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  1. shnowshner

    CAP 32 - Part 4 - Defining Moves Part 1

    Quick update: I have been rather preoccupied lately but have caught-up with the thread as of now. A lot has been said and I have an idea of where we want to go, there are just a few moves I would like more people to share their thoughts on: Lumina Crash (is the secondary effect too strong...
  2. shnowshner

    CAP 32 - Part 4 - Defining Moves Part 1

    Hello I'm making a second post because there was a bit of confusion on Discord about what can be talked about: Be sure that the move you mention is able to be used in Scarlet and Violet. The best way to check IMO is to load up the teambuilder, select Balanced Hackmons as the format, and see if...
  3. shnowshner

    CAP 32 - Part 4 - Defining Moves Part 1

    Very happy with how discussion has progressed so far. Consensus is overwhelmingly in favor of having a broader list of move options to choose from: these will help guide us during Ability, and afterwords we can trim out whatever is unnecessary or make any last-second inclusions we see fit. I saw...
  4. shnowshner

    CAP 32 - Part 4 - Defining Moves Part 1

    Welcome to Defining Moves! Much like my place within CAP leadership, this section for CAP 32 is fairly experimental, having been split across two parts I’ll label “pre-Ability” (where we’re at right now) and “post-Ability.” Given that strong synergy is something we want CAP32 to have, it’s...
  5. shnowshner

    Metagame Scarlet and Violet CAP Metagame Discussion

    We would likely need to be careful about doing another suspect test given how our last one for SS Clefable had pretty significant ramifications on how Miasmaw turned out. I personally find Wake to be more obviously problematic and way less integral to the tier as a whole (it's simply one of many...
  6. shnowshner

    CAP32 - Part 3 - Concept Assessment 2

    Sorta enjoy the idea of a hazard setter, particularly Rocks given how removal is generally pressured by us except for Glimmora. Fitting Rocks on a team this gen has felt, bad? Like the mons that can use Rocks have so many other great options: 3A Roost Venom, IronPress Salt Cure Garg, offensive...
  7. shnowshner

    Quality Control Blacephalon (QC 1/2)

    mate you're really gonna drop this when i've got a whole-ass section i need to worry about in like 24 hours
  8. shnowshner

    Tournament CAPCL II - Usage Stats & Replays

    :venomicon::heatran::equilibra:CAPCL II USAGE STATS:tornadus-therian::latios::clefable: ====================================
  9. shnowshner

    CAP 32 - Part 2 - Typing Poll 2

    Electric / Flying Fire / Fairy Fire / Psychic
  10. shnowshner

    Tournament CAPCL II - Usage Stats & Replays

    :great_tusk::astrolotl:Playoffs Stats:gholdengo::iron_valiant: ======================
  11. shnowshner

    Tournament CAPCL II - Usage Stats & Replays

    Playoffs Replays SV [NF] spoo vs Inder [GG] [NF] RaJ.Shoot vs velvet [GG] [NF] Dj Breloominati♬ vs RichardMillePlain [GG] [WL] kDCA vs RaJ.Shoot [NF] [WL] myjava vs spoo [NF] [WL] Elfuseon vs Fakee [NF] [WL] Elfuseon vs Raj.Shoot [NF] [WL] myjava vs spoo [NF] SS [NF] DetroitLolcat vs quziel...
  12. shnowshner

    CAP 32 - Part 2 - Typing Poll 1

    Fire / Flying Electric / Flying Water / Flying Grass / Steel Fire / Fairy Ghost / Electric Ice / Ground Fire / Psychic
  13. shnowshner

    CAP 32 - Part 2 - Typing Discussion

    speaking as TLT member: tera is still rather elusive to talk about since it is quite volatile and metagame-trends dependent for the most part. i feel like basing on type with how it may interact with tera isn't smart, given its legality being questionable as the year goes on, and the fact that...
  14. shnowshner

    CAP 32 - Part 2 - Typing Discussion

    Alright I need to burn time until our cat decides she wants to come inside from the freezing cold tempatures and high wind speed of a 3:00 AM Pennsylvanian night (she is not supposed to be outside). Time to review typings with proper submissions behind them. This is a really neat typing in how...
  15. shnowshner

    Project SV CAP - Victim of the Week - Week 8: Colossoil

    Toxapex (check) Toxapex @ Heavy-Duty Boots Ability: Regenerator Tera Type: Fairy EVs: 252 HP / 4 Def / 252 SpD Calm Nature IVs: 0 Atk - Toxic - Recover - Haze - Infestation 252+ SpA Choice Specs Protosynthesis Walking Wake Draco Meteor vs. 252 HP / 252+ SpD Toxapex: 247-292...
  16. shnowshner

    CAP 32 - Part 2 - Typing Discussion

    This isn't as simple as which typings are potent offensively IMO, but rather what typings are commonly run as attacks that suffer either from lower power in the metagame, or have fairly easy ways to be minimized in damage output. Take Fire for instance. This is a very strong offensive type...
  17. shnowshner

    CAP 32 - Part 1 - Concept Assessment

    Late on this one sorry Concept Assessment (current step) => Typing => Concept Assessment 2 (Role discussion) => Start Defining Moves => Ability => Finish Defining Moves => Threats => Stat Limits => Stats => Movesets Typing is without question the most basal quality of a CAP, it infers...
  18. shnowshner

    CAP 32 - Part 1 - Concept Assessment

    We had some lengthy discussions on Discord regarding what average looks like, and after about 50 quziel messages worth of "is this bang average," there's a couple ways we can narrow down the definition. Obviously, BSR is more important than BST. Silvally's BST of 570 is comparable to that of...
  19. shnowshner

    CAP 32 - Part 1 - Concept Poll 2

    Schrodinger's CAP Bang Average Good Artists Copy, Great Artists Steal
  20. shnowshner

    CAP 32 - Part 1 - Concept Poll 1

    Schrodinger's CAP Bang Average Speed Demon Atypical Type Usage Snowballer Good Artists Copy, Great Artists Steal Mini-Uber Trap Card (i don't remember if i voted or not please delete if yes)
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