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  1. My Obligatory OU Once a Gen Trick Room Team (1500 peak)

    It seems like it's that time of the generation again, wherein I post the result of my OU Trick Room experimentations and see how the style faired in the generational shift. I've loved TR for 5 generations now, as the speed-shifting hit and run playstyle enables underprepared for meta threats...
  2. Announcement np: SV OU Suspect Process, Round 3 - Sleepwalking

    I think what makes a mon broken within a meta comes down to 2 things: A. How much reasonable offensive and defensive counter play does it have? In Wake’s case, it is quite limited defensively. Offense has the tools to force it out, but not switch in. B. To what degree can the mon circumvent...
  3. Metagame SV OU Metagame Discussion

    I concur. It’s my favorite song of all time. It always picks me up when I’m feeling down. :) ———— May I cycle back for a moment to the notion of banning Tera Blast? I don’t think this idea has gained much traction, but I find this is a pretty bad idea. I would like to take a second to...
  4. Metagame SV OU Metagame Discussion

    Not sure if you’re meming, but Specs Torkoal is indeed a legitimately scary breaker in Trick Room, capable of 2HKOing the likes of Clodsire, Dragonite, Gargancl and Skeledirge after using Tera fire. As Hatterene is usually the TR lead of choice, it usually gets its chance to fire off some...
  5. Metagame SV OU Metagame Discussion

    I really like this set. Grass is an offensive type that can really cleave a team through a team’s defensive core, especially when pocketed as a surprise Tera type, Grass also synergies very well with Supreme Overlord bypassing Unaware. I also love how you pair it with dual screens, as Kingambit...
  6. Metagame SV OU Metagame Discussion

    Generally yes Grimmsnarl is the best dual screener, not just because of priority Parting Shot, but also priority Taunt, but it’s also very predictable. Parting Shot can be blocked with Dark types and Ghouldengo, which is why for some team structures something like screens Corv or Klefki might...
  7. Metagame SV OU Metagame Discussion

    Eject Pack means no Light Clay. But still, just use Dual Screens Dragapult w/ U-Turn or Curse, at this point. Or Corviknight. Or Grimsnarl. Or Klefki w/ Steel Beam. Wow, there’s a lot of better screeners aren’t there. :P Breloom is only viable with Tera Fire, I think. Fire let’s it...
  8. SV OU Double Regen Stall - Peaked #1, 2061, 86.7% GXE

    Man, this team is positively THICC. It’s infuriating. I love it. (I also certainly don’t have the patience to pilot it, haha.) Breaking this team is beyond hard, and requires incredibly specific breakers. The few I can think of that could split this team are limited to those with offensive...
  9. Metagame SV OU Metagame Discussion

    [ Also, Dondozo and Garganacl are less obligated to run Teras that resist Dark. Poison is a nice tera typing that’ll become easier to slot and let them flip the script on Breloom and Meowscarado.
  10. Metagame SV OU Metagame Discussion

    Yaaas, Mimikyu is aboard the Brute Train. Something I found I love about this guy is how his STABs brutalize all of Dondozo, Skeledirge, Garganacl and Gholdengoul, the last two being significant because they are the two primary status absorbers of the tier, and would otherwise love to switch in...
  11. Metagame SV OU Metagame Discussion

    I’ve been having fun with Trick Room personally. It’s fairly brain dead, honestly, if you build your team in mind to circumvent the challenges of bulky slow mons like Dondozo (and the other Unaware mons) and Garganacl. For breaking purposes I’ve been utilizing a core of Specs Eruption Torkoal...
  12. Metagame SV OU Metagame Discussion

    I’m not wholly convinced Gargnacl needs a ban, but I’m going to venture one point that makes it especially potent: Protect sets. Protect is a naturally good move on Garg, as by using it, it earns itself Leftover recovery, Salt Cure chip, Toxic Spikes damage (if you construct your defensive team...
  13. Metagame SV OU Metagame Discussion

    TR is my favorite playstyle and be been fooling around with it here and there. Honestly, I’ve found it does great in this hazard heavy meta, by virtue of Sash Hatterene being an automatically potent suicide lead. TR also does great in this HO heavy meta that lacks dedicated stall teams, provided...
  14. Metagame SV OU Metagame Discussion

    Shed Tail: Dragapult, Sylveon, Toxitricity, Roar/Whirlwind, general stall, and offense and Taunt or outspeed Cylizar Screens: Dragapult, Tauros, Brick Break, Psychic Fangs, general stall, screwing Grimsnarl with Dark types Gholdengo + Hazard Stack: Taunt to deny hazards, Hatterene, Heavy Duty...
  15. Metagame SV OU Metagame Discussion

    So for the people saying rain isn’t viable, I gotchu. The premo threat is right here: Hydration + Calm Mind Vaporeon. Think Rest Hydration Manaphy, but slower to boost, although easier to set up with due to its superior bulk. The set: Mermaidman (Vaporeon) (M) @ Leftovers Ability: Hydration...
  16. Metagame SV OU Metagame Discussion

    Was it Toedscruel? It’s ability ignores Gargancl’s. You know we play for fingers around here. Surprise surprise. Trick Room is pretty good in an HO heavy meta, especially one lacking in multi hit moves. All those fast broken threats? They can’t stop Trick Room. 1. Lead Sash Hatterene...
  17. Metagame SV OU Metagame Discussion

    My thoughts on what’s controversial and broken and what’s flying under the radar. ————— Iron Bundle: Beyond broken. Godly speed tier, unboosted. Free boosts. Hydro + Freeze Dry slices through this meta. Nothing can switch into it besides Sylveon, which is quite good, and then unviable shit...
  18. Metagame SV OU Metagame Discussion

    Hyper Voice will get you through Subs, mate. Best reason to use Sylveon, with this Shed Tail meta. ————— I’ll just throw something out there, regarding Screens + Shed Tail HO. It’s really good obviously, but now that those two spooky bois are gone, Dragapult should become much more viable. As...
  19. Metagame SV OU Metagame Discussion

    Dudes, Sand Rush was not the issue on Houndstone. I was running a bulky Fluffy set on a dedicated Trick Room team. It wrecked shit, one shotting Dark types if it was the last or second to last poke on the team, no boosting item required, and fully capable of tanking hits. Last Respects was the...
  20. Metagame SV OU Metagame Discussion

    I threw a big dumb rain and electric terrain team together to enable the stupidest broken threats with the biggest dumb numbers in speed and attacking stats with the biggest dumb complementary STABs and guess what?! Rain naturally beats sun and sand, and obviously ET + Paradox mind are stupid...
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