Pet Mod Paleomons - [MOD IS OVER, THANKS FOR COMING]

SUBMISSIONS ARE (finally) CLOSED.
Remember when I said I was gonna see you all tomorrow Sorry once again for taking so long, next time we will be more active. Anyways submissions are now closed and now it's Veto phase!

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Bitturnalia (Bitter + Saturnalia)
Prompt: Specially Defensive Pokémon that resists the Flying / Ice Type combination
Typing:
/

Abilities:
Magic Guard / Cloud Nine
Stats: 75 / 79 / 60 / 100 / 120 / 100 | 544 BST
Movepool: Ice Beam, Thunderbolt, Volt Switch, Recover, Spark, Thunder Wave, Swords Dance, Triple Axel, Wild Charge, Leech Life, Energy Ball, Dazzling Gleam, Nuzzle, Hidden Power, Rest, Protect, Substitute, Pursuit, Toxic, Disable, Triple Kick, Fire Fang, Ice Fang, Thunder Fang, Thunder, Sheer Cold, Mist, Powder Snow, Thunder Shock, Hail, Electric Terrain, Bind, Dragon Tail, Bite, Crunch, Hyper Fang, Roar
Height & Weight: Height: 1m | Weight: 15 kg
Description: This Pokémon preys on the dwellers of the snowy mountains of the Paleoland for it to eat on the hottest days, since its snow crystals can feed it during snowstorms and hails. Being very small doesn't help it, because on a place that has the enormous Aurorus living on it, a singular Bitturnalia cannot do anything about it, having to call its allies for that. This is why the Bitturnalia specimens that live outside the huge groups always focus on going into a one-on-one combat with the Artachoris of the mountain's heart, because they have their own ways to defeat them.
Bitturnalia is inspired on the Brazillian dinosaur Saturnalia, and its a pretty solid Pokémon that can tank and hit, having great tools by its side, with a very lackluster Defense Stat and a good SpA Stat for the mod, but its nothing too serious.
Bitturnalia doesn't feels like it covers the prompt of bulky specially defensive ice, but as a hail abuser. We would recommend moving some points of Speed to other stats, such as HP and/or Defense.


Name: Frosturama (Frost + Angaturama)
Prompt: Bulky Water with a way to reliably hit Swalot
Typing: Water / Ice
Abilities:
Pressure / Ice Scales
Stats: 98 / 105 / 100 / 70 / 90 / 100
Movepool: Ice Beam, Thunder Wave, Swords Dance, Triple Axel, Hidden Power, Rest, Protect, Substitute, Pursuit, Toxic, Disable, Fire Fang, Ice Fang, Thunder Fang, Sheer Cold, Mist, Powder Snow, Hail, Bind, Dragon Tail, Bite, Crunch, Hyper Fang, Roar, Recover, Parting Shot, Spikes, Stealth Rock, Ice Shard, Hydro Pump, Blizzard, Waterfall, Flip Turn, Rain Dance, Dragon Claw, Earthquake, Liquidation, Icicle Crash, Noble Roar, Surf, Close Combat
Flavor: Lives in the ice cold seas, and is based on the brazillian dinosaur Angaturama, a type of Spinosaur.



Name: wip
Prompt: Pokémon with a Mega Evolution that has a different role than it
Typing: Dragon
Abilities:
Trace / Technician
Stats: 70 / 105 / 90 / 70 / 90 / 80
Movepool: Dragon Dance, Dragon Claw, Earthquake, Rock Slide, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Crunch, Bite, Rock Slide, Ice Beam, Thunderbolt, Psychic, Earth Power, Power Gem, Draco Meteor, Dragon Pulse, Twister, Breaking Swipe
Flavor: based on the brazillian dinosaur Thanos.

Name: wip-Mega
Prompt: Pokémon with a Mega Evolution that has a different role than it
Typing: Dragon
Abilities:
Pressure
Stats: 70 / 85 / 100 / 135 / 90 / 115
Frosturama feels incredibly bulk. Having a bulk of 98/100/90 with a somehow decent typing defensively, without having any x4 weakness to balance the ability. It also has a decent attack and good speed for the meta, while also having a great movepool, with powerful attacks and a reliable recovery in Recover and a good way of switching out with Parting Shot. We would recommend removing Ice Scales and reduce a bit of the Bulk and maybe remove Recover. Also a small heads-up, please add a name to your second sub.

Specially Defensive Pokémon that resists the Flying / Ice Type combo
Amperoboa (Ampere + Titanoboa)
Typing
: Electric/Fire
Abilities: Levitate
Stats: HP 95 / Atk 115 / Def 75 / SpA 85 / SpD 90 / Spe 70 / BST 530
Moves: Wild Charge, Thunder Fang, Thunder, Thunderbolt, Discharge, Rising Voltage, Shock Wave, Volt Switch, Thunder Wave, Eerie Impulse, Electric Terrain, Flare Blitz, Fire Lash, Fire Fang, Flame Charge, Fire Blast, Flame Thrower, Heat Wave, Inferno, Fire Spin, Ember, Will-O-Wisp, Sunny Day, Acrobatics, Dual Wingbeat, Fly, Sky Attack, Air Slash, Hurricane, Gust, Defog, Feather Dance, Outrage, Dragon Tail, Dragon Pulse, Twister, Dragon Dance, Body Slam, Tail Slap, Thrash, Flail, Wrap, Giga Impact, Weather Ball, Uproar, Terrain Pulse, Hyper Beam, Glare, Morning Sun, Whirlwind, Leer, Psych Up, Screech, +Universal TMs (Gens 8 +Return, Frustration, Hidden Power)
Additional Flavor: Based on the Amphiptere and Titanoboa, while also incorporating electrical elements with amperes in mind.
Weight: 1243 lbs (563.8153 kg)
Height (head to tail): 24'03" (7.3914 m)
Role: Dragon Dance Sweeper, Physical Wall Breaker, Mixed Attacker, Hazard Removal
For Amperoboa, we would suggest lowering a bit of the HP (5-10 points) and removing Dragon Dance, to settle it's Sweeping capacities down a bit with moves such as Fire Lash and a somehow decent recovery with Morning Sun (although we have hail as a very present meta).

Pokémon: Anklarmor
Typing:

Abilities: Filter / Justified | HA: Overcoat
Stats: 79 HP / 65 Atk / 117 Def / 90 SpA / 111 SpD / 46 Spe
Movepool: Probopass Movepool + Moonlight, Spikes, Spiky Shield and Meteor Beam
Role: Wall

Based on an Anklosaurus and traditional knights, Anklarmor serves as a traditional pure bulky Steel that offers a solid alternate glue option to the likes that Bastiodon can't facilitate. It not only checks the ice duo, but also doubles as a well needed emergency answer to the likes of Aerodactyl-Ancient if needed.
For Anklarmor, werecommend removing Filter and/or lower a bit of the bulk (we suggest lowering the physical defense, so it can feel more of a Specially defensive mon than a mixed defensive mon), since it makes Anklarmor a very resilient Mon with a somehow decent way of recovery.

You'll have roughly 24 hours to do the changes to your subs. After the changes are all made or time runs out, we will start the voting phase. See y'all.
 
All vetoes have been corrected, and voting is now open!
  • Each Pokémon will be voted for separately.
  • There is no limit on the amount of submissions you can vote for.
  • First Place will count for 3 points, Second Place for 2, and all others will count for 1 point.
  • Self Votes may not be First Place, and have a limit of 6 points total.
You will have approximately 2 days to submit your votes, so please add them if you can. See you all soon.
 
Spdef mon that resists Ice/Flying- BloopyGhost,Mercupty(SV),G-Luke
Bulky Water that beats Swalot- Aqua1272,Memesbitatxt,Mercupty(SV)
Mega with a different role than it’s base form- BloopyGhost, analysisgeek, Mercupty(SV)
 

Bloopyghost

guging
is a Pre-Contributor
SpDef Mon: G-Luke, Bloopyghost (SV), Mercupty
Bulky Water: memebitatxt., Bloopyghost (SV), Mercupty
Mega: G-Luke, Bloopyghost (SV)
 
Spdef: G-Luke, Sparkrolf, Bloopyghost
Bulky water: Bloopyghost, sparkrolf, regic boat
Mega with diff role: mercrupty, analysis geek(sv), g-luke
 
SpDef Mon: Moretto, G-Luke, Bloopyghost
Bulky Water: Regic Boat, Memebitatxt (SV), Bloopyghost
Mega: G-Luke, Analysis Geek, Regic Boat
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
SpD Mon: Sparkwolf, G-Luke, Mercupty
Bulky Water: Bloopyghost, Aqua1272, memebitatxt
Mega: Bloopyghost, G-Luke, analysis geek
 
SpDef Mon: Aqua1272, Bloopyghost, Moretto
Bulky Water: Aqua1272, memebitatxt., Regic Boat
Mega w/ Different Role: analysis geek, Bloopyghost, Mercupty
 
VOTING IS NOW CLOSED.
Thanks everyone who submitted your votes, we know we are not the most active meta in the moment, but we're trying to get back on the tracks and this helped a lot. Anyways here are the winners

Pokémon: Anklarmor
Typing:

Abilities: Filter / Justified | HA: Overcoat
Stats: 79 HP / 65 Atk / 102 Def / 90 SpA / 111 SpD / 46 Spe
Movepool: Probopass Movepool + Moonlight, Spikes, Spiky Shield and Meteor Beam
Role: Wall

Based on an Anklosaurus and traditional knights, Anklarmor serves as a traditional pure bulky Steel that offers a solid alternate glue option to the likes that Bastiodon can't facilitate. It not only checks the ice duo, but also doubles as a well needed emergency answer to the likes of Aerodactyl-Ancient if needed.
G-Luke wins with Anklarmor for the Specially Defensive Mon!

Drakabyssal (Draco+Dakosaurus+Abyssal)
Typing: Water/Dark
Stats: 100/110/85/65/105/65 (530)
Abilities: Mold Breaker/Guts

Notable Moves: Crunch, Knock Off, Pursuit, Sucker Punch, Taunt, Throat Chop, Aqua Tail, Flip Turn, Liquidation, Waterfall, Dragon Dance, Earthquake, Ice Fangs, Outrage, Psychic Fangs, Superpower.
W.I.P

Role: Bulky Physical Sweeper, Offensive Pivot, Pursuit Trapper.

Flavor: Drakabyssal lives in dark abyssal caves, using it's powerful teeth to trap it's prey and taking them into the deepest parts of the ocean, where it's more familiarized with. Researches say this pokemon is related both to Feraligatr and Krookodile.
memebitatxt. (Me :0) wins with the Bulky Water type!

.
[/SPOILER]

Trobsidon
"Troodon" + "Obsidian"
"Trohb-sih-dohn"
Prompt: Mega
Typing:

Abilities: Keen Eye / Merciless | Technician
Stats: 80 HP / 85 Atk / 80 Def / 65 SpA / 70 SpD / 115 Spe / 495 BST
Weight: 70 kg

Mega Stone: Trobsidonite
Mega Trobsidon
Typing:

Ability: Solid Rock
Stats: 80 HP / 105 Atk (+20) / 60 Def (-20) / 130 SpA (+65) / 100 SpD (+30) / 120 Spe (+5) / 595 BST
Weight: 60 kg

Defining Moves: Accelerock, Breaking Swipe, Draco Meteor, Dual Chop, Earthquake, Earth Power, Fake Out, High Jump Kick, Psychic, Psyshock, Rock Blast, Rock Polish, Stealth Rock, Stone Edge, Switcheroo, Thunderbolt, U-Turn
Subobtimal Moves: Aerial Ace, Body Slam, Brick Break, Brutal Swing, Bulldoze, Crunch, Cut, Dark Pulse, Dig, Double-Edge, Dragon Breath, Dragon Claw, Dragon Pulse, Dragon Rush, Dragon Tail, Fling, Fury Cutter, Giga Impact, Harden, Headbutt, High Horsepower, Hyper Beam, Iron Head, Iron Tail, Lash Out, Low Kick, Mega Kick, Metal Claw, Meteor Beam, Mud Slap, Outrage, Poison Fang, Rain Dance, Reversal, Power Gem, Rock Slide, Rock Smash, Rock Throw, Rock Tomb, Sandstorm, Sand Tomb, Scary Face, Screech, Shadow Claw, Shock Wave, Smack Down, Solar Beam, Stomp, Stomping Tantrum, Strength, Sunny Day, Tackle, Take Down, Thunder, Zen Headbutt
Universal Moves: Attract, Endure, Facade, Protect, Rest, Round, Sleep Talk, Snore, Substitute
"Its stone fangs are suitable for chewing up both plants and prey. After it became extinct, ancient people would craft its fossilized teeth into spearheads."
"The power of Mega Evolution has greatly increased its intellect, to the point where it can wield psychic powers. Much of its stone body has shed away to reveal fragile crystals that amplify its psychic powers even further."

Trobsidon is based on the genus Troodon, which is currently dubious. Members of Troodon were believed to be the smartest of all dinosaurs, and this led to the crackpot theory of the Dinosauroid, a hypothetical scenario where Troodon would evolve towards hyperintelligent and eerily human bodies had they not gone extinct. It was of course widely mocked, but I thought that it would be a fun idea for the Mega.

While base Trobsidon has obsidian teeth and scales, Mega Trobsidon is decked out in smooth crystals as a reference to opalized fossils, where fossilized remains are replaced with opal.

Merciless and Poison Fang are references to the Troodon in Jurassic Park: The Game, where the cloned Troodon were depicted with a venomous bite.
Role:
  • Base Trobsidon is a speedy physical breaker with Technician-boosted Accelerock, Rock Blast, Dual Chop, Fake Out and Breaking Swipe.
  • Accelrock allows it to revenge-kill Arctachoris in hail.
  • Breaking Swipe is especially cool for punishing physical attackers and Technician makes it strong enough to be used as its main STAB.
  • Mega Trobsidon is a speedy special breaker that uniquely has a defensive ability in Solid Rock to compensate for its numerous weaknesses. Its increased Atk allows it to effectively pull off a mixed set with HJK.
  • Solid coverage with EQ/EP, TBolt and HJK.
  • Utility options in U-Turn, Stealth Rock and Switcheroo.
  • Can clean with Rock Polish.
And last, but not least, Bloopyghost wins with Trobsidon for Mega with a different role than base!
(just to clarify if any of you are wondering: Both Bloopyghost and Analysis Geek got the same number of points, but due to Bloopyghost having more first place indications, it was the winner of the tie).

You have approximately 1 day to do your discussions about this slate winners. See you all later.
 

woo

You'll be UNDER MY WHEELS
is a Pre-Contributor
Slate 13: Ancient Souvenir Store
:ss/claydol: :ss/dhelmise: :ss/aegislash:
This slate, we will be doing "ancient forms", with these working as regional forms (like alolan and galarian forms). The chosen pokémon were chosen by the council, and they bring some interesting tools to the table, but, mostly, they have the object theme, being a themed slate. Aegislash is a generally great Pokémon all around, even if you don't keep its form-changing gimmick. It also has a lot of options that you could get up with. Claydol has SR, Rapid Spin, and the Ground typing, while Dhelmise also offers spin, Ghost typing, a monstruous Attack and third STAB ability if you do want to go that way.

The submission rules are simple:
  • You can sub 1 to 3 of the Pokémon chosen in this slate. Pre-evolutions of those are also welcome to being Reworked.
  • Don't do crazy busted things, like 200 Atk Huge Power Dhelmise
  • Custom Elements are allowed, as long as they have something different from already existing abilities/moves and are balanced (don't do tough claws with huge power effects, or 100% acc OHKO moves)
  • Regional Forms have the same BST of their pre-existing counterparts, so you can change the stat spread, but can't change the BST.
One week as usual. Let's get it done folks!
 
Claydol-Dazzling (up to changes)
Typing: Ground/Fairy
Abilities: Dazzling/Misty Terrain
Stats: 90/50/120/95/90/55

Movepool: Claydol movepool+ Dazzling Gleam, Misty Explosion, Moonblast

Role: Hazard Cleaner, Hazard Setter, Mixed Wall

Flavor: Based on the Willendorf Venus, this pokemon was praised by the ancient people due to being considered a divine present, due to it's beautiful looks and keeping them protected with it's magical powers.
 

Bloopyghost

guging
is a Pre-Contributor


Baltoy-Ancient
Typing:

Abilities: Analytic
Stats: 50 HP / 30 Atk / 45 Def / 50 SpA / 50 SpD / 75 Spe / 300 BST
New Moves: Aerial Ace, Air Cutter, Air Slash, Fly, Gust, Heat Wave, Hurricane, Meteor Beam, Mystical Fire, Roost
Removed Moves: Ancient Power, Confusion, Expanding Force, Extrasensory, Hex, Psybeam, Psychic Terrain, Shadow Ball
“Having only been made recently in ancient times, ancient Baltoy's psychic powers have yet to come to fruition. It is however capable of controlling the winds, rapidly spinning its body to float in the air.”
Role: speen

Claydol-Ancient
Typing:

Abilities: Analytic
Stats: 70 HP / 45 Atk / 85 Def / 95 SpA / 100 SpD / 105 Spe / 500 BST
New Moves: Aerial Ace, Air Cutter, Air Slash, Fly, Gust, Heat Wave, Hurricane, Meteor Beam, Mystical Fire, Roost
Removed Moves: Ancient Power, Confusion, Expanding Force, Extrasensory, Hex, Psybeam, Psychic Terrain, Shadow Ball
“Claydol's civilization of origin has been discovered to be a city floating in the sky. Battalions of Claydol serve as the airborne city's guardians, unleashing furious winds and energy beams to destroy intruders.”

Very loosely inspired by the robots in Castle in the Sky along with the crackpot idea of ancient astronauts, fitting for a mon based on the dogu.
Role: Shoutouts to Lando. This is meant to be a glue mon that can perform a variety of roles, having a great all-around typing along with good power (esp with Analytic), bulk and speed. It’s a rocker, a spinner, a defensive pivot, a wall-breaker, a fat CM sweeper or a fearsome NP sweeper. Mystical Fire is nice for nailing Robusteel and Bastio.


Dhelmise-Ancient
Typing:

Abilities: Boneyard
Stats: 70 HP / 131 Atk / 100 Def / 76 SpA / 90 SpD / 50 Spe / 517 BST
This Pokemon's attacking stat is multiplied by 1.5 while using a Ground-type attack.
New Moves: Acid Armor, Bone Rush, Dig, Gunk Shot, Mud-Slap, Poison Jab, Shadow Bone, Sludge Bomb, Spirit Shackle, Toxic Spikes, Venom Drench, Venoshock
Removed Moves: Anchor Shot, Block, Flash Cannon, Gyro Ball, Iron Defense, Metal Sound, Steel Roller
“Ancient Dhelmise lives only in the deepest depths of the sea, lacking the green coloration of its modern-day counterpart. It merged with the bones of fallen Pokemon, catching prey within an array of discarded fangs and ribs. It's believed that the spirits inside the bones still remain.”

Loosely inspired by Osedax (Latin for "bone-eater"), a genus of polychaete worms that live and feed exclusively on whale bones. Tho here it's red algae possessing mosasaur and plesiosaur bones.
Role: I think Dhelmise is pretty cool as is, so this is only a slight rework. Typing is arguably worse defensively but it’s definitely more potent offensively, esp with Boneyard giving it pseudo-STAB on EQ. Instead of Anchor Shot it has Spirit Shackle, which is much more spammable and should be the STAB move of choice. It also has TSpikes which is rare in the meta. It’s honestly not optimized as a spinner but it can prolly pull it off ok with how strong it is offensively.


Honedge-Ancient
Typing:

Abilities: Long Reach
Stats: 50 HP / 80 Atk / 85 Def / 35 SpA / 37 SpD / 38 Spe / 325 BST

New Moves: Branch Poke, Energy Ball, Giga Drain, Grass Knot, Grassy Glide, Growth, Leaf Storm, Leech Seed, Nature Power, Seed Bomb, Solar Beam, Strength Sap, Sunny Day, Synthesis, Wood Hammer, Worry Seed
Removed Moves: Autotomize, False Swipe, Flash Cannon, Fury Cutter, Gyro Ball, Iron Defense, Iron Head, Magnet Rise, Metal Sound, Night Slash, Sacred Sword, Shadow Claw, Shock Wave, Slash, Steel Beam, Wide Guard
“This Pokemon appears to be the ancient predecessor to Honedge. Instead of possessing a metal blade, this Pokemon inhabits a wooden club of crude craftsmanship. If one dares to wield it, this Honedge ancestor will wrap its tendrils around the victim's arm.”
Role: unga bunga stick

Doublade-Ancient
Typing:

Abilities: Long Reach
Stats: 69 HP / 100 Atk / 90 Def / 45 SpA / 49 SpD / 95 Spe / 448 BST

New Moves: Branch Poke, Drill Run, Energy Ball, Giga Drain, Grass Knot, Grassy Glide, Growth, Horn Leech, Leaf Storm, Leech Seed, Nature Power, Poison Jab, Seed Bomb, Solar Beam, Strength Sap, Sunny Day, Synthesis, Wood Hammer, Worry Seed
Removed Moves: Autotomize, False Swipe, Flash Cannon, Fury Cutter, Gyro Ball, Iron Defense, Iron Head, Magnet Rise, Metal Sound, Night Slash, Sacred Sword, Shadow Claw, Shock Wave, Slash, Steel Beam, Wide Guard
“Upon evolving, Honedge splits into two wooden spears. Trading bulk for piercing ability and swiftness, one spear will chase down prey while the other lies in wait before ambushing the prey once they tire.”
Role: two unga bunga sticks but pointier

Aegislash-Ancient
Typing:

Abilities: Tactics Change
Aegislash-Ancient-Gatherer
Stats:
70 HP / 50 Atk / 110 Def / 50 SpA / 110 SpD / 110 Spe / 500 BST
Aegislash-Ancient-Hunter
Stats:
70 HP / 110 Atk / 50 Def / 110 SpA / 50 SpD / 110 Spe / 500 BST
If this Pokemon is an Aegislash-Ancient, it changes to Hunter Forme before attempting to use an attacking move, and changes to Gatherer Forme before attempting to use Forager's Poise.
New Moves: Branch Poke, Drill Run, Energy Ball, Flint Spear, Forager's Poise, Giga Drain, Grass Knot, Grassy Glide, Growth, Horn Leech, Leaf Storm, Leech Seed, Meteor Beam, Nature Power, Poison Jab, Seed Bomb, Solar Beam, Stealth Rock, Stone Edge, Strength Sap, Synthesis, Wood Hammer, Worry Seed
Removed Moves: Autotomize, False Swipe, Flash Cannon, Fury Cutter, Gyro Ball, Iron Defense, Iron Head, King’s Shield, Magnet Rise, Metal Sound, Night Slash, Sacred Sword, Shadow Claw, Shock Wave, Slash, Steel Beam, Wide Guard
Type:

Category:

Base Power: 95
Accuracy: 100
PP: 15 (Max 24)
Effect: Until the target switches out, the effectiveness of Fire-type moves is doubled against it.
Priority: 0
Flags: Protect
Type:

Category:

Base Power: -
Accuracy: -
PP: 10 (Max 16)
Effect: The user is protected from most attacks made by other Pokemon during this turn, if a Pokemon tries to make contact with the user, the user's attacks will be critical hits until the end of the next turn. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, Forager's Poise, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Priority: 4
Flags: -
“Ancient Aegislash are the pack leaders of ancient Doublade and Honedge. When Aegislash loudly scrapes against its flint blade, the hunt is on. Aegislash will soar through the air and pierce right through its prey with deadly accuracy.”
Role: It has Speed. This would be both the fastest Grass and the fastest Ghost in the meta. It’s a unique rocker that can threaten Chomp and uh spinner Kabu I guess. It has multiple ways of keeping itself healthy; Giga Drain, Horn Leech, Synthesis, Leech Seed and nastiest of all Strength Sap, which is esp potent with its Speed and lower HP. Meteor Beam is cool too. Flint Spear is largely meant to be a middle-ground between the weaker Horn Leech and the recoil-inducing Wood Hammer. It can’t take advantage of Flint Spear’s 2ndry effect itself but teammates like Alohwo and Swalot can. Forager’s Poise is King’s Shield but instead of -1 Atk on the target, the user gets Laser Focus so it can punish foes with a guaranteed crit.
 
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:ss/dhelmise:
Dhelmise-Ancient
Typing
: Ghost/Grass
Abilities: Bloodsuck (Draining moves deal 1.3x damage, Omastar-A's ability)
Stats: 87/80/70/100/80/100 (517)
New Moves: Soul Drain
Type: Ghost
Category: Special
BP: 75
Max PP: 16
Acc: 100
Effect: The user heals 50% for the damage dealt.
Flags: Protect, Mirror
Removed Moves: Anchor Shot, Flash Cannon, Gyro Ball, Heavy Slam, Iron Defense, Iron Head, Metal Sound, Steel Roller
Role: Special attacker with good enough speed, Bloodsucking should boost Giga Drain and Soul Drain by a lot too.
Flavor: Back then, Dhelmise have not learnt how to use items as their weapons. So they had to use the old-fashioned way of simply lying in wait before grabbing prey with their seaweed body which can extend quite far.

will post this first and think of the others later
 
C1EEDACD-BF9F-4F9B-AC04-431E53B4D2D3.gif

Name: Dhelmise-Sandy
Type:
0D158D7C-C261-44A9-B57D-BC3D5023DD05.png
9BA78167-0A4B-47F4-932C-DE3DEC4354C6.png

Ability: Sand Force/Sand Spit
BST: 90/111/116/71/80/50
New Moves: Earth Power, Scorching Sands, Rock Tomb, Sandstorm, Sand Tomb,Stealth Rock
Removed Moves: All Grass Type Moves,Rapid Spin
Role: Offensive Sand Setter, Defensive Sand Setter, Offensive Hazard Setter, Defensive Hazard Setter
Flavor: Usually bags of sand were used as anchors in ancient times

BD01CB7D-C354-4085-A6AF-0933B094CD73.gif

Name: Aegislash-Welded
Type:
15877038-2B6C-45EC-AF04-395733DDB90C.png
FABE3E7B-3EAC-4F00-B0D8-821FE3E06C5A.png

Ability: Blacksmith
BST-Mold : 90/ 50/60/110/120/70
BST-Forged:90/110/120/50/60/70
New Moves: Lava Plume,Eruption, Flamethrower, Scorched Pebbles, Stealth Rock, Fire Blast, Flare Blitz,Flaming Forge
Removed Moves: Kings Shield, Head Smash, Close Combat, All Ghost type moves
Effect: If Aegislash uses Flaming Forge in its Mold form it will transform into it’s Forged Form, If Aegislash uses Flaming Forge in its Forged Form it will transform into it’s Mold Form
Move Name: Flaming Forge
Type:
15877038-2B6C-45EC-AF04-395733DDB90C.png

Category:
77FB4FC5-E91B-462A-8996-1DBF97B60374.png

Priority: +1
Effect: When using this move the user will take half damage from all moves if the opposing makes contact with Aegislash they will lose 1/16 of their hp and get put in Fire Spin. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, Flaming Forge, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken
Role: Physical Wallbreaker(Forged) Special Wallbreaker(Mold)
Flavor: An attempt to form a weapon by primitive pokemon unfortunately this weapon creation process failed and resulted in a sentient blob of magma and steel parts who will sometimes when provoked transform into a sword looking weapon.
FCBDB1C4-97A2-4333-8754-69F7B9249B74.gif

Name: Claydol-Penguin
Type:
68D8AB7D-D832-4975-B8E5-1DF56009A250.png
7CE5A603-1E2C-49D3-9E71-7D3F57949CC0.png

Ability: Ice Body/Forewarn
BST: 60/85/70/110/80/95
New Moves: Ice Beam, Icicle Crash,Blizzard, Ice Shard, Aurora Beam, Powder Snow
Removed Moves: All Ground Type Moves, Stealth Rock
Role: Calm Mind Sweeper
 
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:dhelmise:
Dhelmise - Bronze (Age)
Typing
: Steel/Fire
Abilities: Dubious Mixture (This Pokemon loses STAB, yet the moves in its second and fourth move slots have 1.5x power.)
Stats: HP 74 / Atk 93 / Def 86 / SpA 97 / SpD 122 / Spe 46 / BST 517
New Moves: Meteor Mash, Eruption, Fire Blast, Flame Charge, Flamethrower, Heat Wave, Overheat, Will-O-Wisp, Blast Burn, Heat Crash, Ember.
Removed Moves: All Grass-type moves.
Role: Special Wall, Trickroom Setup Sweeper (Swords Dance, has flexibility in the "STAB" combo with Dubious Mixture), Utility (Will-O-Wisp + Anchor Shot, Rapid Spin)

:claydol:
Claydol - Vase
Typing
: Water/Ground
Abilities: Flash Fire
Stats: HP 80 / Atk 65 / Def 75 / SpA 85 / SpD 130 / Spe 65 / BST 500
New Moves: Hydro Pump, Razor Shell, Scald, Sparkling Aria, Aqua Ring, Life Dew, Muddy Water, Soak, Whirlpool, Heat Wave, Lava Plume, Overheat, Heat Crash, Flame Wheel, Fire Spin.
Removed Moves: All Psychic-type moves.
Role: Mixed Setup Wall (Calm Mind + Iron Defense), Trickroom Setup Sweeper (Calm Mind), Utility (Rapid Spin, Trapper w/Fire Spin & Whirlpool)

:aegislash:
Aegislash - Of Fairytales
Typing
: Steel/Fairy
Abilities: Stance Change
Stats:
Shield Form - HP 85 / Atk 60 / Def 115 / SpA 60 / SpD 115 / Spe 75 / BST 500
Sword Form - HP 85 / Atk 115 / Def 60 / SpA 115 / SpD 60 / Spe 75 / BST 500
New Moves: Dazzling Gleam, Play Rough, Fairy Wind, Crafty Shield.
Removed Moves: All Ghost- and Dark-type moves + Close Combat.
Role: Trickroom Mixed Sweeper, Setup Sweeper (Swords Dance + Autotomize)
 
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:ss/Dhelmise:

Typing: Fairy/Grass
Abilities: Windward (This Pokemon’s attacking stat is multiplied by 1.5 when using a Flying-type attack)
Stats: 70 / 86 / 90 / 110 / 121 / 40 {BST: 517}
Movepool Changes:
  • + Flip Turn, Aromatherapy, Wish, Moonblast, Dazzling Gleam, Play Rough, Misty Terrain, Misty Explosion, Defog, Hurricane, Air Slash, Tailwind, Air Cutter, Gust, Wind Bomb
Type: Flying
Category: Special
Power: 80
PP: 20 (32 max)
Contact: No
Secondary Effect: 30% chance to burn the target.
Flags: Protect, Detect
Description: The user shoots an explosive bomb containing hot air at its target. This may leave the target with a burn.
  • - All Ghost-type moves, All Steel-type Moves, Payback, Thief
Role: Bulky utility option that can spread status, remove hazards, support teammates with Wish and Aromatherapy, or focus more on a straight defensive role with Synthesis and Wind Bomb

Flavor: Base Dhelmise seems to be based on more modern(ish)-day boats, hence it being based on an anchor and a helm, which also seemingly leads to its habitat under the water, as that is where anchors generally are seen being. Dhelmise-Sail is based on some of the first boats used by ancient civilizations, which used sails, paddles, and cannons, hence it being focused more in special attacking, and it instead lives on top of the water instead of under it, which is why I chose for it to be Fairy instead of Ghost as it lives in a brighter place.

“Living above water, this Dhelmise has adapted to its conditions by becoming more buoyant and propelling itself through water by using sea-winds.”

:ss/Baltoy: :ss/Claydol:
Typing: Rock/Ghost
Abilities: Levitate
Stats: 40 / 70 / 55 / 40 / 40/ 55
Movepool Changes:
  • + Destiny Bond, Night Shade, Hex, Curse, Shadow Sneak, Lick, Shadow Punch, Astonish, Spite, Will-O-Wisp

Flavor: While Claydol-Sculpt takes the form of an ancient deity, Baltoy-Sculpt instead portrays the people from ancient civilizations themselves through its sculpt. It is possessed by the souls that once made it, and while it retains a similar design to base Baltoy, it does have some differences as the sculpt was formed from rocks.

“It is said that this Pokemon harbors the souls of people from the ages of the past, trapped in the sculptures they created for themselves.”

Typing: Rock/Ghost
Abilities: Levitate
Stats: 60 / 120 / 95 / 60 / 60 / 105
Movepool Changes:
  • + Baltoy Moves, Poltergeist, Swords Dance, Phantom Force
Role: Fast and powerful wall breaker that offers variety in its movesets due to the moves it gains from being a Ghost-type as well as utility.

Flavor: Sculptures were very prominent in ancient civilizations, often taking the form of gods or deities that those civilizations worshiped. This Claydol represents those sculptures, being similar to its previous design like Baltoy is, but it is noticeably more rigid in design. It is possessed by the deities and gods the sculpt gives tribute to, remaining forgotten relics of the past.

“Worshiped by ancient civilizations, this Claydol is possessed by forgotten deities of the past.”
 
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24 HOUR WARNING ⚠
Once again we're getting closer to the end of the Submission Phase, with you having approximately 24 hours to add your submissions or to do any changes to them. See you all tomorrow.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Pokémon: Claydol-Premade
Typing:

Abilities: Solid Rock / Trace | HA: Unaware
Stats: 60 HP / 120 Atk / 70 Def / 90 SpA / 65 SpD / 95 Spe
Movepool: +Meteor Beam, +Giga Drain
Role: Mixed Wallbreaker. Claydol-Premade serves its role as a sorta fast mixed glass canon, can either go physical or special.
 
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Ema Skye

Work!
Well this has been a long 24 hours!

:claydol: - Spikes
Typing: Ground/Fighting
Abilities: Levitate
Stats: 70 / 115 / 105 / 60 / 115 / 30 [500]
New Moves: Spikes, Drain Punch, Hammer Arm, Circle Throw, Bulk Up, Shore Up, Swords Dance
Removed Moves: Psychic moves (except Teleport)
Role: Defensive pivot with hazards. Plays a bit like Spinnolina with with access to a better slow pivot tool (and, in general, isn't bothered by Grounds), as well as having recovery. Does struggle more against Waters as its tradeoff.
 
SUBMISSIONS ARE CLOSED.
Thanks again for everyone who posted their ideas. Now onto the vetoes:

:aegislash:
Aegislash - Of Fairytales
Typing
: Steel/Fairy
Abilities: Stance Change
Stats:
Shield Form - HP 85 / Atk 60 / Def 115 / SpA 60 / SpD 115 / Spe 75 / BST 500
Sword Form - HP 85 / Atk 115 / Def 60 / SpA 115 / SpD 60 / Spe 75 / BST 500
New Moves: Dazzling Gleam, Play Rough, Fairy Wind, Crafty Shield.
Removed Moves: All Ghost- and Dark-type moves.
Role: Trickroom Mixed Sweeper, Setup Sweeper (Swords Dance + Autotomize)
Fairy/Steel is probably one of the best typings in the game, and having a good coverage move in Close Combat makes this pokémon too much for the meta. We recommend either changing the typing or removing Close Combat.

View attachment 435301
Name: Aegislash-Welded
Type: View attachment 435305 View attachment 435427
Ability: Blacksmith
BST-Mold : 90/ 50/60/110/120/70
BST-Forged:90/110/120/50/60/70
New Moves: Lava Plume,Eruption, Flamethrower, Scorched Pebbles, Stealth Rock, Fire Blast, Flare Blitz,Flaming Forge
Removed Moves: Kings Shield, Head Smash, Close Combat, All Ghost type moves
Effect: If Aegislash uses Flaming Forge in its Mold form it will transform into it’s Forged Form, If Aegislash uses Flaming Forge in its Forged Form it will transform into it’s Mold Form
Move Name: Flaming Forge
Type: View attachment 435305
Category: View attachment 435433
Priority: +1
Effect: When using this move the user will take half damage from all moves if the opposing makes contact with Aegislash they will lose 1/16 of their hp and get burned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, Flaming Forge, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken
Role: Physical Wallbreaker(Forged) Special Wallbreaker(Mold)
Flavor: An attempt to form a weapon by primitive pokemon unfortunately this weapon creation process failed and resulted in a sentient blob of magma and steel parts who will sometimes when provoked transform into a sword looking weapon.
Flaming Forge cripples physical attackers to a great extent, and most of the offensive part of the meta is physical. We would recommend changing the effects to something that doesn't punishes physical attackers as much as it does in the moment.

You'll have roughly a day to do the corrections to your submissions, and if they're all corrected before the timer runs out, we will open the voting phase sooner. See you all later.
 
VOTING IS NOW OPEN
All the vetoes have been corrected, and the voting phase will begin.

The voting rules are simple:

  • Each Pokémon will be voted for separately.
  • There is no limit on the amount of submissions you can vote for.
  • First Place will count for 3 points, Second Place for 2, and all others will count for 1 point.
  • Self Votes may not be First Place, and have a limit of 6 points total.
You'll have approximately 2 days to submit your votes. See you all when the results are ready.
 
VOTING IS NOW CLOSED!
Thank you everyone who participated in this slate. Now Welcome our winners...



Dhelmise-Ancient
Typing:

Abilities: Boneyard
Stats: 70 HP / 131 Atk / 100 Def / 76 SpA / 90 SpD / 50 Spe / 517 BST
This Pokemon's attacking stat is multiplied by 1.5 while using a Ground-type attack.
New Moves: Acid Armor, Bone Rush, Dig, Gunk Shot, Mud-Slap, Poison Jab, Shadow Bone, Sludge Bomb, Spirit Shackle, Toxic Spikes, Venom Drench, Venoshock
Removed Moves: Anchor Shot, Block, Flash Cannon, Gyro Ball, Iron Defense, Metal Sound, Steel Roller
“Ancient Dhelmise lives only in the deepest depths of the sea, lacking the green coloration of its modern-day counterpart. It merged with the bones of fallen Pokemon, catching prey within an array of discarded fangs and ribs. It's believed that the spirits inside the bones still remain.”

Loosely inspired by Osedax (Latin for "bone-eater"), a genus of polychaete worms that live and feed exclusively on whale bones. Tho here it's red algae possessing mosasaur and plesiosaur bones.
Role: I think Dhelmise is pretty cool as is, so this is only a slight rework. Typing is arguably worse defensively but it’s definitely more potent offensively, esp with Boneyard giving it pseudo-STAB on EQ. Instead of Anchor Shot it has Spirit Shackle, which is much more spammable and should be the STAB move of choice. It also has TSpikes which is rare in the meta. It’s honestly not optimized as a spinner but it can prolly pull it off ok with how strong it is offensively.


Honedge-Ancient
Typing:

Abilities: Long Reach
Stats: 50 HP / 80 Atk / 85 Def / 35 SpA / 37 SpD / 38 Spe / 325 BST

New Moves: Branch Poke, Energy Ball, Giga Drain, Grass Knot, Grassy Glide, Growth, Leaf Storm, Leech Seed, Nature Power, Seed Bomb, Solar Beam, Strength Sap, Sunny Day, Synthesis, Wood Hammer, Worry Seed
Removed Moves: Autotomize, False Swipe, Flash Cannon, Fury Cutter, Gyro Ball, Iron Defense, Iron Head, Magnet Rise, Metal Sound, Night Slash, Sacred Sword, Shadow Claw, Shock Wave, Slash, Steel Beam, Wide Guard
“This Pokemon appears to be the ancient predecessor to Honedge. Instead of possessing a metal blade, this Pokemon inhabits a wooden club of crude craftsmanship. If one dares to wield it, this Honedge ancestor will wrap its tendrils around the victim's arm.”
Role: unga bunga stick

Doublade-Ancient
Typing:

Abilities: Long Reach
Stats: 69 HP / 100 Atk / 90 Def / 45 SpA / 49 SpD / 95 Spe / 448 BST

New Moves: Branch Poke, Drill Run, Energy Ball, Giga Drain, Grass Knot, Grassy Glide, Growth, Horn Leech, Leaf Storm, Leech Seed, Nature Power, Poison Jab, Seed Bomb, Solar Beam, Strength Sap, Sunny Day, Synthesis, Wood Hammer, Worry Seed
Removed Moves: Autotomize, False Swipe, Flash Cannon, Fury Cutter, Gyro Ball, Iron Defense, Iron Head, Magnet Rise, Metal Sound, Night Slash, Sacred Sword, Shadow Claw, Shock Wave, Slash, Steel Beam, Wide Guard
“Upon evolving, Honedge splits into two wooden spears. Trading bulk for piercing ability and swiftness, one spear will chase down prey while the other lies in wait before ambushing the prey once they tire.”
Role: two unga bunga sticks but pointier

Aegislash-Ancient
Typing:

Abilities: Tactics Change
Aegislash-Ancient-Gatherer
Stats:
70 HP / 50 Atk / 110 Def / 50 SpA / 110 SpD / 110 Spe / 500 BST
Aegislash-Ancient-Hunter
Stats:
70 HP / 110 Atk / 50 Def / 110 SpA / 50 SpD / 110 Spe / 500 BST
If this Pokemon is an Aegislash-Ancient, it changes to Hunter Forme before attempting to use an attacking move, and changes to Gatherer Forme before attempting to use Forager's Poise.
New Moves: Branch Poke, Drill Run, Energy Ball, Flint Spear, Forager's Poise, Giga Drain, Grass Knot, Grassy Glide, Growth, Horn Leech, Leaf Storm, Leech Seed, Meteor Beam, Nature Power, Poison Jab, Seed Bomb, Solar Beam, Stealth Rock, Stone Edge, Strength Sap, Synthesis, Wood Hammer, Worry Seed
Removed Moves: Autotomize, False Swipe, Flash Cannon, Fury Cutter, Gyro Ball, Iron Defense, Iron Head, King’s Shield, Magnet Rise, Metal Sound, Night Slash, Sacred Sword, Shadow Claw, Shock Wave, Slash, Steel Beam, Wide Guard
Type:

Category:

Base Power: 95
Accuracy: 100
PP: 15 (Max 24)
Effect: Until the target switches out, the effectiveness of Fire-type moves is doubled against it.
Priority: 0
Flags: Protect
Type:

Category:

Base Power: -
Accuracy: -
PP: 10 (Max 16)
Effect: The user is protected from most attacks made by other Pokemon during this turn, if a Pokemon tries to make contact with the user, the user's attacks will be critical hits until the end of the next turn. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, Forager's Poise, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Priority: 4
Flags: -
“Ancient Aegislash are the pack leaders of ancient Doublade and Honedge. When Aegislash loudly scrapes against its flint blade, the hunt is on. Aegislash will soar through the air and pierce right through its prey with deadly accuracy.”
Role: It has Speed. This would be both the fastest Grass and the fastest Ghost in the meta. It’s a unique rocker that can threaten Chomp and uh spinner Kabu I guess. It has multiple ways of keeping itself healthy; Giga Drain, Horn Leech, Synthesis, Leech Seed and nastiest of all Strength Sap, which is esp potent with its Speed and lower HP. Meteor Beam is cool too. Flint Spear is largely meant to be a middle-ground between the weaker Horn Leech and the recoil-inducing Wood Hammer. It can’t take advantage of Flint Spear’s 2ndry effect itself but teammates like Alohwo and Swalot can. Forager’s Poise is King’s Shield but instead of -1 Atk on the target, the user gets Laser Focus so it can punish foes with a guaranteed crit.
Dhelmise and Aegislash line by Bloopyghost

Pokémon: Claydol-Premade
Typing:

Abilities: Solid Rock / Trace | HA: Unaware
Stats: 60 HP / 120 Atk / 70 Def / 90 SpA / 65 SpD / 95 Spe
Movepool: +Meteor Beam, +Giga Drain
Role: Mixed Wallbreaker. Claydol-Premade serves its role as a sorta fast mixed glass canon, can either go physical or special.
Claydol by G-Luke

Discussion phase will be open for one day. See you all later.
 

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