Resource Crown Tundra SS Ubers Viability Rankings

About Calyrex-Shadow, I need to say why I vote NO BAN in the suspect. The more important reason is that...learns aromatherapy.

https://replay.pokemonshowdown.com/...-1695270512-lcxag0gq8hv0hw625ihbebjv4t0lhmopw

Not exactly a ubers battle but shows how broken is paralysis even with the nerfs that game freak made during generations 6 and 7.
1 turn is needed to spam paralysis with Glare (the most broken move to achieve the broken status called paralysis because is 100% accurate and only electrics are inmune to it) and you have... more than 12 turns with fun (acounting the turns 19-48 only and not the 2 turns para with kyurem-B).

You think is pure luck? Not, today I see the same problem in other battles:v4::
https://replay.pokemonshowdown.com/...-1695380341-og6p5c9c4fjpyhwdfxrfp5tcexziijjpw
https://replay.pokemonshowdown.com/...-1695353648-5b8dcyx6jmz4b4s22k6dtmcig9g65lupw (probably not enough relevant in this one)


When I used teams around thunder wave subCM ogre, paraflinch necrozma-DM and coil glare + sub zygarde in 8 gen ubers....was the same, a hax party with 0 little ...skill?? Well, not a skill move to be honest.
Paralysis is just 0 risk. very little risk and HIGH reward.

Specially the sample team with the 3 mons:

https://pokepast.es/6d1f321ef452b7f8

https://www.smogon.com/forums/threads/submissions-closed-ss-sample-teams-dlc2.3675564/ (second BEST team).

I can provide more replays with similar teams but I don't think is necessary. If you play the tier enough you notice that.

Having a Cleric that fits in the majority of teams helps with this superbroken status is good for the tier. So...don't suspect calyrex-shadow in the future when other unhealthy and uncompetitive things exist with little counterplay viable.

I'm calm when writing this lines because is not worth being angry when playing a game just for fun and people need to see the truth....paralysisis is broken and if sleep clause exist....paralysis clause should exist too.
To be honest...I need more than 8 years playing pokémon to realize that paralysis is busted.:psycry:
Just like baton pass across the generations maybe.
You are like 6 months too late. The suspect test ended long ago
 

I mean, many normals can do that, the one niche Audino has is Regenerator (which is important, I guess). My favorite is this guy:

:wigglytuff:
Gran Bluff (Wigglytuff) (M) @ Leftovers
Ability: Frisk
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Knock Off
- Wish
- Protect
- Teleport


Calcs:

+2 252 SpA Calyrex-Shadow Psyshock vs. 252 HP / 252+ Def Wigglytuff: 357-420 (73.7 - 86.7%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Giratina-Origin Stone Edge vs. 252 HP / 252+ Def Wigglytuff: 129-152 (26.6 - 31.4%) -- 17.9% chance to 4HKO after Leftovers recovery
252 Atk Choice Band Technician Marshadow Low Kick (40 BP) vs. 252 HP / 252+ Def Wigglytuff: 163-193 (33.6 - 39.8%) -- 27.6% chance to 3HKO after Leftovers recovery
0 SpA Eternatus Mystical Fire vs. 252 HP / 0 SpD Wigglytuff: 130-153 (26.8 - 31.6%) -- 26% chance to 4HKO after Leftovers recovery
0 SpA Lunala Ice Beam vs. 252 HP / 0 SpD Wigglytuff: 147-174 (30.3 - 35.9%) -- guaranteed 4HKO after Leftovers recovery


Of course, Specs Psyshock from Calyrex, CC from Marshadow and Sludge Bomb from Eternatus destroy Wiggly, but he does wall some sets of some of the biggest offensive (well, not Lunala and Eternatus, but the rest of them) threats of Ubers (Giratina-O literaly just statuses it and can,t do anything more while Wiggly is alive). At the same time, he passes huge wishes and allows your Yveltal to use an offensive set (maybe even without Roost, since Wish can heal it too).

This is NOT a nomination (I don,t have current Replays and know it won,t be ranked), just a showcase of a cool Mon.
 
Hi!
I think Calyrex-Ice should be higher.

Its main problem is the species clause that prevents it from being run with its meta-defining counterpart Calyrex-S, but if it didn't exist, you could be certain it would be much more common because this is truly a phenomenal pokemon, on par with the titans in the upper ranks. This is reason enough it will never outrank Calyrex-S and the other threats that rotate around it, but it has very interesting anti-meta properties that make it a difficult threat to deal with since everyone is more prepared for -S than -I.

We know how powerful physical ice STAB is if Galar-G is any indication so I think it belongs more or less around its rank.

What is notable about Calyrex-S is that it has virtually no safe switch-ins given the vastly different sets it can run.
Leech Seed on an Ice type is notable since absolutely no grass type except maybe physically defensive Ferrothorn will ever switch into it, but ooops Calyrex-S can use Body Press+Iron Defense.
Trick Room+Weakness Policy doesn't need a team around it, it can sweep on its own because it's bulky enough to last multiple turns. WP is extremely likely to trigger and be made use of thanks to its huge bulk and common weaknesses.
Choice Band ruins the day of Necrozma-DM who thinks it can counter it, only to be 2HKOd by High Horse Power.

Of course this is theorymonning but Calyrex-I's potential is vastly unexplored and can take advantage of Calyrex-S's superior usage for outmaneuvering the opponent.
So even if Calyrex-I is less used than Calyrex-S's by design, I think it should not be underestimated.
 

Dead by Daylight

memory tapes cycling blankly
is a Pre-Contributor
Hi!
I think Calyrex-Ice should be higher.

Its main problem is the species clause that prevents it from being run with its meta-defining counterpart Calyrex-S, but if it didn't exist, you could be certain it would be much more common because this is truly a phenomenal pokemon, on par with the titans in the upper ranks. This is reason enough it will never outrank Calyrex-S and the other threats that rotate around it, but it has very interesting anti-meta properties that make it a difficult threat to deal with since everyone is more prepared for -S than -I.

We know how powerful physical ice STAB is if Galar-G is any indication so I think it belongs more or less around its rank.

What is notable about Calyrex-S is that it has virtually no safe switch-ins given the vastly different sets it can run.
Leech Seed on an Ice type is notable since absolutely no grass type except maybe physically defensive Ferrothorn will ever switch into it, but ooops Calyrex-S can use Body Press+Iron Defense.
Trick Room+Weakness Policy doesn't need a team around it, it can sweep on its own because it's bulky enough to last multiple turns. WP is extremely likely to trigger and be made use of thanks to its huge bulk and common weaknesses.
Choice Band ruins the day of Necrozma-DM who thinks it can counter it, only to be 2HKOd by High Horse Power.

Of course this is theorymonning but Calyrex-I's potential is vastly unexplored and can take advantage of Calyrex-S's superior usage for outmaneuvering the opponent.
So even if Calyrex-I is less used than Calyrex-S's by design, I think it should not be underestimated.
Hey!

Your points are all valid, and Caly-I is one of my favorite 'mons (so consider this a somewhat partial review). However, I'd like to bring up two things up that drastically hinder Calyrex-Ice's viability: opportunity cost and alternatives. Make no mistake, Calyrex-Ice is good, but simply a bit too much of a sacrifice to plug and play over other 'mons. After all, you can be a perfectly good Pokemon in the meta but still see no use due to the nature of your ability to fit into teams.

First off, let me start by saying that Calyrex-Ice is a perfectly good Pokemon on its own. Its insanely high attack stat complemented by its excellent offensive type and its exemplary bulk let it threaten all sorts of things, and potentially even beat unprepared teams completely. It deserves a spot on the VR for sure, and I think we have it well ranked at C+. I could see a rise to somewhere B to B- ish, but it's not really what I'm gunning for.

However, let me first discuss opportunity cost. You mentioned this in your post, and it is perfectly true that
Its main problem is the species clause that prevents it from being run with its meta-defining counterpart Calyrex-S...
. As you stated and I agree with, Calyrex-Shadow is simply too meta-defining to be worth sacrificing for Calyrex-Ice. It's simply too much of a tradeoff. However, even this wouldn't be so bad if not for the second fact:

It has competition. Like, really good competition. There are two (technically 3, but nobody cares about Kyurem-Black) Ice-types ranked pretty high on the VR: Darmanitan-Galar, who hits just as hard (or even harder) than Calyrex-I and is significantly faster, allowing it to outpace otherwise faster threats such as SpDef Yveltal, and Weavile, who has great utility in Knock Off and can hurt a lot with Triple Axel. Both are ranked A- on the VR, and to be fair, while Darmanitan may be a lot frailer and Weavile may not be as hard-hitting and is frailer, the fact remains that you would much rather use one of these two and keep Calyrex-Shadow instead of using Calyrex-Ice and forgoing one of the most meta-defining 'mons.

Additionally, you mentioned ways that it can beat Steels. Granted, Weavile struggles against Ferrothorn somewhat and Darmanitan doesn't fully take care of Necrozma-Dusk-Mane, but both can do things against them. ID+BP is not a very common set to the best of my knowledge, as Calyrex-Ice is usually running SD / Glacial Lance / Substitute / Leech Seed or CB Glacial Lance / High Horsepower / Trick / Aromatherapy (Icicle Spear). While Choice Band is quite deadly (2HKOing NDM with High Horsepower), Calyrex loses a lot to other targets if it locks itself into a move such as Glacial Lance into a NDM or High Horsepower into a Yveltal.

Finally, I'd like to mention Calyrex-I's own flaws. While it has stellar bulk, its defensive typing hinders it quite noticeably, giving it no good resistances and a bevy of weaknesses, exemplified by being OHKO'd by Calyrex-Shadow's Astral Barrage and fearing Yveltal's Knock Off and Marshadow as a whole. Additionally, its longevity can be cut into by Substitutes (if not holding Leftovers) and/or hazards (if not running Heavy-Duty Boots). Additionally, its low Speed means that things that fear Darmanitan-Galar's onslaught, such as non-Sucker Punch Yveltal, simply stay in and cripple Calyrex-Ice. For all these reasons, Caly-Ice is perfect where it is.
 

LouisIX

UPL Champion
Let's be Serious, audino UR > C+/B-

Absolute counter to single astral calyrex, wish knock tw heal bell , even encore and trick room, full bunch of support, and be the KO absorber when calyrex is off the court
It also takes choice calyrex quite well Although it may need support against specs and definitely needs priority support for np 3atks caly which baiscally is extincted in tournament

Also pair up well with Landt while intimidate+regen+wish combo helps hold off physical attacker well

eat marshadow low kick in a pinch while tw can basically knock marsh out of the game

Most importantly playing audino ALLOWS YVELTAL TO PLAY OFFENSIVE SET while it supports WAY MORE than other dark type

And Offensive yveltal...

"Ban calyrex will end up freeing yveltal to run offensive which basically has no stable check" *argument during caly suspect
:psysly::psysly::psysly::psysly::psysly:

This post is pure promotion of audino. please no misunderstanding :psysly:

Edit: some more minor thoughts

I truly believe audino is currently the best normal considering how knock , tw and caly donimating the meta so hard and audino can knock+tw+check caly
But still I think audino vr should be equal/lower than bliss just because bliss is essential in stall + its ability to act as eternatus counter while audino is really overlapping with yveltal in terms of check caly so its uniqueness is not standing out sharply, unlike koko
 
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I mean, many normals can do that, the one niche Audino has is Regenerator (which is important, I guess). My favorite is this guy:

:wigglytuff:
Gran Bluff (Wigglytuff) (M) @ Leftovers
Ability: Frisk
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Knock Off
- Wish
- Protect
- Teleport


Calcs:

+2 252 SpA Calyrex-Shadow Psyshock vs. 252 HP / 252+ Def Wigglytuff: 357-420 (73.7 - 86.7%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Giratina-Origin Stone Edge vs. 252 HP / 252+ Def Wigglytuff: 129-152 (26.6 - 31.4%) -- 17.9% chance to 4HKO after Leftovers recovery
252 Atk Choice Band Technician Marshadow Low Kick (40 BP) vs. 252 HP / 252+ Def Wigglytuff: 163-193 (33.6 - 39.8%) -- 27.6% chance to 3HKO after Leftovers recovery
0 SpA Eternatus Mystical Fire vs. 252 HP / 0 SpD Wigglytuff: 130-153 (26.8 - 31.6%) -- 26% chance to 4HKO after Leftovers recovery
0 SpA Lunala Ice Beam vs. 252 HP / 0 SpD Wigglytuff: 147-174 (30.3 - 35.9%) -- guaranteed 4HKO after Leftovers recovery


Of course, Specs Psyshock from Calyrex, CC from Marshadow and Sludge Bomb from Eternatus destroy Wiggly, but he does wall some sets of some of the biggest offensive (well, not Lunala and Eternatus, but the rest of them) threats of Ubers (Giratina-O literaly just statuses it and can,t do anything more while Wiggly is alive). At the same time, he passes huge wishes and allows your Yveltal to use an offensive set (maybe even without Roost, since Wish can heal it too).

This is NOT a nomination (I don,t have current Replays and know it won,t be ranked), just a showcase of a cool Mon.
you totally forget regenerator, which makes audino different from a normal type meme, this wigglytuff have to wish itself as long as taking a powerful move then almost give opponent a free turn since most of the time you have to click protect (or just praying opponent will do anything you wish and click another move? ), while audino gains 33% HP everytime it switched out, that means it can wish support teammate and recover itself at the same time, not to say protect is also not a must therefore you can run some useful move such as twave:psysly:
 
you totally forget regenerator, which makes audino different from a normal type meme, this wigglytuff have to wish itself as long as taking a powerful move then almost give opponent a free turn since most of the time you have to click protect (or just praying opponent will do anything you wish and click another move? ), while audino gains 33% HP everytime it switched out, that means it can wish support teammate and recover itself at the same time, not to say protect is also not a must therefore you can run some useful move such as twave:psysly:
Regenerator is literally in the first sentence of my post.

And yeah, it's the whole point of Audino and the advantage it has. Wiggly and Audino are meant to be on different types of teams. Audino is for more defensive ones, while Wiggly has the advantage of having Teleport, therefore allowing a teammate to safely get in, maybe with Wish, maybe without. It also allows your Yveltal to have an offensive set, which might be scary for the opponent (usually Yveltal has to check Calyrex by itself, so it rarely runs offensive sets, with Wiggly it can).
 

LouisIX

UPL Champion
Regenerator is literally in the first sentence of my post.

And yeah, it's the whole point of Audino and the advantage it has. Wiggly and Audino are meant to be on different types of teams. Audino is for more defensive ones, while Wiggly has the advantage of having Teleport, therefore allowing a teammate to safely get in, maybe with Wish, maybe without. It also allows your Yveltal to have an offensive set, which might be scary for the opponent (usually Yveltal has to check Calyrex by itself, so it rarely runs offensive sets, with Wiggly it can).
I think he means regen is way bigger than just a niche
 

Aberforth

is a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Contributor to Smogon
Ubers Leader
I agree, but fully making one relevant Mon (Giratina-O) useless and several sets of others too is too.
Calling Gira-O relevant is stretching it...

But now is the best time to nominate Rises and Falls. Having briefly looked through this thread, I've summarised the following to be the submissions. If you have others to add, the viability council will begin voting in a matter of days.

Proposed Rises:
Genesect Up (unspecified)
Reshiram Up (C+)
Audino (C+)
Calyrex-I (Unspecified)
Tapu Koko (C+)

Proposed Drops:

Zamazenta-C (B- or C+)
Lunala (B)

Note that these ranks are what they have been nom'd to, not what their final ranking will be.

I will also be bringing up to the VR Council the following:

Mewtwo (B+)
Pheromosa (C+/B-)
Toxapex (B+)

Lunala (B+)
Darmanitan (B+)
Rayquaza (B+/B)
Giratina-O (C)
Zamazenta-C (B-)
Clefable (C-)

Garchomp
Regieleki

If you want to discuss any of the mons I have mentioned, now is an excellent time to make your cases.
 
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Dead by Daylight

memory tapes cycling blankly
is a Pre-Contributor
Rises:
Toxapex (B+)

Drops
Darmanitan-Galar (B+)

Why? Everything else is fine except for these three placements. Darmanitan-Galar is a fearsome wallbreaker who can hurt the tier's Big Three (Yveltal, NDM, Eternatus), while having U-turn to pivot out against common checks. It hurts offensive teams and can punish stalls who try to pivot around it with prediction. Meanwhile, Toxapex is limited to mostly stall or balance teams and is way too passive in the face of Calyrex-S, Groudon, or Dragon Dance Zekrom and Zygarde. Sure, it may stop Dracovish and Ho-Oh, but that doesn't make its niche any better than B or even B-.
 

LouisIX

UPL Champion
so I am requested to write something about koko.

Remember in the last post I mentioned that "offensive yveltal has no stable check"?

here is tapu koko lol yes I am going to dis all people who vote no ban calyrex because of "offensive yveltal"

amazing speed tier, resisting yveltal stabs
, great move pool including Thunderwave(again), toxic, taunt, nature madness for chip, UT/VS for momentum, and most importantly roost and DEFOG

given Yveltal is almost in every single team nowadays especially in HO as a breaker, the ability to DEFOG on its face is very valuable
( ie pairing with scarf caly so HO can go hell)


it also eats knock all day long with threat of both stabs dealing hard damage on yveltal too.

Besides its amazing DEFOG ability against HO team, it also shines dealing with those disgusting restalk mon, as electric terrain can STOP REST

One simple application to the team style with koko can be toxic+knock spam, freeing eternatus item as it doesnt need to take knock off anymore with the assist of koko

Given how popular is the bulky rest orge/xerneas in the recent meta, the ability to stop rest is again, unique and valuable

and if you are crazy enough you can run trap move like meanlook on it too. With trapping + nature madness+ taunt, you are forcing the switch-in losing 50% HP, not able to recover and stuck on the court losing momentum hard, and meanwhile the thunderwave threat is still exist; it also can catch some yveltal off guard , say that yveltal is trying hard to get a defog.

It can be used offensively too. Although ground type is a major problem that all other electric type shares, the fact that ground type is SS ubers is mainly physical wall means Koko+other physical attacker is a valid choice to overrun those grounds with support of toxic/madness, and when grounds are gone, VS all day long.

The main problem of koko is 4 move syndrome. Koko can do it all in the movepool, but it is highly specialised on its role depends on what move you want it to run. If you drop defog, it is no longer a HO killer; if you drop toxic/nature madness, it can't chip grounds; if you drop taunt. you may suffered from stalls; if you don't bring UT/VS, its ability to maintain momentum will be severely affected. Most of the time you need to make choice on which stab to use too. Therefore Koko is theorotically good, but is very limited due to 4move syndrome.

To conclude, I will suggest a raise to C+/B- of the VR of Tapu Koko.

I dont want to do calculation anyway so no calc is provided sorry about that

and I am lazy to post replays too


Ok and Zapdos-Galar

This mon is pretty simple so I will just go for ONE calc

+2 252 Atk Choice Band Zapdos-Galar Brave Bird vs. 252 HP / 0 Def Necrozma-Dusk-Mane: 232-273 (58.2 - 68.5%) -- guaranteed 2HKO after Leftovers recovery

It punishes Defog HARD. 100 speed tier. Resist Dark. High coverage Stabs.
Resttalk helps countering yveltal consistantly.
Really not much to say, I will quote someone's opinion and my suggesting VR and done.
"Gen 8 Bisharp"

UR > C
 
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1667921387851.png
C- -> C/C+
Bolt-Beam coverage is always nice and this pairs really well with Magnezone/ Dugtrio to beat its best counter NDM. Base 95 speed is decent notably outpacing Groudon, Kyogre and Zygarde Complete all of whom are hit super effectively. However Kyurem-B will struggle with defensive Xerneas and icicle spears inconsistency (why no icicle crash) prevents me from nomming him higher.
 
Calling Gira-O relevant is stretching it...

But now is the best time to nominate Rises and Falls. Having briefly looked through this thread, I've summarised the following to be the submissions. If you have others to add, the viability council will begin voting in a matter of days.

Proposed Rises:
Genesect Up (unspecified)
Reshiram Up (C+)
Audino (C+)
Calyrex-I (Unspecified)
Tapu Koko (C+)

Proposed Drops:

Zamazenta-C (B- or C+)
Lunala (B)

Note that these ranks are what they have been nom'd to, not what their final ranking will be.

I will also be bringing up to the VR Council the following:

Mewtwo (B+)
Pheromosa (C+/B-)
Toxapex (B+)

Lunala (B+)
Darmanitan (B+)
Rayquaza (B+/B)
Giratina-O (C)
Zamazenta-C (B-)
Clefable (C-)

Garchomp
Regieleki

If you want to discuss any of the mons I have mentioned, now is an excellent time to make your cases.
Nah Garchomp being able to run Sand Veil as well as a base 102 speed stat and now having scale shot is great in a faster paced meta where there aren't any good resists to his STABs pretty much makes it a game of hax whether he loses or not
 

Meminger21

Lágrimas Ocultas
is a Tiering Contributor Alumnus
Rises:

:Marshadow: Top of A+
This is pretty much a question of which pokemon is better, Marshadow ro Zygarde. Zygarde offers the team a strong setup cleaner while also having a huge utility defensively, but Marshadow is simply the best sweeper imo, in combination with an unresisted STAB of Ghost/Fighting it's able to 3HKO the whole tier, Xerneas can be easily chipped, Eternatus barely lives and can't 1HKO it back, Groudon and Zygarde are also easily chipped. On top of that it also has the best priority in the tier, being able to revenge kill Calyrex-S, NDM and plenty of other mons with a bit of chip. Spectral Thief also allows Marsh to steal boosts from Kyogre and Zygarde and bypasses substitute.

:Clefable: B- -> B+
Clefable is able to check really relevant pokemons while being immune to hazards which makes it sometimes better than xerneas. It also has access to a really good movepool, being able to set rocks against the best deffoger in the tier and make progress through Knock Off fairly easy. It also doesn't let Ferrothorn recover hp. Clefable performs really well vs bulky offense and balance, but it really struggles vs Offense and HO being a lot times dead weight in those games, but I still think that it is good enough to be ranked that high. Also there's no way Clefable is worse than Blissey, Zamazenta-C and Zarude.
Replay: https://replay.pokemonshowdown.com/smogtours-gen8ubers-655059
This replay shows how some teams really struggles vs Clefable, needing a lot of times some paralyses to make any progress with Zygarde.

Drops:

:Xerneas: A+ -> A (below Ferrothorn)
Xerneas is really great, but I don't think it should be that high, it really shines at checking Marshadow, Zygarde and Weavile, but it struggles so much against hazards and it gives the opponent so much momentum, mainly if they are using Ho-Oh, that I think most times it's not worth using it.

:Lunala: A- -> B+
Calyrex-S exists and as a defensive mon it's bad.

:Tapu-Fini: C- -> UR
Doesn't check any of the 6 best pokemon in the tier.

Honetly anything below B is borderline unviable so it doesn't really matter imo.
 

LBN

is a Top Tiering Contributor Alumnus
UPL Champion
Ok once again Aberforth has his anti Gira-O vendetta up and running so as usual i have to swoop in and save it along with chucking some other noms in.

-> B-/Stay at B
Ok. I understand the idea of wanting Gira-O to drop, i do. But i still think this Pokemon is very much fine as it is. It's definitely more viable than everything in C+ beyond maybe palkia, but i'd sooner say palkia and Giratina-O are in the same boat of viability, but more Palkia should rise. Giratina-O is still an offensive Calyrex check, kills NDM, groudon check short term (as is literally all its checks), and is very solid at taking atleast one shot from a chunk of the tier, while threatening with wisp burns on pokemon who really do not want to be burned like Yveltal and NDM, or be good at shuffling in its good matchups. Yes it's blanked entirely by balloon xerneas and it's item reliancy for any sort of threat level is annoying but workable flaws, and not every team is packing a xerneas, so i hardly find this a thing that should chuck it so low as C, i just think that's majorly overkill when there's alot of garbage in C like Magearna, Grimmsnarl, Solgaleo etc.

-> B-/B
Better than you'd think it is, it's faster than most of the tier and hits hard. It's defensive profile isn't fantastic but it's a more effective threat thanks to it's speed than Reshiram or the Kyurem forms. a good amount of results from various tours so usage backs it aswell. Sub bulk up also exists which sets up on twave NDM, while being faster than Yveltal at base. It's deserving of a rise to atleast this high, maybe to B but i think B- is better for it.

-> B+
Another pokemon I find is slept on a little bit is Mewtwo. A solid offensive threat capable of clearing the YEN core surprisingly easily, it's a threat to be reckoned with once it gets an NP off. But that's an if when it sets up on very little besides support eternatus lacking toxic/dragon tail, No, what im actually nomming it up for is a set grabbed off gen 4. Stall2. Wisp taunt psystrike recover is surprisingly effective as many of the pokemon who don't care about burns, namely Eternatus and Ho-oh, can't really take Psystrikes very well, offensive ho-oh takes like 45%+ from uninvested Psystrike, while it spreads burns and annoys teams surprisingly well. It's like lunala if it didn't lose to the things you want it to. It's main issues are it doesn't wall much, and fears status a lot, but it has easy entry with U-turn yveltal, which isn't the biggest ask, as well as just offensive play/doubles. Personally i think it's better than Lunala at it's own job, and deserves a slight rise.

-> B
A shame that the 2 most dangerous mons it checked before started running sets that invalidate it incredibly hard. Zekrom and Groudon were wickedly terrifying and everybody was scared of them until they slapped on Lunala. Then Landorus-T rose in viability, and as such people ran toxic rocks groudon in response, screwing over Lunala users. Then, following this change, Zekrom started running Scale Shot roost life orb, which actually just kills lunala effortlessly, bypassing shadow shield. As such, all it checks now is Rayquaza, who is good yes, but absolutely not a reason to load such a borderline nicheless mon. It has some value, being a ghost type that cooks NDM is nice and i can see specs being decent if a little underexplored, but as of now it's very buns and i struggle to justify using it at all, but it has some value.

-> A- (2nd after Xerneas)
Why did you drop? Fantastic wallbreaker, kills everything and is a fantastic offensive threat, a flying nuke that can ohko ndm on one right call with V-create aswell, meaning a teams only flying resist nearly 100% of the time, is a risk to switch in. I don't think much has changed on it, but the downfall of Lunala is nice. Rise it right back.

-> B+/B
You all were riding the hype train way too hard I do not care. As threatening as it is, it struggles very hard to come in, U-turn Yveltal is not an automatic thing since almost any Eternatus worth it's salt is running 385 speed or higher, and Ice shard is not doing enough. Defensive Kyogre can check it defensively, and most any time I see it it's not winning, it's just not as effective an offensive threat as it was toted to be with that burst of usage, and i'm very sure the hype train has died for it, so people can take off the hype glasses and see this mon is actually not that good.

-> C+
You are not B- worthy. You beat HO on good days but the fact it's not everyday is telling.

-> UR
Not viable, never used. Screens is a BOGUS HO option, webs and Aerodactyl HO are right there and there's a reason this mon is worthless. Regieleki is doing nothing vs everybody. Everyone has a Ground type or an Eternatus on every team besides FF2 and Ox04 and if I'm fighting them I'm loading Scarf Kyogre instead and not the mon who dies at 60 to Marshadow Shadow sneak. Duggy you are just better off paralyzing Etern.

-> Stay at D
Trash. Garbage. Bad. Food stamps Pheromosa here is not viable, let's calm it down rn. It does absolutely nothing everytime it gets brought to anything, it gets off ONE u-turn and dies. only switches into Xerneas, just to get stone walled by Ho-oh anyway to just not make progress. Sucker Fodder, Sneak Fodder, does not kill Marshadow it's a free Bulk Up. Please do not rise this trash on the last VR update of current gen guys, be real.
Meanwhile Dollar Store Palkia here is slower than Yveltal, needs a ton of moves or predicts to kill things. Yes it threatens NDM with blue flare, but it's still prediction reliant and heavily outclasses by not just Eternatus, but also Palkia and Dialga as well. It's just outclassed and the only reason you'd like it in particular is if you fancy using Reshiram, which it's cool to larp as Ox04 but let's not kid ourselves it's not that good.

-> C
Largely agree with the Tapu Koko nomination, though i'd also like to mention a more offensive approach to it, with CM dual stabs. Groudon is largely expected to be chipped through the game without too much hassle, and there are a surprising amount of Eternatus checked by Koko. Dcannon flame dtail, or just any Eternatus without Toxic and Sludge bomb can find themselves losing, and I will mention demon Eternatus aswell, as while you aren't beating without a crit, you can go toe to toe with it for a while in the PP stall war, which is a decent way to beat it in the long term.
Meanwhile Tapu Bulu is still a decent offensive threat, Grassy Terrain is interesting team utility that can be taken advantage of. You can run a variety of sets on Bulu, which i will show below.
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 252 HP / 108 Atk or def / 148 Spe
Adamant Nature / Impish Nature
- Horn Leech
- High Horsepower
- Stone Edge
- Synthesis

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 108 HP / 252 Atk / 148 Spe
Adamant Nature
- Horn Leech
- High Horsepower
- Stone Edge
- Swords Dance
With how easily it is to force a twave onto Eternatus, via both Kyogre and Ho-oh, bulu can SD safely and proceed to actually just OHKO it with high horsepower, while Ho-oh crumbles to Stone edge, and Yveltal is the setup fodder (no foul play). Alternatively, you can go in the more defensive approach, and run Synthesis 3A instead, and lean into its more defensive properties, including being a Zekrom and Zygarde counter in one slot (xerneas can only check Zekrom), as even without the defense just 252 hp lets you take bolt strike after rocks comfortably. Huge defensively, and checking Yveltal all game lets you run sets on Eternatus that want to keep it's item or be used more offensively. Overall I find Bulu fairly disrespected and it's a solid threat and it's defensive utility is good. Worth a VR spot for sure.
https://replay.pokemonshowdown.com/smogtours-gen8ubers-641694 replay vs Ainz showcasing it from summer ssnl

-> D
2 Steels who can pivot but can't beat shit. Magearna's saving grave is it's pivoting, cleric ability and checking xerneas and yveltal. But it doesn't move the battle far, and pokemon who abuse defensive Yveltal are not in short supply, same with Xerneas. Cleric abilities can only get you so far in this tier and Clefable, Xerneas, and Caly-G are better for that. Futureport is not viable guys, I just use Yveltal to go and if you wanna use Kyogre or Ho-oh they basically beat Eternatus when they feel like it even without that support. And if i need pivoting on extra duty Eject pack Eternatus is a thing despite me thinking Draco meteor is bad. Unviable.

-> B-
I agree with Aber's nom on this, Pheromosa is the U-turn bot you want, threatens teams without ho-oh very well, and CC/U-turn/Triple Axel is a great combo offensively, and being naturally faster than Caly-G is huge, and is also a good HO killer. Solid mon. Not much else to say.

-> B+
I also agree here aswell, I know it's toxapex ofc it doesnt die but it's really hard to kill sometimes, sits on a lot of mons and just chips them down with scald burns, and haze is a valuable tool for things like Demon Eternatus and CM Kyogre. Very underappreciated. Aerodactyl on the other hand is easily the biggest face of suicide lead HO, which sees a massive amount of usage, so I think it should rise off that fact. One testament to it's ability is on preview you don't see if you can limit aero, you see if you can limit the sweepers, in part because you kinda always get what you need out of Aero on HO, which is great.

-> S (Ahead of Yveltal)
This is a bold take, but I think Eternatus is the best pokemon in the whole tier. It's impact on the metagame is huge, and it's a key player in each and every game in the tier, bar none. First off, I'll start with sets. It's got a ton of these who all do different things, and slight item change makes it incredibly customizable, unlike Yveltal who is hard coded a lot of the time. First off, I'll mention the more standard sp def sets. One set aims at trying and failing to answer Kyogre as a necessary evil. Thunder wave neuters it, but the fact Kyogre runs the move is honestly almost solely related back to Eternatus holding it back a lot of the time. There is usually an Eternatus set that beats any Kyogre set, but there is also a Kyogre set that beats that same set, and it's basically a dance between the two of them to see who succeeds, and this dynamic between the best breaker in the tier and the most splashable mon in the tier speaks volumes i feel.

Another set is a physically defensive set, aiming to check Marshadow and Ho-oh, aswell as more aggresive Yveltals with Hone Claws. It succeeds at this role but these pokemon are where they are because of their abilities to beat their own checks, and Eternatus is a prime target. Thunder wave offensive Ho-oh, and BU marshadow are examples of this, while Yveltal struggles a little more as it has to actually take a risk at getting burnt through Taunt chipping. But again, under most circumstances Eternatus shines at these roles. A ton of this whole tier is made by who does and does not beat the big 3, and Eternatus i find is at the center of this, while its losing to it's more than the others, it's also atleast to me, checking the biggest ones. Kyogre, Ho-oh, Yveltal and Marshadow. NDM has Eternatus and Xerneas, and Yveltal has Caly-G, who is hugely dangerous without Yveltal.

These sets also have huge item variety you can pick from. Air Balloon for Marshadow Poltergeist, Haban berry for one time Zekrom killing, Sitrus Berry for Specs Kyogre, Heavy-Duty Boots for webs HO and spikes immunity, black sludge for recovery and even Eject pack with Draco Meteor for pivoting one time for extra early game momentum for huge breakers like Specs Kyogre, Zekrom, etc.

Now for the fun sets and the ones I find are the best. First off is Demon Eternatus, who aims to turn itself into a statball and mow down the opponents team. It's scarily effective and the best ways to deal with it can often find itself being luck reliant or curbing it's abilities to stay safe off luck chances. Thunder wave to cripple it, knocking it off, etc. Many boosters that aren't already holding a type matchup do not beat it, and it's the set that is best adept at handling cm kyogre, roar notwithstanding (i told you both of them have an answer to eachother every time)

Another is the HO set with Meteor beam 3A substitute. Best at handling the commonplace sight of twave ndm, a usual check and a pokemon HO likes to see removed for things like Xerneas in the back. Just a good set on HO because this pokemon can be slapped on near every team without fail.

My personal favorite though are just offensive. 3A recover is so, so good. Dynamax Cannon, Flamethrower/Shadow Ball, Sludge bomb/Meteor beam recover. Pick the item. Life Orb, Boots, Power herb, hell I've even used Charcoal and Metronome just for sniping NDM. "no power herb meteor beam is bad" you are bad learn to position better. It's the whole package, in exchange for not answering those previous mons you have one of the most reliable threats in the tier, and it still checks defensive Yveltal. I've even used Confuse ray in the last slot to put RNG fear into NDM and it bloody works. That's the thing with Eternatus. You can run almost anything on Eternatus and it'll work. Work really well infact.

It's main reason for going above Yveltal for me is it's item and set variety. Yes most of them are similar in nature, but it's innate way to change what it does with it's evs and item with the tools it has it a hugely underrated trait to have, and this optimization ability is something that, atleast to me, is hugely valuable and pushing it's edge over Yveltal.

-> S- (Ahead of Calyrex-S)
Now for another bold take. Since i've just wrote one essay i won't write one again, but i think Kyogre is more dangerous than Calyrex on a more consistent basis. Choice specs, twave cm, Choice Scarf, cm rest talk, cm rest 2a ice beam, cm rest 2a thunder, sub cm twave, sub cm roar, and HO Quick claw, all variations of the ways you have to beat your primary roadblock to killing their whole team, Eternatus. Of course, it has responses back. But unlike Caly, these are working WAY more often than it does with Calyrex. While it's more vulnerable to offensive pressure, it's sheer nuking ability is unparalleled, and it's become generally agreed to be more effective than Calyrex, surprisingly. Of course it has flaws, but it finds more success than Calyrex, which is a huge reason why i think it's better despite those flaws.

-> A+ (Ahead of Marshadow)
Now for another bold take, Ho-ohs strengths are simply insane. It can check so much with it's insane bulk. It's strong as hell and obnoxious to switch into, thank to it's status spreading capabilities. Another thing that may come as a surprise, but it's viability is not entirely tied to boots. It can forgo boots for other items. Choice Scarf and Choice band are the choices, both with good traits, but i personally dislike CB and think it's bad boots, but it's not bad in general as that nuking ability is outstanding. What pushes it above Marshadow for me is it's longevity. Marshadow is a fantastic pokemon, with great power, breaking ability and speed control, but it's not able to take more than one hit. Ho-oh has outstanding bulk and longevity, even after losing it's boots, near equal power to Marshadow. It's status spreading speed control is less powerful since simply removal Calyrex or other sweepers does not need you to take a hit, but Ho-oh is really good at doing it so I find it's fine.

-> A+ (Ahead of or behind Marshadow, always behind Ho-oh)
Now this is more a controversial take, but i think Zekrom is among the peak of danger in the tier. Not much i can say will really be news, just like the last couple noms above, but i think A is too low for Zekrom is all, and at minimum it should be A+, whether it's ahead of marshadow or not doesn't particularly matter to me even though I usually fear Zekrom more. It's definitely far better than Lando-T and Ferrothorn, as good as they are, and is more in line with those in A+.

-> A- (First place)
A more lukewarm take, but defensive Xerneas is so bad. It's so wickedly abuseable it's not even funny, relying on rest is terrible to have to do. ..However it's also got strengths that the only other game in town, Clefable, doesn't have. Namely, actually having good stats. Clefable is a rockstar in tons of areas, but that BST is abysmal and alot of the pokemon you'd think it'd check it barely does. LO Polter trucks it, Bolt strike trucks it, and Zygarde can actually DD twice and 2 tap it. Basically, Clefable is far more suited to succeeding in role compression and the balance war, while xerneas is basically at actually taking hits. However, xerneas has abuseable recovery, spikes vulnerability, and is bait for a lot of things you don't wanna be bait for. Geomancy is weird though, NDM is omnipresent but it can be abused on HO by the HO eternatus i mentioned before, aswell as kyurem black with the TR43 Fling set. But it still feels wonky and isn't an automatic addition to that style. Magnezone teams it thrives yes, but it doesn't deserve an A+ rating off the base of bloody Magnezone. Is it a good pokemon, absolutely. Is it A+ not a chance.

-> C/C+
I would just to remind you guys that Suicune was UR'd literally because it "was not beginner friendly" and not because it was bad. Suicune is very much good still, just because it's not easy to use doesn't mean its bad, and hell it's not even that hard to use. Good PP staller, sets up on a good amount of the tier, good mon and deserves it's original spot. Any replays i remember seeing of it losing are entirely off player failings and not because it didn't just win the mu.

-> C
It checks alot yes, Ho-oh Caly Offensive Yveltal and Eternatus, its good at this. But it's a huge momentum sink, and rest as recovery is awful ala Xerneas. Not worthless, but meh and very hard to justify.

-> C+
Kyogre broken. Shedinja used more. We all know what it does so this'll be short but i think its better than C rn.

Rapidfire takes i disagree with or not

Agree

Agree

Disagree (C- at best)

Disagree (Stay at C+)
Disagree (Stay at B-)
Disagree (Stay C-)
Kinda? (C rank at most you are smoking for C+)
Agree
N O
 

Manaphy

Throughout heaven and earth, I alone am family guy
is a Tiering Contributoris a Top Contributor
Hi, I want to put my takes on the VR here:

Rises:

:mewtwo: -> B+
A great breaker who has a fairly easy time coming in thanks to U-Turn Yveltal. Lack of rocks weakness and a lot of viable moves to run give it good variety. Definitely reliant on prediction to break, but it's relative ease of coming in compared to other breakers like darm or ray give it more flexibility on teams which can run it.
:aerodactyl: -> B+
IMO the best HO lead, its speed and access to taunt and defog let you set up hazards and deny the opponent's hazards pretty consistently. rock tomb can also do decent enough damage and set up something for a set-up. In comparison stuff like slurp and shuckle can be memed through stuff like missing magic coats etc. Additionally I think HO is pretty damn good now in general.

:pheromosa: -> B-
Actually pretty scary, aber has put good work in with this mon. It breaks pretty well bar ho-oh who you can U-turn out on, it has good anti-HO tech and it's 151 speed puts it just above Caly-S

:palkia: -> B-
Palkia has also shown some decent results in tour recently and it's baseline abilities are pretty good so I think a rise to B- is fine. Part of is this people like Fogbound Lake discovering the pairing of Toxapex + Palkia which is a more natural core for Palkia to work with than Eternatus. Palkia can thus provide the check to Specs Kyogre's Water Spout, and in turn Toxapex can act as the check to Marshadow and CM Kyogres (using Haze) that Eternatus would normally provide. It's breaking power is quite good, similar to reshiram. Although prediction reliant, Palkia's greater speed, lack of rocks weakness, and actual defensive utility put it up a notch, and it does have some unique sets that can catch players off guard too.

:reshiram: -> C-
I think this mon is just on the precipice of viability. In truth it's actually very hard to switch into, blue flare/draco/edge covers just about everything in the tier bar blissey. This means you always have to play the game of whether or not you'll switch in Eternatus and get a draco in the face or absorb the blue flare, which is quite scary on the defense, but it also means that Reshiram has to make the right predicts to get going. The problems are its stealth rock weakness which makes it either way too frail or forces it to run boots and limit its power significantly. It also checks basically nothing making it a greedy pick to be your breaker and it forces the rest of the team to pick up the defensive slack that other breakers like zekrom or palkia would at least provide some of. Still, I think it's breaking power and use in some recent tours is good enough to put outside of the D ranks.

:audino: -> C-
I think it has just enough of a niche to be viable, Wish is a neat thing to run which can make mons like Lando-T more consistent, it absorbs SubSeed or Disable Calys, Heal Bell is great as clerics are fantastic in this tier with so much toxic and paraspam, and Knock Off makes it not totally set-up bait for most mons. I wished it checked more things than it actually does since it struggles vs stuff like marsh teams.

Drops:


:lunala: -> B+
I'm a big lunala believer but using it recently I've discovered more and more it's just damn hard to build with without making your team too passive. Still I think it's defensive abilities are insane, doing quite well vs. some of the most dangerous mons in the tier like Groudon, Rayquaza, Zekrom, and Zygarde, so I don't like putting it anywhere below B+. A lot of the aforementioned mons do have methods that can deter Lunala like status, but adding in a cleric makes your life much easier. In particular I think YEN + Lunala is a really solid defensive core (especially if you put some defense on NDM to live +2 Weavile), which leaves most of your last two slots to be relatively quite open. In contrast, cores like YEN + Lando-T, which providing more short-term momentum, can fare worse against threats like Heat Crash Groudon, Draco Zekrom, and basically any Zygarde, meaning they usually need the 5th mon (like Kyogre) to pick up some defensive slack. Seriously, I don't need to see TJ win another game by Heat Crashing a Lando-T for a billion % and then win since nothing else checks don.

:darmanitan-galar: -> B+
This mon got a bit too hyped up when magnezone first came on the scene IMO. Scarf sets, while having a very easy way to get in thanks to U-Turn Yveltal, simply are too inflexible to fit on many teams as the stealth rock weakness basically necessitates ho-oh or another defogger to keep rocks off consistently. Band is strong as FUCK but also necessitates defog support as well as a way to switch it in at all. In comparison, Caly-S or Marshadow provide scarf darm's revenge killing capabilities in addition to having their own utility between Trick, Aromatherapy, or Spectral Thief, all while not having a Stealth Rock weakness.

:urshifu: -> B
Compared to the other stuff in B+ now like Ray, Darm-G, and Vish, I find Shifu to be the worst among them. It has some limitations due to Band and Wicked's low PP as well as being the worse revenge killer among all of them thanks to Choice Band Sucker Punch being unreliable.

:zamazenta-crowned: -> B-
A bit too hyped up on the last list due to it's ability to beat those Weavile HOs. Still does really solid against those squads as well as other Ice-type teams and HOs, but it's awkward to fit since it doesn't break much at all and you still need something else to check the myriad of offensive threats in the S and A tiers.

:giratina-origin: -> B- / C+
I honestly tried to give Gira-O a shot on teambuilding with it, but it's really hard to build around soundly. I think it's biggest and best niche is being a good switch-in to Groudon, but that's kinda it. It's lack of recovery really hampers anything you try to do with it defensively, and it's offensive capabilities are ok at best. Big 4MSS here as you'd love to run stuff like Will-O-Wisp, Defog, Stone Edge, Shadow Sneak, Poltergiest/Hex all on one set but it's simply not possible. Checking Groudon is cool but you still need something to check Zygarde and Zekrom which means you'll have to run like Xern/Ferro with it, which is kinda awkward. Sneak is cool although Special sets can't even OHKO Caly-S without Stealth Rock support. Personally I think C is a bit tooooo harsh on it though, checking Don is always a huge plus.

:clefable: -> C+
Clefable is definitely viable but yall took it a bit too far lmao. The only reason, I repeat ONLY reason to run clef, is the simple fact that Clef gets Stealth Rock and Xerneas doesn't. With this, it allows you to run a more offensive NDM set when you otherwise wouldn't be able to. Xerneas outclasses Clefable in every other way. Clef's lack of bulk is a severe hinderance, and where Xerneas can actually check Groudon, Zekrom, Marshadow, and offensive Zygarde sets, Clefable can't. YEN + Def Xern is mostly a fully functional defensive backbone, while YEN + Clefable crumbles to most threats. This mandates you to run it with other defensive mons like Landorus-T or Groudon + Zygarde, severely limiting the team options you can use with it.

:ditto: ->
C
This mon sucks balls. Only useful as a counterpick to HO and can be total deadweight vs balances. I would almost always wanna run something more flexible.

:tyranitar: -> C
I haven't seen a sand team in ages; I've mostly only seen this thing on the very rare stall team.

Keep the same:
:eternatus:
Guys I know Eternatus is sick and is seen as a mini-Arceus due to checking a lot of stuff, but there's no way it beats Yveltal on this list. A great way to think of the VR is to think of how many teams a mon can work on, and of the big 3, eternatus tends to be much more removable than Yveltal is. Whereas a lot of teams have learned to live without Eternatus through Toxapex + Palkia, or Blissey, or even using Zekrom, Yveltal is non-negotiable. This holds true even on HO, where Yveltal is needed as a Calyrex-S check and NDM is needed to keep GeoXern and Scarf Darm at bay. Eternatus mainly functions as a Marshadow check for HO teams, but this is also something you can do with other options like DD Zekrom or GeoXern, making Eternatus much more optional.

:xerneas:
I understand it's cool to say defensive xern sucks since it's passive, but in reality I think it's one of the best defensive mons in the game. YEN + Def Xerneas serves to cover almost everything in the tier quite well in just 4 slots. Let's compare it to YEN + LandoT or YEN + Zyg. Compared to both of those options, YEN + Def Xern provides a much, much more solid backbone against Ice Punch Marshadow, Rayquaza, or Zygarde, all of which can puncture through YEN + LandoT/Zyg quite easily. It also provides some critical defense against strong breakers like Offensive Yveltal, Weavile, and Urshifu, giving it great utility against hyper offense. With Air Balloon it tends to deal with Groudon well enough, and it's ability to absorb Knock Off lets Eternatus run an item such as Heavy-Duty Boots, Haban Berry, even Black Sludge a lot easier. Aromatherapy gives it a fantastic support option that is rare to come by as well. Against Zekrom it's true that it's a shaky check, but this makes Groudon a fantastic offensive partner to it that also takes advantage of the NDM switch-ins that Xerneas draws in. In addition, GeoXern still remains a good option between HO and magnezone teams, with Block occasionally just destroying any team without Sludge Bomb Eternatus.

:rayquaza:
Awesome breaker and good revenge killer thanks to Extremespeed. Unfortunately, it's another mon that's once again held back due to it's Stealth Rock weakness. It also has basically 0 defensive utility besides taking on CM Ogre in a pinch, meaning it's damn hard to switch-in. I think keeping it at B+ is a great place for it, putting it alongside Darm-G and Vish, who are other breakers/revenge killers that have some flaws.

:toxapex:
I think B is already a good place for it, it does some cool defensive things but it's still open to being broken by Don, Zekrom, or Zygarde, and it fits pretty awkwardly with Eternatus. Hard walling Marsh is pretty epic, and Haze is cool but a lot of Kyogre are running CM + Thunder nowadays. Mostly for me, YEN + Toxapex is pretty damn awkward, overlapping some defensive utility with eternatus while still needing something to check the grounds and zekrom. This is why it's pairing with Palkia emerged, since Palkia covers Specs Ogre and pex covers marshadow, but that's too niche to put pex up to B+ imo.

:weavile:
This mon hasn't been seen as much recently and I think that's very much a result of the hype dying down and people adjusting to it. I see it as very similar to the myriad of breakers in the B+ tier, but it has a few things going for it which help. Firstly, as a combined breaker and revenge killer, it can viably run Heavy-Duty Boots which give it a huge upside to Rayquaza and Darm-G. It also finds significant uses on HO squads which Mewtwo and Urshifu can't really claim. I think Adamant is pretty underrated for it rn, giving it the power to break through Defense-invested NDMs and Ho-Ohs as well as making Ice Shard do more to those 385 Speed Eterns. Defensively it's Dark-typing and Pressure give it just enough to help against Caly-S and Triple Axel can prove useful against Sub Zygardes.

Rapid Fire Opinions:
:magearna: :solgaleo: :calyrex-ice: :tapu-fini: :shedinja: :grimmsnarl: :dugtrio:
-> No Change

Unrank:
:zamazenta: -> D
:garchomp: :regieleki: -> UR
These mons don't have any real niche.

Not sure about tapu koko or bulu or genesect, maybe will update later

Overall I think the list is already very solid, S and A ranks are already almost perfect imo. It's a good thing we're mostly just squabbling over the B and C ranks:swole:
 
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