Search results

  1. FCKNfuego

    Resource SV OU Viability Ranking Thread [ UPDATE: POST #390 ]

    Thanks for the correction. I was wondering about that. Disregard my post then.
  2. FCKNfuego

    Resource SV OU Viability Ranking Thread [ UPDATE: POST #390 ]

    :Floatzel: ->B 252+ Atk Choice Band Strong Jaw Dracovish Fishious Rend (85 BP) vs. 248 HP / 0 Def Mew: 265-313 (65.7 - 77.6%) -- guaranteed 2HKO 252+ Atk Choice Band Floatzel Wave Crash vs. 248 HP / 0 Def Mew: 277-327 (68.7 - 81.1%) -- guaranteed 2HKO You don't need rain for this mon to be...
  3. FCKNfuego

    Announcement np: SV OU Suspect Process, Round 1 - Oops!...I Did It Again

    Wheter or not Tera is good or bad for the game is certainly relevant to any discussion surrounding action on it."Reasonably competitive" is a subjective term to begin with. Until you have some kind of metric to determine what is "competitive" or "reasonable" you will see this vary person to...
  4. FCKNfuego

    Announcement np: SV OU Suspect Process, Round 1 - Oops!...I Did It Again

    What are the main points around keeping Tera really? I see a lot of counter arguments to pro-ban's points, but nothing really substansial about what makes Tera a good additon to the game. It just feels like a win more mechanic. Even the defensive utility of it is overshadowed by the fact that...
  5. FCKNfuego

    Metagame SV OU Metagame Discussion [ SEE POST #5886 — mechanics update ]

    The reason Shed Tail seems as problematic as it currently does is because its primary user has Regenerator and very high speed easily enabling multiple uses of the move. I doubt people would be complaining as much if the only Earthworm got it. Shed tail can easily be a broken move on the right...
  6. FCKNfuego

    https://pokepast.es/c6689fa20e004692 Dreadnaw Rain with Kilowattrel...

    https://pokepast.es/c6689fa20e004692 Dreadnaw Rain with Kilowattrel https://pokepast.es/57a61e50addff996 Trick Room Sun feat Roaring Moon https://pokepast.es/e9b1702d53db41da Bellydrum Titan Hail
  7. FCKNfuego

    Metagame SV OU Metagame Discussion [ SEE POST #5886 — mechanics update ]

    Looks like Tera is more of the issue here considering just how manym ons checks this thing. We probably should be addressing it before more mon bans considering how big of a part it plays in determining how to counter a mon.
  8. FCKNfuego

    Metagame SS OU Metagame Discussion Thread v7 (Usage Stats in post #3539)

    It's crazy to me ya'll are really at the point where you're trying to justify banning a mon that needs a combination of 3-4 items, 3-5 different sets, longer game duration and team support to get past all of it's possible checks. Dragapult's moveset, nor used sets haven't really changed much...
  9. FCKNfuego

    Metagame SS OU Metagame Discussion Thread v7 (Usage Stats in post #3539)

    I disagree on a lot of the tangents you make here with your points but I agree. Would be better in pms so sure.
  10. FCKNfuego

    Metagame SS OU Metagame Discussion Thread v7 (Usage Stats in post #3539)

    A lot of this depends on how the ladder is operated and how the data from it is used. I get the concern of feeling like you need to split the user base in half to gather real representative data but what evidence validates this concern for the ladder? Many companies run tests with smaller focus...
  11. FCKNfuego

    Metagame SS OU Metagame Discussion Thread v7 (Usage Stats in post #3539)

    I also think an experimental ladder would be fine and allows for more data gathering than the alternative so can you elaborate more?
  12. FCKNfuego

    SS OU Modified Rain Team (Hypertonix/Fat Bastard's Team, peaked at #15 SS OU)

    I've been trying the original team out a bit and share a lot of the same sentiments on the defensive end. I've had Barraskewda put in a lot of work on my end offensively but with Specs on Pelipper over Damp rock it does leave a lot of times where I would rather Barra be a mon that could take a...
  13. FCKNfuego

    Metagame SS OU Metagame Discussion Thread v7 (Usage Stats in post #3539)

    I lean more towards banning Zygarde than not but some of the points being discussed here to validate the notion that zygarde is broken just feel weak... At present the set were discussing for it is Thousand Arrows, Iron Tail, Dragon Dance, Substitute, Glare, Coil, Toxic, Dragon Tail, Outrage...
  14. FCKNfuego

    Metagame SS OU Metagame Discussion Thread v7 (Usage Stats in post #3539)

    Dunno how I feel on Genesect yet but Espeed hasn't really bothered me. Rilla is even stronger too.
  15. FCKNfuego

    DLC2 Crown Tundra Speculation Thread [SPOILERS]

    Sounds good. Nice to know these things some time before we actually start playing. You clearly should be Finch, unacceptable. On topic, the playerbase hasn't been consulted before for past quick bans to the best of my knowledge and QBs don't really leave much room for discussion in either...
  16. FCKNfuego

    DLC2 Crown Tundra Speculation Thread [SPOILERS]

    What criteria is being used to determine what should be quickbanned or not considering it's "so liberal"? When you're introducing this many new strong Pokemon to the tier the meta is going to change dramatically and comparing subjective definitions of what OU "should" look like in contrast to...
  17. FCKNfuego

    SPOILERS! [Crown Tundra!] List of Movepool Changes

    I normally agree with you on most things but koko is a big no-no. Koko is extremely versatile and they just gave it a nuke it can use on any set. Just look at these. And this is without even looking into LO or specs sets. Koko is gonna be a monster. Also just throwing it out there cuz I feel...
  18. FCKNfuego

    Metagame SS OU Metagame Discussion Thread v6 (Usage stats in post #408)

    The nature of waiting for "certain" tournaments here to be completed before engaging in metagame changes is a mentality that needs to change and shouldn't be encouraged to begin with unless there is some valid reason I'm not seeing. Why should OLT or any tournament would matter more than the...
  19. FCKNfuego

    Metagame SS OU Metagame Discussion Thread v5 (usage in post #547)

    I think these are pretty good criteria for both defensive and offensive mons so these seem like pretty good places to start for overall discussion. Pex has been a problem since it's inclusion really. Z-Moves + the overall power level of the USUM meta kept it in check somewhat but even there it...
  20. FCKNfuego

    Metagame SS OU Metagame Discussion v4 (check out posts #483 and 484 for DLC1 info!)

    What set did you use? I find HJK to generally be useless unless you're going banded which from my exp is way too prediction reliant and inconsistent until like mid-late game and it definitely doesn't need Gunk. U-Turn / Pyro Ball / Zen Headbutt...filler seems to be the optimal 4 for the current...
Top