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  1. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    However , it does mean there is now more precedent to give this solution a try, since it seems unlikely that Terra will be outright banned without suspecting a restricted version of it at this point.
  2. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    Yes and no. Having a scarfer on HO to clean late game or to prevent an opposing sweeper from snowballing has been a typically good idea, Moxie and things like beast boost are traditionally good on scarfers. Choice Band/specs similarly can be relevant damage output over LO and the extra...
  3. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    I think the issue with terra is gonna be that it will make at least some abusers very difficult to handle. For example , specs lele was kept in check by, among other things. focus blast inaccuracy, but with Tera fighting it will effectively get an 100% accurate focus blast that it dreamed of in...
  4. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    I agree, even the Regieleki example brought up earlier is solved by banning Tera Blast. As I said , and as another poster said pages ago , it's definitely not something to let slip under the radar entirely. Even if right now there are bigger fish to fry.
  5. Metagame SV OU Metagame Discussion [ SEE POST #5886 — mechanics update ]

    It's kinda wack because sleep talk can be used on a move even if the move is out of pp. So you can keep spamming rest + sleep talk in theory to get as many uses of it as possible.
  6. Metagame SV OU Metagame Discussion [ SEE POST #5886 — mechanics update ]

    Well reviving a mon isn't something we have seen in competitive mons in ages , and certainly is powerful and concerning even if the mon is revived in a nerfed state.
  7. Metagame SV OU Metagame Discussion [ SEE POST #5886 — mechanics update ]

    Clever but the devs saw this coming. Jk idk
  8. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    When people make this argument generally though they are usually talking about the slippery slopes. For example basically unban all of Ubers and make them usable in OU as long as they are limited to level 50 or something. Simple enough right? But what if people wanted to use their ubers at...
  9. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    However, I'd say the replay does demonstrate that Terastalizing can't be employed carelessly or without thought or can turn back on you. So not literally braindead. Volcarona setup and burned its Tera only to be phased for 50% chip on Ting lu, while opening the door for Chien Pao sweep...
  10. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    Yeah, generally, they also let the other player take way too much value early on with hazards, and Chien pao was a big threat, and alone KO'd 2 mons by mid game (grimsnarl and chomp), Ting Lu stopped the attempted Volcarona sweep, and now it's an ice type volcarona against Chien pao, which...
  11. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    Turn 16 Iron Valiant, come back! Go! Ting-Lu! Pointed stones dug into Ting-Lu! [Ting-Lu's Vessel of Ruin] Ting-Lu's Vessel of Ruin weakened the Sp. Atk of all surrounding Pokémon! The opposing Volcarona used Quiver Dance! The opposing Volcarona's Sp. Atk rose! The opposing Volcarona's Sp. Def...
  12. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    well i was just trying to see how we can optimize the example to make it more clear. the King ambit player could have Tera'd Ghost to cover your body press, but didn't, presumably because they burned their Tera earlier in the game or had the incorrect Tera type. but if this was the case, without...
  13. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    yeah, but it's still kind of one leap short. Mega stones were actual items, and only worked on a specific pokemon ( can't use Scizorite on anything except for Scizor), so by default they can only be broken on one mon, so it was easy to give them the Soul Dew treatment. Terastillization isn't an...
  14. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    If you make it so that you have to run Tera Blast on a Pokemon if it's Tera is to be useable in battle, this still wouldn't help much on its own. The meta will change into those pokemon that like having Tera Blast on their set. And you can still bluff the Tera types at preview. The opponent...
  15. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    I think the issue is this can't be reasonably implemented as a gentleman's agreement. The only options currently are making the Tera pokemon click a useless move during that turn but that requires a moveslot.
  16. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    the vast majority of Items have notable drawbacks though. If you're comparing Tera to items, Tera is then like an item that also lets you hold another item that not only allows your pokemon to change types, but can give you stab on a coverage move or a free additional 1.5 boost. The impact is...
  17. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    Do you have the replay though? It's hard thinking about these things in isolation. Even a Scarf lele when used skillfully can hide its set. You can switch it out of weaviles and Dragapults. You can come in on things it's faster than regardless of specs or scarf (like say Nidoking) and threaten...
  18. Resource Simple Questions, Simple Answers Thread

    Baton pass doesn't take up your health Is the most clear difference
  19. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    yeah I'm not a big fan of that one, as is. The mechanic is still recognizable to an extent- keeps half of the new mechanic free additional-1.5 boost on existing stab. Even the typing change is still recognizeable, but the issue is it's only recognizable for dual types. So if this were to be...
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