spin solves the bad hazard control in UU. Excadrill is walled by Skarmory and Celesteela
Salamence @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dual Wingbeat
- Dragon Dance
- Earthquake
- Roost
Salamence's role is to be a setup sweeper. Salamence's Intimidate ability makes it easier to setup on physical attackers. Roost allows Salamence to set up more Dragon Dances. Dual Wingbeat is an okay stab move but its accuracy is not great. Earthquake is a great coverage move that allows it to hit Electric amd Steel types hard. Salamence is walled against Rotoms, Skarmory (again), and Celesteela (again) but I don't know if I should run Fire Fang, Flamethrower, Outrage, or keep Roost.
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Spikes
- Giga Drain
- Sleep Powder
Roserade's role is also hazard setter. Sleep Powder is great for utility and allows Aegislash to kinda counter Celesteela and allows Roserade to set up Spikes while taking no damage. Sludge Bomb explodes speed investing Azumarills and is a great stab move. Giga Drain great against Ground and Water types and is a decent HP recovering move. Spikes with three layers are extremely dangerous and are basicly super efective Stealth Rocks. This set, once again, is walled by Celesteela and Skarmory
Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Triple Axel
- Low Kick
- Ice Shard
Sneasel sound like a weird choice but it's fantastic against the new drops. Its role is a revenge killer. Sneasel's fast speed and Ice Shard make it great as a revenge killer. Knock Off is great utility while doing massive damage. Triple Axel is the go to stabe move because if I hit all 3 triple axels, it is a total 140 base power move that breaks Sturdy and Focus Sash. Low Kick provide amazing coverage hiting Steel types super effective that are not Skarmory and Celesteela.
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Close Combat
- Shadow Sneak
Aegislash is my main way of dealing with Celesteela and not Skarmory. The idea is to Sleep Powder Celesteela and set up atleast two Swords Dances and be hit by Flamethrower and activate my Weakness Policy. At plus 4, I can OHKO Celesteela. With the idea out of the way, it role is a setup sweeper. Shadow Claw is go to move for pokemon that are slower. Close Combat provides coverage and Shadow Sneak at plus 4 KOs may frail fast pokemons.
Primarina @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Moonblast
- Scald
- Calm Mind
- Psychic
Primarina is the final pokemon and it's the team's special attacker. Calm Mind makes it that I can set up against weak special attackers. Scald is a strong Water move that can burn physical attackers that target Primarina's weaker defense. Moonblast blasts pokemons when Primarina's set up. Finally, Psychic is to eject the sussy Among Us from the Skeld.
Threats:
Fire types.
Skarmory, Celesteela and kinda Rotom-W.
Please give advice for the team
The team: https://pokepast.es/5bd9dc23bb670b82
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 28 Def / 164 SpD / 64 Spe
Careful Nature
- Earthquake
- Toxic
- Rapid Spin
- Stealth Rock
Excadrill is obviously the core although it is support. Its role is hazard removal and also hazard setter. With no EVs invested in attack, Excadrill's Earthquakes are fairly strong. Its Mold Breaker ability allows Excadrill to hit Rotom-W with Earthquake on switch in for people who forget that Excadrill has the Mold Breaker ability. Toxic allows to cripple many bulky mons. Stealth Rocks allows to breaks Sturdy and Focus Sashes and have nice chip damage. Finally, Rapid Spin solves the bad hazard control in UU. Excadrill is walled by Skarmory and Celesteela
Salamence @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dual Wingbeat
- Dragon Dance
- Earthquake
- Roost
Salamence's role is to be a setup sweeper. Salamence's Intimidate ability makes it easier to setup on physical attackers. Roost allows Salamence to set up more Dragon Dances. Dual Wingbeat is an okay stab move but its accuracy is not great. Earthquake is a great coverage move that allows it to hit Electric amd Steel types hard. Salamence is walled against Rotoms, Skarmory (again), and Celesteela (again) but I don't know if I should run Fire Fang, Flamethrower, Outrage, or keep Roost.
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Spikes
- Giga Drain
- Sleep Powder
Roserade's role is also hazard setter. Sleep Powder is great for utility and allows Aegislash to kinda counter Celesteela and allows Roserade to set up Spikes while taking no damage. Sludge Bomb explodes speed investing Azumarills and is a great stab move. Giga Drain great against Ground and Water types and is a decent HP recovering move. Spikes with three layers are extremely dangerous and are basicly super efective Stealth Rocks. This set, once again, is walled by Celesteela and Skarmory
Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Triple Axel
- Low Kick
- Ice Shard
Sneasel sound like a weird choice but it's fantastic against the new drops. Its role is a revenge killer. Sneasel's fast speed and Ice Shard make it great as a revenge killer. Knock Off is great utility while doing massive damage. Triple Axel is the go to stabe move because if I hit all 3 triple axels, it is a total 140 base power move that breaks Sturdy and Focus Sash. Low Kick provide amazing coverage hiting Steel types super effective that are not Skarmory and Celesteela.
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Close Combat
- Shadow Sneak
Aegislash is my main way of dealing with Celesteela and not Skarmory. The idea is to Sleep Powder Celesteela and set up atleast two Swords Dances and be hit by Flamethrower and activate my Weakness Policy. At plus 4, I can OHKO Celesteela. With the idea out of the way, it role is a setup sweeper. Shadow Claw is go to move for pokemon that are slower. Close Combat provides coverage and Shadow Sneak at plus 4 KOs may frail fast pokemons.
Primarina @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Moonblast
- Scald
- Calm Mind
- Psychic
Primarina is the final pokemon and it's the team's special attacker. Calm Mind makes it that I can set up against weak special attackers. Scald is a strong Water move that can burn physical attackers that target Primarina's weaker defense. Moonblast blasts pokemons when Primarina's set up. Finally, Psychic is to eject the sussy Among Us from the Skeld.
Threats:
Fire types.
Skarmory, Celesteela and kinda Rotom-W.
Please give advice for the team