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  1. luser

    WIP slowbro wip

    [SET] name: move 1: move 2: move 3: move 4: item: ability: nature: evs: [SET COMMENTS] Set Description ============= Explain what the set's moves, items, and abilities are for, whenever it isn't blatantly clear. For example, you generally don't need to explain something obvious like why Icicle...
  2. luser

    Project Top 10 Titans of 1v1

    :ss/primarina: :ss/dragapult: Top 10 Titans of Gen 8 1v1 :ss/togekiss: :ss/jirachi: approved by smely socks OP largely taken from the OU thread here Sword & Shield 1v1 has been a change of pace from previous generations of 1v1. The removal of Mega Evolutions and Z-Moves wildly changed common...
  3. luser

    Done [1v1] Azumarill

    Azumarill @ Sitrus Berry Ability: Sap Sipper EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Amnesia - Charm - Rest - Seismic Toss Azumarill usually threatens foes with Huge Power, but stall Azumarill plays with these expectations to surprise unprepared opponents. Amnesia and Charm both weaken...
  4. luser

    Done Limit the number of items/moves/abilities on a team.

    Would it be possible to limit the number of occurrences of a specific item/move/ability? For example, a way to make a challenge code which prevents more than 1 Focus Sash from being used on a team but accepts duplicate users of any other item.
  5. luser

    1v1 Togekiss

    Togekiss @ Kee Berry Ability: Serene Grace EVs: 240 HP / 252 Def / 16 Spe Bold Nature - Air Slash - Roost - Charm - Counter Togekiss usually runs Maranga Berry in 1v1, but it can catch many physical attackers off guard with a Kee Berry on occasion. Charm and Kee Berry prevent slower physical...
  6. luser

    Pending Allowing number- or symbol-only messages in high traffic rooms

    This is a super small change, but could you make the 2 letter requirement in high traffic rooms (such as <<help>>), allow the 2 letters to be numbers or symbols (or capital letters)? Sometimes questions can be completely answered without the use of lowercase letters (fairly frequently "what are...
  7. luser

    Duplicate Mass importing teams into folders

    Right now we can export all the teams from a folder, but for some reason, we can't import multiple teams in. AFAIK the best way to get multiple teams into a folder is to import them into all teams, then individually dragging them in, or import them individually.
  8. luser

    Quality Control Aggron 2 (QC: 0/2)

    [SET] name: Band move 1: Head Smash move 2: Heavy Slam move 3: Avalanche move 4: Rock Blast / Bulldoze / Superpower / Low Kick / Fire Blast / Flash Cannon / Earthquake item: Choice Band ability: Sturdy nature: Adamant / Naughty evs: 4 HP / 252 Atk / 252 Spe [SET COMMENTS] Set Description...
  9. luser

    Quality Control Urshifu-Rapid-Strike rewrite (QC: 0/2)

    [SET] name: Iron Defense move 1: Iron Defense move 2: Body Press move 3: Surging Strikes move 4: Taunt / Counter item: Sitrus Berry ability: Unseen Fist nature: Jolly evs: 4 HP / 252 Def / 252 Spe [SET COMMENTS] Set Description ============= Urshifu-R can use its decent physical bulk to shrug...
  10. luser

    Rejected Allow posting of pokepast.es links from non autoconfirmed users

    Been hanging around Trainer Academy for a while, and as it is a hotspot for non-ac users as it doesn't require ac to chat, there's a lot "I can't post links" "Copy the stuff after the pokepast.es/" "(stuff after)" "link to pokepaste", or in other words 4 messages where there should be 1. I feel...
  11. luser

    Resource 1v1 Set Compendium [In Production] [Apply Now!]

    1v1 Set Compendium Art by Kolohe Intro by HCTC and Alakazam Welcome to 1v1's new and improved Set Compendium! This resource contains many viable sets for a large variety of 1v1 pokemon, designed to aid new and experienced builders alike in teambuilding. Previous renditions of the Set...
  12. luser

    Resource 1v1 SWSH Speed Tiers

    1v1 Speed Tiers Art by AmirAlexander This is an amalgamation of all the Speed benchmarks relevant to the 1v1 metagame. They are organized from slowest to fastest. Speeds defaulted as the highest Speed possible given the Pokemon's most common nature/s, with slow Speed (0 EVs) only being...
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